240,753 Commits over 3,867 Days - 2.59cph!

bot
9 Years Ago
Automated Windows Build #227
bot
9 Years Ago
Automated OSX Build #227
bot
9 Years Ago
Automated Linux Build #227
9 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
9 Years Ago
Fixed desire conditions having the wrong filters set after refactor Desire code tweaks Debug shows new desire type
9 Years Ago
Moved SQLLite to its own library, refactored, unittests Xp library refactoring, cleanup
9 Years Ago
Settlement top level goal no longer cock blocked by my idiocy
9 Years Ago
Tweak
9 Years Ago
Get fucked silly coroutiner
9 Years Ago
Default asset importer settings for AudioClip, updated all sound metas Fixed pink trees
9 Years Ago
GoalPlan editor fix for DM target filtering Data
9 Years Ago
Refactoring Desire system to support the notion of Attain/Retain types. Improved DM target filtering options, with specific source options for Units and SO types Draft "manage items" goal data
9 Years Ago
cherry picking road tinting
bot
9 Years Ago
Automated Linux DS Build #226
9 Years Ago
Added biome tint layer option to Rust/Standard and Rust/Standard (spec)
bot
9 Years Ago
Automated Windows Build #226
9 Years Ago
Atmos piece fiddling
bot
9 Years Ago
Automated OSX Build #226
bot
9 Years Ago
Automated Linux Build #226
9 Years Ago
fix compile error
9 Years Ago
latest data
bot
9 Years Ago
Automated Windows Build #225
9 Years Ago
this fixes broken adult human for me
9 Years Ago
sabertooth and terror bird, still really really rough in a lot of places no nose on child preparing to fix some human funkyness in next checkin
bot
9 Years Ago
Automated OSX Build #225
9 Years Ago
Added console shortcut to make it easier to tell people how to open the console Merged upstream nav mesh loading changes, nav meshes now load from addons properly game.MountGMA now reapplies models that have been reloaded on to entities
9 Years Ago
Human prefabs updated
9 Years Ago
Mat library foldouts
9 Years Ago
Move animal skin atlas mat out of Resources BiomeSettingsEditor groups materials by category (generic/foliage)
9 Years Ago
FoliageTools > SpeedTreeImportWizard Lots of prefab/material updates because ^^
9 Years Ago
adding a prefab for 15x15 road junction
9 Years Ago
merge from dungeon art
9 Years Ago
added swamp court shadow meshes and combined in to one mesh. added cruicible to lava court and animated
9 Years Ago
added lava court crucible to lava court added swamp court fish shadowmeshes
9 Years Ago
Default world size is 3000 to assure that everyone hates me
9 Years Ago
Reverted Terrain4 (I assume this was committed accidentally)
9 Years Ago
- Increased bolt size
9 Years Ago
Trainyard major level design update and dressing improvement
9 Years Ago
forgot to press refresh before checking in last time
9 Years Ago
- Merge
9 Years Ago
- more
9 Years Ago
- Merge from main
9 Years Ago
- More testing
9 Years Ago
no nose is good nose (removed nose from male and female) fixed ONLY clothing in bills example of clipping, rest still needs to be done.
9 Years Ago
Atmos piece added, mixer edited
9 Years Ago
Merge from prerelease/dungeons_art
9 Years Ago
Morph masking and editor improvements
9 Years Ago
protocol++
9 Years Ago
- Cocktail launcher changes
9 Years Ago
- Fix