158,613 Commits over 4,566 Days - 1.45cph!

Yesterday
corrected simulation space not being handled by held items
Yesterday
don't gather colliders if collision is disabled
Yesterday
Merge from audio_compression_oct_26
Yesterday
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
Yesterday
Fix harbor bridge and cranes playing a sound on initial load
Yesterday
merge from harbor_bridge_sound_fix
Yesterday
electronic chessboard; - bc and em texture
Yesterday
electronic chessboard; - updated model - material updates - add textures wip
Yesterday
Merge from rrp_ore_flare_crash_fix
Yesterday
Cherrypick 167055 Flare fix test 2
Yesterday
Merge from main
Yesterday
Merge from rccomputer_blur_fix
Yesterday
Fix rccomputer blurring screen
Yesterday
Merge from livestock_tea_recipes
Yesterday
Merge from fix_shield_footsteps
Yesterday
Merge from SpiralStaircaseDecay
Yesterday
Merge from auto_turret_pitch_cover_lods
Yesterday
Merge from terrain_config_load
Yesterday
Merge from audio_compression_oct_26
Yesterday
Marked some longer loops as streaming
2 Days Ago
Applied standard compression to 6410 audio clips
2 Days Ago
Deleted 26 unused animal audio clips
2 Days Ago
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2 Days Ago
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
2 Days Ago
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
2 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
2 Days Ago
merge from main
2 Days Ago
merge from entityflagtoggle_skipsounds
2 Days Ago
Compile fix
2 Days Ago
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
2 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
2 Days Ago
merge from laserbeam_jobs_2
2 Days Ago
merge from main
2 Days Ago
merge from entityflagtoggle_skipsounds
2 Days Ago
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on 166947 Fixes BBQ and flame turrets playing wrong sounds when deployed
2 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
2 Days Ago
Merge from main
2 Days Ago
meger from main
2 Days Ago
Compile fix
2 Days Ago
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
2 Days Ago
merge from entityspawning_optims
2 Days Ago
Codegen
2 Days Ago
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
2 Days Ago
Pooled industrial conveyors switch their hum off when retired
2 Days Ago
merge from misc_alloc_cleanup
2 Days Ago
Localize the "s" and "m"
2 Days Ago
Merge from underwaterlabs_mission_fixes
2 Days Ago
Merge from underwaterlabs_mission_fixes
2 Days Ago
Enable ALT+F4 closing the game Make Get/SetNetworkAngles exist serverside for consistency * Also made these functions check for reasonable values Apply that getmetatable() LuaJIT fix someone wanted Handle context menu errors when "originator" panel is removed Fixed engine.LightStyle only updating static props once (Community Cont) Remove some map compile tool parameters * `-novconfig` - was non functional basically * `-vproject` - same as `-game`, irrelevant for GMod * `-x360`, `-nox360` - never existed * `-xbox` - Same as `-nodrawtriggers` + one other pointless option * Moved `-tmpout` from VVIS (doesn't exist) to VBSP (exists) * VBSP's `-virtualdispphysics` - never worked/doesn't exist * Document some undocumented VBSP params (Already documented on VDC, so nothing new) Added -noTJuncsDetail to VBSP from TF2 Apply T-Junction limit softcap (Community Contribution) * Apparently is now in TF2, prevents the compiler from just stopping Bump MAX_MAP_TEXINFO to the new TF2 limit (16k>32k) * The other changes are already in GMod Other map compile tool related changes * Remove redundant VRAD code + fix VRAD potentially adding new planes to the map * Increase limit of detail sprites added by VBSP to its new TF2 limit (2mil=>2bil) Make r_DrawBeams 2 affect sprite trails (to draw wireframe)