142,539 Commits over 2,406 Days - 2.47cph!

9 Days Ago
Made GetPhysicsAttacker's first argument default to 1 Restored optional-ness of 3rd argument of Entity.Ignite
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9 Days Ago
mf main
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9 Days Ago
TTT: change "Português brasileiro" to "Português (Brasil)" (#1736)
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9 Days Ago
Right/Middle mouse clicking in Hammer 3D view works better now, by only disabling mouse look only when it was started by middle/right clicking a 3d view
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9 Days Ago
Event result inversion. Fixed some event results. Serialize event inversion.
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9 Days Ago
state containers now have an input memory slot. states now get parameters from the memory slots. protobuf/serialization
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9 Days Ago
Fixed a regression with Entity.Fire
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9 Days Ago
Merge from main
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9 Days Ago
Testing a range of different culling methods (messy)
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9 Days Ago
Fixed unit graphics possibly hanging around after resetting a stage
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9 Days Ago
input/output serialization proto removed previously hardcoded entity memory indexes
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9 Days Ago
Progress on getting things working when parented/mounted
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9 Days Ago
input/output memory slots protobuf prefabs
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9 Days Ago
Fixed solar panel hovering
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9 Days Ago
ui prefab/prefab variants. added invert toggle to event UI.
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9 Days Ago
Updated workcart so that left and right control levers are now independent from the interior mesh.
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9 Days Ago
Fixed missing skull spikes candles redirect item
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9 Days Ago
Shutdown UI and clear gamemode on disconnect Tools rebuild Update net5 to 5.0.0-rc.2.20475.5
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9 Days Ago
Add stb_dxt
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9 Days Ago
Some asset archive renaming
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9 Days Ago
Fixed entity list sync in console Fixed HUd could be on top of menu UI
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9 Days Ago
Merge from main
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9 Days Ago
merge from Halloween_2020
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9 Days Ago
Choose lod level when generated convex hulls from model
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9 Days Ago
Use bullet to optimize convex hulls when generating ragdoll physics bodies so that the serialized data is already optimized
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9 Days Ago
Make the WorkCart monitor more visible
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9 Days Ago
Merge from voiceprops
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9 Days Ago
Shader can load any shader stage binary
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9 Days Ago
Merge from main/camera_recording
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9 Days Ago
WorkCart actually starts/stops engine, uses fuel. Monitor updates to show fuel amount.
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9 Days Ago
Tweaked positioning of label on default trophy and table trophy
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9 Days Ago
Changed skull trophy text material to a lit version so it responds to light
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9 Days Ago
Scene backup
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9 Days Ago
Added fuel system, fuel interaction, and engine controller to Workcart. Network++
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9 Days Ago
Fixed merge issues
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9 Days Ago
Test map edit, remove the modular cars
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9 Days Ago
Merge from main
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9 Days Ago
Remove unused Minicopter code
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9 Days Ago
Convert minicopter to use my shared vehicle engine class as well, since it uses the same startup -> run -> stop engine states
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9 Days Ago
Added demo.startrecordingcamera and demo.stoprecordingcamera to manually record camera movements to a file, not synced to a demo
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9 Days Ago
Added demo.togglenvg
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9 Days Ago
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9 Days Ago
Elevator uses 5 power at all times instead of changing power consumption based on whether it's being used or not
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9 Days Ago
Diversity pass on weather profiles. Rainbow prefab application.
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9 Days Ago
Remove some extra dlls
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10 Days Ago
Merge from voiceprops
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10 Days Ago
Separate the engine start/run/stop code out of modular car so it can be reused for workcart
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10 Days Ago
Merge Main -> Workcart
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10 Days Ago
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