140,835 Commits over 4,505 Days - 1.30cph!

Yesterday
Add radial blur to RRP combined with blur optimized and setup explosion volume and overlay
Yesterday
Reduce RRP vignette effect
Yesterday
Hooked up sheep sleeping anim
Yesterday
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
Yesterday
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
Yesterday
Extracted all dog assets from Pets2 branch (so old it was problematic to update from main) Should include all models, materials and animations, as well as the entity prefabs with the entitiy class missing Also inlcudes harness models
Yesterday
more child pooling fixes (specifically for OnParentDestroying)
Yesterday
fix runtime parented children spamming nres in the pool, detach them before it enters the pool
Yesterday
Tests to confirm it's fixed
Yesterday
Also capture exceptions thrown on worker threads inside tasks - been bitten by this before: not realizing exceptions are being thrown in async tasks
Yesterday
Bull prefab setup
Yesterday
Merge from nexus_fixes
Yesterday
Tag servers with nexus enabled with `nexuszone` (`^x`) Hide zone servers from the server list (disable with nexus.hideZones) Expose nexus info in A2S rules response when nexus is enabled
Yesterday
merge from demo_ui_2
Yesterday
update from main
Yesterday
redo demoui2 sandbox panel, add parenting, redo colorpicker, add keyframing lights intensity/range.
Yesterday
Fixed battery ReceiveAdditionalData client rpc
Yesterday
Fix map button not enabling on the connect modal for the nexus path
Yesterday
Fixed all animals set to female Added breeding fsm states
Yesterday
Fix nexus map squishing after those changes
Yesterday
Fix underwater labs windows refraction texture with RRP
Yesterday
Cull the bone hierarchy on the building/boat planner on the server Should remove 17 gameobjects per planner on the server
Yesterday
Converted cctv cameras and windmills
Yesterday
Tesla coil and igniter tests
Yesterday
Merge from sprinkler_fixes_aug_26
Yesterday
Added white boomer firework so pack icon doesn't look misleading New colour variant following the existing prefab setup - item, mortar, shell, icon and PFX. Recoloured from the blue variant. will need a look over
Yesterday
Merge from main
Yesterday
Nexus connect modal fixes
Yesterday
Fix MaxPlayers being wrong after my changes
Yesterday
fixed jungle primitive loot box gibs not using the proper material upon destroy
Yesterday
Converted water wheel, added some tests
Yesterday
fixed gibs for the crate_basic and its gib colliders.
Yesterday
merge from f1_menu_category_sort
Yesterday
Merge from m15_modslots_fix
Yesterday
Export test list
Yesterday
RidableHorse.prefab
Yesterday
re-exported crate_basic so the scale is zeroed out
Yesterday
Merge from main
Yesterday
Test feedback
Yesterday
Fix log messages from other threads not showing up in the console / RCON due to not having a threaded log handler - buffer in queue, swallow on main thread and feed into normal logging callback
Yesterday
Update other conditional model code to take into account null slots in conditionals (since we cache the last state of each conditional instead of only storing the spawned conditionals)
Yesterday
Optimize conditional models to only refresh if they are changed - fixes condition models all being destroyed and recreated every single time the model state was changed instead of only creating and deleting the conditionals that needed to be
Yesterday
Typo fix
Yesterday
Minor render library improvements * Potential optimization for render.ResetModelLighting * render.SetLocalModelLights sets missing lights in the input table to DISABLED - this fixes an issue where previous calls with 4 lights would persist to future calls with 2 input lights * Fixed compile warnings Potential crash fixes Micro optimization for Lua matproxies Minor cleanup in spawnicon rendering Added player_manager.RemoveValidModel Adjust player model categories * Remove 1 and 2 model categories. Apply localization to DColorPalette right click menu ColorToHSV does not truncate hue to integer * This prevents loss of data when converting the color from HSV back to RGB * This is consistent with ColorToHSL Added "Copy to clipboard" option to DColorCube/Mixer DNumSlider adjustments * Prevent sliding the slider with mouse2/3/4/5 (Can still right click drag the name in Sandbox tools) * Added right click menu to the slider to reset and copy the value. This should help players find this ability Increase Hydraulic speed slider range so its default isn't out of bounds Use DermaMenu for DBinder right click * Includes reset to NONE and reset to default options * This is less prone to screw the player over by right clicking around Fixed suit admire animation being invisible
Yesterday
ordered f1 menu category buttons alphabetically Sort by the translated button label instead, so the list reads A-Z
Yesterday
editor_multiplayer -> main
Yesterday
- Final name cleanup - Fix performance logging NRE - Hot reload fix
Yesterday
Fixed effects not firing
Yesterday
Custom FP Scenario dropdown to replace the default Unity one - Renames/improvements - Fix few more second client NRE's - Crosshair NRE fix
Yesterday
Fixed not being able to transfer water into the held water bucket via the UI. Includes automated test. Fixed LocalPlayerTestFixture not waiting for the player to spawn in and asserting too early