187,825 Commits over 3,197 Days - 2.45cph!

3 Days Ago
Asset Browser handle spaces better https://files.facepunch.com/garry/0c89437d-84c0-439e-85e5-6fb5e5232f8b.png
3 Days Ago
Consistent spacings set to 32/16/8 across views
3 Days Ago
Make sure vfx filename is set when allocating shader resource Material layer goes through shader resource to get vfx Fix mat_reloadshaders again (todo: stop using mat_reloadshaders for shader hotloading)
3 Days Ago
grid tests
3 Days Ago
Wrapped Bandit xmas decor on Reclaimer behind GameModeObjectToggle + S2P
3 Days Ago
Workshop view, inactive button prefabs
3 Days Ago
oilrig broadcast notifications
3 Days Ago
Compound merge fix Removed magic barrel afterglow
3 Days Ago
Move Map/MaterialMenu files Update AssertNotPreSpawn message Fixed EntityComponent.Entity being null in OnDeactivate
3 Days Ago
added industrial combiner - LODs and GIBs - Materials and textures Updated deploy predab
3 Days Ago
Add quick and nasty hint display
3 Days Ago
Merge from main
3 Days Ago
Messed with AKM recoil some more Messed with MP5 recoil also Reduced TTK for most weapons (1911 Damage 18->25, AKM Damage 16->23, FAMAS Damage 12->18, MP5 Damage 13-17, Revolver 40->52)
3 Days Ago
S2P'd all 5 again to trickle down the LOD controller fixes.
3 Days Ago
Fixed some xmas light strip LOD controllers being unlinked after merge for whatever reason.
3 Days Ago
Removed FireMode hint until I figure out a better way to show it
3 Days Ago
Static bulb mats
3 Days Ago
Proper style for "CAPTURED POINT" https://files.facepunch.com/devultj/1b2811b1/sbox-dev_HWwgn4lRZh.png
3 Days Ago
Let CapturePoints component know about flag captures, display it under the capture point list
3 Days Ago
ParticleTestMap
3 Days Ago
Fishing Villages A, B, C S2P
3 Days Ago
Asset party type selector Move TagPicker to TagPicker files Fix NRE when hotloading after closing hammer TagEdit - updated asset browser & publisher https://files.facepunch.com/garry/cfb1e92e-6654-43c7-95ec-b587a7fe34b4.png
3 Days Ago
S2P'd Bandit Town & Compound
3 Days Ago
Improved big tree collision and sound rustle trigger
3 Days Ago
Fixed shitty alignment for capturepoints
3 Days Ago
Add progress bar to capture points
3 Days Ago
Cherrypicked ParticleTestMap scene from xmas_monuments
3 Days Ago
Manually added StaticDecor folder from XMAS monument branch because of previously reverted lingering media branch pollution.
3 Days Ago
Area 2
3 Days Ago
Fixed the fix for the game mode toggle. Compound event s2p.
3 Days Ago
Simplify radial menu by having a single SCSS file that both ReloadMenu and ToolboxMenu share
3 Days Ago
Added dry fire sound event and increase spread for buckshot
3 Days Ago
flipped faces on xmas tree tinsel to avoid shadowing, added fishing village c xmas decor, added lamp post lights to fishing village b
3 Days Ago
Grabbed shader fix
3 Days Ago
Big tree related fixes. Gamemode toggle fixes inside Compound.
3 Days Ago
Set recoil ranges for Pump Shotgun
3 Days Ago
Fixed bulb shader bug
3 Days Ago
Increase max players to 32 Add Shotgun ammo type to enum Have weapon base use item clip size and set hold type properly move a bunch of public virtual methods to protected Early out if type description for item resource doesn't exist Start adding shotgun with buckshot and slug ammo types and add temp icons for all including pistol and rifle ammo Add ProjectileCount support to ProjectileWeapon and move projectile backwards one tick on initialize Updated slug ammo stack size Added pump shotgun weapon and added damage falloff curves Add damage falloff getter to WeaponItem Fixed to NetInventoryContainer and NetInventoryItem, update value based on previous version when hotloading Return null if passing unique id of null or empty into InventorySystem.GetDefinition Add working ammo type selector and switching ammo - move reloading to server-side only https://files.facepunch.com/conna/1b2811b1/sbox-dev_wuJt54qN9X.mp4
3 Days Ago
Fix create raw material by blocking load the shader
3 Days Ago
Settings ui
3 Days Ago
Material finds shader through resource system
3 Days Ago
Exposed metallic / glossiness constants in material inspector for blend layers
3 Days Ago
fixing broken path to prefabs inside junkpiles
3 Days Ago
Merge from parent
3 Days Ago
Snow machine static sound radius is smaller
3 Days Ago
Server Browser - No server selected, tabs restyle
3 Days Ago
Fixed gap allowing LOS access in coaling tower exit corridor
3 Days Ago
When entering a capture point, set the player's location to it (for HUD visuals)