188,073 Commits over 3,197 Days - 2.45cph!

6 Days Ago
Fix compiler refs to System.Security.Cryptography, in .NET 7 they've merged the 5 dlls into 1
6 Days Ago
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6 Days Ago
Update test map Fix noclip start zone bug
6 Days Ago
Fix handle leak in RenderTools.ResolveDepth/FrameBuffer causing huge vram leaks when using glow
6 Days Ago
Rename to DockManager Allow toggle docks on and off
6 Days Ago
Cherrypicked Caboose window fix.
6 Days Ago
Render fix for Caboose window illumination
6 Days Ago
Added convars: steamsendratemin, steamsendratemax, steamnagletime
6 Days Ago
Baseline fixed source Remove DockWidget, replace with new DockManager Fix logs not saving in log folder Dock state save/restore
6 Days Ago
Revert "Update packages, drop net46 support" This reverts commit e81d1ac682cee74f84f4a4c967887dce35d18ecd.
6 Days Ago
More detailed debug levels in SteamNetworkingUtils Add SendRateMin, SendRateMax and NagleTime to SteamNetworkingUtils Merge branch 'master' of Facepunch.Steamworks
6 Days Ago
Fix player v player collision
6 Days Ago
Added additional concrete material Added diamond metal flooring metal grating Clean metal hs Updated area 2 vmap
6 Days Ago
Hammer: Update sound(scape) drop targets to use file paths Also allows drag'n'dropping asset.party soundscapes. Map compiler does not complain about invalid format of unset sounds
6 Days Ago
JsonSerializerOptionsUpgrader .NET 7 fixes
6 Days Ago
Item Store, Workshop and Inventory views updated
6 Days Ago
Entrance progress
6 Days Ago
Sorting out the Sub categories of the tops and bottoms
6 Days Ago
Fixed ConditionalWeakTableUpgrader Handles the case where oldInstance == newInstance, or if the collection gets modified while being processed Simplify JsonSerializerOptionsUpgrader Directly process JsonConverters inside existing JsonSerializerOptions, without creating a new instance. Handles case where we can't create a new instance, and the options aren't mutable. Also make sure we process static fields in System.Text.Json assembly. Possible fix for #640 Add some more easy hotload skips to save a few milliseconds
6 Days Ago
more wip
6 Days Ago
Skater Helmet Reskins White Checker and Camo Skater Helmet skins
6 Days Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
6 Days Ago
more wip changes
6 Days Ago
Define Channel in DotnetInstaller script Add remaining missing binaries
6 Days Ago
v2 pipe trim texture sheet added pipe rim trim to the pipe trim texture sheet updated pipe textures
6 Days Ago
Tessellation amount is linked to quality settings
6 Days Ago
Remove the need for X_ALREADY_SET in shaders We no longer need to add ``` #define CULL_MODE_ALREADY_SET #define DEPTH_STATE_ALREADY_SET #define STENCIL_ALREADY_SET #define BLEND_MODE_ALREADY_SET #define COLOR_WRITE_ALREADY_SET ```
6 Days Ago
Actually hook up a count for TextureArrayBuilder to work..
6 Days Ago
Cached shader property hashes
6 Days Ago
Don't obsolete Texture.CreateArray, 2d texture arrays and 3d textures aren't the same thing
6 Days Ago
Added a Campfire crafting recipe
6 Days Ago
Added Raw Meat and Cooked Meat and updated Campfire to support the CookingProcessor.
6 Days Ago
Fix SceneSunLight using invalid native pointer
6 Days Ago
zeroed transform on dwellings for correct preview added spawners to the gingerbread timber mine prefabs
6 Days Ago
Change UpdateDotnet channel
6 Days Ago
Added consumable effect application (with instant or over time)
6 Days Ago
Testing .NET 7.0 + CSharp LanguageVersion 11 Use CSharp11 in our CodeGen tests
6 Days Ago
Use CSharp11 in our CodeGen tests
6 Days Ago
Fix not being able to load maps by path, usually from launching map with Hammer or building cubemaps
6 Days Ago
Updated xmas tunnel entrance prefab
6 Days Ago
XMas NPC dwellings base prefabs with destroyable barricades in
6 Days Ago
Added ConsumableResource and ConsumableType and ConsumableEffect. Update ConsumableItem to use it. Add a test Tuna Can item. Added Calories and Hydration and update them over time based on what the player is doing and their temperature.
6 Days Ago
made the xmas cookie barricade and crate destroyable entities
6 Days Ago
Tweaks to Workshop view and Adding Item Store view
6 Days Ago
Don't cock up MainAssetBrowser with double spacing
6 Days Ago
Hammer: Make default Asset Browser the C# one, label legacy as legacy and tuck it away in View -> Toolbars
6 Days Ago
Add Hammer specific locations to asset browser for Selected, In Map, Prefabs https://files.facepunch.com/matt/1b2911b1/sbox_CTSLP9Ccz5.png
6 Days Ago
messy wip
6 Days Ago
API Docs: Add event members
6 Days Ago
Network PlayerName on PlayerCorpse for the client-side context action