160,884 Commits over 2,771 Days - 2.42cph!

5 Days Ago
▋▆▅▋▌ ▄█▅▇▌▆▍▊▍▍ ▇▅▍▉▊▇▌▇▄▆█▅▌ ▉▊▇ █▋▆▍▉▇▄▇▄▉▉ ▊▌▌▄▊▍▄▆▊▌ ▉▊ █▍▍ ▅▉█▌▉▉▊█ ▋▆█▍ ▇▍▅ ▉█▄▋▅█▆▆▋ ▆▋▇▄ █▌▄▌▄ ▉▆ █▌ ▆▍▍▄█▄▋▆
5 Days Ago
Merge Main -> DMb
5 Days Ago
▊▊▋ ▇▍▇▉▅▄▄ ▋▇▆▍▉ ▄▆ ▊█▌▄▇▍ ▇▄▅█ ▊▄▄▊▍▍ ▅▆█▊▊▄▍▍▄▉ ▊▋▆▄▍▍▄█ ▍▅▆▄▇▋ █▆▌▌▍ ▅▄█▌ █▄▊▄▇ ▊▊▉▌▄▌
5 Days Ago
▅▇▄▅▉ █▅▊▍ ▋▄▊▉
5 Days Ago
Possible IconSkinPicker.OnSearchFilterChanged NRE fix
6 Days Ago
Fixed being able to attack own generator
6 Days Ago
Added IGameResettable and updated base defences to use it. Turrets will power down when the team's Generator is offline. Added Online/Offline icons above base defences.
6 Days Ago
Possible fix in CTraceSolver::ComputeSeparation for ray tests reporting as start in solid when they're not
6 Days Ago
Fixed leaderboard pairs Fixed flicker when leaderboards switch between nearby and global
6 Days Ago
About to rewrite leaderboard access on Switch Simplifying leaderboard fetching on Switch Finished leaderboard fetching rewrite Fixed leaderboard pairs Fixed flicker when leaderboards switch between nearby and global
6 Days Ago
Players cannot destroy their own team's generator
6 Days Ago
Added a world panel health bar with icon to each side of the Generator
6 Days Ago
Tweaks
6 Days Ago
Have the floating damage labels get smaller over time
6 Days Ago
Added a floating damage label each time a player is hurt
6 Days Ago
Added first iteration of fall damage
6 Days Ago
Use a custom copy of MoveHelper for now Merge branch 'main' of sbox-hover
6 Days Ago
▌▆▇▅ ▆▅ ▌ ▊▆▉▋▊▍▅▄ ▊▍ ▇▄▄▄ ▊█▅ ▉█▉ ▇▌▍▄▍ ▌▌▄▋▆███
6 Days Ago
▇▍▊ ▍ ▋▇▇▅▄ ▅▍▌▆▉▇▄▉ ▋▄ ▊▍█▆▋█ ▌▋▋ ▊▅▋▋█▋▊ ▋█▋▆▌▋▉▇▌
6 Days Ago
▌▊▍▊▇█▍▊
6 Days Ago
▆▇▆ █▌ ▉█▅▌█▉ ▇▍ ▉▍▌▋▉▄ ▌▊▍▍▄▆▉▄█ ▄▉▍ ▅▊ ▋▍▊▋▇▍▋ ▅▄▆▊▆ ▇▌▊▅▊▇▌▄ ▉█▇█▅▆▇▉▄▄
6 Days Ago
Updated Flatgrass to use new models
7 Days Ago
merge from main
7 Days Ago
updated construct, prefab, material, textures -changed some material the uv scale , which lead to change to the orientation axis of some model (beam , trim etc). - deleted the newly redundant models
