198,635 Commits over 4,140 Days - 2.00cph!

10 Months Ago
Ensure Bradley starts incrementing spline arc length from the correct starting distance (1 from backwards, 0 from forwards) Fixed target list NRE
10 Months Ago
Update: forgot to allocate the ItemContainer from pool for IndustrialCrafter Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
10 Months Ago
Update: IndustrialCrafter pools ItemContainer - reimplemented properties as explicit interface props where applicable - cached LootPanelTitle translated phrase (as it was allocating on every get) - removed dead code in CanPickup - got rid of if branch on ServerInit (since we now destroy inventory on entity destroy) Tests: Setup a T3 workbench with industrial crafter and ak bp(saw an uptick), broke the foundation(saw a downtick), setup again - it was empty as expected
10 Months Ago
Bradley drive through~ Spline movement code Bradley uses direction injection Direction flipping based on target relative direction Stores and uses initial entry direction to keep a relative forward direction and avoid flipping bradley round the other way Allow peeking next position with a given direction S2P
10 Months Ago
Localized general store items names and subtitles
10 Months Ago
Phrase custom property drawer: - Preview the phrase translation using the selected language - Show the english string when collapsed - Save and undo fixes
10 Months Ago
Update: Item & ItemModContainer pools ItemContainer Tests: spawned an AK, added extended mag, dropped it - saw uptick. after it despawned - got downtick. Spawning another AK gave me a fresh and empty one.
10 Months Ago
world_update_2 -> radtown_npc_drivethrough
10 Months Ago
Added support for directionality to SimpleSplineTranslator - this will allow Bradley to reverse along the spline as well as go forward over it
10 Months Ago
Basic Bradley backend spline setup
10 Months Ago
Added a custom property drawer for Phrases, allowing you to search through existing translations in a window to easily re-use existing tokens
10 Months Ago
Bugfix: missed original allocation in PlayerCorpse Tests: none, trivial changes
10 Months Ago
Update: PlayerCorpse pools ItemContainer Tests: dressed up, suicide, saw uptick of containers, body disappeared, saw downtick of containers. Repeated, got expected results and didn't see a leak
10 Months Ago
Localized item store (still a few pages left)
10 Months Ago
merge /main/DPV -> /main/world_update_2
10 Months Ago
Assets, backups
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Reverted accidental Procedural Map scene change
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from world_update_2
10 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
10 Months Ago
Hooked up water well NPC avatar
10 Months Ago
Merge from elevator_ShouldNetworkTo_fix
10 Months Ago
Water Well NPC avatar - poster prefab backup
10 Months Ago
Merge from team_ids_run_from_server
10 Months Ago
Revert fix in 104383, instead don't check the parents ShouldNetworkTo if the entity returns false from ShouldInheritNetworkGroup
10 Months Ago
Merge from main
10 Months Ago
Vm mat changes
10 Months Ago
Reconnected materials
10 Months Ago
Merge from world_update_2
10 Months Ago
Post merge compile fixes, manifest
10 Months Ago
Merge from main
10 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
10 Months Ago
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10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from main
10 Months Ago
Merge from world_update_2
10 Months Ago
dpv sound polish
10 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
10 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
10 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
10 Months Ago
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10 Months Ago
Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
10 Months Ago
Fixed missing physic mat define on sidecar bike
10 Months Ago
update MapImageRenderer to match map shader water logic
10 Months Ago
Restored F7 report popup texts size
10 Months Ago
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