252,766 Commits over 3,990 Days - 2.64cph!
renamed reset command to reseteverything
shotgun bullet has much shorter raycast range
command to relock blueprints and refund all spent xp
Fixed bald patch on wolf head dress
Industrial building windows use separate colliders (on the transparent layer)
Animal damage uses base protection again
BeforeParticleLitAlphaBlend target 3.0
Removed equip action from Interaction.PickUp
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Portrait manager doesnt continuously recreate textures like a tit
Decreased portrait RenderTexture size, also made them update less frequently
Fixed data being repeatedly added to senses.
added 3rd person aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
fixed flamer particle effects bouncing
VicinityEffectTrigger deleted, replaced by generic the PhysicsListener system
Pre/PostSimTick through ECS
Senses using distance
refined metal added to double toptier door cost
large furnace no longer placable in water
weapons that drop from players hands are now eligable for ownership transfer when picked up
ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
More b25 shader updates, including a standard core shader change that reduces alu
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo
tssaa: feedback param tweaks
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
Fixed viewmodel shadows going crazy after disabling temporal-aa
- Asteroid tileset test room changes. Disabled larger rooms, removed some of the extra filler stuff.
- Vacuum enemy nerfed a bit
- Tweaks to flows
▌▇▋▉▇▊▉ ▇█▋▍ ▊▅▍▇▇▍ ▊▆▋▋▅▄ ▅▅▌▉▆█ ▊██▅▋▋▋▊▅▌▊▊ ▍▋▌▊▉▅▅▄▄▄▅▋▍ ▇▊▆▉'▇ ▉▄ ▆▌▋▇██ ▇▆▊▊▌▋▊▄ / ▌▇▅▉▉ ▋█ ▆▇▉▆▋ ▆█▄█▅▋▆▉▇
Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
▌▍▄▍▆ ██▇ ▊▉█▅▉▄▋▉▌ ▌▇▉▄▊▇▌ ▇▅▇█ ▄▆▅▄▍▌
airfield work backup
Tower antena models/LODs/COLs/Prefabs
Fixed shader error for server build
Fixed water fog dithering causing it to be ligher than it should
- Added some more asteroid test rooms and added brush b variety to others
- Rebuilt asteroid tileset/prefabs
small water catcher tap collider
Reduced temporal-aa jitter at shore at near co-planar intersections
Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
debug stuff for ownership