240,281 Commits over 3,867 Days - 2.59cph!

9 Years Ago
merge from building_atlases
9 Years Ago
backup
9 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
9 Years Ago
Twig part folder cleanup Atlased Twig tier, combined previously separate meshes to reduce drawcalls New batched meshes More precise collisions
9 Years Ago
- BaseEntities now have a ref to their minimap marker and markers are disabled by default (they don't get enabled at all....yet)
9 Years Ago
Removed Energy>Speed Linker
9 Years Ago
Added StatSettingsWrapper, stored in StatCollectionSettings Added Stat Collections for all Species StatCollectionsEditor improvements Stat.CurrentValue replaces Stat.Value All Stats have a MinValue of 0 Unit movement speed is now linked to the Speed stat, expect wild stupidity until values are balanced Renamed Hunger to Nutrition
9 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
9 Years Ago
Initial commit of SOC. Not deeply integrated yet. Still some more stuff in DM I want to set up before I do deep integration by merging to main.
9 Years Ago
FOR FUCK SAKE removed more shadows from more flames!
9 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
9 Years Ago
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9 Years Ago
Only follow male entity links for stability
9 Years Ago
Entity creation pass through
9 Years Ago
- Room culling/toggling optimizations and now correctly toggles rooms when going back
9 Years Ago
Don't init steamworks in editor
9 Years Ago
UnitCanFindRequiredToolConsideration checks if the Item is held
9 Years Ago
merge from main
9 Years Ago
adding broken and cracked stones to temple court
9 Years Ago
adding broken stones to temple court
9 Years Ago
Debug toggle
9 Years Ago
BAssert throws an error - not a warning
9 Years Ago
BAssert throws an error - not a warning
9 Years Ago
- Merged in 1st pass at room culling
9 Years Ago
Mavis flying backhand stand
9 Years Ago
Building stability is supported by both construction and stability sockets
9 Years Ago
Lowered barricades slightly to 1.25
9 Years Ago
Large wood storage box model and textures re-skin
9 Years Ago
YAMfM
9 Years Ago
-customizable camera start angle/distance
9 Years Ago
FOR FUCK SAKE factory scene background FOR FUCK SAKE player wip sight FOR FUCK SAKE remove shadow on particles !A factory1 scene cubemap
9 Years Ago
Deleted impala again Species IMA tweaks
9 Years Ago
Curves
9 Years Ago
Animal master backup.
9 Years Ago
- More
9 Years Ago
- WIP level culling
9 Years Ago
Merge from main
9 Years Ago
Response Curve fixes.
9 Years Ago
YAMfM
9 Years Ago
Response Curve fixes.
9 Years Ago
Create console command via attribute
9 Years Ago
Create console command via attribute
9 Years Ago
Removed Mavis forehand blends
9 Years Ago
- Quick room toggle test (commented out)
9 Years Ago
- Enemies and loot crates are now parented to their spawning room
9 Years Ago
- Disabled enemy chatter speech bubbles for now - Gameobjects that get swapped in for old ones using LevelBuild_Spawn script now get parented to the previous objects parent. So they get grouped to the rooms
9 Years Ago
Cleaning up
9 Years Ago
Cleaning up
9 Years Ago
GoToUnit tweak
9 Years Ago
Shader property grouping