250,306 Commits over 3,959 Days - 2.63cph!
All animals used the same generic Agent settings asset
SpeciesSettings.Physiology stores a list of stat modifiers to add on init
Animals have the Form Breeding Group Ability
Added Sleep Ability
Added Sleep Effect particle FX (zzZzZzzz)
Added a Target Threat Consideration to the Attack Ability DSE
FOR FUCK SAKE tweak factory skin lighting (purple light was a bit too much purple)
FOR FUCK SAKE particle switched to ignore fog shader version
Better outline shader
Fixed pole banner sharing icon with hanging banner
Misc debug cleanup and log removals
Made weather change less frequent, cleaning up debug window
wood/stone gates cost balancing
FOR FUCK SAKE factory light skin/glow material
FOR FUCK SAKE recompile standard foreground shader (?)
!A light material variation
patrol heli no longer has 1 hp
fixed survey charge damaging things through walls
Cherry picking from
10609
Added support for terrain offset to monument and mountain prefab scenes
Stat modifers and asset tweaks
Buildings switch LODS. Are generated in city now. Need more content for testing.
- Added bool to set light colours or not to LevelSkin and a safety check
fixed heli console commands
- LevelSkin can now set the colour of all lights
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Updated vm bone club anim source files
helicopter no longer targets sleeping players
explosive rounds check line of sight
Stab Impact Effects (temp)
- Fixed layer issue with spikeys stopping laser beams
- Fixed scale of laser beam turret
fixed research table success calculation
- Added a new room to Factory tileset
- Rebuilt prefabs
view model bone club updates
Fixed missing physic materials on driftwood
dungeons_greybox carried over
scene files
working on ground stones in temple court.
Added blog folder in art database with blog images
added updated ground stones to unity temple court
- Reworked floor spawning turret setup. All floor hatches now have a 20% chance to spawn a turret (currently single or quad) and we can easily change which turrets can be spawned.
- Added prefabs for floor turrets
- Rebuilt prefabs
manifest, phrases, loot tables
Changed sandbag barricade physics material.
Sand bag impact tweak
Flies tweak
Hoese decal fixes
reduced starting ammo of firearms
Shelves prevent building collider tweak
autoturret health increased
autoturret bullet protection increased slightly
Floor and triangle floor sphere test tweaks
fixed spear repeat delay
buffed arrow headshot multiplier
PerformanceReport - uptime, averagefps