240,755 Commits over 3,867 Days - 2.59cph!
- More stat work
- Cloud tests
- Time/date UI reports time from TimeTicker
Fixed some post settings.
Level improvements.
Rubbish bins.
Fire detectors.
Electrical lines and sockets.
Reflection tweaks.
Added first iteration of Child Play. We lack the two Goals needed for the "idle" behaviour that the members of the group is given (creator dances, everyone else is cheering).
Activated CinemaGameMode on Dark3
Some missing gfx assets.
CinemaDark3.umap
Some improvements to the pool.
-new MusicManager
-fixed tags not really doing anything, to now track any change in the tag-situation, switch music accordingly, and pick the right tagged tracks
-preventing same tracks from repeating (currently checking the last 3 tracks played)
-switching songs when conditions change, such as day becomes night, or weather changes
-supports randomly occurring silences, when a track finishes, dictated by a percent chance and min-max duration (and not having just played a silence)
-tracks now properly fade to silence when switching due to tag-changes (which never really happened before, I think)
- Added audio scripts, music now plays
Fixed terrain shader becoming white after switching paint mode
Fixed terrain meta paint mode switch causing crash and/or pink terrain + PPtr warning spam
Fixed empty lines in unit detail view UI fucking up the layout
Found a workaround... geez
DesireEx, description text, a little Unit cleanup, effect list in Unit detail view and some other things I forgot
TimeValue attribute/drawer
should be clean now ....hopefully
Agent's clear their internal decision log at the start of each tick, DecisionLog copies them post tick, no longer tracking tick count in AgentManager (improves decision logger behaviour)
Data
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- Basic camera and stat work
- finished setting up project
- Project startpoint setup
Glacial island starter height and snow mask. 16x larger than 0001, dear lawd.