159,826 Commits over 4,566 Days - 1.46cph!

4 Days Ago
ToGL can now build using GCC14 * I pushed too soon accidentally Fixed FreeImage not building on Windows now (oopsie) Minor changes to build scripts * Can now almost build on vanilla SteamRT 4
4 Days Ago
Update Nailgun Viewmodel, Worldmodel and Textures to improve shading and fix shading issues
4 Days Ago
made creative building tier for hackweek idea. Building tier is invulnerable, invisible but still has collision and can be deployed on with items, wallpaper etc. Can be used to block off areas or have floating displays.
4 Days Ago
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4 Days Ago
merge from fruit_trees
4 Days Ago
merge from main
4 Days Ago
merge from fruit_trees
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
set up empty renderer data for chippy camera, fixes viewmodel rendering inside chippy
4 Days Ago
S2P tropical Island 2 + 3
4 Days Ago
Try to add the file path to CWin32ReadOnlyFile::FS_fread warnings LuaJIT and Bootil can build using GCC14 VPC builds using latest GCC, and does so successfully with GCC14 Game can now build using GCC14
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Update all skin materials with tattoo values, tattoo enabled defaulted to off
4 Days Ago
fix the contact shadows option being removed by mistake
4 Days Ago
Male body material setups
4 Days Ago
add preview material tattoo option for easier testing
4 Days Ago
merge from main -> optimize_position_update
4 Days Ago
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4 Days Ago
Add leans to cow and sheep
4 Days Ago
Branch with _HasTattoo so non-tattooed players don't cost any extra
4 Days Ago
Cherrypick 167668 scarecrow error fix
4 Days Ago
Share "wait for navmesh" between fsms
4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
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4 Days Ago
Fix wounded head IK not pointing up/down anymore, also fix pooling issues with players mid turns
4 Days Ago
meta files that keep appearing
4 Days Ago
Warhead Garage Door - Made busy colliders movement a lot more granuar and precise
4 Days Ago
Shears animation polish pass
4 Days Ago
merge from critters_cleanup
4 Days Ago
add colour variations to crabs - with a very small chance at seeing a rare blue crab
4 Days Ago
Start work to share states on fsms, share dead state, repellant flee state, and debug move state
4 Days Ago
hide HP bar for dead critters
4 Days Ago
warhead garage door anim improved
4 Days Ago
Tattoo fading pass Irritation converts to blur over fade to reuse existing samples This is baked in the tattoo compositor (on the GPU if possible) so old tattoos stay blurred while new tattoos are sharp Faded tattoos also gain a blue/green tint as if the pigment has faded All somewhat experimental and subject to performance benchmarks
4 Days Ago
fix jobs errors for crabs and jellyfish
4 Days Ago
fix jellyfish SSS
4 Days Ago
3-solver mixed-BC setup on plague hazmat for testing
4 Days Ago
debug tooling-
4 Days Ago
fix rabbits animation transition from interested to startled fix jellyfish prefab name being "crabs"
4 Days Ago
Cleanup unused frog assets
4 Days Ago
rust 13th balloons - updated crate clumped balloon texture - updated material - updated mixed clump icon
4 Days Ago
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4 Days Ago
Merge from gamemode_clans_restrictions
4 Days Ago
Merge from gamemode_clans_restrictions
4 Days Ago
Warhead Garage Door - Updated prefab with new busy colliders, fixed LODs, updated prefab scripts with new changes, clean up
4 Days Ago
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4 Days Ago
menu_alloc_fix -> main