157,821 Commits over 4,566 Days - 1.44cph!

2 Days Ago
Merge from PureCreamyCooling
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Updated Trough description to reference Livestock
2 Days Ago
Phrase update
2 Days Ago
renamed Sheep textures
2 Days Ago
Fixed Creamy Pure Cooling Tea increasing your max temperature
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
animator name change
2 Days Ago
Fix item notices being incorrect when skimming milk and the items would join existing stacks Play milk effect when skimming, better than nothing Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general Fix item icon import settings for all new items, fixes milk icons looking bad
2 Days Ago
engine json update
Rin
2 Days Ago
merge from Livestock_animals
Rin
2 Days Ago
Drop the word 'meat' from all mentions of Mutton. e.g Cooked Mutton Meat is now Cooked Mutton
2 Days Ago
merge from main
2 Days Ago
Fixed country selection popup not drawing its options the first time its open
2 Days Ago
merge from main
2 Days Ago
Re export from correct file
2 Days Ago
Updating sheep skinning
2 Days Ago
Merge from deferred_lighting_optimizations
2 Days Ago
Merge from main
2 Days Ago
Use RustObjectToClipPos for terrain depth prepass to fix depth test issues Don't clear depth in gbuffer pass Restore camera matrix on setup pass to fix RRP terrain holes
Rin
2 Days Ago
merge from honey_flicker
Rin
2 Days Ago
merge from powergrid_loot_fixes_2
2 Days Ago
medium station update
2 Days Ago
Merge from livestock_animals
2 Days Ago
Doubled population of cows and sheep in the wild per square km (1 -> 2)
2 Days Ago
Lower GrazeDayShare from 0.4 -> 0.3 on cows and sheep, meaning they will spend less of the day eating and require less food
2 Days Ago
Cows and sheep get double fullness when eating from a trough
2 Days Ago
Fixed reference to animals when selling wool
2 Days Ago
Fixed some failing tests, all were testing regressions not actual regressions
2 Days Ago
Reduce sampling loop by pixel distance factor already in use
3 Days Ago
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
Rin
3 Days Ago
merge from biofuel_generator
3 Days Ago
Merge from livestock_animals
3 Days Ago
Vendor typo fix
3 Days Ago
Merge from livestock_animals
3 Days Ago
Merge from livestock_hotfixes
3 Days Ago
Added item ownership for items purchased from livestock vendor
3 Days Ago
Fixed wrong text displayed if player drops wool mid conversation
3 Days Ago
biofuel_generator_optims -> main
3 Days Ago
Add ability to turn off background errors by setting -1 in the manifest (incase it completely breaks)
3 Days Ago
- Add an animator LOD
3 Days Ago
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers
3 Days Ago
- Run client animations in invoke repeating - Only run stirring animations when actually stirring - Run server updates in invoke randomised rather than invoke repeating
3 Days Ago
Add additional rate limiting to background errors - I expect these can be spammy, so limit to 2 errors per minute - controlled by manifest so it can be increased if we want
3 Days Ago
much more accurate collision meshes for sandbag barricades https://files.facepunch.com/pilgrim/2026/September/29_00-31-PassionatePrayingmantis.mp4
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
compile fix
3 Days Ago
3 Days Ago
Emission fresnel tweak.