145,413 Commits over 4,413 Days - 1.37cph!

Yesterday
updating masks for industrial torch anims
Yesterday
Enabled GPU instancing for a bunch of large apartment materials
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
ensure fake player exists and is active (not just enabled) in HasSubscribers
Yesterday
hooked up auto turrent skinnable after merge
Yesterday
Fix playables not disposed error in editor
Yesterday
merge from PlayerRigUpdate2
Yesterday
exported edited bowless crossbow 3p and viewmodel anims
Yesterday
industrial torch 3p anim set up
Yesterday
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
Yesterday
Updating m16 viewmodel rig with new mesh
Yesterday
merge from main
Yesterday
m16a2 gamemesh update
Yesterday
merge from storepage_industrial
Yesterday
merge from main
Yesterday
merge from industrial_dlc
Yesterday
merge from bowless_crossbow
Yesterday
Added auto turret to the skin viewer
Yesterday
More set dressing around the outskirts of the monument HLOD updated S2P
Yesterday
Didn't save :(
Yesterday
Invisible hose io line now use a visible material when showing directions
Yesterday
merge from PlayerRigUpdate2
Yesterday
Removed TSSAA from player preview
Yesterday
merge from main
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
Fixed breast censorship cube popping back up after alt looking from a mountable disabling breast censorship
Yesterday
Move init somewhere more relevant
Yesterday
Comment
Yesterday
Merge from main
Yesterday
Start converting props into a functional apartment complex elevator
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Update manifest (prefabs)
2 Days Ago
Update manifest
2 Days Ago
Cherrypick CS 151910 (editor toggle button for reflection probe)
2 Days Ago
Add button to toggle reflection probe in the editor - default docks top right of scene view beside the other camera buttons - fixes bad lag when flying around in scene view
2 Days Ago
Rename room ids from 3 digits -> 2 digits (305 -> 35) - 2 digits makes it easier to put the room numbers on doors
2 Days Ago
More lighting stuff.
2 Days Ago
Convert stool_a to mountable entity
2 Days Ago
New cleaned up reconcilliation logic - Use an incremental id so we always know whats stale - Add a tiimeout so we can accept super new snapshots regardless - Fix issues with pocketing throwing the whole simulation off
2 Days Ago
Update manifest
2 Days Ago
Lighting prefab WIP.
2 Days Ago
Initial UI setup
2 Days Ago
▌ ▆▊█▊█ ▆▄▉▉ ▊▄▅▋
2 Days Ago
merge from consolehistory_fix
2 Days Ago
Trim the \r from console history entries, it confuses the input field and mess everything
2 Days Ago
▆ ▇▉▌▇▋▌▉▆▇ █▋▄▆▊▇▅▆▉ ▅▆▇▌▌█▄▉ ▅▆ ▌▆█▉▌▉ ▍▅▌ ▍▉▄ ▄█▇▆ ▄ ▉▅█▊█▉▄▊█▌ ▉▊ █▆▅▋▆▇▅▍▅ ▆ ▊▋▅▆▇▍▄ ▅▍ █▊█ ▉█▊▊█▋█▍▇▊ ▇▉ █▊▇▇▌▄ ▆▆▌▆█▊█ ▅▅▄▉ ▆▍▄ ▍▍▋▋▄▉▌█▉ ▆▌▍▇▊▌▋▊▋▇▍▆ █▉▆▍▍▅▆▉▇▇ ▅▋▇▉ █▍▉▆ ▆ ▅▌▊▊▇▉ ▇▋▇██
2 Days Ago
Fixed broken mannequin material
2 Days Ago
Added merged and static versions of all the floating city mannequins
2 Days Ago
Some renaming