198,677 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Merge from main
1 Year Ago
More props, fixed some shadow casters, added some exclusions from HLOD on longer distance props
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Converted deployables prefabs to MeshLOD when possible to do so
1 Year Ago
Fixed convar defaulting to disabled instead of enabled
1 Year Ago
reapplying 98204, stomped
1 Year Ago
merge from main
1 Year Ago
merge from fix_barricade_building_error
1 Year Ago
merge from fix_icelake_building_blocked_preview
1 Year Ago
Added SuppressEyeMovement animator state behaviour, disables eye and eyelid movement while the state is playing and it's layer has >0 weight
1 Year Ago
Fix weather effect error on quit
1 Year Ago
Pedal trike driving/physics work
1 Year Ago
debug.FakeSpeechPlayer now works in live gameplay (still admin only)
1 Year Ago
Trike wheels and colliders
1 Year Ago
Better lit PFX normals.
1 Year Ago
Fixed positioning on sand trails.
1 Year Ago
Iterating on trails
1 Year Ago
Additional null checks
1 Year Ago
Add URL support for community market skins from before our newer skin system
1 Year Ago
Merge from techtree_workbench_multi_access
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Trout and yellow perch bait value reverted to 10, 1 stack size
1 Year Ago
Removed excess logs
1 Year Ago
Fixed formatting bugs
1 Year Ago
Ensured translated ammo name and proper type is passed
1 Year Ago
Raw fish is now worth 0.5 bait and can be used in stacks of 3 (max 1.5 bait value) Catfish, orange roughy, salmon and small sharks now have a bait value of 0 (eliminates possibility of losing a valuable fish for a lower value fish)
1 Year Ago
Tech tree panel changes Rename the tabs from Tier 1/2/3 to Level 1/2/3 Reduced the size of the close text slightly Don't show the button at all for tech trees that the current workbench can't access
1 Year Ago
Merge main
1 Year Ago
Ammo count and type of ammo is now visible in the tooltips of vending machines
1 Year Ago
1 Year Ago
Test map edit
1 Year Ago
Trike DoPrepare + manifest
1 Year Ago
Combine PedalTrike LODGroups
1 Year Ago
Combine PedalBike LODGroups
1 Year Ago
Some initial trike setup
1 Year Ago
Raise water detection level on the push bike
1 Year Ago
Merge main -> Bikes
1 Year Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
1 Year Ago
Applied FX to pedalbike.
1 Year Ago
Folder cleanup
1 Year Ago
Remaining wheel fx.
1 Year Ago
Fixed pedal bike right pedal rotation
1 Year Ago
Merge main -> Bikes
1 Year Ago
Also make sure the renderer is disabled on startup
1 Year Ago
Instead of leaving largest collider null, remove from the static list
1 Year Ago
Trail FX
1 Year Ago
Fix icelake showing a 1m red sphere in middle - caused by no buillding blocked for the "monument" so it defaults to 1m instead of being disabled
1 Year Ago
Show "Can't place on monument" when trying to place barricades onto concrete inside monument instead of `Failed Check: Sphere Test ( "assets/blah/blah/blah" )` - work with detailed error mode
1 Year Ago
Merge main -> fix_barricade_building_error