159,962 Commits over 4,566 Days - 1.46cph!

2 Days Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
2 Days Ago
merge from menuhero_fix
2 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
2 Days Ago
merge from 3p_idle_throw_grenades_fix
2 Days Ago
merge from Halloween_2026_update
2 Days Ago
Merge: from main
2 Days Ago
merge from halloween2026DLC
2 Days Ago
merge from guide_mesh_optimisations
2 Days Ago
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2 Days Ago
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
2 Days Ago
merge from net_group_null_log_fix
2 Days Ago
merge from ongui_allocs_fix
2 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
2 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
2 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
2 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
2 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
2 Days Ago
merge from cookingworkbench_kettle_fix2
2 Days Ago
Merge: from main
2 Days Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
2 Days Ago
Adding G3A3 blockout mesh
2 Days Ago
merge from main -> ugc_censor_option
2 Days Ago
Can now change pie menu sets with gamepad bumpers
2 Days Ago
Fix badly merged anim controllers and livestock fsm
2 Days Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
2 Days Ago
Merge from main (potential stomp of petting work, on it)
2 Days Ago
merge from io_optims
2 Days Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
2 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fixed the auto exposure causing camera's to fade in from black unintentionally
2 Days Ago
merge from main
2 Days Ago
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps Fixed gizmos not displaying in the CliffSandbox dev scene
2 Days Ago
full_parented_mounting -> main
2 Days Ago
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2 Days Ago
Fixed LOD components allocating a delegate each time they reregister with occlusion culling A big base streaming in (~3500 LOD components): 417KB -> 15KB alloc
2 Days Ago
Merge from workshop_skin_analytics
2 Days Ago
Change lb/rb to cycle container selection ccw/cw
2 Days Ago
Fix artifacting on cargo mapmarker
2 Days Ago
Polish cow exit after eating from trough, using new turn anim
2 Days Ago
Return back workshop IDs that are loaded
2 Days Ago
Fix container order when jumping with bumpers in dpad mode
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Updating viewmodel rig with new mesh
2 Days Ago
Added presets for SSAO that are configured via the renderer feature
2 Days Ago
Profiling
2 Days Ago
Fixed MeshCull not hiding its renderer when reused from the pool while culled Was causing code lock light quads to draw at any distance after spawning, amongst other things
2 Days Ago
Fixes to allow flattening inside of entity prefabs
2 Days Ago
Fixed ParticleSystemCull playing particle systems at any distance when turned on using SetVisible Fixes conveyor flashing and furnace heat shimmers playing at any distance when they spawned in already on Saves 0.15ms on the particle main thread when near a big base with 71 particle systems