138,593 Commits over 4,474 Days - 1.29cph!

Yesterday
merge from main
Yesterday
Add more items to ItemManager.Items to make tests easier
Yesterday
added final textures for bar games wallpaper01 , changed it to floorpaper, renamed, set up materials and desctiption etc. Still needs icon
Yesterday
Prototype/wip
Yesterday
Added new collision mesh for problem prefab
Yesterday
Add convar for "bypassiteminputrestriction" to allow the server to be put in a mode where you can move items into input blocked containers
Yesterday
merge from skinviewer_charityplushies
Yesterday
Added charity plushies to the skin viewer Fixed plushie 04 wrong shortname in the sitem
Yesterday
merge from minifridge_reskin_fix
Yesterday
Fix reskinning mini fridge not preserving storage adaptor
Yesterday
some more tweaks to the art in lootroom
Yesterday
re-oriented door in powerplant_dependant_loot_room prefab
2 Days Ago
Bugfix: move tin can updates out of Save, as it's not MT safe Tests: TestMTSave and placed it on the ground, walked over and opened inventory
2 Days Ago
Remove obsolete potato subshaders to reclaim memory
2 Days Ago
merge from main
2 Days Ago
helper server commands for testing, `basesculpture.applyrandomshapes` and `basesculpture.printcrc` both take optional radius arg
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Update(tests): TestServer now also initialized TrainWagonLootData and Translate classes Tests: TestMTSave - 13 -> 7 fails
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
IO setup for generic powergrid connected lootroom
2 Days Ago
Bar Stools - Updated models with LOD0, updated materials with bake textures, updated prefabs with new models
2 Days Ago
set up finished tictactoe sprays and added variations to possibly be hooked up later
2 Days Ago
Fixed some issues with the tone mapping and the lift gamma gain
2 Days Ago
merge from canvasrenderer_warning_fix
2 Days Ago
Removed all the unnecessary canvas renderer components from prefabs using 3D tmp texts S2P apartment complex
2 Days Ago
blocker gib rename
2 Days Ago
Testlist
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Bugfix: batch of bugfixes to Save being not MT safe - removed more Time dependency - replaced Transform access with TransformHandle bypass Tests: TestMTSave - 20 -> 13 fails
2 Days Ago
Merge from main
2 Days Ago
Crate spawning now supports multiple crate types, picked at random. Hooked up all 3 crates.
2 Days Ago
Fix cue not staying in our right hand
2 Days Ago
Removed CanvasRenderer RequireComponent from Graphic, was done by Unity in the latest GUI package update, was reverted when merging with our custom version Updated all Graphic custom child classes to have their own RequireComponent
2 Days Ago
Adding a generic lootroom to be added to monuments that require it. Needs setup to rely on powerplant power.
2 Days Ago
merge from main
2 Days Ago
merge from skinviewer_rotation
2 Days Ago
merge from main
2 Days Ago
Setup prefab variants/entities for all satellite crates. Removed collideders/gibs from source art prefabs.
2 Days Ago
Bugfix: move Signage.EnsureInitialized from Save to ServerInit, as it's not MT safe Tests: TestMTSave - 25 -> 20 fails
2 Days Ago
Merge from PlayerMaintainedMonuments/power_line_changes
2 Days Ago
Bugfix(tests): batch of patches for unit test spawned entities to avoid NREs in Save Tests: TestMTSave - 28 -> 25 fails
2 Days Ago
Merge from satellite_art
2 Days Ago
Merge from crate_timers, tested, working.
2 Days Ago
Reset skin target local rotation on disable
2 Days Ago
Update MB barrels with current prefabs, materials and meshes
2 Days Ago
Bugfix: move CarvablePumpkin.EnsureInitialized out of Save, since it's not thread safe Tests: TestMTSave(CarvablePumpkin) and spawned and carved one on playground
2 Days Ago
more tunnel storage variations
2 Days Ago
Bugfix: batch of Transform replacements with TransformHandle in save code when using Jobs 4 Tests: TestMTSave - 32 -> 29 fails
2 Days Ago
Adding a graffiti in oilrig to explain the PMM logic
2 Days Ago
Corridor collapse blocker - fixed offset concrete collider, zeroed out gibs. Moved collision component to top level of entity to prevent ever-present stage 1 col. Set up LOD chain and disabled shadows for later LODs. Updated mani