251,224 Commits over 3,959 Days - 2.64cph!

9 Years Ago
Only allow voice chat when wounded, not when a dead ragdoll forever
9 Years Ago
Closing console executes any command entered in the text field
9 Years Ago
Fixed warning
9 Years Ago
Cavemen should probably not be considered a threat in the context of the SO gizmos.
9 Years Ago
misc hat textures
9 Years Ago
Inventory drag & drop between occupied clothing slot and occupied non-clothing slot makes the non-clothing item disappear
9 Years Ago
Better debugging of smartobject influence response. Each smartobject will now on OnDrawGizmos query the threat influence at their point.
9 Years Ago
Distance checks for runs are now per shot Toned down Igor shot power
9 Years Ago
base hat.cap
9 Years Ago
Some tweaks to IM stuffs.
9 Years Ago
Replays use hit reach param
9 Years Ago
-added a ctrl+alt+b shortcut to open the data editor.
9 Years Ago
Tweaked the gizmo drawing of influence response a bit to display only for selected units.
9 Years Ago
Fixed possible overflows of F1 console text buffer
9 Years Ago
tinkering
9 Years Ago
improved dodgy eyes on skin normals 2 texture
10 Years Ago
Some tweaks to influence maps + added a slight hacky debug gizmo for influence per target (see Smart Object for DrawInfluence).
10 Years Ago
Species view creation automatically sets animator properties, including assigning a controller from the source asset directory if one exists
10 Years Ago
exploitable hat.cap with textures, materials, prefab and LODs
10 Years Ago
Player model cleanup
10 Years Ago
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10 Years Ago
Deleting UnityVS on the repo
10 Years Ago
and again
10 Years Ago
ignore conf
10 Years Ago
Hit effects work again in replays
10 Years Ago
-checking in yesterday's temporary considerations.
10 Years Ago
Fixed stone wall dealing damage
10 Years Ago
Added toggle for IME gizmos
10 Years Ago
Added InfluenceMapEffectorEditor Assigned anim controllers on all view prefabs
10 Years Ago
Attempt at fixing pumpkins growing stages
10 Years Ago
Tidying Analytics
10 Years Ago
Updated anim hashes
10 Years Ago
Plant gallery scene
10 Years Ago
Bundle splitting
10 Years Ago
Higher protection values are brighter on the inventory hud
10 Years Ago
Server compile fix (cc Alex)
10 Years Ago
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10 Years Ago
Visual Studio Tools 2.0.0.0
10 Years Ago
Metal footsteps
10 Years Ago
compile fix
10 Years Ago
Sound and ambience refactoring
10 Years Ago
▇▇▊▍▌▊▌▇ █▌▋████, ▆▉▅▇▄▊▊▅▇ ▅▌▍ ▉▆▌▇▅▉▄ ▌▌▋▊▇▋██▄▇ ▌▌▅▄▇▄ ▅▅ ▊▆▅▊▆▆ *▋▄▊▆*
10 Years Ago
Cleanup.
10 Years Ago
Animal models.
10 Years Ago
Bridge updates LOD/COL
10 Years Ago
Renamed some LUTs
10 Years Ago
Fixes and tweaks after weighted object change
10 Years Ago
Entity now stores WeightedObject instead of EntityView for view prefabs
10 Years Ago
More tweaks.
10 Years Ago
Weapon tweaks.