221,936 Commits over 3,653 Days - 2.53cph!

3 Days Ago
dead plant
3 Days Ago
Merged main into electricity_power_fixes
3 Days Ago
Fixed client compilation
3 Days Ago
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3 Days Ago
skinned metal loops on minigun weapon model and animated a little shake on them when the barrel is rotating. Also made 3p idle animation loop smoothly
3 Days Ago
sprint based on walk speed Start breaking everything
3 Days Ago
Books magazines unique books open and closed
3 Days Ago
Additional fix for edit-mode reflection probe flicker
3 Days Ago
Merge main
3 Days Ago
Fixed water disappearing, in edit-mode, when focusing away from scene view
3 Days Ago
network++
3 Days Ago
subtracting 94814
3 Days Ago
added doormat + 3 skins
3 Days Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
3 Days Ago
merge from electrical_power_fixes/reactivetarget
3 Days Ago
merge from ioentities_handles_naming
3 Days Ago
merge from /main/electricity_power_fixes/flasherlight-sirenlight
3 Days Ago
merge from io_entity_snapping
3 Days Ago
Added Textures, Materials, Models for Other Seed World Models (Hemp,Pumpkin,Potato,Corn) Setup Other Seed World Model Prefabs Setup Other Seed World Model LODS
3 Days Ago
merge from wiretool_clearing_fix
3 Days Ago
merge from electricty_power_fixes
3 Days Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
3 Days Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
3 Days Ago
Added Textures, Materials, Models for Berry Seed World Models (Black, Blue, Red, White, Yellow, Green) Setup Berry Seed World Model Prefabs Setup Berry Seed World Model LODS Setup Seed Combine Material
3 Days Ago
GameObjectInspector: reused component sheets get added to used list so we don't end up duplicating the same component type
3 Days Ago
Merge from bradley_scientists
3 Days Ago
water wells S2P
3 Days Ago
Added deploybradleyscientists and recallbradleyscientists Bradley commands for Paddy. Fixed some bugs I found in the process of adding and testing the commands: MountAfterNotAttackedDuration check now also makes sure the bradley has been deployed for that long too. Scientist spawn count now only resets (as part of the Bradley healing process) after a short deploy timer.
3 Days Ago
Add IEnumerable<Type>.GetCommonBaseType() CanEdit.CreateEditorFor( Array ) uses the most common base type. Fixes Facepunch/sbox-issues#5233 About to show!
3 Days Ago
More tweaks
3 Days Ago
added back waterwell deployable 'usable secondary' barrel volume
3 Days Ago
water well D - some redesign to fix the blocked access
3 Days Ago
Use component.ToString for ComponentControlWidget, to make it easier to override what's shown
3 Days Ago
harbor_2 re-applying ambient lights kill S2P
3 Days Ago
coffeetable_a painted skin
3 Days Ago
added a smidge of radiation to container dressing style 1
3 Days Ago
harbor_2 topology refresh: monument and building topo
3 Days Ago
FindRenderStateInfo case insensitive Support pascal case filter enums
3 Days Ago
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3 Days Ago
Fix NRE when running Game.Close in the editor Toggle play when running Game.Close in the editor
3 Days Ago
Set InputState.Ignore if game isn't being played
3 Days Ago
Cherrypick 94792
3 Days Ago
Cherrypick 94790
3 Days Ago
edited minigun world model idle r hand pose and removed the keys from the trigger on minigun rig
3 Days Ago
Merge from minigun_2024
3 Days Ago
cinematic textures and materials
3 Days Ago
Merge from media_projects/24_04
3 Days Ago
Merge from Minigun_2024_Media
3 Days Ago
Merge from bradley_scientists
3 Days Ago
Merge from oilrig_sat_tube