255,894 Commits over 3,990 Days - 2.67cph!

8 Years Ago
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8 Years Ago
Updated rust native renderer dll
8 Years Ago
Fixed crash on reload Fixed resizing issues Updated native binaries
8 Years Ago
Vehicle respawning working in the real level
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Nuked pvt-related code
8 Years Ago
Nuked procedural virtual texturing
8 Years Ago
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
8 Years Ago
Raknet switch WIP
8 Years Ago
Fixed various prevent building colliders being marked as triggers
8 Years Ago
Added decal culling script to all static deferred decals
8 Years Ago
Vehicle manager fix
8 Years Ago
Might possibly fix some servers not letting some people craft skins
8 Years Ago
Fixed lingering tooltips
8 Years Ago
layer set, camera rotation defaults
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8 Years Ago
Automated Windows Build
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8 Years Ago
Automated Linux Build
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8 Years Ago
Automated OSX Build
8 Years Ago
Fixed potential NRE/crash in buffer readback
8 Years Ago
Namespaces Added ASE
8 Years Ago
Hat Fix
8 Years Ago
CorpseCreator NRE fix and more Machine persistence
8 Years Ago
Fixed billboard shadows in osx/opengl
8 Years Ago
lowered repair cost for rifles/smgs m249 is repairable tier2 crate now has a more event distribution of spawn chances instead of mainly gears/springs lowered cost of longsword sheet metal produces more resources when recycled
8 Years Ago
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8 Years Ago
dank portrait cam ting
8 Years Ago
a bit more
8 Years Ago
FuelToEffect now persists properly
8 Years Ago
higher accuracy collider wall.external.high.stone
8 Years Ago
Massive stats refactor
8 Years Ago
Fixed skin being applied to weapon attachments again
8 Years Ago
Fixed NRE in UpdateInventoryFromSchema
8 Years Ago
Custom SMG is skinnable Semi-Automatic Rifle is skinnable Hatchet is skinnable Pick Axe is skinnable Waterpipe Shotgun is skinnable
8 Years Ago
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8 Years Ago
Increased tree entity bounds padding
8 Years Ago
Recalculated bounds on door barricades
8 Years Ago
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8 Years Ago
updated supply signal vm
8 Years Ago
Server compile fixes
8 Years Ago
Added batching to doors, double doors, floor grills, ladder hatches, gates, cell bars, fences, shopfronts, shutters, boxes and sleeping bags
8 Years Ago
Door interaction toggles renderer batching on animator game object
8 Years Ago
Working on vehicle spawns
8 Years Ago
Improved reload verification