135,921 Commits over 4,444 Days - 1.27cph!

Yesterday
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
Yesterday
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
Yesterday
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
Yesterday
3p wire run anim exported and linked to holdtype override controller
Yesterday
main -> snapping_fixes
Yesterday
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
Yesterday
Fix crash when firing weapons - sorry!
Yesterday
Merge from main
Yesterday
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
Yesterday
Compile fix
Yesterday
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
Yesterday
Add prevent building volume to crash remains
Yesterday
Codegen
Yesterday
Added new RefreshAndGetItems overload in IPlatformService
Yesterday
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
Yesterday
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
Yesterday
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
Yesterday
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
Yesterday
Merge from main
Yesterday
Fixed all server compile errors and warnings for RRP
Yesterday
merge from main
Yesterday
Disable detect collisions for falling satellite
Yesterday
Menu priorities
Yesterday
Inventory access always available. Mount hidden until powered.
Yesterday
Tweak remains offset
Yesterday
Disable free powerup in the editor by default
Yesterday
Add notification when codegen Clean & Generate finishes running and reloading
Yesterday
Rename inventory access menu
Yesterday
SatelliteData.cs cleanup
Yesterday
Merge from main
Yesterday
Merge from PlayerRIgUpdate2
Yesterday
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
Yesterday
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
Yesterday
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
Yesterday
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
Yesterday
Remove upkeep scaling based on the contents by adding convar for `rentscaling` - default to `0` (turned off)
Yesterday
Swap EntityRefs to Syncvars, remove synced NetworkableIds
2 Days Ago
Merge from containerioentity_sorting
2 Days Ago
Merge from main
2 Days Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Updated Facepunch.Steamworks InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
2 Days Ago
Fixed animation warnings on torch
2 Days Ago
Reset surface.SetAlphaMultiplier every frame start Adjust env_fog_controller blinding check Cleanup cache/workshop/ on dedicated servers Replace empty string with <NO MAP> in windows srcds console * Just so it doesn't look like its bugged Minor fixes for NPC multiplayer support Potential crash fixes Minor cleanups + extra filesystem checks Fixed some issues with HLfaceposer.exe * Fixed a crash, missing textures Build vtf2tga, splitskybox, captioncompiler, elementviewer * There were previously prebuilt only, now we built and ship our own versions * Delete glview.exe as it appears to be some legacy app for Hammer portal viewing?
2 Days Ago
Merge from m16a2
2 Days Ago
Fix NRE in AutoTurret
2 Days Ago
high_level_networking_improvements -> main
2 Days Ago
Mark a few more clan UI methods as UnityEvents
2 Days Ago
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
2 Days Ago
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis