137,341 Commits over 4,474 Days - 1.28cph!

6 Days Ago
merge from main
6 Days Ago
Added audio triggers for equip/unequip weapon charms
6 Days Ago
Adding on the spot turn step animations
6 Days Ago
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
6 Days Ago
merge from apartment_complex_monument/terminal_shops
6 Days Ago
merge from main
6 Days Ago
merge from darts_game -> game_room_dlc
6 Days Ago
enable leg animator for continous turns
6 Days Ago
Fix big alloc during nav save/load
6 Days Ago
Merge from main
6 Days Ago
manifest
6 Days Ago
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
6 Days Ago
Fix foliage impostors on RRP
6 Days Ago
merge from apartment_complex_monument
6 Days Ago
merge from demo_compat_convar_default
6 Days Ago
merge from raid_window_map_widget_fix
6 Days Ago
merge from softcore_bed_corpse_respawn
6 Days Ago
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
6 Days Ago
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
6 Days Ago
Unoccupied occupied shop texts
6 Days Ago
monument blocker - trolley - materials
6 Days Ago
Reduce allocations in navmesh save/load
6 Days Ago
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
6 Days Ago
merge from terrain_ignore_fixes
6 Days Ago
apartments complex s2p
6 Days Ago
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
6 Days Ago
over-fitting basement terrain ignore volumes
6 Days Ago
Only validate on load, no need to validate repeatedly
6 Days Ago
Fix bear and chicken not working on tutorial island
6 Days Ago
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
6 Days Ago
Add score event for using a red keycard (5 points)
6 Days Ago
Add score event for destroying the patrol helicopter (50 points)
6 Days Ago
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
6 Days Ago
Additional checks
6 Days Ago
adding a interactive wheel version for the WTP monument with explicit gear control on the model
6 Days Ago
Show pool power bar on the ui
6 Days Ago
New, decently cleaned up test pool ui
6 Days Ago
Added rentable shops to apartment complex computer (wip)
6 Days Ago
merge from main
6 Days Ago
Fixed the low framerate shadow issues with shadow caching enabled
6 Days Ago
Disable wielding items on swings/roundabout
Rin
6 Days Ago
phrases part2
Rin
6 Days Ago
phrases
6 Days Ago
exported updated crouch anims
6 Days Ago
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
6 Days Ago
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
6 Days Ago
Fixed zfighting vent in large apartment, ran s2p
6 Days Ago
Scaled down the Darts Mat to fit inside a 1x1 foundation
6 Days Ago
First pass animation set for smoke signal refresh
6 Days Ago
Fixed colliders on penthouse mezzanine to smooth movement on stairs