243,733 Commits over 3,898 Days - 2.61cph!

10 Years Ago
Windows Build 234
10 Years Ago
- Fixed Entity:SetMaterial/SetSubMaterial not working on materials that haven't been precached yet - More OSX FreeType rendering adjustments
10 Years Ago
Trunk merge
10 Years Ago
latest anim scene
bot
10 Years Ago
OSX Build 298
10 Years Ago
Rock updates
bot
10 Years Ago
OSX Build
10 Years Ago
Updated ape controller
10 Years Ago
Dropping rocks now cause knockback
10 Years Ago
merge
10 Years Ago
Fixed not being able to pick up dropped items
10 Years Ago
[block_party] sfx and music
10 Years Ago
- Fixed StartupUI timing issue. - Fixed NRE in ZoneBiome
10 Years Ago
Restoring Scripts/Editor/World stuf that plastic didn't like
10 Years Ago
3rd person fist fighting animations done.
10 Years Ago
Added working files for sedimentary rocks
10 Years Ago
- WorldManager refactor. - Zones now managed by WorldManager, zone loading storage added to GameManager. - Laying groundwork for Biome driven animal spawning. - Added some basic transitions to UI - Exposting AudioMixer params to UI for music control over game startup and management
10 Years Ago
merge from main
10 Years Ago
fixed melee regression (much easier to hit things again now)
10 Years Ago
Exception fixes
10 Years Ago
Updated Ape match win anim
10 Years Ago
Trunk merge
10 Years Ago
Added player persistant data Blueprints restricted to player's unlock list
10 Years Ago
fix for bullet trails
10 Years Ago
added floating stop sign that turns off and on
10 Years Ago
Slight screen reflection tweak to make them more subtle.
10 Years Ago
Games can now be loaded from scripts in the `Arcade` Unity project.
10 Years Ago
Fixed a possible NullReferenceException on highscore stages.
10 Years Ago
Recoil system into main
10 Years Ago
Finished replacing the sprite offset system.
10 Years Ago
minor formatting
10 Years Ago
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
10 Years Ago
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
10 Years Ago
Added minor sway when in ADS
10 Years Ago
Loot recipes system
10 Years Ago
[racer] Added a demo to play during the intro sequence.
10 Years Ago
Fixed a few artifacts related to cabinet screen rendering.
10 Years Ago
[racer] Started work on animation that plays when first entering `GameStage`.
10 Years Ago
Fixed a error in the implementation of `Ease.InOutSine`.
10 Years Ago
[racer] Replaced road details with white centre lines.
10 Years Ago
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
10 Years Ago
merge from main
10 Years Ago
Temporary fix for occasional hang on windows. See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
10 Years Ago
Mrege fixes
10 Years Ago
Merged trunk
10 Years Ago
Fixed connection bug.
10 Years Ago
Updated developer list
10 Years Ago
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
10 Years Ago
Network channels Congestion handler
10 Years Ago
Moved hit point in serve, added method to set hit position effect