250,298 Commits over 3,959 Days - 2.63cph!
Fixed server autoupdating on startup
Completely removed clouds from the raid biome
Added Mavis forehand stand anim
rpg fbx + textures + material + lods + prefab (lod needs improvement)
continuing to texture raft and raft rope, tweaked lighting
Enabled screen-space water in builds; pushed back eye clipping
another attempt, this time with twice as many hacks! (2)
Moved gameapi stuff to new backend
- Expanded GameOptions to work as a Manager, currently holding game speed options used in PlayerTimeControls.
- Cleaned up the Globals heirarchy a bit, fixing some UI issues and making padding values for screens and modals more consistent
- Fixed the Quit modal not working
- Made sure we are using the correct "black" color value on transitions and overlays
- GameManager now skips Startup UI screen properly when playing in editor
- Added a DebugCamera prefab to startup scene (not functional yet)
- Overriding UIScreen.IsActive in MenuUI to ensure that the LoadGame button is updated correctly in accordance PersistanceManager.has_savegame_to_load;
- Updated GameSaveData for new types (GameOptions)
- Fixed potential issue with destroying WeatherVolume objects in WorldWeather
Greatly sped up Mavis racket anims, updated clips
Fixed BuildingTest save not loading
tweaked lighting in swamp court scene, added new temp texture and temp water, texturing raft
Fixed grade materials not being always being applied properly
Fixed compile error
Fixed player.IsSprinting not working for other players/server
Updated Mavis fbx with cigar
Added cigar functionality to Mavis rig
Fixed player.IsDucked not working for other players/server
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
Can remove sleeping bags from death screen
Updated metas, mavis and racket controllers
- Area 1-2 changes and replaced camera with the new common camera prefab
Possible fix NRE in DoClientConnected
Added water level awareness to screen-space water; fix issue #123
Speedtree buildserver crashes (!)
Handle missing map properly on client
Handle maps without terrain properly
Fixed out of order errors
fixed the missing normal map on the viewmodel arms.
First pass at wolf sounds