133,474 Commits over 4,262 Days - 1.30cph!

3 Days Ago
Fix y offset not working
3 Days Ago
commit annoying always changing .mats
3 Days Ago
added muzzle point to LR300 slot so it shows up in turrets
3 Days Ago
Added LR space station to the weapons category
3 Days Ago
Mild tweaks on some tropical ocean color and opacity params.
3 Days Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
3 Days Ago
sped up the fall anim on the string a bit on balloon gib fx
3 Days Ago
Merge from prop_caps
3 Days Ago
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
3 Days Ago
better lod distances on balloons and made normals better on lod1s
3 Days Ago
Fix tropical1 having the wrong mesh collider assigned
3 Days Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
3 Days Ago
Added LR300 space station store page
3 Days Ago
Boat ramp can no longer be picked up on a finished boat
3 Days Ago
moved balloons in balloons_store prefab apart to stop overdrawing
3 Days Ago
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3 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
3 Days Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
3 Days Ago
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
3 Days Ago
Merge from alternate_grill_fix
3 Days Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
3 Days Ago
Merge from hopper_transparency
3 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
3 Days Ago
Paintball Gun - adjusted hopper opacity values
3 Days Ago
merge from main
3 Days Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
3 Days Ago
Fixed incorrect LOD materials on a few improvised walkway variants
3 Days Ago
3 Days Ago
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3 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
3 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
3 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
3 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
3 Days Ago
Removed stray MonumentInfo from Ruins_D
3 Days Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
3 Days Ago
Missing proto file
3 Days Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
3 Days Ago
Floating city farm barge door now plays chainlink sounds
3 Days Ago
3 Days Ago
Alternate grill fix
3 Days Ago
Add a death screen icon for the new scientist
3 Days Ago
Fix ClientOnPlayerDismount NRE
3 Days Ago
Merge from parent
3 Days Ago
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3 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
3 Days Ago
turned floor.triangle.grill collision convex
3 Days Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
3 Days Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
3 Days Ago
Compile fix
3 Days Ago
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