251,153 Commits over 3,959 Days - 2.64cph!

9 Months Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
9 Months Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
9 Months Ago
Coin Chest
9 Months Ago
Swapped weakspot pools over to using GetList
9 Months Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
9 Months Ago
Minigun plus ammopack world model
9 Months Ago
Merge main
9 Months Ago
Meta files
9 Months Ago
Code changes
9 Months Ago
CurrentVersion, ProjectSettings
9 Months Ago
9 Months Ago
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9 Months Ago
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9 Months Ago
quick level fixes
9 Months Ago
Update art_showcase.scene
9 Months Ago
Type updates on demo_02_level
9 Months Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
9 Months Ago
Fixed editor compile
9 Months Ago
latest topologies
9 Months Ago
Add homing projectiles (https://files.facepunch.com/tony/1b1611b1/sbox-dev_HxO746PgRX.mp4)
9 Months Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
9 Months Ago
Include library dll in publish
9 Months Ago
merge from mission_improvements_may_24
9 Months Ago
merge from christmaslights_menu
9 Months Ago
merge from io_entity_snapping/fixes/2
9 Months Ago
merge from io_entity_snapping/fixes/2
9 Months Ago
merge from barrel_leak
9 Months Ago
merge from minigun_fixes_may_24
9 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
9 Months Ago
Leaderboard backup, run #11082
9 Months Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
9 Months Ago
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9 Months Ago
Display how much the minigun slows down the player in the gun information panel
9 Months Ago
Assigned the minigun a unique description
9 Months Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
9 Months Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
9 Months Ago
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9 Months Ago
Leaderboard backup, run #11080
9 Months Ago
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9 Months Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
9 Months Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
9 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
9 Months Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
9 Months Ago
Leaderboard backup, run #11077
9 Months Ago
First pass on mission + conversation
9 Months Ago
Unobsolete obsolete code Fix crash on start / gave myself more work todo Fix null reference when ball physics body is null Fix crash on AnimateIntoPocket / Fix ballhistory duplication Merge pull request #1 from Louis-Ladd/main Fix current crashes and networking issues
9 Months Ago
Fixed AND, OR and XOR switches emitting light when unpowered
9 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
9 Months Ago