131,924 Commits over 4,232 Days - 1.30cph!

3 Days Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
3 Days Ago
Bunch of wip dock and edit work
3 Days Ago
Arctic Hazmat repose/lods
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
3 Days Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
3 Days Ago
removed boat planner folder (files are now in planner folder)
3 Days Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
3 Days Ago
Tropical 4 underwater treatment.
3 Days Ago
Tropical 3 underwater treatment.
3 Days Ago
Tropical1 underwater treatment
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
3 Days Ago
Tropical2 underwater treatment.
3 Days Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
3 Days Ago
Offshore spawn stuff
3 Days Ago
Build area must be free of players and entities for dock & edit to work
3 Days Ago
pt_boat_turrets -> naval_update
3 Days Ago
Covered another case ^
3 Days Ago
Update MustPlaceOnBoat error text
3 Days Ago
Can't try to fire whilst reloading
3 Days Ago
Masked out the rear 50 cal turret body animation
3 Days Ago
merge from boat_building
3 Days Ago
Merge from parent
3 Days Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
3 Days Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
3 Days Ago
Moved position of red handle on explosives box to improve clearance with code lock
3 Days Ago
More pivot cleanup
3 Days Ago
Fix another screwed up pivot on the front turret
3 Days Ago
merge from main
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Kayak and DPV can be deployed in deep sea
3 Days Ago
Nest hat reposed
3 Days Ago
Corals
3 Days Ago
Fix slightly off player pivot on front turret
3 Days Ago
- Stop being able to aim off at high angles at the extreme clamps of the turret. Require gun forward to be sort of aligned with correct forward direction - Reduce front turret sensitivity
3 Days Ago
Corals. Moved spawn rules to deep sea. Ocean parameters (WIP)
3 Days Ago
Bunny hat repose
3 Days Ago
merge from health_info_popup_qol -> main
3 Days Ago
Sapcesuit repose/lods
3 Days Ago
Fix front turret rotation clamping not working properly at offset boat rotations
3 Days Ago
Adding gibs for explosives component box
3 Days Ago
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
3 Days Ago
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
3 Days Ago
Allow tugboat in deep sea
3 Days Ago
Simple sight update, Icon, textures, prefab and materials.
3 Days Ago
merge from naval_update
3 Days Ago
Make sure to clear the deep sea billboard list after killing them
3 Days Ago
Merge from parent
3 Days Ago
Fixed typo on boat building privilege