132,851 Commits over 4,232 Days - 1.31cph!

Yesterday
tweaks to rocks in WTP to avoid poking out of cliffs
Yesterday
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
Yesterday
texture update
Yesterday
added prevent movement volume to block LOS error spot
Yesterday
Glass small surface type for industrial buildings
Yesterday
plugged more holes in countryside tunnel entrance
Yesterday
Space LR300 - Added emissive sights to worldmodel
Yesterday
env volume fix at computer station room at train tunnel hatches
2 Days Ago
added boat hull movement sounds
2 Days Ago
Add ammo display deploy fade-in
2 Days Ago
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
2 Days Ago
rebaked powerlines LOD2 textures
2 Days Ago
actually include emissive for alex m
2 Days Ago
updated textures inc emissive for alex m
2 Days Ago
merge from deep_sea
2 Days Ago
cake entity fix and krieg shotgun updates
2 Days Ago
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2 Days Ago
bug fixes
2 Days Ago
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
2 Days Ago
merge from deep_sea
2 Days Ago
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
2 Days Ago
Fixed rad volumes still spawning on the exit side of the deep sea
2 Days Ago
Merge from parent
2 Days Ago
merge from naval_update
2 Days Ago
update to lr300 viewmodel with right hand mag release
2 Days Ago
Fixed Spot with inaccurate colliders on cargoship
2 Days Ago
Wetsuit repose
2 Days Ago
base (vanilla) techtree pass
2 Days Ago
Some prevent movement blockers for falling weapons in large oilrig
2 Days Ago
Space LR300 - updated WM and LODs with right hand magazine catch
2 Days Ago
easier traversal on stairs in WTP
2 Days Ago
glass surface type > glass small on security towers
2 Days Ago
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
2 Days Ago
Merge: from main
2 Days Ago
Adjusted sail transmission colour
2 Days Ago
Boatbuilding station, cannonball and boat planner pass
2 Days Ago
boat building deployables gameplay pass - WIP
2 Days Ago
fixed early culling barricades at trainyard
2 Days Ago
cargoship LOD3 glass is see through now
2 Days Ago
killed wind height bend factors on snowy overgrowth - makes dancing bushes
2 Days Ago
fixed moved AC tubes in cave_large_sewers
2 Days Ago
wind amplitude from arid/temperate applied to tundra grasses
2 Days Ago
removed renderer batch selectively on floating junkpiles crates
2 Days Ago
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2 Days Ago
Fix NRE when Indirect Instancing is disabled
2 Days Ago
auto updated mats and metas from old versions of editor
2 Days Ago
Include light colour term in thin transmission mode
2 Days Ago
turret_fixes -> naval_update
2 Days Ago
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
2 Days Ago
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