252,159 Commits over 3,959 Days - 2.65cph!
merge from tc_reskin_nre_fix
merge from CargoShipDoorFix
cutout in large rig floor LOD1 missing
small rig level3 LOD1 and 2 door cutouts
Added metal roof textures to radtown redux selectively
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Leaderboard backup, run #
10828
Screen space damage numbers
Added null check on CH47 scientist spawns, with error thrown if it fails. Plus minor edit where we were doing a redundant transform.transform
Commented out region ping spam in editor
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
Unchecked CanNPCOpen on cargo ship doors
Damage types + Get damagetype icon
EffectBaseComponent
Set up fire + electric test component
Display effect on enemy health bar
Missed files
Simpler fix, moving values to Awake
Merge HarborAudioFix -> Main
Fix rotate editor tool stomping scale
Thank god nobody was using these
Delete unused shaders/includes
vfx preprocessor auto includes system.fxc
Raw dog bindless API, we can build something higher level on top of this
Add SceneParticles.SetControlPoint for setting models
Reapply
95523 with compile fix
Remove old items
Clean up
Multishop
Randomly spawn the multishops
Fix missing textures when trying to query cubemaps from skybox, default value for EnvironmentMap should be thrown from lightbinner, not renderingpipeline
subtracting
95523 - compile issue
Attempt at a proper fix for the audio problems. Reverted previous temp fix.
merge from waves_of_change_hotfix1 - Fridays hotfix round
Limit number of simultanious cubemap updates on first load to not overflow transform count in large scenes
Remove S_SPECULAR_CUBE_MAP, stupid define, should just be S_SPECULAR
Extra checks on HandlePendingSwapChainResize, should fix device lost issues when trying to draw subsequently
Adjust number of threads on envmap filtering to avoid collision on accessing same source cubemap on per frame cubemap rendering, doesn't really slow this down
merge from HarborAudioFix
Quick fix for audio bug, disabling crane and bridge sound using Ian's method
picking craggyisland sound issue repo
craggyisland sound issue repo
Scale dmg with stack count
small ui tweak
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Posters updated with Jens art
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Moved things around in the right folders and deleted old prefabs
IdentifierConfig UI screen converted to use IOConfig base class
player update. pump action shotgun anim set exported/setup. root keys removed from w shotgun attack, deploy and reload anims
cans open and closed variants