223,915 Commits over 3,684 Days - 2.53cph!

2 Days Ago
Removed DoorController redundant slot code
2 Days Ago
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2 Days Ago
Unhide sv_maxunlag convar Minor adjustments to server browser filter UI You can now click the filter text to tick the checkboxes Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values Ability to auto join full servers when they get a free slot https://files.facepunch.com/rubat/2024/April17-7-UnwittingManta.png The selected updates every 10 seconds now. Ability to add servers to favorites by IP https://files.facepunch.com/rubat/2024/April17-11-PinkIvorybackedwoodswallow.png Make new vgui.Create errors non halting Because of course mods are already doing silly stuff. Fixed Lua being able to make the main menu black on disconnect Fixed a warning about "Invalid texture id -1" on disconnect Fix certain detail props not rendering on maps with more than 65k of em Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working Fixed some crashes with DSPs
2 Days Ago
DoorController prefab: new sockets, updated lights
2 Days Ago
Converted DoorController to use Socket_Specific instead of the legacy code lock socket system Added support for bone parenting on Socket_Specific
2 Days Ago
Travelling vendor can now be spawned via console command Seeks out first road to move to Acceleration added
2 Days Ago
VR: Hide menu when in-game
2 Days Ago
Added `ENT.PhysicsSounds` for `anim` type SENTs If set to true, re-enables physics impact sounds for the entity Spawnmenu one click addon spawnlist generator https://files.facepunch.com/rubat/1b1211b1/CPZbdPPd9F.png Fixed IMaterial:GetKeyValues sometimes returning nothing on srcds Material() now precaches the material, but only if it is not already precached. Fixed a crash to do with static props when they change models I.e. when a static prop goes from error.mdl to a more complex one. Minor: Init variables used in IMaterial functions
2 Days Ago
Fall override
2 Days Ago
Fixed some crashes with DSPs
2 Days Ago
VR: Keep track of whether we want new poses or not VR: don't use explicit timing, causes issues w/ sync and latency
2 Days Ago
M4A1 normal fix
2 Days Ago
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2 Days Ago
Fall trigger
2 Days Ago
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2 Days Ago
Reposed Burlap Trousers, Burlap Shirt and Burlap Shoes to match updated player rig
2 Days Ago
Re-use ActionGraphs when cloning / instantiating prefabs Fixes Facepunch/sbox-issues#5374
2 Days Ago
Fix old sky material ref in code
2 Days Ago
Setup junkpile AIZs as virtual and assign in spawners.
2 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects Use DisplayInfo.Hidden in node menu Fix scene reference gizmos
2 Days Ago
merge from io_entity_snapping/fixes/2
2 Days Ago
merge from fix_ping_estimate_log_spam
2 Days Ago
merge from fix_storage_adapter_blocking_looting
2 Days Ago
merge from fix_external_wall_snapping
2 Days Ago
merge from fix_last_valid_position_sleeping_bag
2 Days Ago
Fixed industrial splitter snapping offset
2 Days Ago
Delete these too (colorscript)
2 Days Ago
merge from roulette_random
2 Days Ago
reapplying 96139 roulette_random
2 Days Ago
Removed materials/skyboxes that aren't ours
3 Days Ago
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3 Days Ago
player update. m39 anim set edited and holster position set
3 Days Ago
Use DisplayInfo.Hidden in node menu
3 Days Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
3 Days Ago
3 Days Ago
Start using DisplayInfo.Hidden
3 Days Ago
raised rmr added to M4 also added to asset party
3 Days Ago
Use a point destination as a target instead of just going forward
3 Days Ago
Update dev materials using correct shader
3 Days Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
3 Days Ago
initial commit
3 Days Ago
Remove/Replace Sounds that aren't ours
3 Days Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
3 Days Ago
Merge main -> Bikes (before 2022 update)
3 Days Ago
Do shuffle different
3 Days Ago
subtract 96139 roulette_random - compile fix
3 Days Ago
merge from tutorial_menu_improvements
3 Days Ago
merge from minigun_fixes_may_24
3 Days Ago
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3 Days Ago
merge to main vms_missing_renderer_scripts