257,018 Commits over 4,018 Days - 2.67cph!

Yesterday
Rename entity -> lockEntity
Yesterday
merge from softcore_update -> tc_changes
Yesterday
Have croc sunbathe more
Yesterday
Reduce croc health slightly
Yesterday
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
Yesterday
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
Yesterday
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
Yesterday
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
Yesterday
Merge: from main Tests: none, trivial merge
Yesterday
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
Yesterday
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt
Yesterday
Dart thickness tweaks
Yesterday
merge from main
Yesterday
fix rasterization of manually double-sided LOD3s
Yesterday
Reduce croc sight range
Yesterday
Fix on back orientation
Yesterday
Update: move player transform cache updates to be first step of parallel player processing - Bugfix - using Steam networking backend can have temporary outtages, which can cause gaps in processing and player cache desyncing - also enables us to compose parallel flows better in the future Tests: local editor session on craggy
Yesterday
New icon and inventory effects
Yesterday
- Fixed animation controller forcing exit time on catch - Implemented some radius on the hit casts (gives some leeway on having to directly hit the target)
Yesterday
Make sure correct context local scope is pushed when running console command - Fixes incorrect TypeLibrary being used when running commands
Yesterday
added some volumes to stairs of zigg to help movement until final colliders S2P
Yesterday
Update: add temp emergency disable of player job processing - Only active on staging servers while I investigate the crashes Tests: forced an error via debugger - confirmed fallback is working
Yesterday
Moved ContainerCorpse file to another folder
Yesterday
When spawning a deployable corpse, assign the building priv authorized players as the owners This allows multiple players to access the loot of a deployable corpse
Yesterday
horse costume world model randomiser setup (currently not working, likely needs the proper lods)
Yesterday
Added the hinged doors entity in the jungle_ziggurat_security_entrance_b prefab
Yesterday
Random parts setup (material variations)
2 Days Ago
Burst cloth rig on horse costume
2 Days Ago
Add MovedObject patch operation, this operation tracks objects that have been reordered or moved to a different container. Basic tests are passing now Add complex generated GameObject diff/patch roundtrip tests Most of them are passing, ordering seems to break sometimes
2 Days Ago
manifest
2 Days Ago
hinged doors for zigg security gates
2 Days Ago
Remove unneeded logs
2 Days Ago
Fixed client catch prediction (works well!)
2 Days Ago
Workbench 3 corpse ingredients
2 Days Ago
Recreate datatable and reset snapshot system on hotload for GOS - get sync vars working
2 Days Ago
Shockbyte and retro tcs corpse prefabs
2 Days Ago
Tests: move the PlayerCache stress test to it's relvant tests file and clean up - commented out the expected-to-fail case Tests: ran the tests
2 Days Ago
Dump the extrapolation. Implement full clientside pediction instead. Behaving sensible at 150-200ms ping
2 Days Ago
Make it so the player can sprint sideways
2 Days Ago
Desal Collision
2 Days Ago
Fixed aim offset
2 Days Ago
Update for Desal tank collision
2 Days Ago
Reordered some ViewModel code, use Holo for M4
2 Days Ago
Compile fixes
2 Days Ago
Increased look at toggle command accuracy
2 Days Ago
merge from softcore_update
2 Days Ago
merge from softcore_update/bag_changes
2 Days Ago
Added Colliders for Water Treatment Tank
2 Days Ago
Initial chunk / rpcs, register sync vars Unique ids for GOS, interface to share delta snapshot logic between net objects and GOS
2 Days Ago
Initial chunk / rpcs, register sync vars Unique ids for GOS, interface to share delta snapshot logic between net objects and GOS