137,811 Commits over 4,474 Days - 1.28cph!

Yesterday
Merge from playermaintainedmonuments
Yesterday
Remove logging now.
Yesterday
Increase movement speed
Yesterday
Merge from monument_cc_logging
Yesterday
Remove control seeat from launch site s2p
Yesterday
Revert rolling changes Reduce stop threshold
Yesterday
Add the control chair to the control computer prefab itself
Yesterday
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
Yesterday
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
Yesterday
Merge from apartment_complex_monument
Yesterday
S2P apartment complex
Yesterday
Harsher pausing
Yesterday
Logging to figure out mount issue with control computer at monument
Yesterday
Missed files
Yesterday
Split pool table into client + server files to cut down on the bloat
Yesterday
Fix a ton of movement lag issues
Yesterday
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
Yesterday
SatellitControlComputer.static.entity fixes and remove old disabled art
Yesterday
Merge from paintball_fixes
Yesterday
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
Yesterday
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
Yesterday
Halloween costume fixes
Yesterday
Whitebox progress / more work on the collapsed tunnel
Yesterday
sound.Add throws errors when given no "name" or "sound" fields Fix normals on Crossbow and GravGun Lod 1 Move Black Mesa Deathmatch maps into Black Mesa category + icons Fixed some Black Mesa map sounds not playing Merged Pull Requests + Cleanups * Entity.BeingLookedAtByLocalPlayer optimizations * Reset stale gamemode details on server list refresh Revert stripping player weapons on Sandbox spawn * This breaks existing addons Remove the Ragdoll Low Violence manager * Removes `g_ragdoll_lvfadespeed` * Because we don't have the low violence system enabled/exposed, it is always forced off for multiplayer anyway, so don't keep asking the system to get the same answer every time. * What the system was intended to do is just fadeout ragdolls faster. That's it. Update config_default.cfg to set convars to their defaults * mp_decals and sensitivity. Were set to 2x their default, now set to the actual default.
2 Days Ago
Preserve order of cliff prefab operations. Run a pre-cliff baseline on the real procgen pipeline to get the state of terrain before cliffs are placed for accurate runtime recalculations. Don't move the camera when recalculating terrain
2 Days Ago
Whitebox progress Added NPC dwelling component for testing room randomization
2 Days Ago
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2 Days Ago
Update: ensure PlayerPos/LocalPos/Rot/... caches are initialized to accurate values when player connects Tests: none, trivial change
2 Days Ago
Clean: minor refactors - codegen Tests: none, trivial changes
2 Days Ago
gamesroom shotgun trap - textures updated - material updated
2 Days Ago
Remove a redundant copy when serializing messages to be sent to Rust+ Should fix "IOException: Tried to write beyond the buffer bounds" when sending clan info to Rust+
2 Days Ago
Added apartment.adminapartmentnoclip (replicated + enabled by default), allowing admins to noclip freely inside rented apartments https://files.facepunch.com/raul/2026/July/07_21-15-WavyBarnacle.mp4
2 Days Ago
Clean: remove last Jobs 2 code and branches Tests: compiles
2 Days Ago
Clean: remove all speed and flyhack state fields on BasePlayer, rely on AH counterparts Tests: ran unit tests
2 Days Ago
Renamed ConVar to apartment.adminapartmentbypass Moved the entire logic into IsAuthed Switched the variable to a replicated var for invisible blocker synchronisation Codegen
2 Days Ago
Merge from m16a2_viewmodel_fix
2 Days Ago
Compile fix
2 Days Ago
Merge from main
2 Days Ago
merge from PlayerMaintainedMonuments -> water_treatment_plant_maintainables
2 Days Ago
Added apartment.adminauthbypass ConVar (unsaved, disabled by default) which when true, it grants access to admins to rented rooms (walk in, open doors and containers) https://files.facepunch.com/raul/2026/July/07_19-40-StarryBumblebee.mp4
2 Days Ago
Disable saving on static control computer prefab
2 Days Ago
Merge from monumentisland_apartments_fix
2 Days Ago
Fix empty monument island loading apartments
2 Days Ago
Recalculate button keeps cliffs in the same location
2 Days Ago
2 gizmo options: 1. Distance culling 2. Select what cliffs to show gizmos for by clicking them
2 Days Ago
Founders Door - added gibs, double door variant
2 Days Ago
merge from m16a2_viewmodel_fix
2 Days Ago
Clean: use AH states in unit test logic Eliminates a chunk of BasePlayer AH field usage, can remove them next Tests: ran unit tests
2 Days Ago
Improvements to the CliffSandbox dev scene - Select cliff prefabs from inspector dropdown - Can provide a real `.map` file, coordinate and region size to instantly generate the real terrain and cliff data from a live map for debugging - Toggleable prefab gizmos in playmode - Spawnable player-sized capsule for sense of scale