143,799 Commits over 4,413 Days - 1.36cph!

12 Months Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
12 Months Ago
Sea mines...
12 Months Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
12 Months Ago
Setup syntax receiver
12 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
12 Months Ago
projection madness
12 Months Ago
Fixes
12 Months Ago
Added more test floor wallpapers
12 Months Ago
Added TOD based density attenuation
12 Months Ago
FX
12 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
12 Months Ago
merge from phraseupdate_improvements
12 Months Ago
Safe deployable
12 Months Ago
Spikes!
12 Months Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
12 Months Ago
Do not try to build this yet
12 Months Ago
Optim: PrefabPreProcess.FindComponents is now using GetComponentsInChildren With profiler, this ended up 2x faster than old way (lighthouse monument goes from 96ms to 46ms) Tests: used old code inline to validate outputs of new code
12 Months Ago
Can now cancel the phrase update process Improved the loading bar info, giving more context Cleanup
12 Months Ago
Server browser, sidebar and start of table
1 Year Ago
Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Trying to understand why this code causes issues on Linux only This likely fixes the Linux mapload crash (and possibly others) Undo extra debug stuff Minor cleanup Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients Fix console spam about sprite orientation when the material is missing Fixed crash to do with env_projected_texture's texture Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs Block .vdf and specific .cfg files from file library Minor cleanups Add one more Lua backdoor URL FIxed compile warnings with LuaJIT Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials
1 Year Ago
merge from selectionhistory_improvements
1 Year Ago
Can drag and drop entries
1 Year Ago
fix reversed noise channel order
1 Year Ago
Minor cleanups Disable setting cl_timeout to 45 on load that never worked before Add one more Lua backdoor URL Fix double clicks not invoking VGUIMousePressAllowed Minor whitespace cleanup Fix compile error Minor cleanups of empty/unused files Minor cleanups/warning fixes FIxed compile warnings with LuaJIT "Mounting %i workshop addons" reports mounted count, not total count Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials Remove voice_modenable in favor of voice_enable Both of them existing only causes confusion for players. Also fixed a case where voice chat would cease to work voice_enable is set to 0 and back to 1 Player:VoiceVolume works for local player without loopback This only works when using Steam voice, and only when not recording voice to file. (The default state) Minor cleanups
1 Year Ago
Right clicking an entry only pings it and doesn’t select it
1 Year Ago
Give queue back to the pool if its empty (after sending)
1 Year Ago
Selection history window: - Added a setting to the to enable/disable duplicate entries - Added a search bar - Some optims
1 Year Ago
merge from selectionhistory_improvements
1 Year Ago
Fixed bitmask read using too small a bit count
1 Year Ago
Code cleanup
1 Year Ago
Remove client -> server syncvars
1 Year Ago
main -> syncvars
1 Year Ago
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1 Year Ago
Optim: PrefabPreProcess - replace GetComponent with TryGetComponent Those are cheaper since they do less allocations and text formatting. Saves ~35s (but new flow is still slower). Tests: ran procgen with early out
1 Year Ago
Update: Merge prefab loading and preprocessing to run concurrently Surprisingly leads to worse timings than them being separate (120s prev CL vs 144s new). Might be overhead from doing a single prefab per frame Tests: ran procgen with early out
1 Year Ago
Update: move prefab processing to WorldSetup Tests: ran procgen with early out
1 Year Ago
Update: Prefab<T> gains a convenience (Prefab, T) constructor Tests: compiles
1 Year Ago
merge from jungle_dlc/jungle_storage_skin_fix/jungle_barrel_storage_corpse_gibs/
1 Year Ago
Re applied main changes on wicker and bamboo barrel corpses
1 Year Ago
CanSeeWallpaperSocket is now using alternative LOS checks Fixes some issues when trying to pickup and reskin wallpapers
1 Year Ago
Use terrain normal map instead of deriving from the height map for better quality on steep edges, more accurate grass distance based cell count calculation
1 Year Ago
Recompute cells when texture mipmap limit is changed, fix underwater foliage by calculating min max heights in cells, and improve debug view.
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from networkcache_ownerid_fix
1 Year Ago
By default, entities won't use the network cache when networking their owner info - Fixes drone owners not being able to set their ID - Fixes signs being inaccessible to their owner when locked
1 Year Ago
Minor cleanups of empty/unused files Minor cleanups/warning fixes FIxed compile warnings with LuaJIT "Mounting %i workshop addons" reports mounted count, not total count Bump mem_max_heapsize to 512, and block it & datacachesize from Lua "Optimization" addons setting these to very low values (lower than GMod defaults) when "turned off" causes crashes Undo internal texture changes from CS:GO that affect monitor materials Remove voice_modenable in favor of voice_enable Both of them existing only causes confusion for players. Also fixed a case where voice chat would cease to work voice_enable is set to 0 and back to 1 Player:VoiceVolume works for local player without loopback This only works when using Steam voice, and only when not recording voice to file. (The default state)
1 Year Ago
flaregun blockout
1 Year Ago
Rotation easing + fixes