158,715 Commits over 4,566 Days - 1.45cph!

2 Days Ago
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2 Days Ago
merge from moo_tweaks
2 Days Ago
Cows moo less: idle animations can now be weighted
2 Days Ago
wip viewmodel anims, animator updates
2 Days Ago
electronic chessboard; - textures updated - material updated
2 Days Ago
More merge fixes
2 Days Ago
Post merge fixes
2 Days Ago
Some cleanup, converted some old tests
2 Days Ago
merge from PlayerTurning_Animations
2 Days Ago
fix gun jitter when turning anims are playing
2 Days Ago
Merge from main
2 Days Ago
Add clear anim events to flare
2 Days Ago
merge from PlayerTurning_Animations
2 Days Ago
enable tip by default again
2 Days Ago
merge from main
2 Days Ago
Fixed copypaste erroring when pasting invulnerable entities
2 Days Ago
- Flare 3p anims now use the grenade animation subsystem - Flare player model controller is an override of the grenade controller - Add drop state to flare viewmodel anim controller - Survey charge player model anims gets its own controller rather than using the molotov controller - Add TwoHandMask to HeldEntity subsystem, which grenade subsystem inherits - Convert molotov to use grenade subsystem
2 Days Ago
biofuel_generator_pool_fix -> main
2 Days Ago
Fix biofuel generator pooling bug
2 Days Ago
merge from horse_optims
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merge from main
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Compile fix
2 Days Ago
merge from buildingplan_deploy_fix
2 Days Ago
firecracker drop vm anim edited
2 Days Ago
Fix incorrect shot settings
2 Days Ago
merge from wounded_sound_fix
2 Days Ago
update softcore_tc_limit/map_icons
2 Days Ago
Minor shadow changes/fixes
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Some formatting
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Merge from livestock_animals
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Fix viewmodel drop animations not playing for spectators
2 Days Ago
Merge from livestock_animals
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Merge from render_pipeline_testing
2 Days Ago
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
2 Days Ago
Update deploy tool
2 Days Ago
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
2 Days Ago
merge from main -> softcore_tc_limit
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Merge from main
2 Days Ago
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
2 Days Ago
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
2 Days Ago
exported flare/molotov vm/3p drop anims
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Refactor world.maps.Clear() -> ClearMaps()
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Fix a rare BasePlayer.OnDied NRE when using the admin injure command
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Merge from wind_motion_vectors
2 Days Ago
merge from baseplayer_ondied_nre_fix
2 Days Ago
Merge motion vector fixes
2 Days Ago
Fix artifacts at screen edges when motion blur is enabled