240,749 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
Automated Linux Build #222
9 Years Ago
Parented entities now never become parted from their physics objects Set sv_crazyphysics_vehicles back to 1 - it's good now
9 Years Ago
Fixed item pickup condition Ensured that all ability and interaction DSEs are valid
9 Years Ago
Fixed BehaviourChain.PickBehaviourTarget returning bad things
9 Years Ago
9 Years Ago
Scene load debug
9 Years Ago
Added BehaviourChainMachineFilterSet Removed BehaviourChain seed data
9 Years Ago
Basic tooltip functionality
9 Years Ago
Editor settings fix
9 Years Ago
Removed stability warmup queue on server start since at this point it should be in stored in all savegames
9 Years Ago
LoadUI frame pause so scenes are proper loaded
9 Years Ago
Error
9 Years Ago
Editor fixes
9 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
9 Years Ago
-removed some debug messages
9 Years Ago
More cleanup
9 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
9 Years Ago
▋▆▊ ▌▆▊▌█▊ ▌▍▋▍
9 Years Ago
Fixed DM filtering showing when BCD read is not None
9 Years Ago
Fixed BC elements not always exposing BCD read selection in editor
9 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
9 Years Ago
Added some notes to UDM
9 Years Ago
Compile fix
9 Years Ago
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
9 Years Ago
Cleanup
9 Years Ago
UI DontDestroyOnLoad
9 Years Ago
Added delay to rally counter Added rally count set on Igor special
9 Years Ago
Theory: Unity doesn't like scenes with fullstops in their name
9 Years Ago
Compile fix (CLIENT && !SERVER)
9 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
9 Years Ago
Test: Set isDestroyed at the end of the entity deletion
9 Years Ago
- Levelup screen can now handle multiple level ups in a row
9 Years Ago
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
9 Years Ago
FOR FUCK SAKE levelup scene environment light !A skybox material for ui scene !A player idle FLAPPING ARM anim!!!!!!!!!!! FOR FUCK SAKE player anim controller with WIP state
9 Years Ago
Full Petur rollback
9 Years Ago
Full Petur rollback
9 Years Ago
FOR FUCK SAKE levelup scene
9 Years Ago
Old hapis on main again, for now.
9 Years Ago
Actually, let's not cause a premature Hapis wipe.
9 Years Ago
Actually, let's not cause a premature Hapis wipe.
bot
9 Years Ago
Automated Windows Build #221
bot
9 Years Ago
Automated OSX Build #221
bot
9 Years Ago
Automated Linux DS Build #221
9 Years Ago
A bunch more work on desires code, plus building and crafting goals data
bot
9 Years Ago
Automated Linux Build #221
9 Years Ago
Mount legacy addon with lower priority if it looks like it is supposed to be a game's content, not super impressive
9 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
bot
9 Years Ago
Automated Windows Build #220
bot
9 Years Ago
Automated Linux DS Build #220
bot
9 Years Ago
Automated OSX Build #220