157,985 Commits over 4,566 Days - 1.44cph!

5 Days Ago
FakePhysicsRope alloc optim
5 Days Ago
Use unity_MatrixVP over UNITY_MATRIX_VP for consistency
5 Days Ago
Added livestock halter models
5 Days Ago
Customiser animation updates
5 Days Ago
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
5 Days Ago
Fix wild livestock being passively tamed and then breeding out of control
5 Days Ago
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
5 Days Ago
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
5 Days Ago
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
5 Days Ago
Fixed the post processing on the player preview camera
5 Days Ago
merge from moocclusion
5 Days Ago
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
5 Days Ago
Reduced the mooing chances a tad
5 Days Ago
Bull texture optimisations
5 Days Ago
Potential fix for animals not eating from troughs
5 Days Ago
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
5 Days Ago
Sheep baas are occluded too for consistency
5 Days Ago
Lowered their occluded volume cause they won't shut up
5 Days Ago
Potential fix for cows dying of hunger in a well setup farm
5 Days Ago
Merge from main
5 Days Ago
Cow moo sounds are now occluded
5 Days Ago
Calf texture optimisations
5 Days Ago
Store bg blur mat tweaks
5 Days Ago
Cow textures optimisation
5 Days Ago
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5 Days Ago
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5 Days Ago
merge from plague doctor hazmat
5 Days Ago
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
5 Days Ago
Unarmed ROM animation test
5 Days Ago
Fix static fence gate layer
5 Days Ago
Final bit of polishy bits on random room J pipes / wires
5 Days Ago
Merge from main
5 Days Ago
merge from main
5 Days Ago
Crab texture size optimisations
5 Days Ago
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
5 Days Ago
Frog texture optimisations
5 Days Ago
Jellyfish texture optimisations
5 Days Ago
merge from storepage_plaguedoctor
5 Days Ago
Plague doctor store video
5 Days Ago
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
5 Days Ago
Squirrel texture optimisations
5 Days Ago
Added a convar killswitch for the general store loading images from http
5 Days Ago
merge from plague doctor - store icon, square steam images, fixed ingame icon
5 Days Ago
Rabbit texture optimisations and material update
5 Days Ago
Editor: fixed store item grid preview button not working in edit mode
5 Days Ago
Plague doctor hazmat store page
5 Days Ago
Plague hazmat icon uses legacy bind pose to match other hazmats
5 Days Ago
legacy bind pose setting works in renderer window, not just the prefab value.
5 Days Ago
Reimported Nailgun World Model to have seperated magazine
5 Days Ago
Seaturtle texture optimisations