240,638 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Let's only divide into Individual and Group Stat Collection Settings, to appease the bill.
9 Years Ago
building parts use atlased material and Renderer LOD
9 Years Ago
Batching vertex count / submesh cutoff is adjustable via convars
9 Years Ago
Stat Collection Settings should be specialized.
9 Years Ago
Added background plate texture for in-game renders
9 Years Ago
Added refresh_colliders and refresh_renderers console commands
9 Years Ago
wall.frame linking and collisions paths
9 Years Ago
wolf being on one material source assets
9 Years Ago
Added automatic mesh splitting to collider batching
9 Years Ago
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9 Years Ago
changed material settings for some of the addon textures so they don't look so blurry from firstperson tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
9 Years Ago
merge into main
9 Years Ago
merge from main
9 Years Ago
updated beam effects (again) fixed 3p laser perf issues updated flashlight beam texture
9 Years Ago
Improvements.
9 Years Ago
Data fixes, lots of them
bot
9 Years Ago
Automated Linux DS Build #166
9 Years Ago
Removed old ingame debug UI modal Rain effect tweak
9 Years Ago
laser recoil bonus nerfed to 20%
bot
9 Years Ago
Automated Windows Build #166
bot
9 Years Ago
Automated OSX Build #166
bot
9 Years Ago
Automated Linux Build #166
9 Years Ago
* Added Player.AnimSetGestureSequence( slot, seq ) * -noworkshop now also prevents SteamAPI from being initialized too soon on dedicated servers
9 Years Ago
Effect data validation on the editor side, with warnings Fixed missing effects data, stats are changing again Some Effect cleanup and bug fixes
9 Years Ago
flashlight beam changes
9 Years Ago
Logo & BG for title screen. Added Design folder.
9 Years Ago
laserbeam tweaks
9 Years Ago
Fixed EffectParameters not passing due to new data being excluded
9 Years Ago
Merge from stats_refactor_jan16
9 Years Ago
Merge from main
9 Years Ago
9 Years Ago
Game runs again! Updated all effects data Effects tick stat changes flagged for ticking Added StatTypeSelectionDrawer back in, turns out we do need it?
9 Years Ago
- Scriptable object definitions for modular item model system. Definitions only. Doesn't do anything yet
9 Years Ago
new wolf with tweaked model on 1 mat and changed idle
9 Years Ago
StatMeasurement now supports all Stat classes with different measurement value types and an improved drawer Fixed StatCondition, StatConsideration (previousl RangedStatConsideration but now just simply limited to those stat types with a CurrentValue), StatMeasurementTrigger
9 Years Ago
Beam shader + script fix
9 Years Ago
Owl - Special move flap anim
9 Years Ago
Owl - Special move flap source
9 Years Ago
first person laser prefers aiming accuracy over viewmodel accuracy updated beam shader for laser
9 Years Ago
saved out unity scenes for swamp and cloud city
9 Years Ago
Fixed
9 Years Ago
EAC updates
9 Years Ago
tweaked water shader and fog on swamp court. made all shaders on cloud city that can be deffered use deferred. halved or more many textures. tweaked fog and lighting. removed some erroneous textures
9 Years Ago
backfaced cloud city deckchair and exported
9 Years Ago
merge from main
9 Years Ago
New Building frames prefabs setup WIP Animations and additional files
9 Years Ago
Yield a frame from time to time during stability warmup (temp fix for Multiplay killing our process on startup)
9 Years Ago
Added ScaledValue as part of MaxValue.
9 Years Ago
Throw an exception if a stat is not of a type supported by Stat+Changable.
9 Years Ago
Stat+Changeable implemented.