239,185 Commits over 3,837 Days - 2.60cph!

10 Years Ago
dryfire no longer interrupts attack animation last played option for weapons not to aim while cycling (shotgun/bolt) better timing for reloads on a few weapons better sound for revolver
10 Years Ago
scene 2 prefab all
10 Years Ago
Games load in their own AppDomain, and can be properly unloaded.
10 Years Ago
Merging reloading into main network protocol++
10 Years Ago
Undoing change 5672 by paroxum, which changed the GUID in a bunch of meta files
10 Years Ago
- Spawners can now be limited to X number of spawn cycles - Projectiles now follow the floor - More 3d level tests in 1-2
10 Years Ago
Merge with main
10 Years Ago
Reloading, easy mode
10 Years Ago
Basic VM done.
10 Years Ago
fixed some missing references (causing invisible viewmodels)
10 Years Ago
morphs for head3 for alex to check out
10 Years Ago
Better terrain blending.
10 Years Ago
Ammo changes didn't save
10 Years Ago
ItemManager uses a dictionary to look up itemdefs Projectile weapon, inbuilt magazine system Play the dryfire sound without waiting for attackTime delay
10 Years Ago
Fixed bug when selecting which channel a sound should be played on.
10 Years Ago
fixed weird spear animations
10 Years Ago
Fixed exception when serializing image data for images with an area that isn't a multiple of 4.
10 Years Ago
- Trying out some setpieces in 1-2
10 Years Ago
Merge branch 'master' into sandboxing
10 Years Ago
Fixed sound stop event deserialization.
10 Years Ago
Fix for player corpse not being harvestable balance for animal corpse contents
10 Years Ago
Fixed demo rendering.
10 Years Ago
Updated source & game assets for TENN-15 & locomotive animations ( fresh hierarchy)
10 Years Ago
Fixed some snowy forest bushes spawning on non-snow
10 Years Ago
Unified some painful to maintain duplicate rock prefabs (long overdue)
10 Years Ago
Fixed transformation frames not being popped automatically.
10 Years Ago
protocol++
10 Years Ago
VM changes. Making prefab for gun.
10 Years Ago
Widened shore topology to make roads avoid getting extremely close to water if not required (with vertex waves this will make sense anyhow)
10 Years Ago
Fixed blueprint studying
10 Years Ago
Forest tweaks
10 Years Ago
Mountain tweaks
10 Years Ago
Fixed sprites being drawn upside down.
10 Years Ago
Updated Satellite dish LODs to be inside FBXs, updated prefab scene
10 Years Ago
Fixed control serialization.
10 Years Ago
[zombies] gun kickback momentarily reduces senses
10 Years Ago
Workaround for what seems to be a Mono bug.
10 Years Ago
- Fixed minimap not working after scaling playership up
10 Years Ago
Merged from man
10 Years Ago
[zombies] tweaks to when soldiers investigate certain sounds
10 Years Ago
[zombies] survivors drop gun when out of ammo, never throw it
10 Years Ago
[zombies] soldiers alert allies to position of threats
10 Years Ago
Merge into main, less viewmodel bob and more balanced gathering/tool damage (totally changed how this works internally)
10 Years Ago
fixed resource gathering, gather/damage amounts now specific to each weapon
10 Years Ago
merge from main
10 Years Ago
gathering reprogram
10 Years Ago
Fixed build postprocessing error by doing random motions in the project panel http://i.imgur.com/lz7hOlC.gif
10 Years Ago
[zombies] survivors dont investigate noises that are already in cone of sight
10 Years Ago
Starting reload experiment
10 Years Ago
- Fix for zero vector error