158,635 Commits over 4,566 Days - 1.45cph!

Yesterday
Remove all support for fixed size (square) elements in FlexGrid + FlexGridElement (as well as dynamic extra row gap changes etc) Revert all character customisation grids to use column + row elements Use an inactive row prefab to hide unused rows instead
Yesterday
merge from trop1_fixes
2 Days Ago
Merge fixes
Rin
2 Days Ago
merge from staging_release_client_enforcement
2 Days Ago
Delete unused firecrackers viewmodel prefab
2 Days Ago
merge from map_optims
2 Days Ago
Removed so dead code in TerrainConfig following 167041
2 Days Ago
merge from posing_tooling
2 Days Ago
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
2 Days Ago
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
2 Days Ago
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
2 Days Ago
update from main
2 Days Ago
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
2 Days Ago
main -> character_customisation
2 Days Ago
Swap over to new vertical design
2 Days Ago
Add missing gamepad type config files
2 Days Ago
merge from main
2 Days Ago
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
2 Days Ago
Bump all controller config revision numbers
2 Days Ago
Disable GPU instancing on another 9 materials which are problematic for motion vectors
2 Days Ago
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
2 Days Ago
merge from main to high_stakes_dlc
2 Days Ago
corrected simulation space not being handled by held items
2 Days Ago
don't gather colliders if collision is disabled
2 Days Ago
Merge from audio_compression_oct_26
2 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
2 Days Ago
Fix harbor bridge and cranes playing a sound on initial load
2 Days Ago
merge from harbor_bridge_sound_fix
2 Days Ago
electronic chessboard; - bc and em texture
2 Days Ago
electronic chessboard; - updated model - material updates - add textures wip
2 Days Ago
Merge from rrp_ore_flare_crash_fix
2 Days Ago
Cherrypick 167055 Flare fix test 2
2 Days Ago
Merge from main
2 Days Ago
Merge from rccomputer_blur_fix
2 Days Ago
Fix rccomputer blurring screen
2 Days Ago
Merge from livestock_tea_recipes
2 Days Ago
Merge from fix_shield_footsteps
2 Days Ago
Merge from SpiralStaircaseDecay
2 Days Ago
Merge from auto_turret_pitch_cover_lods
2 Days Ago
Merge from terrain_config_load
2 Days Ago
Merge from audio_compression_oct_26
2 Days Ago
Marked some longer loops as streaming
2 Days Ago
Applied standard compression to 6410 audio clips
2 Days Ago
Deleted 26 unused animal audio clips
2 Days Ago
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2 Days Ago
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
2 Days Ago
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
2 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
2 Days Ago
merge from main
2 Days Ago
merge from entityflagtoggle_skipsounds