136,579 Commits over 4,444 Days - 1.28cph!

Yesterday
WIP new 3p anims setup
Yesterday
hooked up steamid unlock
Yesterday
Change instantiate approach so the script can be removed from rack-mounted world models too
Yesterday
sprays
Yesterday
adding trolley monument blocker
Rin
Yesterday
merge from clan_bugfixes
Rin
Yesterday
merge from m16a2_bullet_eject
Yesterday
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
Yesterday
merge rust_relay_server -> main
Yesterday
Add additional details to websocket connection url
Yesterday
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Yesterday
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Yesterday
Setup postprocess render scale and change passes to use scaled buffer size
Yesterday
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Yesterday
Exporting prototype turn animations
Yesterday
merge rust_relay_server -> main
Yesterday
removed duplicated startup logic
Yesterday
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
2 Days Ago
Use lower network range on a bunch of apartment entities / furniture
2 Days Ago
Merge from main
2 Days Ago
re-add stomped audio prefabs
2 Days Ago
Fixed merge from pre-merge commit
2 Days Ago
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
2 Days Ago
Fixed VMO errors on server restart
2 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
2 Days Ago
merge from main/apartment_complex_monument
2 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
2 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
2 Days Ago
merge from cannon_mortars_subsystems
2 Days Ago
Fix mortars getting stuck in firing loops in demos
2 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
2 Days Ago
test spray
2 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
2 Days Ago
Fix TriggerSafeZoneOverride not being partial
2 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
2 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
2 Days Ago
Allow players to hold their weapon inside their apartment room
2 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
2 Days Ago
Don't show "you must put away your weapon" when inside your room
2 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
2 Days Ago
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2 Days Ago
brightend up emissive
2 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
2 Days Ago
Also allow looting the bodybag corpses too inside the rooms
2 Days Ago
Allow looting player corpses inside apartment rooms too
2 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
2 Days Ago
Rename helper method
2 Days Ago
Added a bit more dressing to the check in desk room