248,571 Commits over 3,928 Days - 2.64cph!
- Fixed StartupUI timing issue.
- Fixed NRE in ZoneBiome
Restoring Scripts/Editor/World stuf that plastic didn't like
3rd person fist fighting animations done.
Added working files for sedimentary rocks
- WorldManager refactor.
- Zones now managed by WorldManager, zone loading storage added to GameManager.
- Laying groundwork for Biome driven animal spawning.
- Added some basic transitions to UI
- Exposting AudioMixer params to UI for music control over game startup and management
fixed melee regression (much easier to hit things again now)
Updated Ape match win anim
Added player persistant data
Blueprints restricted to player's unlock list
added floating stop sign that turns off and on
Slight screen reflection tweak to make them more subtle.
Games can now be loaded from scripts in the `Arcade` Unity project.
Fixed a possible NullReferenceException on highscore stages.
Finished replacing the sprite offset system.
Replaced all occurrences of `Entity.SetSpriteOffset` and `Entity.GetSpriteOffset` in all games with `Sprite.Position`.
Removed `Entity.GetSpriteOffset` and `Entity.SetSpriteOffset`, now using `Sprite.Position` as offset relative to parent entity positions.
Added minor sway when in ADS
[racer] Added a demo to play during the intro sequence.
Fixed a few artifacts related to cabinet screen rendering.
[racer] Started work on animation that plays when first entering `GameStage`.
Fixed a error in the implementation of `Ease.InOutSine`.
[racer] Replaced road details with white centre lines.
[racer] Camera now zooms in and out with respect to the player's speed, and offsets so that the player can see further in front when moving fast.
Temporary fix for occasional hang on windows.
See: http://fogbugz.unity3d.com/default.asp?661650_7nvuvognml929lkj
reduced a lot of textures down by half or more, left main lightmap, skybox and court textures original size
Network channels
Congestion handler
Moved hit point in serve, added method to set hit position effect
fix for occupied boxes on server crash
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
First pass at eoka pistol sounds. Fix eoka pistol firing twice at once
Fix Legacy Addon gamemodes not loading if the addon doesn't have a lua/ folder.
Removed a file that should not have been added to source control.
Merged endurance hunting and animal ranking from animal branch.