233,528 Commits over 3,775 Days - 2.58cph!

3 Days Ago
re-enabling animation speeds for DPV
3 Days Ago
Fix some download toasts sticking around forever, and incorrectly displaying as cancelled
3 Days Ago
Added head.male.average
3 Days Ago
Fix warnings in ParticleVector3ControlWidget
3 Days Ago
Ignore colliders excluding player movements when running auto crouch
3 Days Ago
merge from EntityLeakFix
3 Days Ago
merge from main
3 Days Ago
merge from codelock_playerprefs
3 Days Ago
merge from dome_collider_fixes
3 Days Ago
merge from industrial_adaptor_movement
3 Days Ago
merge from SBToolCupboard
3 Days Ago
Revert "Add LargeNetworkFiles table" This reverts commit 7365c616af37ef1665abe4961344013815e89b70. Accidentally rebased master onto a branch - Metapyziks
3 Days Ago
Add LargeNetworkFiles table Respect JsonIgnoreAttribute when serializing component properties We were already checking it for fields
3 Days Ago
Update player_aces postpro prefab
3 Days Ago
merge from main
3 Days Ago
adjusted serverside player colliders while ragdolling
3 Days Ago
Add LargeNetworkFiles table
3 Days Ago
updated wording
3 Days Ago
jutting cliffs progress
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
Add ParticleVector3
3 Days Ago
Support more than 1 gamepad input action with the same button
3 Days Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
3 Days Ago
Fix errors when first creating terrain, make sure it's all updated, don't render without storage Only recreate clipmap if we have to, this takes time to build
3 Days Ago
Created EditorKeybinds.cs with a few starting keybinds Move Keybinds into EditorPreferences since that makes more sense Add RegisterShortcuts() function whenever shortcuts are registered and use the EditorPreferences keybind instead of hardcoded string Added Editor Keybinds page to EditorPreferencesWindow Subscribe all RegisterShortcut voids to keybinds.update EditorEvent https://files.facepunch.com/CarsonKompon/2024/July/10_21-46-TautDuck.mp4 Create shortcut for EditorCycleViewMode Make Keybinds page scrollable, add Reset to Default button, and add Are You Sure popup to Reset button Use TitleAttribute for keybind names https://files.facepunch.com/CarsonKompon/2024/July/10_22-23-FakeGourami.png Add AllowModifiers to KeyBind widget, set to true for Editor Keybinds Page (Allows you to bind CTRL+SHIFT+ALT+Whatever) Some FileOption binds, but they dont auto-update yet. Will need to find a good way to do that for Option entries Call keybinds.update EditorEvent on Reset to Default Created EditorShortcuts.cs to eventually replace EditorPreferences.Keybinds Need to call this after EditorTypeLibrary is created Register shortcuts elsewhere and remove some option shortcuts Change default shortcut type Register shortcuts on hotload Convert some older shortcuts into the new [Shortcut] attribute Change shortcut defaults Update EditorShortcuts to include Identifier and Keys, including method to get current keys from overrides (player defined overrides) Display [Shortcut] shortcuts in Editor Keybinds page instead of EditorPreferences.Keybinds EditorShortcuts rebinding actually works now, much more lightweight than prior version Make user overrides save properly Get Name and Group properly, allow attributes to override. Get keys from shortcut name in Option.cs Allow non-static method shortcuts since there seems to be a good chunk of those Stop feeding shortcut to Options for now Fix size of Editor Keybinds page Fix using the wrong widget for non-static shortcuts Move EditorPreferences.Keybinds over to new [Shortcut] attribute system on each function Completely remove EditorPreferences.Keybinds Change name/groups for a few shortcuts Order categories by name in PageKeybinds Remove some debug logs Create Texture Editor and Actiongraph shortcuts Create ShaderGraph, Hotspot Editor and some more scene shortcuts Add GameObject/Transform shortcuts and fix static method issues. Made grid size shortcuts Window type instead of Widget type Make all the different editors share a few binds (So there's not a Copy,Cut,Paste,Undo,Redo,ect. per-editor) Make classes with [Shortcut] attribute properly rebindable (used for editortools) Cleanup shortcut groups Added individual Revert button when bind is different from the default https://files.facepunch.com/CarsonKompon/2024/July/12_08-54-UnimportantTarantula.mp4 Qt Option now takes shortcut ident (eg. "editor.undo") and internally resolves bind (eg. "CTRL+Z"), updating when changed. No longer registers shortcut internally when set. Shortcuts with Function Keys are always to editor even when Game Frame is in focus F3 and F5 editor commands are now Shortcuts like everything else Fix shortcut not displaying on Align To View option Fix SaveMixer being static Change "F5" -> "editor.toggle-play" on Play menu option Cache the overrides so we don't have to keep checking against EditorCookie Super minor cleanup Rename Name -> DisplayName so there's no conflict on KeybindPanel Fix ShortcutOverrides not loading properly Use CodeToString(ButtonCode) instead of the weird enum parsing I was doing.
3 Days Ago
Industrial storage adaptors no longer block player movement
3 Days Ago
Update fog.cubemap.scene
Leaderboard backup, run #12679
3 Days Ago
Wake touching when disabling a body, why would we not want to?
3 Days Ago
Some games rely on map having a collider
3 Days Ago
CollisionEventSystem has less reliance on Collider MapInstance uses SceneMap instead of Map so it can manage it's own collision. Build collision from physics group desc instead of using CreateAggregateInstance
3 Days Ago
Merge from block_dof_playback
3 Days Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
3 Days Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
3 Days Ago
more card model
3 Days Ago
Scene progress
3 Days Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
3 Days Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e
3 Days Ago
S2P junkyard and launch site as they also used the offending walkway prefab
3 Days Ago
Fix several walkways at dome using the wrong collider and blocking bullets where they shouldn't
3 Days Ago
Fixed bike instrument light z-figting
3 Days Ago
taco, burrito skunk care package cash card model wip
3 Days Ago
Improved sidecar bike still pulling slightly to the left. Also moved centre of mass on motorbikes towards the rear a little.
3 Days Ago
Fix map collider destroying body when it shouldn't, causing a crash when map physics aggregate is destroyed
3 Days Ago
For legacy hammer maps, take global volumetric fog scale from VolumetricFogController
3 Days Ago
Merge from spectator_team_fix
3 Days Ago
Another attempt at fixing the spectator display showing incorrect team member names while spectating Also made a small performance improvement
3 Days Ago
Merge EditorExtras -> main
3 Days Ago
Fix e defined but not set Removed unused variable viewerPosition Show preview tile under cursor when in Tileset Tool. Fit to Grid nicely