243,202 Commits over 3,898 Days - 2.60cph!

7 Months Ago
Optimized attack prefab.
7 Months Ago
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7 Months Ago
Fixed bug causing heli to be locked in an idle/orbit/strafe state if its target dissapears
7 Months Ago
Switch items to components and get them
7 Months Ago
Merge from bradley_scientists
7 Months Ago
minigun reloading wb2
7 Months Ago
Remove dupe convars_save Api.GetAsync throws if status code not OK
7 Months Ago
Fix spinner wheel not resetting the camera to the expected rotation
7 Months Ago
Bradley scientist AI design update.
7 Months Ago
Reduce timer duration before returning to cover from chase.
7 Months Ago
Recall scientists if they or the bradley haven't been able to attack any targets for a while.
7 Months Ago
dead plant
7 Months Ago
Merged main into electricity_power_fixes
7 Months Ago
Fixed client compilation
7 Months Ago
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7 Months Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
7 Months Ago
sprint based on walk speed Start breaking everything
7 Months Ago
Books magazines unique books open and closed
7 Months Ago
Additional fix for edit-mode reflection probe flicker
7 Months Ago
Merge main
7 Months Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
7 Months Ago
network++
7 Months Ago
subtracting 94814
7 Months Ago
added doormat + 3 skins
7 Months Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
7 Months Ago
merge from electrical_power_fixes/reactivetarget
7 Months Ago
merge from ioentities_handles_naming
7 Months Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
7 Months Ago
merge from io_entity_snapping
7 Months Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
7 Months Ago
merge from wiretool_clearing_fix
7 Months Ago
merge from electricty_power_fixes
7 Months Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
7 Months Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
7 Months Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
7 Months Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
7 Months Ago
Merge from bradley_scientists
7 Months Ago
water wells S2P
7 Months Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
7 Months Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
7 Months Ago
More tweaks
7 Months Ago
added back waterwell deployable 'usable secondary' barrel volume
7 Months Ago
water well D - some redesign to fix the blocked access
7 Months Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
7 Months Ago
harbor_2 re-applying ambient lights kill S2P
7 Months Ago
coffeetable_a painted skin
7 Months Ago
added a smidge of radiation to container dressing style 1
7 Months Ago
harbor_2 topology refresh: monument and building topo
7 Months Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
7 Months Ago
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