147,532 Commits over 4,444 Days - 1.38cph!

Yesterday
Merge from voice_delay_fix_attempt_2
Yesterday
Flip around the position and data increment
Yesterday
Merge from main
Yesterday
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Yesterday
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
Yesterday
Standalone lightbox mesh.
Yesterday
Lighting WIP
Yesterday
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
Yesterday
merge from attachment_charms
Yesterday
Fixed missing UnityEvent attribute on charm icons
Yesterday
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
Yesterday
merge from water_splash_sound_fix
Yesterday
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
Yesterday
Add airfield and supermarket to procgen test map
Yesterday
merge from main -> apartment_complex_monument
Yesterday
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Cobalt Statue - Minor texture fixes
Yesterday
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Yesterday
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
Yesterday
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2 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
2 Days Ago
merge from fueltanks_wiring_fix
2 Days Ago
Allow fuel tanks to be connected together
2 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
2 Days Ago
Fix apartment upkeep terminal not being immortal
2 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
2 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
2 Days Ago
Restored L96 icon rendering settings
2 Days Ago
Compile fix
2 Days Ago
merge from analytics_remove_uploader
2 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
2 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
2 Days Ago
2 Days Ago
Remove logging "Waiting for player to leave"
2 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
2 Days Ago
Scaling, convars.
2 Days Ago
assign proper scaling root to spawned charms in skin viewer
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
Add basic object motion vector shader (WIP)
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
merge from main
2 Days Ago
updated 3p weapon/tool run anims to 16 frames
2 Days Ago
update apartment_complex_monument/prototype