141,780 Commits over 4,505 Days - 1.31cph!

3 Days Ago
Updated Nailgun Remake FBX to fixed overlapped UV's
3 Days Ago
Update: Mark all static asset props as NonSerialized This breaks asset dependency link, can test if everything correctly hooked up Tests: navigated shop ui - most tiles are there but some not clickable. dlc pages open but missing icons in detail view
3 Days Ago
Skull Wall Torch - missing texture
3 Days Ago
Added Nailgun Remake Viewmodel and Worldmodel FBX
3 Days Ago
Skull Wall Torch - final textures, icon, material tweaks, prefab adjustments, gibs
3 Days Ago
Added Nailgun Remake Textures Setup Nailgun Remake Materials and Folders
Rin
3 Days Ago
merge from ArrowIcons
3 Days Ago
Fluidic items work in a hybrid way for now
3 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
3 Days Ago
merge from Monument_Blocker_Balance
3 Days Ago
Fix scientist2 corpse not being on the ragdoll layer and thus blocking movement and projectiles
Rin
3 Days Ago
Small oil rig blocker Minor adjusted large rig blockers Minor adjusted launch site blockers S2P
3 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
3 Days Ago
Run clean entity labels
3 Days Ago
merge shield fixes to main
Rin
3 Days Ago
Lower monument blocker HP. 1 C4 or 5 satchels. Manifest
3 Days Ago
add a timeline view for the player model animation inspector
3 Days Ago
Updated 3p flashlight anims, updates to blending on 3p controller
3 Days Ago
- fixed wood armour gloves viewmodel skinning issue.
3 Days Ago
Merge from marketplace_power
3 Days Ago
Flag fix, tests now pass
3 Days Ago
Converted OilSwitchBroadcast and WaterTreatmentWaterTank
Rin
3 Days Ago
merge from hqm_ore
3 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
3 Days Ago
Merge from main
Rin
3 Days Ago
Reduce HQM node spawn by 66% Reduce HQM collectable spawns by 75%
3 Days Ago
merge from heavy_helmet_crafting
3 Days Ago
Increased crafting cost for the heavy pot helmet: 1 -> 2 sheet metal 4 -> 8 hqm
3 Days Ago
Merge from render_pipeline_testing
3 Days Ago
3 Days Ago
Merge from main
3 Days Ago
Added support for Deferred+ lighting on Core type materials
3 Days Ago
removed mesh collider from HAB armour frame and replaced with box colliders so it can work properly
3 Days Ago
Added a stencil block to the deferred plus shader pass to ensure we only apply lights to opaque surfaces
Rin
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
merge from texture optimisations
3 Days Ago
Fixed the test list CI ordering issues
3 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
3 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
3 Days Ago
merge from gibs_fix
3 Days Ago
Scale blockout and prefab setup
3 Days Ago
merge from main
3 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
3 Days Ago
Gib improvements
3 Days Ago
Codegen, test list
3 Days Ago
3 Days Ago
merge from main
3 Days Ago
Merge from render_pipeline_testing