159,109 Commits over 4,566 Days - 1.45cph!

Yesterday
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Yesterday
square steam images for halloween sitems
Yesterday
Merge from salvaged_ice_pick_wr_fix
Yesterday
Fix alignment
Yesterday
Flail vm and 3p set up with placeholder animations
Yesterday
store icons for halloween limited items, plus set all to limited
Yesterday
Fix compile
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
merge from buildingprivilege_cache
Yesterday
Comment
Yesterday
Fixed regression with player boat privs when using the cache
Yesterday
merge from gate_speed_fix
Yesterday
Cleaned up building priv cache vs vis tests
Yesterday
Merge from main
2 Days Ago
update from main
Rin
2 Days Ago
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2 Days Ago
Merge from neon_sfx_occluded
2 Days Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
2 Days Ago
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2 Days Ago
Merge from solar_explosive_fix
2 Days Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
2 Days Ago
Merge from spray_reskin_atlas_fix
2 Days Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
2 Days Ago
Fixed chainlink gate speed opening 2x slower
2 Days Ago
Merge from mount_size_changes
2 Days Ago
Cleanup
2 Days Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
2 Days Ago
Merge from OreNodeNetworkFix
2 Days Ago
Merge from WeaponRackFlamethrower
2 Days Ago
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2 Days Ago
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2 Days Ago
Fixed error spam on ultra-wide screens with the nailgun, paintball gun and bowless crossbow viewmodels. Small rounding errors in the viewmodel sway/bob were snowballing each frame until Unity rejected the rotation. No visual change, just trying for a clean console.
2 Days Ago
Merge from terrain_config_load
2 Days Ago
Possibly fixed terrain configs not loading in a demo
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
merge from buildingprivilege_cache
2 Days Ago
Cleanup
2 Days Ago
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2 Days Ago
Reordered the check so bases with no TC are cheaper
2 Days Ago
Convared the vehicle and entity privilege changes under buildingmanager.privilegecache
2 Days Ago
Building privilege tests
2 Days Ago
Legacy shelters, vehicles and boat building stations no longer use Vis queries Same base same spot: GetVehicleBuildingPrivilege 0.34ms -> 0.01ms GetEntityBuildingPrivilege 0.84ms -> ~0
2 Days Ago
nailgun skinnable initial setup
2 Days Ago
Optimize server startup time by 72s (230s -> 158s) by fetching the spawnables only once instead of doing it for each of the 100 spawn populations
3 Days Ago
merge from main
3 Days Ago
Optimize server startup time by 24s (254s -> 230s) by using HashSet to check for duplicate player models