139,558 Commits over 4,505 Days - 1.29cph!

2 Days Ago
Cherry pick blur manager NRE fix
2 Days Ago
Add exposure slider to the effects tab, bump up max focus distance.
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Fix switching from dolly view -> dolly edit not keeping the camera where it was, let people create keyframes in dolly view.
2 Days Ago
Satellite launch computer now requires stage 4 power
2 Days Ago
Add a way to minimize options/sandbox panels, fix some demo2ui not using phrases.
2 Days Ago
Whoops, that should be stage 3 Also applied to small oil rig
2 Days Ago
Oil rig now requires stage 2 power plant level (50%)
2 Days Ago
Remove satellite event chat log
2 Days Ago
Unsaved
2 Days Ago
Fixed power icon on satellite computer
2 Days Ago
Push up phrases too, oops
2 Days Ago
Add copy/paste for timeline keyframes
2 Days Ago
Merge from main
2 Days Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
2 Days Ago
Add double clicking keyframes to snap to their time. (+ a context menu button)
2 Days Ago
Fix demos not loading, blur manager NRE
Rin
2 Days Ago
network++ save++ persistance++
Rin
2 Days Ago
merge from sculptures
Rin
2 Days Ago
merge from game_room_dlc
2 Days Ago
merge from main
Rin
2 Days Ago
No longer hidden 100 Wood 200 Stone Increased protection values (Subject to change)
2 Days Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
2 Days Ago
Doubled cull distance of airfield terminals
2 Days Ago
Merge from water_treatment_plant_maintainables
Rin
2 Days Ago
Dart board HP 200 > 100 150 wood Pool Table HP 400 > 150 200 wood
2 Days Ago
Merge from main
2 Days Ago
Expose where to implement an analytics event for fuse inserting
2 Days Ago
merge from editor_cfg_parallel_import -> main
2 Days Ago
Set standby import worker count to 0 and set shutdown delay to 10s - prevents out of process import processes from sticking around and eating RAM
2 Days Ago
Add some better tooltips depending on what you pot
2 Days Ago
Minor colour changes
2 Days Ago
merge from waterwell_stock_decrease -> main
2 Days Ago
Pool ui: - Fixed tooltips showing incorrect colour depending on if it was a successful or unsuccessful shot - Always show your side to the left - Various fixes - Add two avatar icons: 1 for each player
2 Days Ago
Create tests to confirm waterwell stock is correct
3 Days Ago
Cleanup method that returns max stock
3 Days Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
3 Days Ago
Fix the maxStock for NPC vending orders being confusing - it used to only change the initial stock and then refill to the maximum of the vendor - now it just sets a different max stock for that individual vending order
3 Days Ago
Poolball Shadows, highlights, stripes etc
3 Days Ago
Merge from boombox_volume_interact
3 Days Ago
Icons
3 Days Ago
Codegen
3 Days Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
3 Days Ago
Add "spawnvendor" command to spawn vendors in the editor (they are two different prefabs glued together)
3 Days Ago
dartboard bullseye and win effect sounds
3 Days Ago
fix missing pool table deploy sound
3 Days Ago
Unsaved wip from yesterday
3 Days Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
3 Days Ago
merge from sculptures - stone sculpture update
3 Days Ago
stone sculpture icon