157,885 Commits over 4,566 Days - 1.44cph!

3 Days Ago
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3 Days Ago
Added client tests to check the livestock player colliders Livestock_SprintingIntoItDoesNotCrouchThePlayer is failing currently, its a broader issue we have causing the players to auto crouch when running into things
3 Days Ago
3 Days Ago
Allow items that give out <1 LGF each to accumulate leftover LGF too
3 Days Ago
Fix lead breaking easily, show sheep genes, fix tests
3 Days Ago
Fix some tests
3 Days Ago
Optimised sheep and lamb textures sizes
3 Days Ago
Added client side player movement blocker colliders to all livestock animals. They only collide with players
3 Days Ago
cherry pick 166226 fix
3 Days Ago
Merge: from playermovement_connect_nre - Bugfix for out of order snapshots on player connect triggering NRE Tests: booted into craggy
3 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
3 Days Ago
Bugfix: fix playermovement NRE when initializing a parented player Can happen if snapshots arrive out of order on connect Tests: booted into craggy
3 Days Ago
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3 Days Ago
fix viewmodels disappearing when switching back to BRP with RRP being initially enabled on game launch
3 Days Ago
Allow consumables to override the calories provided to the biofuel generator
3 Days Ago
merge from Livestock_animals
3 Days Ago
exported updated nailgun refesh vm anims
3 Days Ago
Added sound events to viewmodel reload
3 Days Ago
Merge from airwolf_repairable_pad
3 Days Ago
Remove serialized field for vehicle spawner repairable pad, now finds nearby pad when spawned
3 Days Ago
set up new worldmodel prefab
3 Days Ago
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
3 Days Ago
Adjust UI inventory blur to use new grabpasses
3 Days Ago
Merge from main
3 Days Ago
merge from analytics_signs -> main
3 Days Ago
Add "frame number" so we know which frame of a neon sign is being modified
3 Days Ago
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
3 Days Ago
Harbor 2 - boarded up more windows that allowed to see into the loot room
3 Days Ago
Add analytics for signs being painted
3 Days Ago
merge from sentry_background_thread_errors -> main
3 Days Ago
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
3 Days Ago
merge from jungleanimals_spawn_fix
3 Days Ago
fix for cinematic idle prop rotation + sprint idle arm fix
3 Days Ago
Comments
3 Days Ago
merge from sentry_background_thread_errors -> main
3 Days Ago
Remove downsampling from explosion overlay
3 Days Ago
Merge from main
3 Days Ago
Merge from main
Rin
3 Days Ago
merge from terrain_hole_depth_fix
3 Days Ago
Client timeout 20m, server timeout 5m
3 Days Ago
Give background thread errors a larger time window so we can guard more against spam
3 Days Ago
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
3 Days Ago
Cleanup
3 Days Ago
Merge from main
3 Days Ago
Fix lamb wool
3 Days Ago
Tunnel materials
3 Days Ago
fix missing HSVRemap from DefaultVolumeProfile
3 Days Ago
Bunch more fixes
3 Days Ago
Merge from lightingexclusion
3 Days Ago
Fix failing tests, some setups were fragile / incorrect, one regression now fixed