140,327 Commits over 4,505 Days - 1.30cph!

10 Days Ago
Fixed audio falloff for the explosion distance
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Fixed CH47 skipping airfield if a server restarts after its been called
10 Days Ago
optimized bandages worldmodel LOD0, now cheaper than burlap sack
10 Days Ago
Add a null-check for renderer feature component creation
10 Days Ago
opitimised sleeping bag world model LOD0 to be cheaper than burlap sack
10 Days Ago
optimized wall frame netting worldmodel LOD0 to be cheaper than burlap sack
10 Days Ago
Make sure WaterRendererCamera has an explicit constructor (obfuscation problem?)
10 Days Ago
weapon rack single 2 and 3 worldmodel LODs optimised to be cheaper than burlap sack
10 Days Ago
Add more profiler instrumentation
10 Days Ago
some value adjustments
10 Days Ago
optimised small spike trap dropped worldmodel lod0 - now cheaper than burlap sack
10 Days Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
10 Days Ago
properly handle dialog closing on player death and sculpture destruction
10 Days Ago
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
10 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
10 Days Ago
missed items
10 Days Ago
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts
10 Days Ago
Update sheep sleeping clip lengths
10 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
10 Days Ago
Fixed the player sometimes transitioning to standing animations while swimming near the surface of the ocean Involved fixing a clamp that has always been there and has never worked that minimises vertical input when at the water level This fixes the issue but seems to make jumping out of the water a little harder as the player is much more aligned with the water level, will need some further testing and possible changes to the water jumping mechanic
10 Days Ago
Don't rotate with stretch.
10 Days Ago
Initial flare FX.
10 Days Ago
Fixed NVG scientist heads not appearing on trophies
10 Days Ago
Better fix, use a TerrainPlacementBlocked component
10 Days Ago
Subtract 160438, would have had unintended side effects
11 Days Ago
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
11 Days Ago
Sleep fixes
11 Days Ago
VBSP: Fixed WVT patched materials not being added to patch list * Fixes detail props not appearing on WorldVertexTransition materials when they are applied to brushes and not displacements Fixed Hammer crash when rendering certain materials * Such as models/wireframe for detail prop material Fixed some Hammer toolbar buttos not having descriptions Fixed Detail Objects not rendering on brushes in Hammer Fixed more potential crashes
11 Days Ago
Updated to use the correct arms only viewmodel
11 Days Ago
Stats boilerplate, save load Sleeping behaviour
11 Days Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
11 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
11 Days Ago
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
11 Days Ago
Fix consuming something not automatically updating metabolism
11 Days Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
11 Days Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
11 Days Ago
Probably fix passenger desync when flying a scrap heli to another server
11 Days Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
11 Days Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
11 Days Ago
Fix options panel not applying saved properties properly if they didn't have a track.
11 Days Ago
Fix dolly keyframes not working with undo.
11 Days Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
11 Days Ago
Fix camera smoothing, apply it in freecam too.
11 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
11 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
11 Days Ago
Merge from powergrid/fuse_swap_fix
11 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
11 Days Ago
Merge from powergrid