144,769 Commits over 4,413 Days - 1.37cph!

4 Days Ago
More items converted to the new io system
4 Days Ago
Further improvements to debug.drawcolliders - devDebugHighlight shader supports transparency, triggers and prevent building volumes are drawn slightly transparent and using a unique debug texture - All colliders get drawn with different colors according to the layer they are on, controlled by DrawCollidersConfig - can now immediately tell which layer something is on - Added convars to optionally hide triggers / prevent building volumes https://files.facepunch.com/cipeaX/2026/May/Unity_o3XpXSbFZr.mp4
4 Days Ago
Needed to run DoPrepare script. Finally got the apples spawning and dropping correctly🍏 https://files.facepunch.com/LukeD/2026/05/Unity_ygx9jPADqb.mp4 Thinking I should make the apples red as they're difficult to see. Need to up the LOD too. Manifest update.
4 Days Ago
Female head shadow pass/eyelashes/head shapes
4 Days Ago
Updated the subsystem layer weight on the torch
4 Days Ago
- Add walls to the pool physics simulation
4 Days Ago
Added apple.tree prefab and scriptable blueprint for spawning. Added 3 apple spawns to oak_d. Added 3 natural beehie spawns to oak_b. resubmitting the honey bandage label + icon name got removed somehow.
4 Days Ago
- Shared client+server physics tick rate (for now) - 15 ball triangle rack setup - Cue ball setup - Properly map ian physics engine -> world space
4 Days Ago
fixed bdu shirt missing body mesh. Updated bdu shirt prefabs and fbx.
4 Days Ago
Fix busted deploy volume
4 Days Ago
- Setup pool table deploy prefab - Further tweaks/cleanup to .deployed
4 Days Ago
Add seagull assets + some test scripts
4 Days Ago
small apartment update
4 Days Ago
Pool table linking: - Client + server run physics - Server sends snapshots to the client (position, rotation, velocity) - Client updates running simulation to match the sent server update - Run it through save/load right now
4 Days Ago
Addressing Rust Relay packet de-duping
4 Days Ago
Added UnityEngine.UI.CanvasGroup component support to CUI
4 Days Ago
Remaining male heads, shadow pass/eyelashes/head shapes
4 Days Ago
edited 3p crouch idle anim
5 Days Ago
AND OR XOR flags fixes
5 Days Ago
Add support for drawing sphere and capsule colliders to debug.drawcolliders https://files.facepunch.com/cipeaX/2026/May/Unity_sVZltr5ha4.jpg
5 Days Ago
Updated player corpse and temp ragdolls.
5 Days Ago
Merge from terrain_rrp_fix
5 Days Ago
Communal interior material fixes
5 Days Ago
Fix spectator mode using the wrong mounted rotation/position overrides
5 Days Ago
Include TerrainHoleRenderer in TerrainMeta components Editor only GetBounds function for AddToAlphaMap Improve AlphaScanner to find alpha effecting components
5 Days Ago
train_cinematic_improvements -> main
5 Days Ago
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5 Days Ago
Bunch of commands to control locomotives with console commands
5 Days Ago
Registered entities aren't allocating a new circuit until wired Don't tick circuit system while loading a save, so we only rebuild everything once all the io entities and wires are registered
5 Days Ago
Clamp engine sleeping to 0-200ms, undo doubles for m_flMinFrameTime
5 Days Ago
Trees now support multiple prefabs instead of just one. This means multiple natural beehives🐝 https://files.facepunch.com/LukeD/2026/05/Unity_0ju1Wwl8WC.mp4 (I need this functionality for apple trees)
5 Days Ago
the big sync
5 Days Ago
untangled changes from erik's prefab and changes from this AM
5 Days Ago
Male A-E seeds shadow pass/eyelashes
5 Days Ago
move the walls corridor to the grid
5 Days Ago
added collision for the corridor
5 Days Ago
Converting more items to new IO system: entities are PowerConsumer by default so all lights and simple consumer work by default Button and counter evaluators
5 Days Ago
Added image pixels per unit multiplier (so modders can modify slice scaling)
5 Days Ago
Add train control to the timeline
5 Days Ago
Added UnityEngine.UI.Mask component support to CUI
5 Days Ago
Initial test
5 Days Ago
Fixed Button and Scrollbar color tweening when created initially (assigns colors on the same frame)
5 Days Ago
main -> game_room_dlc
5 Days Ago
Added baked config at register time Batteries are data based
5 Days Ago
Possible NRE fix
5 Days Ago
Pool table deployable
5 Days Ago
Honey bandage: - Increased stack size from 3 -> 5. - Added 6 healing over time.
5 Days Ago
merge from mortar_prototype
5 Days Ago
Fix mortar animation handles not getting disposed of properly in demos
5 Days Ago
Splitter evaluator