138,806 Commits over 4,474 Days - 1.29cph!

5 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
5 Days Ago
Fix puppets not compiling in client-only mode
5 Days Ago
merge from shield on back
5 Days Ago
Turn shield on back into a bind
5 Days Ago
merge from shield_on_back
5 Days Ago
...don't allow for toggling it too quickly.
5 Days Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
5 Days Ago
Merge from bag_compass_marker
5 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
5 Days Ago
game_room_dlc -> main
5 Days Ago
Increased stack size 10 > 20
5 Days Ago
Disable gestures on roundabouts/swings
5 Days Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
5 Days Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
5 Days Ago
update from main
5 Days Ago
Add decal related safeguard * Some people apparently crash there sometimes? Don't know how, so this is the best I can do for now Enforce NOLOD and NOMIP for .vtf files without mipmaps Minor cleanups Fixed complains about LuaParticles refcount Minor compile warning fixes
5 Days Ago
Phrases
5 Days Ago
merge from steaminventory_nre_fix
5 Days Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
5 Days Ago
merge from demofolder_macos_fix
5 Days Ago
merge from main
5 Days Ago
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
5 Days Ago
merge from darts_game
5 Days Ago
remove SyncVar checking against Vector3 zero, breaks coming into network range
5 Days Ago
merge from cui_updates
5 Days Ago
merge from hackweek_sv_pie_menu
5 Days Ago
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
5 Days Ago
add refreshing from syncvars on client load
5 Days Ago
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
5 Days Ago
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
5 Days Ago
monument blocker blast door gib fixes
5 Days Ago
merge from darts_game
5 Days Ago
compiler fix
5 Days Ago
merge from hackweek_cui_slice_scaling_ppu (manual)
5 Days Ago
Fixed previous merge
6 Days Ago
fix dartboard being able to have roll during placement
6 Days Ago
merge from hackweek_cui_color_tweening_fix
6 Days Ago
merge from main
6 Days Ago
Crude pump variant with on/off states.
6 Days Ago
merge from shield anim subsystems
6 Days Ago
Fix compile error oops
6 Days Ago
merge from automated_testing
6 Days Ago
merge from hackweek_cui_interactables
6 Days Ago
Better log for the test list step when building the bundles
6 Days Ago
merge from shield anim subsystems
6 Days Ago
One more fix for the shield on other players
6 Days Ago
merge from hackweek_cui_canvas_group
6 Days Ago
merge from hackweek_cui_mask
6 Days Ago
merge from main
6 Days Ago
merge from hackweek_sv_pie_menu