192,383 Commits over 4,049 Days - 1.98cph!

5 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
5 Days Ago
Restore changes to BaseProjectile lost in merge
5 Days Ago
Added a tip for how to climb trees
5 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted
5 Days Ago
merge from main
6 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
6 Days Ago
Merge from jungle_update
6 Days Ago
Another fix for serialisation layout
6 Days Ago
Merge from jungle_update
6 Days Ago
Compile fix
6 Days Ago
Merge from jungle_update
6 Days Ago
6 Days Ago
Added kapok_b variant Manifest
6 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
6 Days Ago
Flatten look angle when deciding what branch to swing to
6 Days Ago
Merge from TransferAllItemsToContainer_nre_fix
6 Days Ago
Speculative TransferAllItemsToContainer nre fix
6 Days Ago
freezing_icon -> main
6 Days Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
6 Days Ago
vending_machine_fridge -> main
6 Days Ago
Reset all existing vending machine prefabs to 128 slots for good measure
6 Days Ago
Remove logs, moved capacity code into delayed method.
6 Days Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
6 Days Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
6 Days Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
6 Days Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
6 Days Ago
Setup correct deployed vending machine slots 36 -> 30
6 Days Ago
Mild texture param tweak.
6 Days Ago
Snake hit screen effect.
6 Days Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
6 Days Ago
Eliminating more branch differences / minor cleanups
6 Days Ago
Eliminating more branch differences / minor cleanups
6 Days Ago
Fixed floor and foundation using the wrong wallpaper skin id
6 Days Ago
Texture update
6 Days Ago
Pressing right click with wallpaper in hands open the skin selection menu
6 Days Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
6 Days Ago
added dlc gesture preview and hooked up
6 Days Ago
merge from jungle_update
6 Days Ago
Fixed new jungle meats turning into spoiled bear meat when expired
6 Days Ago
Eliminating more branch differences Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation
6 Days Ago
Fix crashes to do with material's representative texture Apply FCVAR_USERINFO to gmod_npcweapon func_movelinear improvements Rework how sounds are played, so they are always consistently played, regardless if they are given, or if both sounds are the same sound. Also merged Portal 2 parented movement fixes. Allow mat_picmic below -1 in multiplayer Init text fields for func_precipitation Eliminating more branch differences
6 Days Ago
fixed a missing mesh from collider script on corner_c prefab
6 Days Ago
Final polish pass on vm camera animations for the initial list of guns
6 Days Ago
Merge from snakes
6 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
6 Days Ago
Merge: from main Tests: none, no conflicts
6 Days Ago
Merge from blowpipe
6 Days Ago
Merge from jungle_update
6 Days Ago
Merge from jungle_update
6 Days Ago
Merge from reposition