255,881 Commits over 3,990 Days - 2.67cph!
Formatting fix, commented out auth stuff
Item.Remove time delay is optional parameter (which appears to be 100% of the use cases right now)
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Restored -nosteam switch (for benchmarks)
FOR FUCK SAKE ocean shader/texture
Reduced cave prevent building volumes
Seperate games/steam ports
added some blank abilities
Structer high external gate terrain placement (RUST-1367)
Fixed grenade damage through walls (Rust-1466)
Revamped occludee handling + different path for static and dynamic occludees
Fixed a ton of bugs, data/thread aligment and occlusion accuracy
Fixed frame delay
Reduced output buffer size using minimum stride
Refactored parts of api + added namespace
Fixed issues with vehicle damage visuals
Merging in networking changes
Fixed vehicle prefab issues
Fixed halterneck icon rendering (missing PropRenderer)
Can manually re-render inventory icons
WIP steamworks integration, a bunch of other fixes
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fixed overlapping UVs on the ak47 viewmodel / worldmodel
tweaked m92 worldmodel positioning
Item Store shows additional media from Workshop entry (at a broken aspect ratio)
FOR FUCK SAKE ocean shader/mesh/texture
ikari vertex painter script files