198,695 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Trike DoPrepare + manifest
1 Year Ago
Combine PedalTrike LODGroups
1 Year Ago
Combine PedalBike LODGroups
1 Year Ago
Some initial trike setup
1 Year Ago
Raise water detection level on the push bike
1 Year Ago
Merge main -> Bikes
1 Year Ago
Fixed WaterDepthMask not deregistering the mask when a boat is placed in a scene before the game starts (only relevant to dev work)
1 Year Ago
Applied FX to pedalbike.
1 Year Ago
Folder cleanup
1 Year Ago
Remaining wheel fx.
1 Year Ago
Fixed pedal bike right pedal rotation
1 Year Ago
Merge main -> Bikes
1 Year Ago
Also make sure the renderer is disabled on startup
1 Year Ago
Instead of leaving largest collider null, remove from the static list
1 Year Ago
Trail FX
1 Year Ago
Fix icelake showing a 1m red sphere in middle - caused by no buillding blocked for the "monument" so it defaults to 1m instead of being disabled
1 Year Ago
Show "Can't place on monument" when trying to place barricades onto concrete inside monument instead of `Failed Check: Sphere Test ( "assets/blah/blah/blah" )` - work with detailed error mode
1 Year Ago
Merge main -> fix_barricade_building_error
1 Year Ago
Fix invoke NRE caused when trying to fix a different InvokeHandler NRE
1 Year Ago
Fix barricades showing the long debug error of "Not In Terrain" to normal players - switch from admin check to convar`detailed_building_errors` to turn on debug building error messages
1 Year Ago
merge from fix_invoke_profling_nre
1 Year Ago
merge from horse_state_transition_fixes
1 Year Ago
merge from samsite_togglemode
1 Year Ago
merge from attachments_translation
1 Year Ago
merge from fix_ladders_monuments
1 Year Ago
merge from fix_barricade_show_building_blocked
1 Year Ago
merge from fix_mixing_table_console_spam
1 Year Ago
Fix console spam from mixing table loot panel
1 Year Ago
Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
1 Year Ago
Fix ladders being placeable inside monuments
1 Year Ago
Fixed UnmountServerAddons not working without gmod_unload_test Change where clientside think is called from This does NOT affect the Think/Tick hooks clientside, but DOES affect the following Lua systems: * timers * HTTP requests * async file reads * net messages Ideally there should be no noticeable changes, but these systems will now run correctly when not receiving pakcets from the server. Fix filesystem not being able to seek above 2GB in a file Error out and do not mount addons over 4GB Everything under should work with previous commit. Block servers from modifying fov_desired Warning on model scales of 0 or below Fixed gibs clientside not initializing their scale to 1
1 Year Ago
player update. eoka 3p shoot anim updated.
1 Year Ago
Wheel effects
1 Year Ago
pedal bike and trike gibs
1 Year Ago
radtown sign change and converted lod to rendererlod
1 Year Ago
player update. ak47 3p and gun anims updated. Holster position updated too
1 Year Ago
Removed base layers from fur setup
1 Year Ago
Merge from main
1 Year Ago
merged main into wire_slacking
1 Year Ago
Fixed the new 'Invert Mode' input draining batteries
1 Year Ago
player update. m249 3p and gun anims updated. Holster position updated too
1 Year Ago
Merge from nexus/fix_tick_parent_id
1 Year Ago
Items can now be flagged to block map use. Prisoner hood blocks map use.
1 Year Ago
Handcuffs block gestures. Codegen.
1 Year Ago
Merge from main
1 Year Ago
player update. military flame thrower 3p anims update
1 Year Ago
Fixed missing translation for the 'attachments' text in tooltip
1 Year Ago
ridding some prefabs from shadow proxies
1 Year Ago
Converting light fixtures prefabs to MeshLOD when possible Monument lighting prefabs links check
1 Year Ago
Merged main