240,662 Commits over 3,867 Days - 2.59cph!

9 Years Ago
FOR FUCK SAKE adding muzzleflare to weapon_starter
9 Years Ago
BreedingGroup will now stear its members to a breeding ground position, and once both have arrived there, they make babies! (untested due to some weird IsAdult == false condition failure... so committing to branch)
9 Years Ago
Fixed food types on items, condition fixes
9 Years Ago
Updated deuce - extra playable character
9 Years Ago
Enabled Mavis from frontend Replaced config
9 Years Ago
Asset save
9 Years Ago
Added EnumArrays static utility class for better enum value caching
9 Years Ago
Buffer decision log elements to avoid repaint errors
9 Years Ago
- blocked empty feedback reports
9 Years Ago
- blocked empty feedback
9 Years Ago
Made Unit+Family.CreatePregnancy less sexist Delete some old / unused and placeholder assets
9 Years Ago
Updated mavis controller to have multi height smash
9 Years Ago
Forget next plan if we set a new current plan. Let the past be the past...
9 Years Ago
Deleted all old StatSettings assets
9 Years Ago
updated camera and moved the scene to gamma
9 Years Ago
Refactoring more Behaviour chaining and execution stuff Added FootTypes filtering to various data types Added MakePregnant action Cleaned up Unit+Family HarvestResource now has various modes to chose from and can be used in Abilities
9 Years Ago
Updated bug reporter dialog
9 Years Ago
missing deuce files
9 Years Ago
Updated Deuce build
9 Years Ago
Can now change resolution in game
9 Years Ago
Courts can be locked off
9 Years Ago
Updated eclipse controller - Starts eclipse at 30 secs, ends after 10
9 Years Ago
Debug removal
9 Years Ago
Quick nasty fix for AI Smash
9 Years Ago
Asset save + debub removal
9 Years Ago
Refactored a lot of the behaviour/action/chain break and completion behaviour to be a little more reliable All movement related actions replaced with new SetDestination action
9 Years Ago
Build item icons to correct folder (!)
9 Years Ago
WIP Action/Movement callback refactor
9 Years Ago
First pass on breeding. Not 100% working yet, but really close.
9 Years Ago
improved the bear rigging/skin weighting (it deforms a bit better now when going into ragdoll)
9 Years Ago
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9 Years Ago
Automated Linux DS Build #176
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9 Years Ago
Automated Windows Build #176
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9 Years Ago
Automated OSX Build #176
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9 Years Ago
Automated Linux Build #176
9 Years Ago
More friendly Steam API failure error messages
9 Years Ago
Closer to being unsucked.
9 Years Ago
- Increased size of glue projectile and decreased it's speed
9 Years Ago
- Enemies can now only use their shield ability twice - Enemies now only use their abilities when they're aware of the player
9 Years Ago
- Locked off all mission except one - Made mission level flow linear - Added enemies back to minimap - Reduced health of bouncers
9 Years Ago
- Doubled M/K camera look ahead distance
9 Years Ago
merge
9 Years Ago
update...
9 Years Ago
Mavis - smash body & stretch anims + clips ( wip) Cowboy - smash
9 Years Ago
- Troubleshooter updated for feedback build
9 Years Ago
Cowboy - smash update, character selected WIP Mavis - Smash body & stretch WIP
9 Years Ago
- Mission lenghts/rewards stuff
9 Years Ago
Fixing a group switch bug.
9 Years Ago
re-exported all ww meshes, set unity to make uv channels for meshes and baked out lightmap. added meshes to court end scripts so they get culled
9 Years Ago
re-exported ww meshes