240,183 Commits over 3,837 Days - 2.61cph!

9 Years Ago
- Slight refactor of projectiles
9 Years Ago
Underwater bubble sounds Underwater bullet trail sounds
9 Years Ago
First pass at stone construction sounds
9 Years Ago
Large fire sounds
9 Years Ago
Landmine sounds
9 Years Ago
helicopter rotor sound tweak
9 Years Ago
Missing file
9 Years Ago
Autoturret sounds
9 Years Ago
FX update
9 Years Ago
I can totally spell preliminary
9 Years Ago
Prelimary merge from water-2.x beacuse yay shiny
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9 Years Ago
Automated Linux DS Build #23
9 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version
9 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version
bot
9 Years Ago
Automated Linux Build #23
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9 Years Ago
Automated OSX Build #23
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9 Years Ago
Automated Windows Build #23
9 Years Ago
Ragdoll pin tweaks
9 Years Ago
- Graphics options - Graphics default to medium
9 Years Ago
Fix swimming animations ( oops )
9 Years Ago
- Less Fantastic quality profile
9 Years Ago
- Quit button highlights to red
9 Years Ago
- Merged graphics options and escape/options menu UI to main
9 Years Ago
-Done
9 Years Ago
- more
9 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
9 Years Ago
- Options progress
9 Years Ago
- ControllerNavigation now sends action1/action 2 button presses - UIScreenBase now handles interacting with it's screen UI elements
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9 Years Ago
Automated Linux DS Build #22
9 Years Ago
- New UI code for base screen and interactable elements now work with new ControllerNavigation component - More WIP options screen UI
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9 Years Ago
Automated Linux Build #22
9 Years Ago
Door
9 Years Ago
Fixed door collider layers
9 Years Ago
- Added ControllerNavigation component for gamepad up/down/left/right with repeat time/delay etc as I've pasted the same code about 100 times now
9 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
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9 Years Ago
Automated OSX Build #22
9 Years Ago
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9 Years Ago
Working version; todo fix tod_shadows
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9 Years Ago
Automated Windows Build #22
9 Years Ago
fix for floating snap trap
9 Years Ago
Updated landing poses for throwables
9 Years Ago
Progress on building editor, window stuff.
9 Years Ago
architect
9 Years Ago
Project channels
9 Years Ago
Owl smash
9 Years Ago
Owl portrait anims
9 Years Ago
CameraParticleFX progress, fixed issue with Unit+Flags handling of sleep, added ResetBehaviour Action
9 Years Ago
* Updated All NPC/AI weapons except for Crossbow * Increased precision of Integers for util.KeyValuesToTable
9 Years Ago
Merging production changes
9 Years Ago
Fixed not reporting parameter errors properly