158,346 Commits over 4,566 Days - 1.44cph!

Yesterday
Bring back multiline input support to the console
Yesterday
merge from qol_loadout_inventory_preview -> main
Yesterday
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
Yesterday
merge from map_optims
Yesterday
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
Yesterday
merge from fix_apartment_teammate_door -> main
Yesterday
Update test list
Yesterday
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Yesterday
Codegen
Yesterday
merge from fix_apartment_transfer_items -> main
Yesterday
merge from main -> fix_apartment_teammate_door
Yesterday
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Yesterday
merge from fix_custom_item_drag -> main
Yesterday
merge from fix_jungle_plant_water -> main
Yesterday
merge from fix_sentry_modded_tag -> main
Yesterday
merge from fix_motorcycle_dismount_order -> main
Yesterday
merge from fix_client_sail_wind -> main
Yesterday
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Yesterday
merge from netgraph_fix
Yesterday
Reapplied the fix after the post-merge conflicts
Yesterday
merge from main
Yesterday
merge from prototype_arctic_trail_path_fix
Yesterday
- New Character Creator Layout - Stop the icon preview characters looking dead (they had no eyes in their sockets) - Fix numerous build errors - Remove eyebrows category - Add underwear category
Yesterday
Missed files
Yesterday
merge from console_autocomplete_improvements
Yesterday
merge from lookatboat_optim
Yesterday
Clean: remove stale todo Don't think I need to fiddle with asset scenes in this case Tests: none, trivial change
Yesterday
Cache LandmarkInfos so we only rebuild them when necessary
Yesterday
Update: ignore auth messages if already authed Tests: using a temp servervar triggered reauth while on Craggy - got rejected
Yesterday
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Yesterday
Fix after merge
Yesterday
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Yesterday
Increase livestock lead break distance from 7 to 15m, show familiarity and gender by default
Yesterday
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Yesterday
Add logging to memsnap commands - indicate if you are on a release builds and they won't work (keep the commands listed though instead of removing them) - log a message after they run - print to server console / logfile / rcon if the dump worked
Yesterday
merge from main -> qol_loadout_inventory_preview
Yesterday
Split sensitivity per axis
Yesterday
Merge from main
Yesterday
Merge from pre_merge_review
Yesterday
When opening the map, only rebuild the mission provider states when they changed, saves ~100ms when opening the map on my machine
Yesterday
Fix broken test
Yesterday
merge from main
Yesterday
merge from halloweencostume
Yesterday
Cache LookAtBoatBuildingBlock action so it doesnt allocate every frame
Yesterday
Added a log in the console when you're trying to connect to a server with Disable Game UI enabled
Yesterday
Rework livestock personal space - free range cows stop reproducing even if fully bonded when herd reach a cap - indoor / pen cows, navmesh flood fill to get their exact area in m2, and derive the need directly off that, so that all cows shows the same thing and it's stable / reacts directly to players doing building changes (it's also cheaper that what we are doing now, as we don't need to re-query just check the cache) - this gives fast feedback and stays stable over time, so players get a better idea of if something they are doing is working or not
Yesterday
InvokeHandler use cached method name for profiler samples, stops ~1KB/frame of string allocs in debug builds
Rin
2 Days Ago
merge from livestock_animals/livestock_hotfixes
Rin
2 Days Ago
merge from rrp_ui_grabpass
Rin
2 Days Ago
merge from food_crafting_fix