157,085 Commits over 4,536 Days - 1.44cph!

Yesterday
Add emissive indicator lights: - green flashing when done (fuel in and not food) - green when cooking normally - solid red when no food (to show its burning power) - red flashing when needing to be stirred
Yesterday
Update: reimplement shop.unloadAssets convar Tests: set it to 0, navigated to shop and out, confirmed bundle was still loaded via listdynamic, set to 1, confirmed it was gone via listdynamic
Yesterday
Merge from airwolf_repairable_pad 🚁
Yesterday
Manifest
Yesterday
exported edited frog anims
Yesterday
Clean: get rid of icon precaching from store bundle All bundle assets are now loaded on demand, so this code was both useless and harmful Tests: navigated through store with failloads 1 - all images present
Yesterday
Adjust helipad repair requirements
Yesterday
Merge from main
Yesterday
Code support for latest art assets Adjust convar behaviours
Yesterday
Clean: remove unnecessary extra unload when DLC tab closes/becomes hidden Tests: navigated to DLC tab with delay and failloads convars
Yesterday
merge from main
Yesterday
merge from steam_bundle
Yesterday
Moved steam skin bundle updates to Tools / Update / Skins List Added a warning + button in the inspector when a bundle is not in the list Renamed to steamskinbundles
2 Days Ago
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2 Days Ago
Optim: lazy load fallback sprite for DLC item view Tests: opened DLC tab of store with failloads 0 and 1
2 Days Ago
created and populated spooky_halloween_decor_pack bundle sitem
2 Days Ago
Fix sheep failing the network range audit tests Dont advise reductions when an object is using just regular unity lods - forgot binoculars would scale unity lods
2 Days Ago
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2 Days Ago
Update: HttpImage - add support for different configured images from 1 url Fixes overlay page using downsampled mip for full screen image because 2 httpimage comps share an url Tests: navigated to crossbow pack overlay and clicked 2nd button
2 Days Ago
Machete vm animation polish pass
2 Days Ago
update for the underground train stations
2 Days Ago
Helipad repairable prefab update / cleaned up helipad prefabs
2 Days Ago
Bugfix: StoreItemOverlayPage - fix invalid refcounting - also get rid of gallery sprite fallback when loading from url Tests: inspected refcounts during opening and closing of overlay
2 Days Ago
Helipad torn tarp materials and mesh tweaks
2 Days Ago
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Bugfix: HttpImage - avoid duplication of refcount Tests: inspected refcounts of textures after opening pack overlays
2 Days Ago
Better flies
2 Days Ago
merge from main
2 Days Ago
merge from steam_bundle
2 Days Ago
Fixed LastBoughtItems not adding bundle content, was messing with the purchase notification and checkout result pages
2 Days Ago
Bugfix: HttpImage - only flush stale texture cache when refcount is 0 Fixes sprites being nuked during some interactions Tests: navigated to pack overlay and clicked through bottom buttons
2 Days Ago
Hide the spoon in the guide prefab
2 Days Ago
Fix through collider wrong layer, breaking groundwatch
2 Days Ago
- Add stirring animations - Add viewmodel animation - Make generalised mounted camera anim system
2 Days Ago
Emptied steambundles.asset
2 Days Ago
S2P ferry terminal, radtown and oil rig
2 Days Ago
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
2 Days Ago
Buffed melee protection values for the waterwheel. Should be 4-5x as strong.
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Add pose preview for subsystems to help align vendors
2 Days Ago
Phrase tweaks, added debug commands
2 Days Ago
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
2 Days Ago
updated vm and 3p grenade drop anims
2 Days Ago
merge from main
2 Days Ago
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
2 Days Ago
main -> biofuel_generator
2 Days Ago
pool_cue_quality_fix_2 -> main