249,960 Commits over 3,959 Days - 2.63cph!
FOR FUCK SAKE minimap material
FOR FUCK SAKE prefab room
!A new room
SoundFade NRE fix (I think.. I can't reproduce it)
Fix sounds sometimes stopping early with GameObject pooling enabled
In the editor, compare entity networking IDs instead of references in BaseEntity.IsVisible
Added prefab warmup (off by default)
NRE fix
Re-exporting tweaks prefab
Fixed NRE in CreateByPartialName
Fixed bed placement on foundations
Fixed sleeping bag placement on foundations
Fixed IndexOutOfBounds exception in SoundModulation
Fixed sounds not destroying
Don't update console text if it's invisible (avoids performance bottlenecks when spamming errors)
Fixed console not receiving messages that have been logged before it has been opened for the first time
- More upgrades/shop + UI
Added costume colour variations.
Don't bitch about objects leaving their LOD cell, instead try to deal with it as good as possible
UnityEngine.Entity.SV.Savelist.Counts.txt
Warn if skipping saving an entity because of some bullshit
Subtracted redundant changeset
11095
Fixed NRE in ConstructionCollision
Fixed stability issues when using collider batching or any other non-convex collider on building blocks
More sound recycling errors
Line-up scene new materials, models and shader. Scene adjustments.
Effect transition back to idle
- Shop UI WIP
- Upgrade work
- Folder tidy
- Mouse cursor is no longer hidden in editor
New alternate character costumes textures.
Fixed phantom player models
Timewarnings
Extra timewarnings to find the source of some server perf spikes
Reverted stability change so that all buildings don't fall down on server restart
Fixed NRE in GamePhysics.Trace
Added ConVar.Global.gamepool - disabled by default
Cleaned and re-exported meats
Fixed a lot of wrong auto import options on models
Moved legacy shaders to rust material
Added worldmodel prefabs for meat items
Removing some empty folders
Scene prefabs. TOD XML. But not player(camera) prefab because we were idiots and collided it.
FOR FUCK SAKE flying height
!A room prefab with height test variation
FOR FUCK SAKE foom prefab floor setup
FOR FUCK SAKE adjust camera background and far clip plane
!A factory modular piece variation
Fix hitmarker not being impacted by volume slider
Fix viewmodel sounds not switching to first person correctly
Fix some impact sounds playing twice
Toggle building collider after setting its mesh (to refresh it in the physics system)
Cache building collider bounds (in case the collider is disabled)
camera tweaks (no more cursor zoom)
added Cliffside topo