138,636 Commits over 4,324 Days - 1.34cph!

1 Year Ago
Fixed fridge not lighting up when powered
1 Year Ago
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1 Year Ago
Added debug.FoodSpoilingInventoryHours convar, applies the given number of hours to all spoilable food in the players inventory
1 Year Ago
crafting_update -> main
1 Year Ago
bees -> crafting_update
1 Year Ago
Compile error
1 Year Ago
crafting_update -> main
1 Year Ago
bees -> crafting_update
1 Year Ago
Fixed bee grenade vm not working with vm camera
1 Year Ago
Apply overrides to all bee particles
1 Year Ago
bees -> crafting_update
1 Year Ago
Ensured prevent building isnt a trigger
1 Year Ago
bees -> crafting_update
1 Year Ago
- Made bee grenade deployable larger to try and prefvent clipping under ground - Ensure bee master swarm doesnt immediately appear - Fix burny bees again (fire effects were set to play on awake)
1 Year Ago
Can no longer stick the bee grenade
1 Year Ago
Change bee grenade item sfx
1 Year Ago
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1 Year Ago
Translate 'XP' on nucleus info panel
1 Year Ago
if we have a planter and a player then don't splash the player. This preserves the old watering behaviour whilst allowing players to be splashed (for bees or other things)
1 Year Ago
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1 Year Ago
Made master bee swarm a bit easier to set on fire
1 Year Ago
Ensure new particles support sub emitters again
1 Year Ago
Ensure menu spawned nucleus have instance data set
1 Year Ago
Ensured Grade 1-3 is displaye don the nucleus info panel even if it has 0 xp
1 Year Ago
crafting_update -> bees
1 Year Ago
Improved reliability of temperature score on beehive
1 Year Ago
trumpet tree material tweaks
1 Year Ago
Terrain4 tweaks / jungle ground color overlays
1 Year Ago
Ground plants / mimosa
1 Year Ago
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1 Year Ago
Replace DDrawer :: text with icons Spawnmenu drawers scale the category list So that when the drawer(s) are open the bottom categories are not hidden behind the drawer Fixed scrollbar parent resizing not adjusting scrollbar grip posiiton Revert "Merged some anti usercmd abuse stuff from TF2 SDK" Causes weird issues around the game Fixed CRopeKeyframe having huge serverside bounds when not attached it was adding (0 0 0) (or really, the offset point) as world coordinates to include in the bounding box Fixed trigger_remove.OnRemove not working at all
1 Year Ago
Merge from bee_grenade2
1 Year Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
1 Year Ago
Condenser Tank LODs
1 Year Ago
viewmodel - edited ironsight intro curve & speed (for testing purposes)
1 Year Ago
blowpipe world model Lods and prefab update
1 Year Ago
exported edited crocddile animations
1 Year Ago
Prevent tigers from roaming too far from the jungle or spawning outside of it (using forests as placeholder for jungle)
1 Year Ago
Remove server ddraw
1 Year Ago
merging lead desc again as it didnt work the first time somehow
1 Year Ago
Ensure eat is the primary behaviour
1 Year Ago
Orchid, rose, sunflower, wheat placement meshes.
1 Year Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
1 Year Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
1 Year Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
1 Year Ago
bees -> bee_grenade2
1 Year Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
1 Year Ago
Optim: replacing old TextTable with the new one - Updated Server.GetPlayerListPosTable to new APIs Synthetic test of `playerlistpos` for 200 players on Craggy runs in 0.5ms (instead of prev 5ms) and 99% less allocs. Tests: Started Craggy in editor with a synthetic test. Also used a couple TextTable rcon commands
1 Year Ago
Lens dirt, motion blur and sun shafts tooltips
1 Year Ago
Update: make logic match `shouldPadColumns` meaning it was doing the inverted logic before, but didn't affect tests since they used old values before the rename. Tests: ran unit tests.