239,367 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
9 Years Ago
Adding burlap headwrap 2 models, textures, etc.
bot
9 Years Ago
Windows Build 500
9 Years Ago
More texture size limits
9 Years Ago
More texture size limits Runtime texture names
9 Years Ago
Silly me, doing it all complicated
9 Years Ago
Ignore spawn handler position
9 Years Ago
Fixing a build error on Linux and OSX
9 Years Ago
Backup before I ruin the grass.
9 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
9 Years Ago
Reenable the sound player on the torch attack effect again
9 Years Ago
Removing sound object recycling (we will do better than this)
9 Years Ago
Removed the need for WorldSetup
9 Years Ago
Fixed NREs in water on server
bot
9 Years Ago
Windows Build 499
9 Years Ago
Special gift for Andre
9 Years Ago
- Added an experimental cache system for vectors/angles returned by Lua functions to minimize memory allocation/freeing - Improved cursor handling in TextEntry for Ctrl+Left/Right - Improved the logic for AI squads in multiplayer (still needs some work) - Added GM:NotifyShouldTransmit(ent, shouldtransmit) to catch clientside PVS states on entities - Cleaned up the code for Lua timers - Added VProf support to a bunch of functions - Player view smoothing now works properly when walking up stairs with a custom step size
9 Years Ago
Trying an alternative height map encoding
9 Years Ago
More texture sizes
9 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
9 Years Ago
* Added CNavArea.GetIncomingConnections( NavDir ) * Added CNavArea.GetAllIncomingConnections() * GMPublish: Removed the need for steam_appid.txt * Fixed Hammer making Steam show you as playing Garry's Mod * Added navmesh for gm_flatgrass
9 Years Ago
Potential SoundManager NRE fix
9 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
9 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
9 Years Ago
Texture sizes
9 Years Ago
Additional error logging in SoundManager
9 Years Ago
Mavis serve walk WIP
9 Years Ago
Updated skinning on Mavis
9 Years Ago
Texture size tweaks
9 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
9 Years Ago
ignore.conf
9 Years Ago
Item + Inventory shit
9 Years Ago
Tweak rendering distances
9 Years Ago
- WIP loading/saving changes
9 Years Ago
Merge from custom-map-backend
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Pre-merge
9 Years Ago
Baked / painted all required CraggyIsland info, is now a fully working custom map
9 Years Ago
Removed need for terrain splat prototypes at load Removed some stuff from the world class that shouldn't be in there Fixed SpawnHandler on non-procedural maps
9 Years Ago
added reeds and foliage to swamp court level, added foliage shader, fixed transparency issues on court.
9 Years Ago
Updated error report urls
9 Years Ago
Switched to bone for the ball - can be either left prop or ball
9 Years Ago
Added serve to controller - need to fix throw for multi racket characters
9 Years Ago
Updated Serve anim, edited anim events
9 Years Ago
Finished up topology painting