157,731 Commits over 4,536 Days - 1.45cph!

2 Days Ago
- re-added settings for viewmodel prefab
2 Days Ago
Stripping viewmodel arms from v rig export
2 Days Ago
merge from sv_console_terminal_fix
2 Days Ago
Make livestock match the player speed when being led, avoid annoying lead breaks / having to wait for them all the time
2 Days Ago
Fix floating animals, improve idle performance
2 Days Ago
Sheepwool settings adjusted to minimise LOD popping. and changed sheepfur lod shader type and settings to help minimise LOD popping
2 Days Ago
Reduced the number of shadow map samples during the blocker search and added an early out for fragments with no blockers to avoid the PCF loop
2 Days Ago
Added destroy sounds to sandbag barricades
2 Days Ago
merge from main
2 Days Ago
merge from biofuel branch with stirring idle anim update
2 Days Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Rin
2 Days Ago
merge from sandbagbarricade_monument_fix
2 Days Ago
fix frog long first jump fix pooled frog stuck in dead animation
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
stirrer position fix
2 Days Ago
Fix one more case of incorrect pool usage
2 Days Ago
frog size x1.2
2 Days Ago
reduce critter health 200 -> 60(frogs) - 100(rabbits) turtles unchanged, they have a shell
2 Days Ago
disabled stream mipmaps on crab, jellyfish and all fish textures that use the swim shader
2 Days Ago
merge from skinviewer_ladderhatches
2 Days Ago
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2 Days Ago
Added all ladder hatches to the skin viewer
2 Days Ago
Merge: from poolanalyzer_ifempty_support - Bugfix for analysis NREs in editor - Allows to write "if(isEmpty) free" patterns Tests: removed workaround, editor code compiles
2 Days Ago
Update(editor): Rust.CodeAnalyzer - support "if(obj.IsEmpty or obj.Count == 0) Free" patterns - bugfix variable scope search throwing NREs for out param declarations - release binary from 57e96efa Tests: removed my workaround and it no longer trips up analyzer. editor boots
2 Days Ago
Fix look rotation viewing vector zero when bull loses its target mid observe
2 Days Ago
Fix rotations on ladders
2 Days Ago
Fix ladder hatches so they pull skins properly
2 Days Ago
Merge from livestock_animals (new icons)
2 Days Ago
Tea icons
2 Days Ago
Pie icons
2 Days Ago
hooked up workshop render settings scripts
2 Days Ago
biofuel_generator_sounds_fix -> main
2 Days Ago
Fixed skin viewer and steam inventory not loading anything in editor since 163749
2 Days Ago
twitchdropsrender ladder hatches
2 Days Ago
Fix for the server console logs writing incorrectly in community hosted panels through docker, fixed duplicate logging due to stdout in Linux (affecting docker panels) Sanity checked and tested all four scenarios and they work correctly; Windows console (host & terminal), Linux terminal and panels
2 Days Ago
sandbag barricade static prop - LODs on the sandbag material + MeshLOD fixes monuments drawing the new LOD1/2 with the old atlas past 20m static prop + BunkerCannon: 3 renderers -> 1 MeshLOD 20 monuments + 4 floating cities re-baked, 504 barricade copies fixed HLOD lists repointed to the MeshLOD, barge cull distances kept bandit town + tropical islands: material swap only, not re-baked
2 Days Ago
Ensure Biofuel generator is silent at idle
2 Days Ago
Fixed the issue where skins wouldn't load when recording in the twitch drops scene
2 Days Ago
merge from main
2 Days Ago
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Rin
2 Days Ago
merge from Crossbow_Arrow_Fix
Rin
2 Days Ago
merge from PregnantUI
Rin
2 Days Ago
merge from pickupnotices_flex
Rin
2 Days Ago
merge from cold_overlay_lingering_fix
2 Days Ago
Merge from main
Rin
2 Days Ago
merge from Machete peg adjust
2 Days Ago
Machete refresh weapon rack peg adjustment
2 Days Ago
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2 Days Ago
merge from main