140,976 Commits over 4,352 Days - 1.35cph!

Yesterday
Fix some compile errors, delete copy of unitask
Yesterday
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Yesterday
merge from main
Yesterday
Codegen
Yesterday
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Yesterday
Merge from main
Yesterday
Merge from item_mod_radial_rename
Yesterday
merge from waterwheel_deployable
Yesterday
Added a tooltip for light toggle radial, to appear in the settings UI.
Yesterday
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
Yesterday
enable snapping, fix bounds
Yesterday
Merge: from reorganize_unit_tests - Clean(tests): reorganize unit test structure - all test classes are either in Tests.Unit or Tests.Perf or both namespaces - Bugfix(tests): patch up a bunch of test classes so that they work properly Tests: ran all unit tests. some spurriously fail as part of big batch, but individual test classes pass.
Yesterday
Tiny color button bug fixes: - Fix button colors not saving when you don't have a TC active, (even though the client allowed it). - Fix default red being different from selected red - Add gray color to button colors. - Reorder button colors to match others
Yesterday
Merge: from main
Yesterday
Bugfix(tests): patch up ServerOcclusionTests - replace out-of-date occlusion cache with a new one based on Craggy - update CanSee and CantSee chunk pairs - add missing initialization Tests: ran ServerOcclusion unit tests - they pass
Yesterday
Fix buoyancy batching leak warnings in the editor
Yesterday
fix sound occlusion
Yesterday
merge from useplayerupdatejobs3
Yesterday
Fix for ocean topology missing around certain rivers
Yesterday
Bugfix(tests): CompanionServerTests - switch to persistent ClanManager - ClanManagedDB now also lives in a temp folder for tests - some tests now drain any backlogged traffic on the test socket Tests: all CompanionServerTests unit tests pass consistently (finally)
Yesterday
merge from main
Yesterday
Pack parallel flying results, only pass valid indices to flying checks, remove the now unused waterindices - consistency tests pass
Yesterday
Yesterday
Rename
Yesterday
bunny costume store icon and square images for steam
Yesterday
move audio deploy to rpc (for now), code gen
Yesterday
Unitask metas appeared only after opening editor, committing that
Yesterday
Use bitwise and for entity flag checks like on main
Yesterday
Started making model prefabs of rentable shop parts. Started replacing the meshes within the shop prefabs. Deleted obsolete blockouts.
Yesterday
Merge from main
Yesterday
Refactor path following, fix issues with animals, slow down after root motion anims remain, isReachable inconsistent, swim speed not handled
2 Days Ago
setup salvaged hammer refresh world/projectile/entity prefabs
2 Days Ago
Added container corpse tests Checks setup, pickup, repair, protection is correct All pass, but would have caught a recent issue
2 Days Ago
roll back gestures in playeranimation controller
2 Days Ago
Bugfix(tests): CompanionServerTests - use persistent RelationshipManager - house RelationshipManagerDB in a temp folder Tests: ran CompanionServerTests unit tests, 1 sporadically fails
2 Days Ago
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2 Days Ago
Re exporting anims with out of date hierarchy
2 Days Ago
Codegen and made UI_Console_CommandList partial
2 Days Ago
Fix armored ladder hatches being included in the convex collider test, they have an explicit socket blocking placement on boats
2 Days Ago
Updating skinning and burstcloth for pilot hazmat
2 Days Ago
Bugfix(tests): CompanionServerTests - setup player lookup map Broke since one of our optims way back. Tests: ran CompanionServerTests - now 2 failing
2 Days Ago
2 Days Ago
adjusted ao of water wheel
2 Days Ago
setting up salvaged hammer refresh viewmodel prefab and anim events
2 Days Ago
New deployable tests Check pickup item matches item definition Check redirect deployables have the same hp, protection, various pickup and repair properties as base deployable Finds 17 things to fix
2 Days Ago
merge from playerrigupdate2
2 Days Ago
More hair setup, dye sets
2 Days Ago
Bugfix(tests): CompanionServerTests - use unique persistence database per test run If a test goes wrong, the cleanup doesn't happen, which borks all the subsequent tests in a run Tests: ran CompanionServerTests - 16 pass, 3 fail
2 Days Ago
Bugfix(tests): rewrite GrowableGenesTests no allocs tests to use ServerProfiler new api Think my old hacky solution finally broke Tests: ran GrowableGenesTests test - it passes
2 Days Ago
merge from main