146,747 Commits over 4,444 Days - 1.38cph!

3 Days Ago
First iteration of an automated system to find correct deployable snapping values. Will place a deployable against a ghost item in editor and calculate the perfect measurements
3 Days Ago
RRP contact shadows
3 Days Ago
Cleanup prefab path
3 Days Ago
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3 Days Ago
round up BDU projectile protection this time without a bunch of random shit changed
3 Days Ago
round up BDU projectile protection
3 Days Ago
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3 Days Ago
mp5 deploy update
3 Days Ago
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3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Do not try to init vaudio_speex when using Steam voice Build vaudio_speex on win64 for `sv_use_steam_voice 0` support Removed a bunch more Xbox360 GameUI code * Removes point_bonusmaps_accessor entity Update Workshop stats in Steam according to Steam constraints Prevent player.CreateNextBot and `bot` command in singleplayer Fixed SpawnIcon positioning for certain models (Community Contribution) Crossbow bolts tweaks * Fixed crossbow bolts hitting surrounding bounds of weapons and ammo/etc entities * Make hitting invulnerable props apply physics force to them. This was partially a bug with changes to being able to reflects bolts off of props. Fixed potential crashes in material system
3 Days Ago
update apartment_complex_monument/prototype
3 Days Ago
Deploy and shadow animation updates on rifles
3 Days Ago
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
3 Days Ago
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
3 Days Ago
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3 Days Ago
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3 Days Ago
Fixed guitare skin viewer framing
3 Days Ago
Fixed table skins not loading in the skin viewer
3 Days Ago
Ground floor mesh decals
3 Days Ago
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
3 Days Ago
Merge: from stringview_indexof_fix
3 Days Ago
Phrase update
3 Days Ago
Merge: from main
3 Days Ago
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
3 Days Ago
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
3 Days Ago
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3 Days Ago
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
3 Days Ago
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
3 Days Ago
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3 Days Ago
Apartments compelx communal areas progress Ground floor lobby dressing and lighting
3 Days Ago
Probably fixed CGameClient::Reconnect Combine APC vehicle tweaks * Replace the vehicle entity with the big gib in undo/cleanup systems when the APC explodes * APC can now explode without a driver * Prevent potential crashes at entity limit Fixed m_UseFastClipping being set to a pseudo-random value on game start DxSupport tweaks * Reduce cl_detaildist to 3k from 4k * Delete dxsupport_sp, dxsupport_episodic (unused files) * Load the dxsupport.cfg from bin/ always, not from bin/win64/ for 64bit and bin/ for 32bit * Disable support for dxsupport_override.cfg (unnecessary) Fixed DxSupport loader parsing numbers from hex to decimal twice * KeyValues system already magically parses 0xFFFF type strings into a float, so ReadHexValue doesn't need to exist anymore. Remove obsolete convars from dxsupport * mat_parallaxmap, r_decal_cullsize Fixes for 64bit Hammer displacement tools Fix annoying compile warnings about hiding global/member with same name Fixed VBSP not being able to "render" LightmappedGeneric_4WayBlend Hammer tweaks & fixes * Prevent spam about missing $spriteFrame * Fixed sprites with the same material only ever rendering with one render mode, even if different sprite entities use different render modes with the same material * Make env_sprite placeholder box different color from env_sprite_clientside * Sprite helpers inherit entity color, so env_sprite's show correct color Fixed Hammer carve wiping all overlay faces, even if they are not carved * Also fixed undo breaking info_decal preview (NOT OVERLAYS!!!) Delete dxsupport files from bin/win64/ (no longer used) Move vtex.ico into src/utils/vtex/ from game/bin/
3 Days Ago
fix underwater post processing not working in proc map
3 Days Ago
Flare fix
3 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
3 Days Ago
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
3 Days Ago
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3 Days Ago
merge from main -> apartment_complex_monument
3 Days Ago
merge from main -> PlayerMaintainedMonuments
3 Days Ago
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3 Days Ago
DLC industrial light recovery. Fixed skewed tones.
3 Days Ago
Glass AR - texture update
3 Days Ago
Updated AO resolution for all bdu and ballistic items
3 Days Ago
Updated textures resolution for ballistic leg armour and ballistic helmet.