137,942 Commits over 4,474 Days - 1.28cph!

2 Days Ago
merge from shield_anim_subsystem
2 Days Ago
Added active FX, sounds and env volume to the pipe hole.
2 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
2 Days Ago
designs for underground stations
2 Days Ago
rock sculpture steam id and placeholder icon
2 Days Ago
▋▄▆▉▍ ▆▇▆▍ ▊▅▋▌▄▅▄▉
2 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
2 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
2 Days Ago
merge from darts_game
2 Days Ago
Move shields to subsystems
2 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
2 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
2 Days Ago
Prevent error spam about _EnvVolumeBuffer
2 Days Ago
placeholder games wallpapers
2 Days Ago
Adding sheep rig and animation exports
2 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
2 Days Ago
Prevent DoF from rendering on non-game cameras
2 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
2 Days Ago
Prevent the blur optimized effect from running on non-game cameras
2 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
2 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
2 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
2 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
2 Days Ago
Stop pool dismounts making you fly
2 Days Ago
Stop players feet clipping into the ground whilst playing pool
2 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
2 Days Ago
Merge from conversation_typewriter_fixes
2 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
2 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
2 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
2 Days Ago
Updating arrow world model prefabs
2 Days Ago
LOD states for damage states (lockers)
2 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
2 Days Ago
texture optimisation
2 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
2 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
2 Days Ago
Compile fix 2
2 Days Ago
wooden crate 2 lods and gibs
2 Days Ago
Fix pooltable collider NRE
2 Days Ago
Fixed server compiler errors related to if CLIENT defines on renderer features
2 Days Ago
Added disclaimer text on the pooltable
2 Days Ago
Update: move tickDeltaTime and tickNeedsFinalizing into it's own state arrays Cleans a stale TODO Tests: booted craggy and ran around
2 Days Ago
Null check player in RPC_FireThruster
2 Days Ago
backpack model.meta
2 Days Ago
Fixed compiler errors from merge
2 Days Ago
Compile fix
2 Days Ago
remove editor hacks
2 Days Ago
Server-side mount enforcement check for power
2 Days Ago
Updating arrow head and arrow meshes in weapon prefabs