162,223 Commits over 4,597 Days - 1.47cph!

2 Days Ago
More boilerplate changes
2 Days Ago
Razor screen are in the main assembly, removed all the boilerplate
2 Days Ago
Fixed scrolling perf regression
2 Days Ago
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
2 Days Ago
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
2 Days Ago
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
2 Days Ago
Add missing .so for Linux64 that were hidden by gitignore
2 Days Ago
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
2 Days Ago
Show static until the base finishes loading when playing the tape
2 Days Ago
Play camera tapes from computer station instead of TV
2 Days Ago
Make tape item usable by other entities
2 Days Ago
Higher frame budget for loading the tapes (demos) on the computer station
2 Days Ago
Replay a camera's tape by loading it on a TV
2 Days Ago
Record what a powered CCTV camera sees onto a video tape
2 Days Ago
Only use conditional meshes when the garage door would clip through walls
2 Days Ago
Add door conditional mesh tests
2 Days Ago
Generate conditional meshes for garage doors
2 Days Ago
Cut door conditional meshes based on the animations
2 Days Ago
Resave garage door prefabs
2 Days Ago
Add conditional meshes to doors
2 Days Ago
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
2 Days Ago
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2 Days Ago
Fixed Linux tools not compiling due to case sensitivity
2 Days Ago
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2 Days Ago
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
2 Days Ago
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
2 Days Ago
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2 Days Ago
Sync .github from main (845dc095ded) (#5)
2 Days Ago
Updated 40mm Mortar Strike Round Icon
2 Days Ago
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
2 Days Ago
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
2 Days Ago
Add basic support for entities, clone mounting for vehicles
2 Days Ago
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2 Days Ago
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
2 Days Ago
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
2 Days Ago
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
2 Days Ago
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats * https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg * https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
2 Days Ago
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
2 Days Ago
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
2 Days Ago
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
2 Days Ago
Add Steam upload scripts for custom server builds
2 Days Ago
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
2 Days Ago
Merge main into hackweek_cargoship_refresh
2 Days Ago
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2 Days Ago
FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
2 Days Ago
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2 Days Ago
Fixed flickering panels when scrolling