243,203 Commits over 3,898 Days - 2.60cph!
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Fix NRE when running Game.Close in the editor
Toggle play when running Game.Close in the editor
Set InputState.Ignore if game isn't being played
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
cinematic textures and materials
Merge from media_projects/24_04
Merge from Minigun_2024_Media
Merge from bradley_scientists
Merge from oilrig_sat_tube
Merge from harbor_tweaks_4_cargoship
Merge from bradley_scientists
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Make StateMachineNode.Identifier ReadOnly
Show last 5 characters of identifier for debugging
Revert Procedural Map - Sorry Aux2!
Decreased ScientistRedeploymentMinInterval from 180 to 60 seconds
reduced rad barrel glow factor
fixed gibs displaying correct materila, gib tweaks
updated terrain blend textures for both harbor monuments
merge from oilrig_sat_tube
CMaterialSystem2::GetVfxPlatformType default to SPIRV
cherrypicking ArtBugFixes_2024/BradleyHeliCrate_Fixes
cherrypicking
94140 - added addtional switch to mp5 to fix the missing fire selector on right side of mp5
game is now playable | ignoring the rest of this branch
merge from fix_backpack_ui_stuck
merge from static_props_02
cherrypicking
94300 - updated santa beard to use the newer burlap sack world model when dropped
merge from passthroughUI_delay_fix
updated terrain at the back of mills shipping co building
missing ladder segment on H2
S2P both Harbors
barge water culling volume water visibility fix
fixed harbor_grounds_a collider offset
Leaderboard backup, run #
10587
Merge from harbor_tweaks_4_cargoship
Merge from media_projects/24_04
Fix attempt for ActualDeptOfFieldAperture server compile error
Merge from militaryflamethrower_2024
Merge minigun compile fix
Fix attempt for ActualDeptOfFieldAperture server compile error
Enable r/w on swing bridge collision meshes
Another tugboat spawn change for harbor_2
Moved tugboat spawns in both harbors to the other side of the island
Fix minigun server compile