139,523 Commits over 4,505 Days - 1.29cph!

Yesterday
merge from editor_cfg_parallel_import -> main
Yesterday
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
Yesterday
Add some better tooltips depending on what you pot
Yesterday
Minor colour changes
Yesterday
merge from waterwell_stock_decrease -> main
Yesterday
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
Yesterday
Create tests to confirm waterwell stock is correct
Yesterday
Cleanup method that returns max stock
2 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
2 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
2 Days Ago
Poolball Shadows, highlights, stripes etc
2 Days Ago
Merge from boombox_volume_interact
2 Days Ago
Icons
2 Days Ago
Codegen
2 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
2 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
2 Days Ago
dartboard bullseye and win effect sounds
2 Days Ago
fix missing pool table deploy sound
2 Days Ago
Unsaved wip from yesterday
2 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
2 Days Ago
merge from sculptures - stone sculpture update
2 Days Ago
stone sculpture icon
2 Days Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
2 Days Ago
Bugfix: cache ammo for heli turret, avoid TryGetComponent in Save which is not safe in MT Tests: spawend a heli, setup an ak turret with 100 bullets, shot in Jobs 4 mode - no errors
2 Days Ago
better lod distances on dartboard and pooltable
2 Days Ago
Merge: from main
2 Days Ago
bar games sprays icons
2 Days Ago
merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
More adjustments to powerline pole ladder - now more forgiving, able to climb the IO box and made the radius wider, so it's harder to lose grip https://files.facepunch.com/raul/1b3011b1/30_00-03-EnormousElephantbeetle.mp4
2 Days Ago
Merge from satellite_crash
2 Days Ago
Fix barricades placeable on top of water treatment tank, fix physics material Fix barricades not placeable on terrain next to water pipe outlet
2 Days Ago
Merge from rb_oofed
2 Days Ago
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
2 Days Ago
create mip-filtered refraction texture before transparent geometry pass
2 Days Ago
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
2 Days Ago
Fixed Lua errors when auto refreshing SWEPs with some addons Partially fix up ToGL builds on Windows (from x86-64) Fixed alignment of textures in mat_texutre_list tiles Potential ToGL crash fixes for community shaders Cleanup: Removed 2 unused (C++) globals More hook return value optimizations * Stop reading those bools from Lua and then do nothing with them! This should be the last batch of them
2 Days Ago
add override water blend slider and toggle
2 Days Ago
Merge from align
2 Days Ago
Merge from demos
2 Days Ago
More, and related refactor.
2 Days Ago
WTP Spinner uses a proper base material, to fix waves and opacity.
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Fix satellite crates physics material and block player input
2 Days Ago
Run powerplant S2P again
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Use already set currentEnergy when setting PowergridIOAccessPoint power flag
2 Days Ago
Bunch more
2 Days Ago
merge from darts_game
2 Days Ago
update reticle with new shader add CanvasLOD to score panels decrease default timeout from 4min -> 3min when game is over, players not registered can clear the board
2 Days Ago
Added soundsa and audio support for powerline electrical boxes