255,830 Commits over 3,990 Days - 2.67cph!
Added more workshop item types
Added a note about the crash. Also removed a couple of empty folders.
Fixed that lightmap crash. Sorry!
lowered m92 reload time
manifest et al
Projectile grabs cached collider from Entity
Reformatting loads of shit because im dank
Targeted attacks work again
Non-targeted projectiles work now
Fireball now appears to be cast (but isn't actually showing)
First version with working visibility
Removed legacy master server stuff
Started working on hots style targetting
Fixed mesh pop in (cave_medium_medium)
Fixed a foundation stacking exploit
Stricter melee / projectile AH (reduced padding)
Fixed cave bucket lift animator being stripped from server builds
GroupKnowledge persistence WIP
Fixed mesh pop in (cave_medium_medium)
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
Added Role nouns
Disabled AI manager action chain pooling as it's buggy
Fixed some deployables being placeable partially inside constructions
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Fixed bucket lift never going back down (hopefully)
removed "buggy" prefix from some scripts, seems fine?