161,369 Commits over 4,597 Days - 1.46cph!

2 Days Ago
- Removed all of BiRP's PPv2 code and its hooks in other scripts - Changed all overlays to change the RRP volumes directly rather than copying the settings from the BiRP volumes
2 Days Ago
Merge from UZI Rail
2 Days Ago
Remove convar 'telephonemanager.accessdebugphoneconversations' and references to the temp phone testing conversation S2P fishing villages
2 Days Ago
2 Days Ago
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2 Days Ago
Fixed monument editor gizmo to ensure Radius is always centered correctly. Added a separate square to mark the topology footprint
2 Days Ago
Merge from main
2 Days Ago
iterate on fsm graph UI, restyle it to look more like a normal editor window
2 Days Ago
added workshop source files for all three batteries
2 Days Ago
New: ContentDirBackend, potential successor to AssetBundleBackend - emulates dynamic bundles, but doesn't implement their mechanism Still need to implement ContentDirectory building and actually test if this works Tests: none
2 Days Ago
Merge from new_phone_conversations
2 Days Ago
refactor deploy guide IO to use an interface instead of a type-explicit retrieval
2 Days Ago
Fix NRE on PhoneController.DoServerDestroy
2 Days Ago
Repainted apartments blend map so it falls within monument radius
2 Days Ago
Merge from main
2 Days Ago
head_bob_anim_fixes -> main
2 Days Ago
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2 Days Ago
Updated medium and large battery UVs and 2K textures across all LODs and gibs for workshop skins. car battery didn't need adjusting
2 Days Ago
update from main
2 Days Ago
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
2 Days Ago
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
2 Days Ago
add nametags toggle for demoui2
2 Days Ago
Merge from main
2 Days Ago
toggle fp turn in place by default
2 Days Ago
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
2 Days Ago
tune turn in place to be more responsive
2 Days Ago
Removed camera command buffer setup in the AmplifyOcclusionBase class
2 Days Ago
Removed the BaseCommandBuffer class as it's no longer needed
2 Days Ago
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
2 Days Ago
Updated Viewmodel to removed weird geometry
2 Days Ago
merge from vcc
2 Days Ago
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2 Days Ago
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
2 Days Ago
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2 Days Ago
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
2 Days Ago
Deleted the old bloom scripts
2 Days Ago
Removed all deprecated custom bloom implementations
2 Days Ago
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
2 Days Ago
Updated M79 Viewmodel and Materials
2 Days Ago
Added M79 Grenade Viewmodel Setup M79 Grenade Launcher Materials
2 Days Ago
Imported M79 Grenade Launcher Textures
2 Days Ago
M79 Folder Setup
2 Days Ago
Removed Blockout Meshes
2 Days Ago
Removed the convar for disabling RRP and cleaned up the initialization of RRP
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
merge from scrap_king_building_skin
2 Days Ago
merge from main
2 Days Ago
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