145,197 Commits over 4,413 Days - 1.37cph!

2 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
2 Days Ago
removed unneeded stuff for FakePlayer
2 Days Ago
Updating ghost sheet to fix burst cloth stuttering
2 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
2 Days Ago
Merge from .../batch_renderer_group
2 Days Ago
Added new sounds for the bowless crossbow
2 Days Ago
Manifest
2 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
2 Days Ago
Debug command
2 Days Ago
Russian roulette prototype wip
2 Days Ago
- Show cue - Add line renderer to show where you're aiming
2 Days Ago
fake player improvements
2 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
2 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
2 Days Ago
penthouse decals cont
2 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
2 Days Ago
Delete old player textures
2 Days Ago
medium apartment collision
2 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
2 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
2 Days Ago
Updating female skinning and cloth sash
2 Days Ago
Quick refactor
2 Days Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
2 Days Ago
2 Days Ago
merge from version_log_server
2 Days Ago
merge from traintunlightfixes
2 Days Ago
merge from cargoshipfixes
2 Days Ago
merge from terrain_lowering_nms_large_cave
2 Days Ago
deleted duplicated old reference prefabs
2 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
2 Days Ago
Deleted old hair assets Deleted old hair sets
2 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
2 Days Ago
merge from main
2 Days Ago
Penthouse apartment edge decals and remaining wall textures
2 Days Ago
Subtract navmesh subtraction
2 Days Ago
delete old materials
2 Days Ago
delete old head prefabs
2 Days Ago
Delete old player model fbx and prefab reference duplicates
2 Days Ago
Minor cleanups Check for empty strings when getting sound duration
2 Days Ago
Subtract bad merge
2 Days Ago
Manifest
2 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
2 Days Ago
delete debug player model prefabs, no longer needed
2 Days Ago
Delete old skinset assets
2 Days Ago
Codegen
2 Days Ago
Bunch of compile fixes
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Can now walk around the pool table when mounted
2 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision