143,834 Commits over 4,413 Days - 1.36cph!

12 Months Ago
Storage for later.
12 Months Ago
Some potential SetAimDirection NRE changes
12 Months Ago
Remove some busted tea prefab files introduced in 120974
12 Months Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
12 Months Ago
LOD3 rebaked textures after optimisation improvements to kit
12 Months Ago
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
12 Months Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
12 Months Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
12 Months Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
12 Months Ago
More code cleanup
12 Months Ago
Removed old SyncVar implementation
12 Months Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
12 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
12 Months Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
12 Months Ago
fixed missed doprepare on jungle berries
12 Months Ago
merge from tea_time
12 Months Ago
manifest
12 Months Ago
merge from main
12 Months Ago
Updated crafting tea shortname
12 Months Ago
Advanced and pure warming teas
12 Months Ago
Advanced and pure versions of cooling teas
12 Months Ago
merge from Jungle_equal_spawns
12 Months Ago
Missed Files - Code Analysis Dependencies
12 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
12 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
12 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
12 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
12 Months Ago
merge from feedback_server_version
12 Months Ago
merge from workshopsource_lwbtransparency
12 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
1 Year Ago
merge from inputfield_rtl_fix
1 Year Ago
Bag rename UI RTL support
1 Year Ago
Minor cleanups Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
1 Year Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
1 Year Ago
Changed crafting menu input field to use RTLTMP_InputField
1 Year Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
1 Year Ago
Sea mines...
1 Year Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
1 Year Ago
Setup syntax receiver
1 Year Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
1 Year Ago
projection madness
1 Year Ago
Fixes
1 Year Ago
Added more test floor wallpapers
1 Year Ago
Added TOD based density attenuation
1 Year Ago
FX
1 Year Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
1 Year Ago
merge from phraseupdate_improvements
1 Year Ago
Safe deployable
1 Year Ago
Spikes!
1 Year Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup