240,659 Commits over 3,867 Days - 2.59cph!

9 Years Ago
scaledown m4 viewmodel character rigged
9 Years Ago
Condition data
9 Years Ago
Hopefully fixing item eligability failures in EntityCondition Bear hat no longers gives a huge debuff to AttackSpeed
9 Years Ago
Optimized the double buffering a bit.
9 Years Ago
Killed debug log in DecisionPlan.TickMomentum
9 Years Ago
- Mission stuff - RadiusBlast now does direct hit damage to large collider objects
9 Years Ago
Added TakeFromResource action and support for taking a single item in Resource Added public method for forcibly add a SmartObject to a Unit's known/percieved smartobject arrays Fixed EntityCondition.ItemFilter not checking for IsWeapon
9 Years Ago
Concrete wall fence textures and material
9 Years Ago
Locked off characters for now
9 Years Ago
Double Buffering of Goals Cleaner DM for finding best variant (less ref passing) Momentum Fix
9 Years Ago
Added variable height smash
9 Years Ago
deer graze animation tweak
9 Years Ago
Fixed UVs and removed terrain alpha blocker geo from campfire
9 Years Ago
Added missing TerrainBlendObject component to campfire
9 Years Ago
Nuked senses debug log
9 Years Ago
merge, my stuff is deer ow wolf attack OnAnimationEvent AttackHit (or something)
9 Years Ago
Some metas, apparrently AttackHit anim events added to human attack anims (except bow, because reasons)
9 Years Ago
- Mission text
9 Years Ago
Allocation-free overlap physics queries SocketMod_EntityCheck uses entity vis class GamePhysics.Trace no longer tries to early-reject with a raycast (since TraceAll is now allocation-free) Better trigger handling in AntiHack
9 Years Ago
Merge from jenny's branch
9 Years Ago
- Mission locks
9 Years Ago
- Aclohol extractor stuff
9 Years Ago
Merge from main
9 Years Ago
Updated campfire Moved Wait action delegate stuff to End overload
9 Years Ago
Added weather clearing music
9 Years Ago
merge with; wolf tweaks +attack, ow and eat anims
9 Years Ago
EntityTransformNetworking check for changed positions
9 Years Ago
- Reworded nuts waiting message and made it fit the panel better
9 Years Ago
Fixed cupboard gibs errors
9 Years Ago
- Added mortar spawner to beer taps fight, altered heal;th values of taps + turrets,made it more fun
9 Years Ago
Updated CurrentVersion to 5.3.2
9 Years Ago
Added currentEntity to Raven reporter
9 Years Ago
Added new incoming storm sound, deleted old stuff
9 Years Ago
Stopped burlap sacks from rolling around and generally being annoying as fuck
9 Years Ago
Mushrooms and hemp use load balanced LOD system Tweaked collectable LOD ranges
bot
9 Years Ago
Automated Linux DS Build #175
bot
9 Years Ago
Automated Windows Build #175
9 Years Ago
Output SystemInfoGeneralText at startup, so it's availabel in crash logs
bot
9 Years Ago
Automated OSX Build #175
bot
9 Years Ago
Automated Linux Build #175
9 Years Ago
Updated anim viewer to support multi height smash
9 Years Ago
Fix DFrame:Center when parented inside a panel not at [0, 0] Don't let players enter vehicles that they are a parent of (stack overflows!) Added optional parameter to poster command to save each frame as a separate image
9 Years Ago
- Beer taps fight
9 Years Ago
Deleted some old sounds and add new atmospheric music no. 20
9 Years Ago
- Factory pipes stuff
9 Years Ago
Refactored Unit+Items pickup animation callback/event data stuff to be less shit Added animation callbacks for AttackHit in Unit+Combat
9 Years Ago
bear attack tweak bear aggressive idle, ow, eat anims generic animal controller updated a little
9 Years Ago
FOR FUCK SAKE WIP weapon part !A WIP new weapon part
9 Years Ago
Fixed zeroed Screen.width/height breaking water code
9 Years Ago
Implememented Petur's new threat algo in Unit+Senses Fixed several issues with Unit movement and GoToX actions and AttackEntity Updated stats data from gsheet Fixed stat importer not supporting float Switch senses code to use regular v3 distance for now due to requirements of morale calc Fixed wait time in Graze interaction