243,209 Commits over 3,898 Days - 2.60cph!
Added airfield to procedural maps
Tweaked river source spawning
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
Updated bridge prefab to better fit the new roads and rivers
Added Parallel.ForEach
Improved river generation
horse / chicken ragdolls now have the proper skin as their living counterpart.
Updated river source prefab to better fit the new rivers
Tweaked road and river splat adjustments
Improved river end detection
Added water splash particle effect placeholder
Fixed paths that are too short sometimes being added to the path lists
Fixed river-ocean transition
Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
Improved road-terrain transition
Improved crossroad blending
Fixed path and side object densities being higher than specified
Improved placement of high voltage powerlines
Fixed some minor issues with the wire shader
Tweaked the powerline cable material
Tweaked micro cliff and waterside decor spawn rules
Changed TerrainMap quad painting to a software rasterization algorithm instead of just using the bounding box
Resize the tangent array a well when resampling a path
Removed some duplicate work being done in PathInterpolator
added Anim events for the flare view model
Fixed some rocks spawning on roads
Check out my abs (olute values)
Added some front-end calculation display for Attributes in the Before Editor
read/write INI files in persistentDataPath
Tested console system and it works
Re-worked graphics options to work better and without bloated UI widgets.
Reading graphics options from ini files... not sure how this works with builds yet
Adding the new tonemapper and updated Candlelight plugin
viewmodels and woldmodels for the flashlight and flare
special fx and sounds for the flare
Updated Lion-El ready anim
Added PathInterpolator (various interpolation methods along a 3D path)
Refactored path code and switched everything to PathInterpolator
Made roads more wiggly
Console system hooked up but untested
Included teeth in blendshapes and straightened limbs etc where requested.
Handing steam auth (again)
-no, now everything clean and nice.
-merged with main anyway. Also, everything clean, everything nice
Ignore cleanup. /Assets/Scripts/Local now ignored. Please use for your filthy crap that no one wants.