248,559 Commits over 3,928 Days - 2.64cph!

5 Days Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
5 Days Ago
Compute foliage placement prototyping
5 Days Ago
Only search for targets in grid cells around heli, instead of iterating on all players on the server When adding a new target, instead of iterating over all existing targets to see if we already have it, use a lookup table (squared complexity > linear complexity) Remove invalid targets by index instead of removing them by reference (squared complexity > linear complexity)
5 Days Ago
Santa Outfit (#1743)
5 Days Ago
Shield Texture sizes
5 Days Ago
Add SteamItemDefinitionId to items
5 Days Ago
in-editor carving test setup improvements
5 Days Ago
vertex sharing at generation time
5 Days Ago
santa outfit Fur fix Fur tweaks Season outfit human adjustments (wip) Santa outfit human v skinning adjustments + .clothing file fixes
5 Days Ago
Fix TreeView not passing skipEvents fully, trigger ItemsSelected at end - fixes Facepunch/sbox-issues#6845
5 Days Ago
Stash for testing - this needs not be a static really, needa find a nicer way
5 Days Ago
Fix undo for envmap probe bounds Fixes sbox-issues/issues/7181
5 Days Ago
Santa outfit human v skinning adjustments + .clothing file fixes
5 Days Ago
primitive -> Aux2
5 Days Ago
- Tie prevent building layers on bridges to the bones instead - Allow animation bones to exist on the server
5 Days Ago
Bugfix: don't double up threads in bin viewer Also got lucky and captured a snapshot in editor where frames weren't properly aligned. Tests: opened an existing snapshot, saw no duplicate threads
5 Days Ago
- Oversize prevent building triggers - Each Drawbridge handles its own prevent building area
5 Days Ago
- Ensured correct wheel type is used for the right hand side of the tower - Removed unused LOD4
5 Days Ago
Merge from clean_and_generate_codegen
5 Days Ago
Change reload detection method
5 Days Ago
- Texture Resize Fire Extinguisher
5 Days Ago
Remove last few cloud references from core files
5 Days Ago
Use Span instead for Memory to pass Transforms to CommandList.DrawModelInstanced Set TSPEC_TEXTURE_GEN_MIP_MAPS on RenderTargets with mips Whitelist error event analytics [ThreadStatic] AccessControl.Location because we test types in multiple threads and this was gibberish Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static) Don't show "Include Source Files" checkbox when publishing type that always includes their source files (libraries) Depth downsampling -> managed render pipeline Make Join Game work through Steam FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon Delete PropertyEditorWidget Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget Remove all property editors not directly used in code still Remove the need for IntProperty Remove the need for BoolProperty Fix console collapsing different stack traces Merge branch 'master' into SantaOutfit24-2
5 Days Ago
-Ballista Texture Resize
5 Days Ago
Season outfit human adjustments (wip)
Rin
5 Days Ago
Added baseball bat description
5 Days Ago
Fix brix html entities Get rid of news section highlight Clean up contest button
5 Days Ago
Manually import generated code assets after clean and build to prevent any additional processing steps the next time you tab out/back to Unity. Simplify the whole process now I've fixed this issue.
5 Days Ago
Fix quick craft button showing number of crafting tasks instead of number of items crafting Fix quick craft middle mouse crafting 5 items individually instead of 1 group of 5x items
5 Days Ago
Fixed decal mats on battering ram hardware, re-added decal component, deleted duplicate generated mat
5 Days Ago
merge from fix_copy_paste_admin_ddraw -> main
5 Days Ago
Fix pos1 & pos2 not requiring admin perms - provides no benefit, just ddraws a box in 3d space
5 Days Ago
setup detail layer for damage on ram materials
5 Days Ago
merge from fix_io_handle_flickering -> main
5 Days Ago
Fix console collapsing different stack traces
5 Days Ago
merge from fix_copy_paste_conditions -> main
5 Days Ago
Fix copy paste not updating conditional models (like roofs)
5 Days Ago
Fix Timer (and other IO entities) flickering while looking at the IO port with a wire tool - could also kick you for RPC per second
5 Days Ago
Remove the need for BoolProperty
5 Days Ago
Remove the need for IntProperty
5 Days Ago
Remove all property editors not directly used in code still
Leaderboard backup, run #16181
5 Days Ago
Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget
5 Days Ago
FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon Delete PropertyEditorWidget
5 Days Ago
Reverse fresnel stuff for Dayaan
5 Days Ago
Make Join Game work through Steam
5 Days Ago
Deform spline model bounds to ensure accurate frustum culling https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_FuFEWnL2FA.png https://files.facepunch.com/lolleko/1b1611b1/sbox-dev_xrWVBJicsC.png
5 Days Ago
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5 Days Ago
New: Editor viewer for binary profile snapshots - Very rudimentary, needs more work - Also added how many marks there are in a thread profile for binary snapshot export Reveals that I have a bug in binary exporter - looks like I double up the threads somewhere. Tests: opened a snapshot from the editor in the tool
5 Days Ago
Adjust contest meta tags, add longer description field