145,255 Commits over 4,413 Days - 1.37cph!

Yesterday
Tweaked free aspect layout of item and vehicle tabs
Yesterday
Fixed F1 loadout tab scaling issues when using free aspect
Yesterday
Fixed copypaste grid button title text layout issues
Yesterday
Fixed F1 copy paste tab scaling issues when using free aspect
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
2 Days Ago
Updating m16 view model rig with new mesh
2 Days Ago
merge from iolines_shader_fix
2 Days Ago
Restored invisible wire material
2 Days Ago
Restored hose material colours
2 Days Ago
merge from main
2 Days Ago
Added environment volumes for the apartment type B interior corridors apartment_complex_1 s2p
2 Days Ago
merge from barrel_conveyor_fix
2 Days Ago
Fix barrels not showing up in conveyor filters since reskin support was added
2 Days Ago
tweaked central oak for better fit in market place near final splat painting
2 Days Ago
Merge from main
2 Days Ago
merge from optimize_deep_sea_texture -> main
2 Days Ago
Change deep sea height data from managed -> native array
2 Days Ago
Exterior lighting progress & related files
2 Days Ago
merge from iolines_shader_fix
2 Days Ago
Fixed remaining hose IO material still using the wire shader
2 Days Ago
merge from wallpaper_defaultskin_fix
2 Days Ago
Fixed wallpaper skin picker not showing the default skins, regression from last month
2 Days Ago
Russian roulette progress
2 Days Ago
Fixed FlexGraphicTransform messing with rust icon rendering after the TMP update
2 Days Ago
merge from optimize_generate_textures_alloc -> main
2 Days Ago
Fix VS putting the wrong class name
2 Days Ago
Add profiler samples
2 Days Ago
Fix heap watermark allocation of 280MB when generating textures on startup - switch from using managed array buffers in GenerateTextures() to NativeArray + Get/SetPixelData()
2 Days Ago
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3 Days Ago
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3 Days Ago
lod baker: distinguish identical mesh names
3 Days Ago
merge from server_browser_description_loading_fix
3 Days Ago
Lighting prefabs
3 Days Ago
Update Facepunch.Steamworks (22b352e) Fixes the initial challenge request for A2S_RULES queries using the A2S_PLAYERS byte, causing server info in the browser to fail to load in some cases Important: Server hosts need to ensure they use the A2S challenge mechanism correctly, otherwise their server's info / descriptions WILL NOT load
3 Days Ago
Fixed scroll speed issues
3 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds
3 Days Ago
industrial garage door; - fixed wire on door error, was a missing reference to root on closed collider and reference to deployable
3 Days Ago
updated 3p talking anim
3 Days Ago
cinematic animator updates
3 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
3 Days Ago
industrial garage door; - colliders fix
3 Days Ago
Glass AR - blockout mesh, initial prefab setup
3 Days Ago
Update skinnable fileIDs
3 Days Ago
merge from fix_steam_nickname_team_cache -> main
3 Days Ago
Codegen
3 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
3 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
3 Days Ago
stool A, B , C, D col shape improvements
3 Days Ago
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