240,749 Commits over 3,867 Days - 2.59cph!
Agent+Desires AddDesire no longer takes momentum input
DecisionMaker.AddDecision always assigns Goal and GoalPlan, except for ln 149's usage in BehaviourGroup DM
DecisonContext.PushDesires injects GoalPlan.LastDecisionScore as Desire weight
Automated Windows Build #223
- Audio latency settings test
Automated Linux Build #223
Fixed stack overpop when returning in certain places
Forced player simulation now increments command number & changes random seed
Added whereis console command to menu state, helps with checking if addons are overriding a specific file
Added LOD to LionEL prefab
new male vox sounds added
Missed IComparable in Desire
Partial fix for the vsync toggle
Removed some steam stuff for when running on Xbox
new male vox sounds added
Goal, GoalPlan equality members
Removed IComparable from InfuenceMapEffector
Removing IComparable implementations all over the shop
Implemeneted equality members in PerceivedUnitData and PerceivedSmartObjectData
- Changed some gamepad binds
Removed useless desire match method
Fixed Array no longer requires T to inherit from IComparable.
- Increased volume of loosecannon / plasma
Split fuel gathering goal plans
DesireParametes equality
Removed a bunch of redundant constructor overloads and other methods from DecisionContext
new male vox sounds added
- Tap to fire experimenting
Fixed active item not dropping when killed without entering the wounded state first
Lightened cape source files.
Lightened cape to match main texture.
Hide shirt lod fixes + female version
- Changed EnemyBomb to have Start and End scale multipliers
Fixed potential pooling NRE when leaving play mode in the editor
kill console command kills immediately without going wounded first (it's just annoying)
- Added EnemyBomb script to adjust bomb glow layer and flash it increasingly fast
Fixed nothing showing in common bp
Tooltip delay
Always show crafting queue
Don't deslect blueprints when selecting item
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- Reduced camera shake for real this time
- New enemy ability: Revenge
- Increased size of enemy ability name text
- Patcher movement changes
rigged / animated / added sounds for the reactive_target
tweaked some flamethrower viewmodel anims
Basic working waves shader for mesh strips, so yay.