156,529 Commits over 4,536 Days - 1.44cph!

4 Days Ago
- Fix auto detect not working properly sometimes - Replace selected country with auto detected if they mis-match and you have auto mode on - Add a few missing country centres
4 Days Ago
merge from parent
4 Days Ago
- Fix head jitter while aiming - Heavily reduce head movements while doing turns - Fix forearm jitter when looking down - Fix remote players taking the shortest turn instead of a full rotation. - Some more general tuning based on feedback
4 Days Ago
merge from main -> base_occlusion
4 Days Ago
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turtle anim controller update
4 Days Ago
hookup sea turtle death anims with root motion
4 Days Ago
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4 Days Ago
sea turtle animation update adding death anim block out
4 Days Ago
merge from fix_automated_test_game_view -> main
4 Days Ago
Fix automated test runner not working if the test runner window is open when play mode is entered - caused by WaitForEndOfFrame() in a coroutine stalling until the game renders the next scene - instead of chaing every usage of that in the project (and the side effects it may cause) make the test runner window focus game view
4 Days Ago
Trainyard, water treatment and sewer branch loot tweaks Scene2prefab
4 Days Ago
merge from critter_animals
4 Days Ago
disable debug cubes
4 Days Ago
Cow animation polish pass
4 Days Ago
merge from critter_animals
4 Days Ago
better water avoidance
4 Days Ago
Add water avoidance or preferance to roam and flee states
4 Days Ago
Clean(editor): StoreBundleTool - get rid of last Task usage Tests: ran Update Urls (force)
4 Days Ago
add frog and squirrel death anims, no corpses
4 Days Ago
merge from Frog_Branch
4 Days Ago
Update: StoreBundleTool - improvements and optims - add a "force" version of Update Urls, incase we got desync between local and remote states - only run blurhash generation for invalid(or bypassed) image hashes - shuffle task scheduling to run as much as possible in the background - support multiple asset path prefixes for cases not in the store folder Tests: ran Update Urls (force), most upload tasks timeout (rip)
4 Days Ago
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4 Days Ago
merge from render_pipeline_testing
4 Days Ago
fix mangled merge conflicts, refactor turns to animation ik jobs
4 Days Ago
set up proper renderer data for stone sculpture painting scene
4 Days Ago
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4 Days Ago
Updated projectile,entity and worldmodel with updated model
4 Days Ago
Fix mesh painting in RRP (🥚🧥)
4 Days Ago
- re-exported viewmodel with correct naming - removed old rig/model links in prefab - model file moves
4 Days Ago
c4_client_prediction -> main
4 Days Ago
Missing files
4 Days Ago
Rollback changes to addon whitelist * It caused issues on Linux builds with addons that use non English characters Add some panel related hacks to account for community made addons
4 Days Ago
exported latest frog anims
4 Days Ago
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4 Days Ago
- Add support to satchels - Clean up ugly requirement for hideuntilmobile - Auto handle visual grabbing in preprocess step
4 Days Ago
added file
4 Days Ago
Updated lamb fur textures
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
merge from main
4 Days Ago
fix atmosphere fog not working if game was launched with RRP enabled
4 Days Ago
- moved files around - deleted refresh folder and duplicate files - updated viewmodel prefab
4 Days Ago
FIx cow eating from trough by telepathy when blocked by other cows
4 Days Ago
merge from automated_testing
4 Days Ago
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4 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
4 Days Ago
Merge from main
4 Days Ago
Merge from stacking