162,196 Commits over 4,597 Days - 1.47cph!

Yesterday
Sync .github from main (845dc095ded) (#5)
Yesterday
Updated 40mm Mortar Strike Round Icon
Yesterday
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
Yesterday
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
Yesterday
Add basic support for entities, clone mounting for vehicles
Yesterday
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Yesterday
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
Yesterday
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
2 Days Ago
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
2 Days Ago
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats * https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg * https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
2 Days Ago
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
2 Days Ago
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
2 Days Ago
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
2 Days Ago
Add Steam upload scripts for custom server builds
2 Days Ago
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
2 Days Ago
Merge main into hackweek_cargoship_refresh
2 Days Ago
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2 Days Ago
FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
2 Days Ago
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2 Days Ago
Fixed flickering panels when scrolling
2 Days Ago
Dropdown components
2 Days Ago
Moved pieshape in the right folder
2 Days Ago
Menu generic popup
2 Days Ago
Preview editor window panel picker fixes
2 Days Ago
Pie menu tweaks
2 Days Ago
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2 Days Ago
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.
2 Days Ago
Updated 40mm Illumination Naming and Description. Added 40mm Illumination Round Icon and Updated 40mm Flashbang Round Icon to not look like the Illumination Round Icon
2 Days Ago
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
2 Days Ago
Texture the trampoline blockout, add a bounce sound and a model deploy guide
2 Days Ago
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
2 Days Ago
Steer trampoline bounces and bounce thrown/dropped objects
2 Days Ago
Use the trampoline blockout model
2 Days Ago
Add deployable trampoline (hackweek prototype)
2 Days Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
2 Days Ago
Player skin is now affected by rain, disabled drops so it's just shine
2 Days Ago
Enforced a minimum visibility for rain, it was getting lost during the day
2 Days Ago
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
2 Days Ago
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
2 Days Ago
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
2 Days Ago
Added a new rain benchmark, just flies through a lit structure with the rain enabled
2 Days Ago
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
2 Days Ago
Created 40mm Flare Round Prototype
2 Days Ago
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
2 Days Ago
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
2 Days Ago
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
2 Days Ago
Merge remote-tracking branch 'origin/combatlog_weapon_short'