146,717 Commits over 4,444 Days - 1.38cph!

2 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
3 Days Ago
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
3 Days Ago
fix underwater post processing not working in proc map
3 Days Ago
Flare fix
3 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
3 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
merge from main -> PlayerMaintainedMonuments
3 Days Ago
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3 Days Ago
DLC industrial light recovery. Fixed skewed tones.
3 Days Ago
Glass AR - texture update
3 Days Ago
Updated AO resolution for all bdu and ballistic items
3 Days Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.
3 Days Ago
CR fix
3 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
3 Days Ago
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3 Days Ago
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3 Days Ago
m92 charm anchor tweaks
3 Days Ago
removed corridor fbx from blockers folder
3 Days Ago
Static version of industrial barricade for material checking
3 Days Ago
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
3 Days Ago
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
3 Days Ago
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3 Days Ago
merge from storepage_industrial
3 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
3 Days Ago
Added branded 9x16 media for pack showcase
3 Days Ago
edited vm empty magazine reload animation so it looks like the mag release button is pressed
3 Days Ago
Industrial decor pack showcase
3 Days Ago
Update: StringView - add StringOptions overloads to StartsWith, EndsWith - added unit tests to cover new methods Tests: ran unit tests
3 Days Ago
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3 Days Ago
bunch of small shadow casters optims around apartment complex monument props experimenting with shadows off on overgrowth prefabs. Visual difference minimal so far, decent savings in places
3 Days Ago
Updated conditional mesh to improve clipping issues on vagabond jacket.
3 Days Ago
Update: StringView now supports StringComparisons when comparing to other StringViews - expanded unit tests to cover this Tests: ran unit tests
3 Days Ago
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3 Days Ago
Quick fixes to playground assets
3 Days Ago
Industrial decor pack store page
3 Days Ago
Bugfix: StringView - ensure defaulted string view can compare to empty string as equal - left a note about string.Equals(object) not recognizing StringView - reorganized comparisons in Ranges test to make them pass Tests: ran unit tests
3 Days Ago
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3 Days Ago
Skin bundle update
3 Days Ago
Use HasGreatlyChanged() for wetness, calories and hydration
3 Days Ago
first pass of the monument blocker-collapse
3 Days Ago
merge from main
3 Days Ago
fixing coconut underwear skinning