250,084 Commits over 3,959 Days - 2.63cph!
SmartObject and Subscription twaeks
- Refactored game over code
- Refactored new game code
- Added a gameover screen
- Can now start a new game straight from gameover
- Added DeathInfo to track gameover stats like level reached etc
Slack channel redirection
Slight changes to the Oiljack L3
Stairs gib models, prefab setup
Bug reporter, report errors
- Tweaked enemy + loot crate spawn roots on a per-room basic
Pumpjack and quarry batching
- Increased volume, pitch and length of turret rise sound effect
- Added placeholder sound link for turrets popping up
- Fixed prefab building and updating tool
- Updated all the rooms
Building Skins Interior blocks and wallpaper/floors carpet example textures
- Made prefabs from newly rebuilt rooms
- Added RoomSpawner script to rooms
Unlocked LionEL
Greyed out unselectable characters
Oiljack LOD Atlasing (on L3)
Changed analytics: Shader level / GPU device
resaved out flowmaps and lava court outer
Melee cloth impact sounds
Rock weapon strike sounds less like a land slide
Super distant gunshot polish/consistency pass
Salvage ice pick deploy sound polish
Construction and upgrade sounds, first pass
Bullet ricochet sounds, first pass
Survey charge sounds, first pass
Workaround for interaction issue
Fixed crappy pathfinding callback code
- Added PrefabLink scripts to the rooms in Factory tileset scene and linked to their prefabs
- Added tool scripts for building prefabs from scene items
FOR FUCK SAKE factory TileSet scene with collision/minimap
VicinityEffect improvements and EffectFX (yes really) groundwork
- Pressing M toggles sound
- Rooms now spawn loot crates
Added "help us" text and steam ID collection to reporter
blunt/stab/slash impact decals
Started switching to project/publickey system