138,994 Commits over 4,352 Days - 1.33cph!

6 Days Ago
Update: AntiHack now track it's own persistent cache of player states - base player internals redirect to the cache when jobs 3 is set Gets synced when player enters and leaves player cache (even if they're disconnecting). This allows us to change jobs level without mesing up player state. Tests: none, WIP
6 Days Ago
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6 Days Ago
update from main
6 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
6 Days Ago
Update: Gather more player state for Jobs3 work - rewrite how we add to/remove from PlayerCache to add custom handling for specific systems (needed for AntiHack) Tests: none
6 Days Ago
exported horse animations and rig
6 Days Ago
boat_highspeed_parenting_fix -> main
6 Days Ago
merge from /indirect_instancing
6 Days Ago
Stop high speed dismounting throwing you from your player made boat
6 Days Ago
merge from main
6 Days Ago
Merge from turret_paintball_fixes
6 Days Ago
resolve conflicts
6 Days Ago
merge from main
6 Days Ago
* Add an extra update call at the end of the frame after spawning instanced objects to catch spawn-then-move position errors. * Only deal with valid LOD states and skip invalid states both in the middle and at the end of the state array. * Reject renderers without materials outright.
6 Days Ago
Added a toggle to switch in between remote and local store override data in editor Added a popup warning when uploading
6 Days Ago
Altimeter works
6 Days Ago
Fixes for how paintball gun behaves with turrets: - Damage is now increased when a paintball gun in a turret shoots someone wearing paintball overalls, same way when shot by another player wearing overalls - Last applied paintball colour is now retained when placing the paintball gun in a turret Misc changes: - Removed paintball damage scaling in code for hitting different entity types, instead use the protection property assets - HeldEntity cached item is now usable on both client/server - Add sourceWeapon to projectiles, so the client can retrieve the source weapon entity from locally instigated projectiles - HitInfo is now Disposable, same pattern as PooledList - Remove various unnecessary HitInfo allocations
6 Days Ago
Add a placeholder altimeter prefab. Add placeholder prefab to HAB.
6 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
6 Days Ago
merge from main
6 Days Ago
Client downloads the store data when refreshing the store and loads all the overrides Added Store/Upload menu item to upload the store content to S3
6 Days Ago
Fix naval scientist laser sight not being on during the day
6 Days Ago
Clean up
6 Days Ago
delay_browser_changes -> main
6 Days Ago
Move the attack heli altitude guage calculation to a static so that I can use it for HAB consistency.
6 Days Ago
NRE fix and move GetPriv to OnDeployed from ServerInit
6 Days Ago
Fix FSMTransitionBase.get_Senses NRE
6 Days Ago
Revert region changes until next month - bring back ping for now
6 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
6 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
6 Days Ago
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6 Days Ago
Can now override store page elements as well
6 Days Ago
Added skin test material
6 Days Ago
Cannon animation updates to include fuse movement in the reloaded clip
6 Days Ago
exported updated motorboat sit anims
6 Days Ago
Scene2prefab
6 Days Ago
Scene2prefab
6 Days Ago
Scene2prefab
6 Days Ago
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6 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
6 Days Ago
Added some test hair cards/materials for debugging
6 Days Ago
merge from boxes_dlc
6 Days Ago
stone box - matrix lod tweak, prefab updated
6 Days Ago
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6 Days Ago
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6 Days Ago
exported updated 3p ejector seat idle anim
6 Days Ago
Merge from shipping container optimizations
6 Days Ago
Committed missing collider mesh for deep sea signal computer
6 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
6 Days Ago
TriggerBase now auto cleanup null objects instead of logging "Trigger x contains null object" forever