140,005 Commits over 4,505 Days - 1.29cph!

2 Days Ago
Merge from satellite_crash
2 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
2 Days Ago
Merge from satellite_crash
2 Days Ago
Add localization for the offline status text.
2 Days Ago
Removed an old leftover horse debug log
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
buff waterpipe water outflow rate 24->48
2 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
2 Days Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
2 Days Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
2 Days Ago
smoothop optim
2 Days Ago
Merge from satellite_crash
2 Days Ago
Remove an invoke check
2 Days Ago
first pass on an explicit smoothing tool
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from main
2 Days Ago
Fix gas station advanced vehicle part spawns clipping into the ground
2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
apply changes to scene, S2P Water Treatment Plant
2 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
2 Days Ago
Fire effect when too hot
2 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
2 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
2 Days Ago
halloween wreath WIP - model only
2 Days Ago
game_room_dlc -> main
2 Days Ago
pool_tweaks -> game_room_dlc
2 Days Ago
Stop hit animation playing a second time after hitting the ball
2 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
2 Days Ago
merge from sails_culling_fix
2 Days Ago
Increased culling distance of sails
2 Days Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from airfield_maintainable_features
2 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
2 Days Ago
apply prefab to scene, S2P airfield
2 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Swap to using leg animator for ik support
2 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
2 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
2 Days Ago
Merge from satellite_crash
2 Days Ago
Threadsafe time
3 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Merge from main
3 Days Ago
Merge from satellite_crash
3 Days Ago
Small computer screen now shows the cooldown message.
3 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
3 Days Ago
Merge from satellite_crash