255,896 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Working on vehicle spawns
8 Years Ago
Improved reload verification
8 Years Ago
merge into main
8 Years Ago
manifest, protocol++
8 Years Ago
merge from main
8 Years Ago
hemp must be planted half a foot apart repairing now costs components constituent parts instead of being free ( suckas ) custom smg slightly cheaper
8 Years Ago
Fixed server compilation
8 Years Ago
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8 Years Ago
Starting work on adding vehicle spawners
8 Years Ago
Disabled rust/std detail layer in materials that weren't actually using it
8 Years Ago
Added back wetness layer control to rust/std shaders; cheap/simple/straightforward controls + masking Fixed shadergui inspector script handling of detail-related keywords
8 Years Ago
m92 sounds ambience polish, tweaks, and a few new sounds mixer tweaks
8 Years Ago
Tools edit
8 Years Ago
Minor tools edit
8 Years Ago
Added a basic little editor window with some buttons
8 Years Ago
Added a little editor window with some buttons
8 Years Ago
thrown weapons stuck into other objects use throw direction as impact normal
8 Years Ago
melee sprint block happens at moment of impact instead of strike time melee sprint block reduced mace cost reduced and damage buffed salvaged sword cost reduced
8 Years Ago
Fixed 5.5 related compilation error
8 Years Ago
SOW, UI stuff, tweening
8 Years Ago
Bug fix
8 Years Ago
Fixed vehicle in a more correct way now that I understand things better.
8 Years Ago
Aiming tweaks and untested chat messages
8 Years Ago
Extra closing brace got in and ruined everything
8 Years Ago
projectile fix removed unused stats from BaseNPCClass
8 Years Ago
Made getting in/out of cars work with the new network system
8 Years Ago
added wearable script
8 Years Ago
Cloth sash assets
bot
8 Years Ago
Automated Linux DS Build #516
8 Years Ago
Integrated the custom Facepunch utility ai solution Garry and I worked on for a couple days, compared to Apex the Senses/Visibility calculations kills its performance and scalability.
bot
8 Years Ago
Automated Windows Build #516
bot
8 Years Ago
Automated OSX Build #516
bot
8 Years Ago
Automated Linux Build #516
8 Years Ago
* Entity.GetKeyValues will convert boolean values to integers instead, for compatibility with SetKeyValue
8 Years Ago
Added buffer resize + tests (needs removal fix)
8 Years Ago
de-lerp
8 Years Ago
dank stuff
8 Years Ago
loot/npc layers should now be set worrectly
8 Years Ago
some powerplant ground floor painting / dressing around central building
8 Years Ago
Loadsa stuff
8 Years Ago
Fixed flickering via temporal visibility filter; controlled by minTimeVisible Fixed support for static occludees
8 Years Ago
headless server fix (doesn't actually make it work though)
8 Years Ago
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8 Years Ago
Entity class defines default attack skills, items can provide skills EntityClass defaultLayer Effects cleanup, stacking support, refresh oldest
8 Years Ago
merge from main
8 Years Ago
merge from main
8 Years Ago
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8 Years Ago
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8 Years Ago
harbor_1 backup
8 Years Ago
Left over colliders and misc changes