159,161 Commits over 4,566 Days - 1.45cph!

Yesterday
Merge from main
Yesterday
Fix main menu not rendering sometimes
Yesterday
Another order fix/improvement
Yesterday
Sound occlusion optims: - stop checking every wall between a sound and the camera once one wall muffles it - looping sounds occlusion rays are batched - virtualised sounds (sounds muted by unity) check occlusion every 1s instead of 0.25s Standing outside an average base with 40 looping sounds in range: ~0.65ms -> ~0.05 ms per frame
Yesterday
Gamepad building hints order optim fix
Yesterday
Scratch animation re-export at origin
Yesterday
Pie menu optim
Yesterday
pt_boat_target_fixes -> main
Yesterday
merge from pipe_mesh_optim
Yesterday
compile fix
Yesterday
Fix bug causing PT boats to sometimes easily give up on targets up to 12 units above sea level. It should've been only 12 units below sea level
Yesterday
Hidden players rank behind every visible one, but can still be picked if nobody is visible
Yesterday
merge from pipe_mesh_optim
Yesterday
anim setup updates
Yesterday
Reapply stomped code changes Hook up petting react animations for cows and sheep Add moo and baa sound events Setup scratch gesture 1st / 3rd person (viewmodel doesnt work yet as it has an offset baked in)
Yesterday
merge from main
2 Days Ago
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2 Days Ago
moved pipe mesh generation to use the MeshData native interfaces, including port of tangent calculation - virtually 0 main-thread cost now, almost all of the work is done on job threads
2 Days Ago
mag_drop_fixes -> main
2 Days Ago
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
2 Days Ago
merge from main, stomp branch changes in LivestockAnimal
2 Days Ago
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
2 Days Ago
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More specific vehicle seat check for haptics
2 Days Ago
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
2 Days Ago
Swap the rest of the mag drops over to the same system as the glass ak
2 Days Ago
merge from bone_retarget_optim
2 Days Ago
Fix lasers being broken in first person
2 Days Ago
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
2 Days Ago
fixed missing upkeep component for triangle spiral stairs
2 Days Ago
Debug overlay only created on demand when gamepad_debug_overlay is true
2 Days Ago
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
2 Days Ago
Don't calculate/trigger haptics/rumble if gamepad not current input device
2 Days Ago
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
2 Days Ago
russian roulette; - item updated - sitem updated
2 Days Ago
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
2 Days Ago
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2 Days Ago
revert accidental cloth asset change
2 Days Ago
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
2 Days Ago
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
2 Days Ago
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
2 Days Ago
Merge from skim_changes
2 Days Ago
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
2 Days Ago
merge from railcolliders_optim
2 Days Ago
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
2 Days Ago
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
2 Days Ago
Merge from skim_changes
2 Days Ago
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