195,277 Commits over 4,110 Days - 1.98cph!

4 Days Ago
Fix LOS check using the wrong vector
4 Days Ago
Fixed wallpaper outside check on triangle floors
4 Days Ago
/main/bee_catapult_bomb_clipping_fix -> main
4 Days Ago
Do a line cast before spawning a scattershot swarm, ensure it doesnt clip
4 Days Ago
merge from main
4 Days Ago
4 Days Ago
patrol_heli_Infinity_number_fix -> main
4 Days Ago
Only apply ocean pushback forece provided we are going to a destination above the water plane
4 Days Ago
Fixed 'Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider' helicopter error
4 Days Ago
Fixed wallpaper clipping issue with shipping container floor and foundation
4 Days Ago
Added a min place distance parameter to Construction, set to 0.1 for roof wallpaper
4 Days Ago
Twig and armored roof wallpaper clipping fixes
4 Days Ago
Prevent unecessary weaving fires Try without generating the event keyword
4 Days Ago
Minor code cleanup
5 Days Ago
merge from main -> biome_visuals_2
5 Days Ago
Totally remove hash set used for queue and just encode the whole queue into a single uint. We can just send this as the header(since the current queue perfectly reflects the encoded data) Send DemoTransientEntity once per queue instead of for each item in the queue Move is server check to the queueing rather than sending method (more clear)
5 Days Ago
merge from fix_editor_monument_menu -> main
5 Days Ago
Run codegen to fix monument paths for menu that loads monument scene
5 Days Ago
Update all monument scene spawners with their legacy prefab path
5 Days Ago
Add option to run S2P on all monuments but only output the scene, not legacy prefab
5 Days Ago
Update the codegen for the "Load Monument" menu to use the legacy prefab path instead of the path to the scene spawner so it does mapgen correctly on monumentisland
5 Days Ago
Add `LegacyPrefabPath` to scene prefabs so they have both the path to themselves as well as the path to the legacy gameobject prefab of each monument
5 Days Ago
Update SourceGenerator DLL - better error messages
5 Days Ago
updated icons
5 Days Ago
latest icons
5 Days Ago
merge from wallpaper/floor
5 Days Ago
Wallpaper added to all triangle roof skins
5 Days Ago
Restore functionality of m_filter Minor cleanups for particles Minor compile warning fixes Minor bootil cleanups, remove bootil's HTTP stuff since we dont use it Minor warning fixes Remove CTakeDamageInfo.m_iDamageStats (unused) When dealing physics stress damage on characters, apply inflictor Will try to set the inflictor/attacker to something more useful than "World". In case of multiple props, it will be the first one. Added commented out Entity.GetConstraintParams it works, but most values are garbage or not that useful, so I am not sure how useful this actually would be. More compile warning fixes
5 Days Ago
Wallpaper added to all roof skins
5 Days Ago
Increased the stack size of the black raspberry from 1 to 20, to match other berries. Removes item ownership on black raspberry as a result. RIP my own personal berry.
5 Days Ago
Building blocks can now have up to 64 conditional models, was limited to 32 before and I need 33
5 Days Ago
Wallpaper floor & ceiling pack - more fixes for metal sheet and subway materials
5 Days Ago
removed "wip" from treadplate description
5 Days Ago
Copy over shadowCastingMode when converting prefabs so the prefabs render the same
5 Days Ago
Roof triangle wallpaper Manifest
5 Days Ago
merge from hackweek_command_block
5 Days Ago
Relaxed deployment, removed groundwatch, reverted some files that got touched somehow
5 Days Ago
boomerang_anim_tweaks -> main
5 Days Ago
merge from main -> biome_visuals_2
5 Days Ago
missing .mat file
5 Days Ago
added coconut bucket blockout added textured versison of arrow buckets (a and b) with lods and colision removed unsused files
5 Days Ago
swapped red and yellow asbestos tiles around for default, removed green and blue plaster swirls, white painted ceiling, green metal
5 Days Ago
merge from main
5 Days Ago
Finally displaying server listings. Tags working correctly.
5 Days Ago
Added Cardboard and Paper Shooting Target Props Created Cardboard and Paper Shooting Target Matieral Setup Prefabs, Colliders and LODS
5 Days Ago
Merge from graphics_settings_size_fix
5 Days Ago
Remove the two options removed in 117065 from the preset value arrays so that the option counts match again, restoring settings.
5 Days Ago
Fixed an issue with the editor reflection probe's position changing to the main camera's position when clicking on windows other than the game view or scene view
5 Days Ago
Wallpaper roof prefabs Stone and adobe setup