248,576 Commits over 3,928 Days - 2.64cph!

10 Years Ago
Windows Build 233
10 Years Ago
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
10 Years Ago
Removed a file that should not have been added to source control.
zon
10 Years Ago
Protocol++
zon
10 Years Ago
Merged endurance hunting and animal ranking from animal branch.
zon
10 Years Ago
Merged changes from main. (and updated manifest)
10 Years Ago
[racer] Can now leave the title screen.
10 Years Ago
[racer] More details for the title animation.
10 Years Ago
Committing initial win02 source anim
10 Years Ago
[racer] Title screen is now animated.
10 Years Ago
Fixed campfires starting on after save/load Fixed dropped items sometimes not being removed
10 Years Ago
Fixed a bug with easing functions.
zon
10 Years Ago
Fixed a CC problem with AIGroup.
10 Years Ago
Added an `Ease` class with some basic easing functions.
10 Years Ago
Calculation of intersection arcs.
zon
10 Years Ago
Reformatted AI and NPC code.
zon
10 Years Ago
NPC animation state now set using PostNetworkUpdate.
10 Years Ago
[racer] Started work on title screen.
10 Years Ago
Added `Animation.IsPlaying` to compliment `Animation.IsPaused`.
zon
10 Years Ago
Fixed entity protobuf property order.
10 Years Ago
Fixed building block darken health effect Stability perf tweaks
zon
10 Years Ago
Animal species population now managed using prefab count parameter.
10 Years Ago
removed erroneous materials folder in meshes folder
10 Years Ago
added rail_2 with carts
10 Years Ago
Stability support eventually fail gracefully if no ground route found
10 Years Ago
Added knockback to anim controller, added a camera reset to anim viewer, elvis gets a rigid body and collider
10 Years Ago
Extra dedicated server stats
10 Years Ago
added 5 minecarts to splinepath 1
10 Years Ago
Added Ape win01
10 Years Ago
set path deform to unity, instead of mega
10 Years Ago
added splines with mega path deform
10 Years Ago
Backup commit.
10 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
10 Years Ago
Tweaks
10 Years Ago
removed old test track, added rail tracks 1 and 2 with splines inside for each, added minecart_yellow 1-5 variations to sit on splines.
10 Years Ago
Re-exported backhand body shot without motion bone translation
10 Years Ago
Missed a bit
10 Years Ago
Tweaks
10 Years Ago
Fixed some missing shaders on player camera prefab
10 Years Ago
Fixed some issues with UnitView's prefab setup helper Fixed anim controller issue with human female unit view prefab Moved some scripts
10 Years Ago
GroupsManager now properly initaliasing units, delegate fixed with PlayerUnitControls (a little dirty for now)
10 Years Ago
Added PlayerUnitControls component
10 Years Ago
...
10 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
bot
10 Years Ago
OSX Build
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10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
OSX Build