137,954 Commits over 4,474 Days - 1.28cph!

4 Days Ago
invisible water producer variant, applied to pipes, manifest
4 Days Ago
remove greyboxing from water pipe prefab w/ new asset
4 Days Ago
added maintainables to WTP monument scene + S2P
4 Days Ago
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
4 Days Ago
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
4 Days Ago
Fixed this mat being emissive on abandoned static env assets.
4 Days Ago
Powerline indicator states, electrical FX, LODs & distance glow.
4 Days Ago
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
4 Days Ago
Removed redundant Unity tools entry
4 Days Ago
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
4 Days Ago
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
4 Days Ago
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
4 Days Ago
merge from shield_anim_subsystem
4 Days Ago
Added active FX, sounds and env volume to the pipe hole.
4 Days Ago
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
4 Days Ago
designs for underground stations
4 Days Ago
rock sculpture steam id and placeholder icon
4 Days Ago
▋▄▆▉▍ ▆▇▆▍ ▊▅▋▌▄▅▄▉
4 Days Ago
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
4 Days Ago
fixed non-interacting single-press interactions triggering SDF rebuild
4 Days Ago
merge from darts_game
4 Days Ago
Move shields to subsystems
4 Days Ago
placeholder sprays for games pack, set up steam ids and unlocks
4 Days Ago
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
4 Days Ago
Prevent error spam about _EnvVolumeBuffer
4 Days Ago
placeholder games wallpapers
4 Days Ago
Adding sheep rig and animation exports
4 Days Ago
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
4 Days Ago
Prevent DoF from rendering on non-game cameras
4 Days Ago
cleanup and fix mesh/material separation between sculpting dialog and entity
4 Days Ago
Prevent the blur optimized effect from running on non-game cameras
4 Days Ago
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
4 Days Ago
Fixed the blur issue on the skin viewer camera in RRP
4 Days Ago
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
4 Days Ago
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
4 Days Ago
Stop pool dismounts making you fly
4 Days Ago
Stop players feet clipping into the ground whilst playing pool
4 Days Ago
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
4 Days Ago
Merge from conversation_typewriter_fixes
4 Days Ago
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
4 Days Ago
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
4 Days Ago
Added RRP volumes and prefabs for each of the effects on the skin view cameras
4 Days Ago
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
4 Days Ago
Updating arrow world model prefabs
4 Days Ago
LOD states for damage states (lockers)
4 Days Ago
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
4 Days Ago
texture optimisation
4 Days Ago
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
4 Days Ago
merge from smallbackpack_workshop_setup (missing .meta)
4 Days Ago
Compile fix 2