138,170 Commits over 4,324 Days - 1.33cph!

1 Year Ago
merge from wood_armor_crafting
1 Year Ago
Reduced crafting cost of wood armor, now uses 15 cloth instead of 1 rope
1 Year Ago
network++ save++
1 Year Ago
merge from crafting_update
1 Year Ago
Armor info panel UI changes so that everything can fit with ownership. Also fixes protection area text varying above/below slots.
1 Year Ago
merge from main
1 Year Ago
Added new kill commands: - killplayerinview: kill the player you're looking at - killplayersradius: kill all players within the given radius
1 Year Ago
env_fog_controller SetMaxDensityLerpTo & HDRColorScale Added some editor icons from CS:GO env_texturetoggle, light_directional, logic_autosave, func_instance_parms Added logic_random_outputs Hammer: Ensure Input/Output colums fit header text So its not "P...", "O...", etc. Hammer: Fixed map instances being added to recently opened Only manually opened files are added to recently opened files Hammer: Fixed certain inputs having wrong descriptions The output tab was adding every single input from the entire map into the dropdown, and then hiding unwanted ones, causing name collisions Now only adds inputs from target entities if there are any valid ones, if not, THEN we add all of them. Update Hammer splash, so it appears less buggy Added fog_volume Only fog_controller changing for now, fully functional, no need to wait for update Fix ViewModelFlip making view model sway backwards
1 Year Ago
merge from crafting_update/workbench
1 Year Ago
hopper, fridge and bee grenade techtree placement - S2C
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from jungle_biome/jungle_foliage
1 Year Ago
Merge from jungle_ruins
1 Year Ago
Merge from main
1 Year Ago
merge from ballista_mat_fix
1 Year Ago
Fix attempt for the red ballista in builds
1 Year Ago
Fixed various spawn population filters
1 Year Ago
Jungle has forest splat Jungle has alt topology (including nearby forest / forestside areas to prefer deciduous trees next to jungle, looks slightly less odd) Jungle avoids transition areas from temperate to other biomes
1 Year Ago
Merge from fix_no_scientists_on_cargoship
1 Year Ago
Fix sharks not spawning
1 Year Ago
Fix scientists not spawning on cargo ships
1 Year Ago
lr300 updates
1 Year Ago
Subtractive Merge (114985) Removed DLSS fix as it's still causing crashes
1 Year Ago
Merge: from eventrecord_allocs - Reduces the number of allocations caused by our server-side analytics - New "analytics.small_buffer_send_limit" persistent ServerVar to reduce task scheduling overhead. Set -1 to return original behavior. Tests: ran existing analytics unit tests, booted server in editor.
1 Year Ago
tiger drag anim sped up and moves further
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Add comments
1 Year Ago
Clean: remove my testing setup Test: none, trivial change
1 Year Ago
Optim: send small server-side analytics events using the same task thread - Controlled via analytics.small_buffer_send_limit - to disable, set to -1, to enable for everything set to 999999 - Default to 16KB - Preserved between server restarts This avoids ~1KB of allocations just to schedule another async task per upload. On busy servers(100pop) this can save 0.8MB per frame. Tests: booted in editor to check the command presence
1 Year Ago
Tiger drag corpses away when approached while eating them
1 Year Ago
Added AO to packed mask
1 Year Ago
merge from effectscale_fix
1 Year Ago
Fixed effects using EffectScaleWithCameraDistance being incorrectly scaled when far from the world origin We were calculating the cam distance based on the effect local pos instead of its world pos
1 Year Ago
missing codegen
1 Year Ago
bees -> crafting_update
1 Year Ago
compile error
1 Year Ago
remove/disable unused stuff
1 Year Ago
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1 Year Ago
Fixed Triangle Railroad Planter not having a backface allowing players to look through it on a triangle floor grill
1 Year Ago
disabling/enabling wheel colliders with sleep state to reduce overhead
1 Year Ago
bees -> crafting_update
1 Year Ago
Bugfix: EventRecord.AddField(bool) now respects it's param Lucky for us, wasn't used anywhere outside of tests. Tests: none, trivial change
1 Year Ago
bees -> bee_grenade2
1 Year Ago
Created master swarms. These swarms output a small swarm every 1 minute (total up to 3) Bee grenade now uses new swarms
1 Year Ago
Update: adding a couple perf tests for EventRecord - also removed one of profilign scopes since I don't need it anymore Used them to check if packing EventRecordField would give any perf benefit, and it's a no - indistinguishable from noise. Tests: ran the new tests
1 Year Ago
Prefabbed some missed sections of walkway. Replaced meshes in zigg scene with prefabs. Updated asset gym.
1 Year Ago
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1 Year Ago
Tweaks to CookingTable lighting to stop bleed onto the top shelf where food being cooked is now shown.
1 Year Ago
merge from main
1 Year Ago
reset weather update sequences when enabling clouds