252,173 Commits over 3,990 Days - 2.63cph!

10 Months Ago
pilot light on 3p flamer
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
merge from Minigun_2024
10 Months Ago
slightly increased AI flamethrower range
10 Months Ago
Fixed moonpool reflecting the sky
10 Months Ago
Debug view for scene ref nodes
10 Months Ago
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10 Months Ago
Iterated on visual flame + smoke collision and behaviour
10 Months Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
10 Months Ago
Lowered delay on yellow fireball flames.
10 Months Ago
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10 Months Ago
fixed flamer collision
10 Months Ago
Fixed ground fire error.
10 Months Ago
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10 Months Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
10 Months Ago
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10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
Rebaked AO on the crane to make the inside slightly brighter
10 Months Ago
Nicer action graph ValidationException stack traces https://files.facepunch.com/ziks/2024-04-03/sbox-dev_ROj6r4EUmt.mp4
10 Months Ago
10 Months Ago
10 Months Ago
Include Context.StackTraceIdentifier in ValidationException.ToString()
10 Months Ago
Fixed splitter power distribution issue when not all outputs are used
10 Months Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
compile fix
10 Months Ago
merge from Military Flamethrower_2024
10 Months Ago
merge from Minigun_2024
10 Months Ago
ai usage balance
10 Months Ago
10 Months Ago
IMessageContext.StackTraceIdentifier
10 Months Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
10 Months Ago
Harbor 1 and Harbor 2 scene2prefab
10 Months Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
10 Months Ago
Fixed minigun muzzle flash not emitting light
10 Months Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
10 Months Ago
WIP - trying to clamp lines to screen
10 Months Ago
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10 Months Ago
Check in helicopter revision
10 Months Ago
Remove extra logs
10 Months Ago
Prevent patrol from forcing a target inside a no go zone
10 Months Ago
texture tint and physics fixes for various meshes
10 Months Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
10 Months Ago
Updated deploy sound
10 Months Ago
test dmg number image
10 Months Ago
viewmodel fix for errors when wearing clothes
10 Months Ago
Fixed unnecessary text updates when showing passthroughj
10 Months Ago
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10 Months Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in