250,306 Commits over 3,959 Days - 2.63cph!
slightly reduced bullet damage
- More old prefab purging
added dylan's new special effects to project
Refactoring Machines
- Machine processes can now be dependant on other processes
- Added ItemOutput MachineProcess
- Added Cook Meat process, cooked meat assets
- Burn Fuel process on the Campfire now supports different durations for any given input entity
Fix for RUST-167 - Embrasure LODs not behaving
FOR FUCK SAKE revert to unity 5.2.2
FOR FUCK SAKE bunch or WIP background work
FOR FUCK SAKE asteroid prefab fix
shelves have way higher health + proper physics material
- Merged save rework back to main. Seems ok?
Removed pillar sockets from triangle foundations (centered pillar sockets would allow doorway griefing)
Making guid is empty is an error
Wood high gate cost as much as the wood high wall (800->1000)
Re-implemented Stone gate
Clear the bust flag on doors on first run, incase it was saved
Fixed doors stuck as busy after server restart
- Branching for first half of Save system rework. Changed a lot of things as part of it. Probably broke some stuff
Images for blog and new concept sketches.
Fixed shutters taking slash damage
Updated loot table (missing pork)
Fixed NestedEditorDrawer errors
added deuce_level_select_screens folder with images
Metal and stone foundation.steps hollow
Updates to bone club vm source anims
Added throw source
Extended idle re-named as rare idle
Satellite Dish prefab update
changed the spear animations so they strike the target sooner.
bone knife & eoka no longer fill up the uncommon spawn table (now common)
mace, longsword, large cleaver now uncommon instead of rare
salvaged sword common
higher chance for usable weapons/tools in radtowns
drastically reduced ammo found with weapons in radtowns
door health/armor balance
sheet metal door cheaper
stone spear once again takes wooden spear instead of 300 wood to craft
broken items can be researched, albeit at huge risk for destruction
item condition inversely reduces research chance by 50% instead of 100%
actually fixed infinite 556 ammo
firearms found in radtowns/barrels spawn with zero or almost zero condition
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groundwatch can specify layers (no more floating turrets)
New landmine explosion.
New Incendiary rocket explosion.
weapons used as crafting ingredients unload all of their ammo before being used up
StatCollectionSettingsEditor
Added Sleep Need and linkers for energy and hunger
Added Need For Sleep consideration
People eat people.
- Removed turret spawn script from FloorHatchA prefab and rebuilt prefabs to fix fuckup