252,159 Commits over 3,959 Days - 2.65cph!

10 Months Ago
merge from tc_reskin_nre_fix
10 Months Ago
merge from CargoShipDoorFix
10 Months Ago
merge from main
10 Months Ago
oilrig_1 S2P
10 Months Ago
cutout in large rig floor LOD1 missing
10 Months Ago
small rig level3 LOD1 and 2 door cutouts
10 Months Ago
Added metal roof textures to radtown redux selectively
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
Leaderboard backup, run #10828
10 Months Ago
Merge main -> Bikes
10 Months Ago
Screen space damage numbers
10 Months Ago
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
10 Months Ago
Commented out region ping spam in editor
10 Months Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
10 Months Ago
Unchecked CanNPCOpen on cargo ship doors
10 Months Ago
Damage types + Get damagetype icon EffectBaseComponent Set up fire + electric test component Display effect on enemy health bar Missed files
10 Months Ago
Dead materials
10 Months Ago
Simpler fix, moving values to Awake
10 Months Ago
Revert older sound fix
10 Months Ago
Merge HarborAudioFix -> Main
10 Months Ago
Fix rotate editor tool stomping scale
10 Months Ago
Thank god nobody was using these Delete unused shaders/includes vfx preprocessor auto includes system.fxc Raw dog bindless API, we can build something higher level on top of this
10 Months Ago
Add SceneParticles.SetControlPoint for setting models
10 Months Ago
Reapply 95523 with compile fix
10 Months Ago
Remove old items Clean up Multishop Randomly spawn the multishops
10 Months Ago
Update shaders
10 Months Ago
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline
10 Months Ago
subtracting 95523 - compile issue
10 Months Ago
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
10 Months Ago
merge from waves_of_change_hotfix1 - Fridays hotfix round
10 Months Ago
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
10 Months Ago
merge from HarborAudioFix
10 Months Ago
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
10 Months Ago
picking craggyisland sound issue repo
10 Months Ago
craggyisland sound issue repo
10 Months Ago
Scale dmg with stack count small ui tweak
10 Months Ago
Merge main -> Bikes
10 Months Ago
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10 Months Ago
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10 Months Ago
Posters updated with Jens art
10 Months Ago
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10 Months Ago
New version of moustache
10 Months Ago
folder meta
10 Months Ago
Moved things around in the right folders and deleted old prefabs
10 Months Ago
IdentifierConfig UI screen converted to use IOConfig base class
10 Months Ago
Cleaner colour switch
10 Months Ago
Merge from main
10 Months Ago
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
10 Months Ago
cans open and closed variants