146,009 Commits over 4,413 Days - 1.38cph!

Yesterday
Adding smoke grenade refresh viewmodel rig
Yesterday
Improved player model male export
Yesterday
3p jump anim height increase
Yesterday
loot gen
Yesterday
merge from main
Yesterday
Updated the blitter shader to fix missing shader keywords relating to MSAA
Yesterday
Merge from main
Yesterday
protection setup
Yesterday
Yesterday
Make UI_FullscreenSkinViewer a partial so it doesn't break after code gen. Code gen.
Yesterday
ballistic and bdu attire crafting costs (recycle)
Yesterday
dbu uncraftable ballistic attire uncraftable
Yesterday
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Set apartment phones to not require power
Yesterday
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
Yesterday
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
Yesterday
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
Yesterday
Unsaved changes in large apartment
Yesterday
Ridable horse
Yesterday
Fix placement of phone in small apartment, add to medium & large apartment
Yesterday
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
Yesterday
Add telephone to small apartment
Yesterday
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
Yesterday
Apartment .meta texture files after Unity 6
Yesterday
Fix upkeep terminal not being in furniture root in medium apartment
Yesterday
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
Yesterday
Restore chat messages when renting room (until adding support in conversation system for it)
Yesterday
Fix room upkeep not using min rent
Yesterday
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Yesterday
steam_icons_upload_refactor_2 -> main
Yesterday
Update 145674 for the current codebase
2 Days Ago
Male body hair
2 Days Ago
CR => CRLF line ending for the broken resource files * Why did it even change by itself? What's going on??
2 Days Ago
Fix resource files? again? They had UTF16-BOM encoding? somehow?
2 Days Ago
merge from rain_grace_fix
2 Days Ago
Build and ship srcds_console.exe (Windows only) * It is a console app, so it will not spawn a new console window. Does NOT require `-console` launch param, and can just be ran from the .exe directly. Remove engine_no_focus_sleep, add fps_max_menu, fps_max_nofocus * Easier to understand "Max FPS" than "sleep time". Defaults to 60 in menus, 20 no focus (same as 50ms no focus before) Hopefully fixed "tried to create stringtable twice" Fixed Hammer crashing on exit with DX8 rendering Force Hammer to mat_dxlevel 95
2 Days Ago
Fix check
2 Days Ago
Merge from main
2 Days Ago
Communal area cleanup
2 Days Ago
m16a2 ao texture updates
2 Days Ago
further RRP particle/billboard lighting
2 Days Ago
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2 Days Ago
Updates to jump W & E
2 Days Ago
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
2 Days Ago
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2 Days Ago
Merge: from main up to 152363