136,562 Commits over 4,444 Days - 1.28cph!

Yesterday
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Yesterday
Use lower network range on a bunch of apartment entities / furniture
Yesterday
Merge from main
Yesterday
re-add stomped audio prefabs
Yesterday
Fixed merge from pre-merge commit
Yesterday
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Yesterday
Fixed VMO errors on server restart
Yesterday
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Yesterday
merge from main/apartment_complex_monument
2 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
2 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
2 Days Ago
merge from cannon_mortars_subsystems
2 Days Ago
Fix mortars getting stuck in firing loops in demos
2 Days Ago
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
2 Days Ago
test spray
2 Days Ago
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
2 Days Ago
Fix TriggerSafeZoneOverride not being partial
2 Days Ago
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
2 Days Ago
Fix missing collider physics materials on 13 entities across the apartment complex
2 Days Ago
Allow players to hold their weapon inside their apartment room
2 Days Ago
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
2 Days Ago
Don't show "you must put away your weapon" when inside your room
2 Days Ago
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
2 Days Ago
▉▉▉▍▉▄ ▉▅▌▆▆ ▋▇▌▌ ▄▆▉▅
2 Days Ago
brightend up emissive
2 Days Ago
fireflies, firearms, explosions, mushrooms, emissives for all
2 Days Ago
Also allow looting the bodybag corpses too inside the rooms
2 Days Ago
Allow looting player corpses inside apartment rooms too
2 Days Ago
Slightly repositioned check in here text (made it more centred) Scene2prefab
2 Days Ago
Rename helper method
2 Days Ago
Added a bit more dressing to the check in desk room
2 Days Ago
Reduce flickering of view mode selectors in Hammer Add safeguard to hitbox getter Hammer tweaks * info_particle_system uses its effect_name in entity report * Adjust Map Information dialog * Make Map error and Entity report dialogs wider SMG1 grenade and RPG rockets no longer hit health kit bounding boxes * Was previously done to Crossbow bolts only, but these 2 also suffer from this * Changed collision group of SMG1 grenades from COLLISION_GROUP_PROJECTILE to HL2COLLISION_GROUP_SPIT to enable it hitting health kit physics objects Implement health pred changes from TF2 SDK * Implements and adds FTYPEDESC_ONLY_ERROR_IF_ABOVE_ZERO_TO_ZERO_OR_BELOW_ETC flag to player health Print a warning if render.Capture(Pixels) fails to alloc memory Added "Portal Viz Width" option to Hammer 3D settings * Changes how thick "Load Portal File" lines are. Default is 2. Merged Pull Requests + Minor cleanups * Changing a single quote to a double quote * Micro optimizations for gmod_light * TTT: Add check for if GetHeadshotMultiplier exists on carried weapon
2 Days Ago
Add comment explaining why ManuallyCheckSafezone() was added years ago
2 Days Ago
Allow non-player damage through like normal safezones (thirst, hunger, fall, etc)
2 Days Ago
Allow players to be looted inside the apartment rooms too
2 Days Ago
Allow combat damage explicitly between two people inside the same room / hostile trigger
2 Days Ago
Change approach to allowing combat inside the safezone - still consider them inside a safezone regardless where they are in the apartment monument - only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
2 Days Ago
merge from npc_turret_interference_fix
2 Days Ago
Remove unnecessary check
2 Days Ago
merge from npc_turret_interference_fix
2 Days Ago
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
2 Days Ago
RRP ReflectionProbeEx + vclouds rendering into it
2 Days Ago
stacked terminals blocker WIP
2 Days Ago
Dart mini game animation and event updates
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying - you will remember to close your doors behind you once you live in the apartments for a bit
2 Days Ago
Switch to having combat zone driven by a player flag instead - was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers - wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
2 Days Ago
Delete leftover bulky sofa prefab, replace with a regular static sofa