158,751 Commits over 4,566 Days - 1.45cph!

3 Days Ago
- Re-add reload - Fix rear turret not aiming down sights properly - Setup viewmodel controllers
3 Days Ago
Fixed all wild animals in network range casting rays for their footsteps effects regardless of distance (if occlusion culling disabled) We now match the footstep sound def max hearing distance before casting the ray (around 50 meters) Was spending 0.5ms and 1.2KB every frame for 4 animals
4 Days Ago
▅ ▍▊▅█▆▆▄▇ ▌▉▄▇▍ ▉▍▉▆▍▊▅▋▍ ▇▄▅▅▄▆▌▋▊ █▆▅ ███▋█ ▌▆▍▇▆▄█ ▉▍▋▊▇▆ ▍▆▇ ▄▇▄ ▇▅ ▆▋▉▅ ▍▉▄▋▄▉▄█ ▉▌▍▌▉▄▄ ▋▉▄▉
4 Days Ago
Cherrypick 166476 -> turret_viewmodels
4 Days Ago
Initial support for mounted turret viewmodels - This will stop PT Boat turrets from having stuttery movement/glitchy rendering
4 Days Ago
Merge from animal_purchase_sfx
4 Days Ago
Added the purchase sfx when selling wool or animals
4 Days Ago
Fix mortar desync
4 Days Ago
Fixed UICompass copying its mat properties every frame, saves ~0.05ms a frame
4 Days Ago
Merge from animal_mounting_improvements
4 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
4 Days Ago
Prevent FlexVirtualScroll from running its LateUpdate when its parent canvas is disabled. Saves ~0.04ms a frame
4 Days Ago
▊▅▊▍█ ▌▆▍▌▉▌█▉▉ ▉█▅ ▌█▍ ▉▌▉▇▅▆▍▊ ▋▋ ▇██ ▋▅▉▌ ▌▇▄▉▊█▄ ▋▇▉▆▄▄▇ ▇▋ ▌▆▌▉▇▋▅▌▊▆▅▅█▄▌▇ ▍▉▆█▇█▌▇ █▉ ▋▊▊▉▊ █▄▋▊█▇ ▍▉▄▅▅
4 Days Ago
merge from main
4 Days Ago
Test lists
4 Days Ago
We now take a screenshot when a client test fails
4 Days Ago
Better tree tests
4 Days Ago
Fix tool cupboards still showing on the map if the replicated convar for max TCs is disabled at runtime
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
stop deploy guides from rendering into the lighting reflection probe in RRP
4 Days Ago
Better gun tests
4 Days Ago
Block envmap and lightprobe commands from Lua Replace usages of string.Explode with string.Split Properly fix env_microphone missing closed captions Make dedicated server workshop cleanup do it in correct folder * Was cleaning cache/workshop/ while saving files to cache/srcds/ * This separation helps ME PERSONALLY when running dedicated servers from the client install Fixed some dupes/saves/demos not loading * Specifically when they only have a single tag - Dupe, Save OR Demo Added more decompression self checks * Removed FastLZ fallback decompression attempt from util.Decompress - I don't think anything out there can actually hit it. Oldest dupes/saves on the workshop already use LZMA. util.Compress used LZMA since 2014