7 Days Ago
Finished leaderboard fetching rewrite
7 Days Ago
▊▍▋█▊ ▆▆▊▆▊▌██▍█ ▊▊█▌▍▄ ▊▄▇▋ ▇▋▇▊▉▅▌ ▊▊▆█▊▍▄ ▌▇▊▇▄▊▍ ▅▉▊▍▋ ▊█▉█▍
7 Days Ago
▅▊▄ ▅▅▇▌.▅▅▆▄▊▋█▋▄▅▌▌▉▌ █▍ ▍▊▊▌▋█ ▋▋▊▆▉▌█▌▆▍ ▇▉ ▇▋▍ ▅▅ ▌ ▉▉▌▊▅▊▇▆▋ ▋▄ ▉██▄▋▇██▇ (▆▉▇▆▍▌ ▉▍▉▊▍▌▉▌▆ ▆▉▄▉▍▍▇▅ ▊▋ ▋█▌ ▉▊██▊▋)
7 Days Ago
▊▇▇▍▋█▇▊ ▍▌▇▌▄▍▄█ ▋▅▌▅▋▅▋▊ ▉▄ ▍▅▅▍▇▇▌▉▉▇▍ ▊▋ ▋▌▄▆▌▉▆▉▉█ ▋█▋▍/▅▄█▉ ▊█ ▊█▆▉ ▄█▄▄ ▉▇ ▊█▅█
7 Days Ago
▅▄▊▋▆▉ ▍▅.▌▉▊▄█
7 Days Ago
merge from main
7 Days Ago
cherrypicking 65378 - Possible fix for NVG over saturation at night
7 Days Ago
Splatting progress
7 Days Ago
Ignore physgun traces that start in solid, this seems to be a rare rubikon bug
7 Days Ago
About to rewrite leaderboard access on Switch Simplifying leaderboard fetching on Switch
7 Days Ago
Updated Dune (Map on backend now to playtest)
7 Days Ago
Fixed all weapon muzzle attachments (you won't believe how awkward this was)
8 Days Ago
▍▊▄ ▄▊▉▇▅▌▉▋▌ ▍▆▋▌▍▊▉▊▉▍ ▆█▊▆▆ ▉▊▊▄
8 Days Ago
█▇▇▌▅▋ ▌▊▋▅▍: "▄▆▋▄ ▆▉▍▉▆█▋ ▄▅▉▊-▇▍▇▌▊▋▌▇▄ ▍▊ ▋▄▄▅▇▉▊ ▇█▅▇█▇▇ ▆▊ ▅▄▊▇▅▆▉▇▍▆ ▌█▆ ▆▍▊▄▉▋▍ █▅ ▅▆▇▌ ▅▉▄." █▍▉█ ▄▋▆▇▉ █▉ █▋▅▄▊▆ ▄▅▅▋▇▌▉ ▆▆▍▍ █▄▇▄▄▇█▆ ▇▄▆ █▊▆▉ ▄▆▉▋▍▄ ▊▅▋▍▇▆ ▄▄▍▆.
8 Days Ago
Fixed sideman particle not being locked to muzzle
8 Days Ago
NW splat backup
8 Days Ago
▌▉▆▆▌ ▄▉▅▇ ▄▋▋▅
8 Days Ago
Dune Map layout finished for playtest
8 Days Ago
▋▍▌▋▍ ▇▊▅▅ ▇▇▅▋▅/▉▄█▌█
8 Days Ago
▆▊▅▉██▅▊▄▍▉ ▇▄▉▌█ - ▄▆▇▍▊ ▆▄▄▄▋ ▆▆▋, ▄█▅█▅▍▊ ▋▋▄▊ ▉▊▄▄▅
8 Days Ago
▋▇█▇▄▉▋ ▅▌▊▌▉█▄ ▅▌▊▊▇▉ █▄ ▌▊▍▅▇▊ █▆▅▌▄ ▅▉ ▊▌▄▌▄▋▇█ ▍▊▆▋ - ▆▋█ ▉▄▊▊▊▋█ ▋█ ▍▆▅ ▊▊█▍▉▆ █▉▍▊ ▌▆▌▅▉▍??
8 Days Ago
Add documentation to the remaining trace functions & traceresult fields
8 Days Ago
Testing calculations for physics.
8 Days Ago
Implement TraceResult.HitboxIndex for Sweep traces Also default TraceResult.HitboxIndex to -1 when the trace did not hit a hitbox, because hitbox 0 is a valid hitbox. Also is now consistent with TraceResult.Bone Adding PhysicsBody.SetSurface
8 Days Ago
Added Hammer helpers for turret and launchpad
8 Days Ago
Delete commented out filtername property from basetrigger.cs