159,946 Commits over 4,566 Days - 1.46cph!

Yesterday
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
Yesterday
Fixed cooking workbench not showing the kettle when preparing the newly added teas
Yesterday
merge from cookingworkbench_kettle_fix2
Yesterday
Merge: from main
Yesterday
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
Yesterday
Adding G3A3 blockout mesh
Yesterday
merge from main -> ugc_censor_option
2 Days Ago
Can now change pie menu sets with gamepad bumpers
2 Days Ago
Fix badly merged anim controllers and livestock fsm
2 Days Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
2 Days Ago
Merge from main (potential stomp of petting work, on it)
2 Days Ago
merge from io_optims
2 Days Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
2 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
2 Days Ago
merge from main
2 Days Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
2 Days Ago
full_parented_mounting -> main
2 Days Ago
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2 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
2 Days Ago
Merge from workshop_skin_analytics
2 Days Ago
Change lb/rb to cycle container selection ccw/cw
2 Days Ago
Fix artifacting on cargo mapmarker
2 Days Ago
Polish cow exit after eating from trough, using new turn anim
2 Days Ago
Return back workshop IDs that are loaded
2 Days Ago
Fix container order when jumping with bumpers in dpad mode
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Updating viewmodel rig with new mesh
2 Days Ago
Added presets for SSAO that are configured via the renderer feature
2 Days Ago
Profiling
2 Days Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things
2 Days Ago
Fixes to allow flattening inside of entity prefabs
2 Days Ago
Fixed ParticleSystemCull playing particle systems at any distance when turned on using SetVisible Fixes conveyor flashing and furnace heat shimmers playing at any distance when they spawned in already on Saves 0.15ms on the particle main thread when near a big base with 71 particle systems
2 Days Ago
Fix bugs with group change polling
2 Days Ago
Merge from main
2 Days Ago
Delete old tests
2 Days Ago
Disposing graphics buffers before use where it wasn't done previously
2 Days Ago
Fix a swarm of loose bees briefly appearing near the hand when throwing a bee grenade
2 Days Ago
merge from trainengine_audio_fix
2 Days Ago
Remove PlayerSyncCycle - not needed anymore Remove MountedSyncSystem for vehicle seats - not needed anymore
2 Days Ago
Add missing IsOn check for heli rumble
2 Days Ago
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
2 Days Ago
Fix flare viewmodel attach anim
2 Days Ago
Fixed door controller lights not being culled Was ~0.2ms on light culling and binning for 81 of them
2 Days Ago
Merge from main
2 Days Ago
Compile fix
2 Days Ago
update from main
2 Days Ago
Idle SAM sites stop rewriting their aim every frame Was 0.04ms per frame with 4 sam sites in network range
2 Days Ago
Fixed IO entities with pipes rebuilding their pipe colliders on every network update IO entities sending full network update is quite rare as they rely on flags but still worth fixing