252,165 Commits over 3,990 Days - 2.63cph!
Moved things around in the right folders and deleted old prefabs
IdentifierConfig UI screen converted to use IOConfig base class
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
cans open and closed variants
fixed broken mannequin materials
Break npcs
OnHit function
Test OnHit Item
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Optimisations and simplifications of LODing code
Add Application.IsFocused, returns if the main game window is in focus
Refactored IO config UI screens to let them use the same base class and base prefab
Updated texts for consistency, fixed typos
Now supports numpad enter key to confirm
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OnJump function + test item
max width tool tip
football updates and art showcase scene
S2P harbor_1 and harbor_2
Enabled IsDynamic on crane rope ladder prefab (so it persists through entity save / load)
S2P harbor_1 and harbor_2
Merge from main (needs S2P, see next commit)
added pipe painted material variant
merge from Military Flamethrower_2024
added handles to counter doors and added variants
OnShoot function to items
added rug additional skin
fridge texture brightness fix
Fixed caboose light switches
Ticked IsDynamic on rope ladder of the harbor1 crane
S2P
merge from minigun_backpack_init_fix
merge from moonpool-reflection-fix
merge from toolcupboard_retroskin
merge from patrol_helicopter_revision
Fixed expert compile settings in Hammer corrupting
merge from harbor_outofbounds_fix
Pick up item
base item model
Fixed another, more rare NRE that can happen with Binoculars
ServerListManager.EnqueuePings NRE fix
Let's try moving FileProperties for CmdSeq.wc lower