130,626 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed Lua errors when loading a save that had tools that no longer exist
Pull Request: game icons in game list in main menu
Updated HL1MP icon to match its Steam icon
Display the command that is not bound in Hints, when no key is bound for it
Pull Request: "SAM" support for TTT bans
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
I also renamed this branch(used to be itemcontainer_ipooled)
Tests: spawned on cragy, killed a scientist, confirmed m92 was marked to not save before kill, then marked for save after kill
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. updated neccessary weapon override controllers with 3/4 stance rifle jog anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. updated some holster positions on weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                player update. updated playeranimation.controller. added walk e back in it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Localized missing strings in the sunburn page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Fix equipped item entity leak into savegames
Fixed by tracking whether owher player-entity will be saved or not, and banning equipped items from saving. 
Tests: 
- Ran in local editor with known offender 'scientistnpc_junkpile_pistol.prefab' - it no longer orphaned it's items on save-load
- Built a local server executable, let it simulate for 30 mins, saved-loaded - there were no instances of 'geiger_counter' and only 1 instance of m92 (out of 253 on the server), it's child `lasersight` also was 0 (out of 143 original)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed female underwear missing parts
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added oasis and canyon monument types
Assigned correct monument types to canyons, lakes and oasis
Assigned correct monument bounds to canyons, lakes and oasis
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boolean to force an explosion to follow the orientation of its parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Boolean to force an explosion to follow the orientation of
 
                
                
                
                
                
             
         
        
            
            
            
                
                BurstCloth - optionally allow bone transforms to reset when disabled
- also removed transform reset when re-enabled, only caused a weird jump in behaviour
 
                
                
                
                
                
             
         
        
            
            
            
                
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                'clearinventory' command can now take container names as arguments:
--belt
--wear
--backpack
Examples:
'inventory.clearinventory Jim --belt --backpack ' = clear Jim's belt and backpack content
'inventory.clearinventory --belt' = clear your own belt content
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Ensure shared is created in GameSetup as well as main menu system
 
                
                
                
                
                
             
         
        
            
            
            
                
                visual_bounds_fix -> world_update_2
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Increased render resolution to 2560x1440 to match what is usually manually used.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Subtract last merge due to project settings
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                visual_bounds_fix -> world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Visual bounds didn't exist on the client. This broke all snow effects via MaterialSetup as it incorrectly reported entities as being on the tutoral island 100% of the time on the Client.
- Setup new shared system prefab.
- Shared prefab launches before client/server init.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                viewmodel positional anim update
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed uneeded model prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                setting cliffside as 'topology not' for power substations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Error count and item logging and display summary.
 
                
                
                
                
                
             
         
        
            
            
            
                
                disabled 'check placement map' on terrain filters of radtown
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved erosion splats
Erosion now avoids cliffs
Improved erosion distribution, simulation length and blending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Log warning if item definition isn't set
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set item IDs for test run
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added terrain filters to radtown to detect and avoid Arid and Arctic biomes - Revert if needed
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Restored normal scale, glossiness and occlusion scale sliders range to 0-2
 
                
                
                
                
                
             
         
        
            
            
            
                
                swamp trees spawn population allowed on lakeside
refined topologies in swamps and bandit town to correct the impact of painting swamp topology across the entire body of water. Now using lake to prevent tree there.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Added ProceduralMapCliff test map
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Subtracting item pooling due to Item.MoveToContainer / Item.Save server NRE (too close to patch to attempt a fix)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from modifier_limits
 
                
                
                
                
                
             
         
        
            
            
            
                
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