243,459 Commits over 3,898 Days - 2.60cph!
FOR FUCK SAKE bolt material
merge from main/soundpolish
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
fixed all weapon ikhold positions so they work with bonescaling.
StatLinker algorithm method selection via reflection in StatCollectionSettingsEditor
Default CoreStats in StatCollectionSettings
Boob bones, female cleanup.
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
One enum to rule them all
Fixed StatCollectionSettingsEditor not completing setup properly
Automated Linux DS Build #163
Automated Linux Build #163
Automated Windows Build #163
Fix crash warning trying to print uninitialized memory?
Automated Linux DS Build #162
Simpler/nicer/actually working for for the view stretch thing
TennisController generic LevelLoaded system
No CloudCity ring whoosh sounds during load screen
Fix AudioListener getting destroyed when exiting a level
Automated Linux Build #162
Automated Windows Build #162
Added (safe) ConVar methods: SetString, SetFloat, SetInt, SetBool
No Ambient sound during loadscreens.
Fixed possibilities of ghost items if giving to full inventories
Initial ambient sound pass for all courts
Improved AudioListener management
SoundDefinition can control spatialization and stereo spread
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Cowboy - Added smash anim
Added source prototype six shooter special move anims