4 Days Ago
merge fix_mortar_anim
4 Days Ago
▉ ▉█▋▇█▆█ ▆▌█▌▊ █▆ ▇▍▌▊▋▊▋▊ ▅▆▊▄▊▋▇▊▋▋ ▄▄▇▌▄▇▉ ▆▊▌▋█ ▌▋▌▅▆▍▆ ▊▍█▋▍ ▆█▋█ ▊▋▍ ▅▋ ▄▉█▌█▌ █▄█▄▌▌▋█▌ ▆████▅▌ ▉▆▇▊▊▊▅▊▍▍
4 Days Ago
- Rewrite PT Boat to be in the form of BallistaGun rather than the custom overcomplicated stuff I originally did (shrinks 2000~ line file down to around 300~) - Split BallistaGun off into BaseMountedUseable and BaseMountedWeapon - Cannon is now a BaseMountedWeapon rather than BallistaGun - Mortar is still a cannon - Rename MountedWeapon to PTBoatTurret - Remove shitty weapon set system
4 Days Ago
▇ ▌▆█▊▆ ▊█▉▊ ▄▅▉▇▄▊█▅█▇▌▆▊▄▊▋▌▍▄▉█▅▇▌▍▄▌
4 Days Ago
▌ ▉▉▆ ▅▇▅▍█▆▇▇▌▋▇▍ ▍██▄▋▄█ ▋▉ ▅▍▇▋▋▄▍▍▌ ▉▄ ▄▇▅▊▌▊ ▌▍▋▊ ▇▊▉▇▅▅ ▉▉ ▄▌ ▄▋▊▄▇▌▅ ▊▅ ▇▇ ▍ ▆▆▍▊▇▌▅
4 Days Ago
merge from vm_alloc_fix
4 Days Ago
fix viewmodel skins no longer working with the allocation fix. skins work again and allocations still fixed
4 Days Ago
Container tests, opens every container in the game Deleted furnace_static, its unused and cant be opened
4 Days Ago
▅ █▊▋▄▆ ▄█▉▊ ▅▌▄▅█▊▄▅▆▆▌▇▆▆▍▊▍▍▌▅▉▄▅▊▅▋▆
4 Days Ago
▊ ▅▍▉▉▇▉▍ █▆█ ▅▇▊▋▍▊ ▉▆▍ ▊▄▄▍ ▌▍▅▇▉▇ ▅▌ ▋ ▊▋▊ █▌▋▄▋█▆▄▉ ▊▊▉▋▆ ▆▉▋▌ █▊ ▄▍▋▉ ▆▆ ▇▅▅▊▇ ▊▌▄▉▋▋▅▅▆
4 Days Ago
Description pass and cleanup
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Fixed an issue with the shadow cascade normal bias, added a cap for it and fixed the fading at the edge of the last cascade. Also fixed an issue with shadows looking too noisy when using medium shadow quality
4 Days Ago
▄ ▅▄▄█▆ █▇▉▋ ▆▊▉▍▌▊▊▅▄▆▋▇▍█▅█▄▄▊▊▉▍▍█▇▇▊▄
4 Days Ago
█ ▌▇▌▍▇▍▌█ ▇▉▌▌█▅▍▆▉▄▌ ▊▄▋▅▄▌ ▆▇▇▌▅▋▉█ ▄▇▌█ █▉ ▊▆▋ ▅▇▉▍█▍ ▅▆▍
4 Days Ago
▍ ▉▊▊██▉ ▇▇▍▌ ▄▅▍█▇▌▍▍█ █▌ ▉▋▍ ▅▇▋ ▄▄▌█▅█▊ ▆▍▋▆▍▌▍ ▅▄▋▋ ▉█▌▄ ▅█▅▄▊▅▍▌▊▇ ▅▋▆ ▆▅▇▍▋▆ ▅▇▅▋▄ ▉▉▋▉▄▆▊ ▍▍▄▍ ▇▆▄ ▋▉▆▅▄▍▌ ▄▊▌▍█ ▋▌▅▋▊ ▄▋▅█▅██▌█▋▅▌▆▇▋▄▌▍▋▌▆▄ ▋▅▉ ▌▌▉▉█▋▌▆▇▌▊▅▊▊▅▌ ▇▉▆ ▊▆█▉▅ ▇▍▍▇ ▌█ ▍▍▍▍▆ ▉▌▆▄▍ ▇▊▍█ ▅▍▆▆▊▄▌█ ▉█▆█ ▇█▆ ▉▌█▇▍▍▊ ▅▋▇▉ ▍▅▉▆▇▉█▄ ▍▇▋▊▋▌ ▉███▊▌▆▇▍ █▅▍▇▄ ▉▉▌█▍▅▄▋▌ ▆▅▊▍▆▉▌▌ ▅▋ █▇█▅▊▄█▆
4 Days Ago
merge from moo_tweaks
4 Days Ago
Cows moo less: idle animations can now be weighted
4 Days Ago
wip viewmodel anims, animator updates
4 Days Ago
electronic chessboard; - textures updated - material updated
4 Days Ago
More merge fixes
4 Days Ago
Post merge fixes
4 Days Ago
Some cleanup, converted some old tests
4 Days Ago
merge from PlayerTurning_Animations
4 Days Ago
fix gun jitter when turning anims are playing
4 Days Ago
Merge from main
4 Days Ago
Add clear anim events to flare
4 Days Ago
merge from PlayerTurning_Animations