126,271 Commits over 4,171 Days - 1.26cph!

1 Year Ago
Bike balancing experiment
1 Year Ago
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
1 Year Ago
Fixed auto turret, industrial conveyor and HBHF sensor auxiliary outputs draining batteries
1 Year Ago
Fixed missing collider on crashed helicopter
1 Year Ago
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1 Year Ago
Adjust car settings for two-wheeled operation
1 Year Ago
Merge main -> Bikes
1 Year Ago
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1 Year Ago
Assigned correct materials to the harbor crane prefab
1 Year Ago
Finished crane LOD0 and textures
1 Year Ago
Reversed RAND switch behaviour, passes power when on and resets to off
1 Year Ago
Fixed pressure pads blocking power passthrough for a bit when triggered
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed power drain from auxiliary inputs on zero-power components (switch, smart switch, rand switch, mem cell, blocker)
1 Year Ago
positioning tweaks
1 Year Ago
Fixed batteries draining more than the current energy they receive
1 Year Ago
merge from main -> ping_estimation
1 Year Ago
Fixed memory cell still consuming 1 power
1 Year Ago
Fixed switch and smart switch green/red lights feedbacks
1 Year Ago
merge main -> full_server_demos network++
1 Year Ago
merge packet_ordering_2 -> full_server_demos
1 Year Ago
updated santa beard to use the newer burlap sack world model when dropped
1 Year Ago
Fixed "Unable to initialize DirectSoundCapture" disabling voice chat We are using Steam Voice anyway Fixed lua_refresh_file gamemode file handilng Fix issues with clientside dynamic models after reconnect Nuke some useless concommands Test_CreateEntity Test_RandomPlayerPosition
1 Year Ago
Fix rotations for Bradley and Heli crates
1 Year Ago
Sks update - removed unnecessary files (test mat & obj)
1 Year Ago
Added should_dock convar to cargoship Harbor 1 now does additional terrain checks to ensure cargo docking path is clear Increased required boat depth in costmap to ensure cargo can dock at the appropriate harbor
1 Year Ago
Fixed smart switch handles not working
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
1 Year Ago
player update. exported anim set and setting up divers and fire torches
1 Year Ago
Fixed net.WriteData warning not displaying correct data Allow physgun_wheelspeed to go negative again Apply a different fix for physgun_wheelspeed 0 Fix dynamic models trying to load already loaded models Fix "bad sequence" warnings to display correct max number
1 Year Ago
very first pass getting model in game
1 Year Ago
1 Year Ago
Merge from main -> rpc refactor_2
1 Year Ago
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1 Year Ago
Merge from main -> rpc refactor_2
1 Year Ago
Compile fixes
1 Year Ago
Merge from main
1 Year Ago
missing file
1 Year Ago
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1 Year Ago
swing bridge updatr
1 Year Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
1 Year Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
1 Year Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
1 Year Ago
fixed the last lod of black lorry trailer being white
1 Year Ago
Flagging more IO prefabs as snappable
1 Year Ago
Fixed cargo NRE if theres no harbors in the world