136,820 Commits over 4,444 Days - 1.28cph!

2 Days Ago
Lobby lighting
2 Days Ago
Make roundabouts work with the new 2 part model, interpolate swing
2 Days Ago
LOD tweaks.
2 Days Ago
Streetlight surroundings improvements.
2 Days Ago
Removed some dupes in street lights
2 Days Ago
Add 4hrs of rent to the upkeep terminal when renting a room so that it doesn't how "Rent Due" when you first buy a room - convar "apartmentfreerenthours"
2 Days Ago
Bleed fixes.
2 Days Ago
merge from apartment_complex_monument -> main
2 Days Ago
Add a streaming controller to the sign painting UI so unity loads higher detail textures for the model when painting clan logos
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Clan table balance crafting pass Clan table techtree populated
2 Days Ago
Add static research table and repair bench to the apartment complex lobby, positions subject to change S2P
2 Days Ago
Move a few clan testing commands out of editor only (server admin required)
2 Days Ago
Don't include clan logo in every clan action response
2 Days Ago
added more sculpting shapes, current set is now: - sphere - box - cylinder - capsule - cone - hexagonal prism
2 Days Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
2 Days Ago
Dont wipe the mountable wipe anchor on the client
2 Days Ago
Get rid of mailbox number font size override, not needed anymore
2 Days Ago
Fixed pooltable not being placeable
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
2 Days Ago
merge from prototype -> apartment_complex_monument
2 Days Ago
More compile fixes
2 Days Ago
RustIcon inspector and picker can render both old and new range of icons
2 Days Ago
rename PoolTable to Pooltable so Unity behaves
2 Days Ago
proper spinny blades in water treatment maintainable tank
2 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
2 Days Ago
updated skins
2 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
2 Days Ago
merge from glowing_wallpaper_pack need to redo skins
2 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
2 Days Ago
Merge from broadcast_ratio_improvements
2 Days Ago
tweakes to steam item descriptions
2 Days Ago
game_room_dlc -> game_room_dlc/pool
2 Days Ago
tweak to wallpaper pack sitem
2 Days Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
2 Days Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
2 Days Ago
WIP spinning water treatment tank blades
2 Days Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
2 Days Ago
Serializer fix Codegen
2 Days Ago
Add the raw satellite model to the prefab for now
2 Days Ago
merge from apartment_complex_monument
2 Days Ago
3p dart throw direction animations added with blend tree
2 Days Ago
better init state for baseplate
2 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
2 Days Ago
S2P apartment complex
2 Days Ago
Added the full setup for the default volume profile settings asset
2 Days Ago
merge from apartment_complex_monument/terminal_ui
2 Days Ago
Missed one