162,334 Commits over 4,597 Days - 1.47cph!

Rin
2 Days Ago
Dress the Outpost service booths and move the giga furnace there
Rin
2 Days Ago
Fix the client-only build of NPC services
Rin
2 Days Ago
Move the giga furnace inside Bandit Camp
Rin
2 Days Ago
Hold finished rentals' earnings for 48 hours and reprice restoration
Rin
2 Days Ago
Add free resident meals at the Apartment Complex
Rin
2 Days Ago
Add giga furnace drop-off service at Bandit Camp
Rin
2 Days Ago
Add rentable NPC services with armour slot and restoration garages at Outpost
2 Days Ago
Added a Multiple Shell loading Function to the MGL *https://files.facepunch.com/alfiebirch/2026/November/11_12-44-ShrillFlounder.mp4 You can now load multiple different types of shells into the MGL. Pressing Right Click with the radial menu open will add that selected shell into the order. Can also partial load rounds as well. Still have the function to load a full magazine of one type of shells.
2 Days Ago
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2 Days Ago
Network decrypt thread is now woken once per main thread read loop instead of after every message
2 Days Ago
Fix missing limbs in players during demos, toggle updateRenderersOffscreen by default during demos
2 Days Ago
Make debugcam toggle to free camera in demoui2
2 Days Ago
Fix admintime -1 not resetting time of day back to what it was in the demo
2 Days Ago
Fix settings menu being broken while a demo is paused
2 Days Ago
Added 40mm Tracker Icon
2 Days Ago
Added a 40mm Tracker Round *https://files.facepunch.com/alfiebirch/2026/November/11_11-22-BrightPachyderm.mp4 The round once fired will attach to the surface its hits (Cars, Helicopters, Boats, Bases) This will then add a tracking marker to the map that will move with object its attached to. The tracker lasts for 5 minutes but has an audio beep and a red flashing LED
2 Days Ago
Added sticky bean can grenades too: *https://files.facepunch.com/lukester/2026/November/11_11-02-DarkorchidBellsnake.mp4
2 Days Ago
Merged from main
2 Days Ago
map_creator_biome_fix -> main
2 Days Ago
Map Creator overrides are no longer cleared when its window closes, entering play mode already resets them
2 Days Ago
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2 Days Ago
map_creator_biome_fix -> main
2 Days Ago
Another use for honey Sticky Grenades. Can be attached to any entity including players:
2 Days Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
2 Days Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
2 Days Ago
Fixed the Map Creator biome pick being ignored, its overrides now carry through the play mode domain reload in SessionState and are applied before the scene loads
2 Days Ago
Record per-system timings in every benchmark scene
2 Days Ago
Sync .github from main (845dc095ded) (#6)
2 Days Ago
Changeset: 169668 Change mac build to arm64-only
2 Days Ago
Remove redundant index-to-value dictionaries from ListHashSet and ListDictionary
3 Days Ago
Fixed some issues with the wetness effects and glass shaders
3 Days Ago
Animated building blocks now update the rain grid when open/closed
3 Days Ago
Playing around with a new puddle feature *Hand placed in monuments, animates in and out via alpha over time Works nicely with the hand placed water spout fx I added earlier, so when it rains some parts of a structure can have big gushes of water and puddles can appear beneath them Puddles don't respect the rain occlusion system so we can use them in placed that would otherwise not be wet but might make sense for a puddle Just using some generic noise as a puddle texture, could be replaced with something a bit nicer https://files.facepunch.com/jarryd-campi/2026/November/Unity_KZCezAcmDg.mp4
3 Days Ago
Testing out some manually placed water effects
3 Days Ago
Raindrops are now illuminated by distant light flares * https://files.facepunch.com/jarryd-campi/2026/November/Unity_wKkR1wBhvT.mp4 Picks the 16 flares closest to the center of the screen to pass to the shader Has some issues, there's no simple way to handle the flares being occluded by other geometry, we could maybe get away with it?
3 Days Ago
Make weapons in turrets take damage when shooting, same wear rate as a player shooting. * When the turrets weapon breaks, its laser will turn off and it will spark. * https://files.facepunch.com/el-hog/2026/November/11_12-27-SophisticatedMice.mp4
3 Days Ago
Settings menu
3 Days Ago
Language selector in the panel preview window
3 Days Ago
Moved game settings to a scriptable object
3 Days Ago
Fixed fucked up phrase property drawer
3 Days Ago
Main menu and its pages are warmed up when created
3 Days Ago
Optimize: conveyors sleep until one of the attached containers have an item in it change
3 Days Ago
Merge splitters into split blocks when every branch holds only split storages
3 Days Ago
Add tests for cupboards chained through splitters and combiners
3 Days Ago
Fill tool cupboards evenly, like furnaces
3 Days Ago
Resave tool cupboard prefabs
3 Days Ago
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3 Days Ago
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3 Days Ago
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3 Days Ago
Add parallax mapping to bullet decals