140,469 Commits over 4,505 Days - 1.30cph!

8 Days Ago
orbit_cam_hold -> main
9 Days Ago
merge from main
9 Days Ago
Large crashed train station progress
10 Days Ago
Merge from nexus_fixes
10 Days Ago
Updated Facepunch.Nexus, all player IDs are now ulong instead of strings
10 Days Ago
wip scrap king textures
10 Days Ago
Clamp bot player count to total player count Reduce AR2 default clip to match its clipsize * This is consistent with SMG1 and HL2 behavior Fixed a minor memory leak with CEF implementation Merge Pull Requests * Remove unused NW vars in gmod_thruster code + switch them to datatables * Update spawnmenu search to support multiple search terms
10 Days Ago
apply prefab to scene, S2P Gas Station
10 Days Ago
fix gas station better loot spawns not respawning after server restart
10 Days Ago
Water Treatment Plant Maintainables Rework (from helk feedback) - each wheel turned fully adds 180 pressure, which is now equivalent to 3 hours of water flow - max pressure of the tank increased to 360, decay changed to 1/minute - water output per minute scales linearly with pressure in the tank, from 0 to a ConVar configurable amount (default 1020/minute at full pressure) - when pressure falls to 0, water flow stops and the water in the pipes begins to evaporate at a rate of 200/minute - (WIP) number roughly balance out to a fully pressurized water pipe being 2x as good as a freshwater pump, including IO push/autofilling numbers
10 Days Ago
Added pop cap sounds and hooked up, adjusted 3p throw events
10 Days Ago
wip scrap king building skin - initial setup, materials, textures, test blocks
10 Days Ago
Added cap world model (in case we decide to add it to the left hand)
10 Days Ago
Renamed the flare folder from 'FlareOld' to 'Flare' (groundbreaking stuff and will probably break the internet)
10 Days Ago
removed animator from .weapon prefab
10 Days Ago
Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder
10 Days Ago
latest glass ar admire anim exported
10 Days Ago
updated events so flare appears more realistically back in hand in 3p
10 Days Ago
puzzle setup, placed doors, started splitting up stations into rooms
10 Days Ago
Fixed glitch
10 Days Ago
fix ADS jitter with the shield on your back
10 Days Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
10 Days Ago
snow machine, discoball, strobe light and drone now proper have world models LOD0 optimised to be cheaper than burlap sack
10 Days Ago
- added jellyfish test assets
10 Days Ago
Small room i lookdeving
10 Days Ago
Debug overlay
10 Days Ago
- added seagull asset for testing
10 Days Ago
Fixed a spelling mistake in the SpatialBiomeFogCamera's CommandBufferDesc name
10 Days Ago
Added names for all CommandBufferDesc instances
10 Days Ago
removed unused random rooms (broken links), added doors and puzzles to medium and small stations
10 Days Ago
Use a NativeArray for lightShadowData
10 Days Ago
- added frog store asset for testing.
10 Days Ago
Added a way to name command buffers that are handled via the CommandBufferManager instead of just having a random hash at the end, this should make it easier to debug issues with command buffers that cause warnings or errors
10 Days Ago
Add two PoolAnalyzerGetWrapper
10 Days Ago
Continuing lookdev/theme exploration in small random rooms w/ set dressing. Added spawner scripts to ones so far.
10 Days Ago
Fix swing seats marking attackers hostile
10 Days Ago
Made anim effect test a bit stricter, found 8 more cases that would warn ingame Slightly less trivial to fix, for example C4 reuses satchel animations but doesn't have a throw effect, but can't get rid of it since satchel charge needs it Fixed by adding new ignoreInheritedEffectEvents in AnimationEvents, any effects added there will be ignored All tests pass
10 Days Ago
Fix held entity sprint modifier NREs
10 Days Ago
Fixed the issue where the night vision goggles would appear black with shadow caching enabled
10 Days Ago
cherry picking from single shot world model
10 Days Ago
cherry picking from door key world model 2
10 Days Ago
cherry picking from door key world model
10 Days Ago
cherry picking from fog machine world model 2
10 Days Ago
cherry picking from fog machine world model
10 Days Ago
cherry picking from fishing tackle world models
10 Days Ago
cherry picking from small spike world models 2
10 Days Ago
cherry picking from small spike world models
10 Days Ago
cherry picking from weapon rack world models 2
10 Days Ago
cherry picking from weapon rack world models
10 Days Ago
cherry picking from small spikes worldmodel