140,993 Commits over 4,505 Days - 1.30cph!

2 Days Ago
Store featured tab changes, we now show featured items on both the left and right grids
2 Days Ago
optimised the electric chandelier LOD0 LOD0 triangle count from 22,766 -> 9328 still high but unavoidable for the complexity of the asset. reduced lodchain from 5 -> 3
2 Days Ago
Added Apple.tree prefab and LootSpawn.Apple. Added 3 apples to oak_d and they're all spawning correctly but dont spawn when trying to harvesting
2 Days Ago
optimised Rustige egg world models Each egg's dropped world model now uses a dedicated w_*. fbx rather than using the animated deployed model. The world models were carrying the whole deployed setup - skinned meshes, bone hierarchies, interior geometry and 4-5 LOD levels - none of which is visible when dropped. - LOD0 triangles: 46,772 -> 16,466 across the eight - Skinned meshes: 72 -> 0
2 Days Ago
binocular_glare_fix -> main
2 Days Ago
Fix 154930 breaking binocular glare. Inverted check was used
2 Days Ago
network_range_audit -> main
2 Days Ago
bring labs crate normal down to 128m
2 Days Ago
Lower medium signs to 128m network range
2 Days Ago
main -> network_range_audit
2 Days Ago
wind_turbine_sfx_fix -> main
2 Days Ago
Stop Wind turbine SFX contuining to playing when the turbine is not spinning (Bug from 2019)
2 Days Ago
Fixed foundations with staircases failing LOS checks for softside damage with melee weapons
2 Days Ago
More WIP
2 Days Ago
merge from texturecompression_pass_aug26
2 Days Ago
merge from hair_pass
2 Days Ago
ponytail textures resize
2 Days Ago
Can press E to configure test generators and change the power amount they output
2 Days Ago
merge vehicle pooling to main
2 Days Ago
fix container ui: remove restore child transforms, manually reset battering ram visuals
2 Days Ago
Trees additions support multiple prefabs instead of just one
2 Days Ago
update base_occlusion/optimize_building_blocks
2 Days Ago
Update testlist
2 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
2 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
2 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
2 Days Ago
merge from main
2 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
2 Days Ago
Elevator Power In input set as main power slot
2 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
2 Days Ago
merge from automated_testing
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
2 Days Ago
fix colourpicker not accepting pasted hexcode inputs
2 Days Ago
Converted Elevator and PowegridIOAccessPoint
2 Days Ago
TickBatteries refactor
2 Days Ago
merge from fix_incompatible_paint_colour
2 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
2 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
2 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
2 Days Ago
merge from main
2 Days Ago
merge from paintbrush_visualizer
2 Days Ago
medium wavy resize/compressed
2 Days Ago
add convar toggle to painting ui for the brush projection
2 Days Ago
crew cut texture resizes
2 Days Ago
midlengthstraight texture resizes
2 Days Ago
merge vehicle pooling fixes
2 Days Ago
long beard texture resizes
2 Days Ago
merge from flamethrower flame offset fix