166,505 Commits over 2,863 Days - 2.42cph!

6 Days Ago
Take max spin slip for visuals instead of min
6 Days Ago
Terrain asset
6 Days Ago
Fixed mounted player clipping issues: - Snowmobile entity bounds height increased to include the player's height. - Added a new vehicle clipping mode that does a linecast instead of capsule cast, to stop players getting dismounted for hitting trees at speed etc due to their capsule vs. snowmobile size.
6 Days Ago
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6 Days Ago
Snowmobile FX on snow WIP
7 Days Ago
Merge from spraycan
7 Days Ago
Align protobuf
7 Days Ago
Attempt to fix sprite assets getting unloaded while still referenced Added more test replays rename double Video page tweaks Error reporting string tweak Only have camera merge dist option in debug builds Fixed co-op single camera option Diverge if final progress doesn't match reported value some string tweaks claw attack happens only once on normal difficulty Added replay UI toggle to trailer recording mode Merge branch 'master' into trailer
7 Days Ago
Added replay UI toggle to trailer recording mode
7 Days Ago
Asset recompile
7 Days Ago
Better lit snow kickback fx material files. Retroactively applied to cars too.
7 Days Ago
Added min speed option for ground FX
7 Days Ago
Added snow on terrain for testing
7 Days Ago
Skip bots
7 Days Ago
Sandbox Leaderboard Best & Increment rank types
7 Days Ago
7 Days Ago
Version bump
7 Days Ago
Accommodate FOV when calculating camera position / angles for model thumbnails (#147) * Perfect fit for provided FOV
7 Days Ago
Update json schema to new .addon format Merge pull request #4 from WYVERN2742/master Update json schema to new .addon format
7 Days Ago
Oops, revert accidental Bootstrap.cs commit
7 Days Ago
Fixed Tomaha complaining about missing animation layer
7 Days Ago
Added mouse steer to snowmobiles for cinematics
7 Days Ago
Perfect fit for provided FOV
7 Days Ago
Compiled file
7 Days Ago
Crown particle
7 Days Ago
tweaked tilemap and added spinner prefab
7 Days Ago
Some extra safety when persisting tasks handling a cancellation
7 Days Ago
Optimization pass on all snowmobile textures & mats
7 Days Ago
Fixed hole tile having collision
7 Days Ago
Crude but working method for accommodating FOV
7 Days Ago
fixed pipe tile scale
7 Days Ago
Added start tile
7 Days Ago
Update tileset_golf_basic_128.vmap
7 Days Ago
Tests for cancelling tasks on game loop end Persist tasks that were awaiting a cancelled task Test for task that saves itself from cancellation Test for task that politely handles being cancelled Let tasks from an expired context handle awaiting a cancelled task only once
7 Days Ago
Using correct hole model
7 Days Ago
correct version of tilemap
7 Days Ago
Fixed ent platforms not moving Inflatable hotspot material work in progress Minigolf tilemap set Started work on map "Funland" tower prefab Hole 1 work with tilemap Hole template using tilemap Inflatable rect files Lightcookie
7 Days Ago
Removed redundant fields on data DirectDamage -> InstantEffect Add hud background to egg group hud (for now) Damage balances
7 Days Ago
Thumbs with transparency, get rid of the grid
7 Days Ago
Only fully generate thumb on asset selection
7 Days Ago
Updated with various different spawn delay values
7 Days Ago
Arctic base modules max file
7 Days Ago
Fix gate hud and show right hand again
7 Days Ago
Tidy up egg selection / hover Improve formation movement to avoid jitter
7 Days Ago
Egg Group Hud will use average position and interpolate appropriately
7 Days Ago
Fix various null reference exceptions
7 Days Ago
Fixed floating props in arctic base Scene2Prefab
7 Days Ago
Arctic_base_module_b interior LOD fix Scene2Prefab
7 Days Ago
Various sound changes + weapon balance attempts
7 Days Ago
Change sound distances to be a little better...