156,969 Commits over 4,536 Days - 1.44cph!

Yesterday
Biofuel rig fixing liquid joint not being centered
Yesterday
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled - will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Yesterday
Merge conflicts
Yesterday
Optim: convert overlay's carousel buttons to lazy load missing sprites - also cleaned some now-dead properties Tests: navigated to pack overlay page with both failloads 0 and 1
Yesterday
merge from base_occlusion -> main
Yesterday
500 extra bases from the server save
Yesterday
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects - add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
2 Days Ago
merged 3p_melee_animsystem_updates
2 Days Ago
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
2 Days Ago
removed 9 further orphaned holdtype controllers no longer needed
2 Days Ago
merge from main
2 Days Ago
removed old unneeded holdtype controllers
2 Days Ago
adjust collider sizes
2 Days Ago
merge from main
2 Days Ago
merge from critter_animals -> Livestock_animals
2 Days Ago
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
fix atmosphere volume NREs for reals
2 Days Ago
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
2 Days Ago
Merge from monumentisland_foliage_fix
2 Days Ago
FX progress
2 Days Ago
main -> character_customisation
2 Days Ago
added WIP viewmodel unity camera anim
2 Days Ago
- set avatar on rig file - adding wip anims - added controller with param
2 Days Ago
Fix fractional reloads not working properly (mini crossbow)
2 Days Ago
Remove unneeded test
2 Days Ago
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Fixed the game window grabbing mouse + keyboard focus when running tests - should only show the window, not grab focus
2 Days Ago
Fixes for latest art assets
2 Days Ago
- Scale low grade + process time with food calories - Cache consumable component
2 Days Ago
Wires and decals for small room G
2 Days Ago
better rabbit animation/speed sync
2 Days Ago
Shear FX texture tweaks.
2 Days Ago
Improve base splitting - filter out external TCs and small structures so it only exports proper bases
2 Days Ago
fixed lods visual and sounds for all ladder hatches. added workshopscreenshotsettings.cs script that lets me control the height and rotation of camera during workshop export screenshot, per item. tweaked script so if a workshop prefab has animation toggle, it will cycle through the toggle for screenshots to shope open/close in steam screenshots workshop icon will always default to default animation setting applied to all ladder hatches, and bbq
2 Days Ago
Shearing FX wip.
2 Days Ago
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sheep mount animation update with root motion
2 Days Ago
- 30 mins between stirs - blanket 60 fuel required before each stir
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
2 Days Ago
Fixed NaN values coming from the low quality shadow sampling
2 Days Ago
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