156,185 Commits over 4,536 Days - 1.43cph!

2 Days Ago
Merge from look_boost/refactor
2 Days Ago
Merge from loook_boost
2 Days Ago
Disable look boost by default
3 Days Ago
Fixed sheep not pooping
3 Days Ago
Disabled shear collider on lamb (not used)
3 Days Ago
Converted all cow meat prefabs and references to beef
3 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
3 Days Ago
Fixed lod groups on calf corpses
3 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
3 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
3 Days Ago
Merge from vm_hand_spawn
3 Days Ago
Fixed mini crossbow nre
3 Days Ago
Merge from vm_hand_spawn
3 Days Ago
Fixed name parsing to account for v_portableboombox._anims
3 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
3 Days Ago
Merge from main
4 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
merge from sv_console_terminal_fix
4 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
4 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
4 Days Ago
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5 Days Ago
scrap king - updated meshes, added frames and lods
5 Days Ago
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5 Days Ago
Minor cleanup in cl_voice.lua Wipe vertex buffers on lock Fixed wood_spool01.mdl prop data and smoothing groups
5 Days Ago
Fixed settings search shitting the bed with nested marks
5 Days Ago
Launch site, trainyard and radtown power grid rooms
5 Days Ago
Hide cow trust and gender by default (can be toggled by admin)
Rin
5 Days Ago
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5 Days Ago
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5 Days Ago
fix turtle swimming movement (in a lot of ways) fix not working in shallow waters fix turtle swimming into terrain
5 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
5 Days Ago
Update(editor): StoreBundleTool - add in logic to generate BlurHash for dynamic sprites Tests: works, but slow and produces wrong hashes
5 Days Ago
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5 Days Ago
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5 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed (partial commit part 2)
5 Days Ago
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5 Days Ago
New CountBy admin command that returns the same count as DeleteBy but without deleting entities
5 Days Ago
bull/calf/cow use old bias map
5 Days Ago
Fix runtime livestock pattern not matching the ranges Taylor designed
5 Days Ago
- Fix inbred procedural texture being applied to healthy cows, and actually inbred cows looking healthy - Disable srgb for cows bias maps
5 Days Ago
Re-add livestock pattern tester script (to add to cow lod 0)
5 Days Ago
- Gate all prediction errors behind a preafb - if prediction fails, just dont bother with it
5 Days Ago
Converted the light bins into bitmasks that contain light indices to reduce the overall memory overhead of light binning
5 Days Ago
Merge from render_pipeline_testing (fixed)
5 Days Ago
Re-apply improved hair and beard rendering cleanly
5 Days Ago
Merge from main
5 Days Ago
Subtract borked changeset
5 Days Ago
Merge from fuse_analytics_fix