243,337 Commits over 3,898 Days - 2.60cph!
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
sprint based on walk speed
Start breaking everything
Books magazines unique books open and closed
Additional fix for edit-mode reflection probe flicker
Fixed water disappearing, in edit-mode, when focusing away from scene view
Ensured cargo ignores height of waypoints - keeping it at the correct water height
merge from electrical_power_fixes/reactivetarget
merge from ioentities_handles_naming
merge from /main/electricity_power_fixes/flasherlight-sirenlight
merge from io_entity_snapping
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn)
Setup Other Seed World Model Prefabs
Setup Other Seed World Model LODS
merge from wiretool_clearing_fix
merge from electricty_power_fixes
Fixed broken lightswitches in harbor 1
Moved bottle prop that was blocking movement
Added new lights pointing at the swing bridge to highlight it at night
Added ladder triggers to some nets on the sides of containers
Added rope ladder to one of the crane arms to allow for traversal in both directions
Scene2prefab
adding swing bridge baked lod mat/texture/modell
fixed ramp normals....again...(?)
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green)
Setup Berry Seed World Model Prefabs
Setup Berry Seed World Model LODS
Setup Seed Combine Material
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
Merge from bradley_scientists
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy.
Fixed some bugs I found in the process of adding and testing the commands:
MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too.
Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
Add IEnumerable<Type>.GetCommonBaseType()
CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233
About to show!
added back waterwell deployable 'usable secondary' barrel volume
water well D - some redesign to fix the blocked access
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
harbor_2 re-applying ambient lights kill
S2P
coffeetable_a painted skin
added a smidge of radiation to container dressing style 1
harbor_2 topology refresh: monument and building topo
FindRenderStateInfo case insensitive
Support pascal case filter enums
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Fix NRE when running Game.Close in the editor
Toggle play when running Game.Close in the editor
Set InputState.Ignore if game isn't being played
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
cinematic textures and materials
Merge from media_projects/24_04
Merge from Minigun_2024_Media
Merge from bradley_scientists
Merge from oilrig_sat_tube
Merge from harbor_tweaks_4_cargoship
Merge from bradley_scientists
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