138,457 Commits over 4,324 Days - 1.33cph!

3 Days Ago
Merge from desctructible_boat_wrecks
3 Days Ago
- No need to generate cliff topology twice or process procedural objects twice - Expose Disabled flag in inspector - Change path to be 'Window/Map Creator'
3 Days Ago
some model fixes and conditional polish for low wall corners
3 Days Ago
Hide arrow buttons if we only have 1 gallery element
3 Days Ago
merge from store_fixes_feb
3 Days Ago
Remove UseWreckStabilityUpThreshold. Destroy flagged items and make wreck destructible at the same time (20s)
3 Days Ago
Merge: from main
3 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: more code removal in unit tests to silence Rider Tests: ran unit tests
3 Days Ago
Clean: remove more dead code/checks Missed some leftover if(true) style code Tests: ran unit tests
3 Days Ago
Force-disable Occlusion Culling when Indirect Instancing is enabled. (Only until Indirect Instancing can ingest result data from Occlusion Culling)
3 Days Ago
Merge: from main
3 Days Ago
Merge: from main
3 Days Ago
Merge: from main (yeah, weird one - redo of CL 143929) When I did a server merge from extend_perf_telem, plastic warned me that another change made it to main, but commit bot reported mine merged. In reality it wasn't fully merged, just "attached". This should fix it. Tests: compiler simulator in editor
3 Days Ago
update from main
3 Days Ago
merge from cannon_slowdown
3 Days Ago
merge from redirect_snapping
3 Days Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
3 Days Ago
merge from boxes_dlc
3 Days Ago
turned of SRGB on a number of box textures, mostly metal/rough
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
run codegen :facepalm:
3 Days Ago
reenable_mountable_parenting -> main
3 Days Ago
Re-enable mountable parenting on RHIBs, Player Boats and 50 Cals. Staying away from Cannons + Ballista for now
3 Days Ago
Move cannon hit checking to TakeDamage, balance cannon slowdown so that its actually noticeable (0.7->0.3)
3 Days Ago
merge from main
3 Days Ago
merge from hackweek_fill_containers_rand
3 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
3 Days Ago
Merge from blendedsoundloops_onvalidate_fix
3 Days Ago
Check if SoundDefinition template is valid before accessing it in BlendedSoundLoops::OnValidate Fixes error spam in editor
3 Days Ago
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3 Days Ago
Remove "Disable Platform Services" from iteration speed editor menu, it breaks way too often while other settings are generally safe to use.
3 Days Ago
Add cvar for controlling cannon hit slowdown on boats
3 Days Ago
exported updated 3p bone knife anims
3 Days Ago
Apartment complex b progress
3 Days Ago
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3 Days Ago
update from main
3 Days Ago
Fixed limited store countdown showing "Refreshed in 6 days" when the skins are late
3 Days Ago
Fixed owned items still showing up at the top of the limited and featured store when featured
3 Days Ago
Added some arrow buttons and keyboard controls to store galleries (general and limited tabs)
3 Days Ago
Merge from naval_cleanup_scientist_fixes
3 Days Ago
Added a new font to support some missing currency symbol Added some missing currencies to the price formatter
3 Days Ago
Added a way to embed styles in RustControl components instead of having to create new StyleAssets every single time
3 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
3 Days Ago
merge from storepage_boxes
3 Days Ago
Added toast when the deep sea opens
3 Days Ago
merge from deepsea_fixes
3 Days Ago
merge from main
3 Days Ago
Salvaged cleaver audio rework and implementation
3 Days Ago
merge from main