147,546 Commits over 4,444 Days - 1.38cph!

Yesterday
Fixed VM stats not working on rentable shops
Yesterday
Various cleanup
Yesterday
Cleanup
Yesterday
Fixed not being able to buy things from rentable shops due to distance hecks
Yesterday
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
2 Days Ago
- Make CardReader, ElectricSwitch and ElectricGenerator powergrid entities to give them the option to only passthrough power if there is an online powergrid. Enables setting up puzzles which depend on the powergrid - Improve how powergrid IO access points were handling changes in available power - Don't add entities with "require powergrid" disabled to the list of powergrid entities to update
2 Days Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
2 Days Ago
Delete PlayerModelReactionEnded state machine component
2 Days Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
2 Days Ago
Merge from react_layer
2 Days Ago
Fixed pelvis movement on low react weights
2 Days Ago
Call BaseEntity.Query.Server.Remove() earlier inside DoServerDestroy so if it does throw an NRE later in OnServerDestroy it's still removed from the lookup grid
2 Days Ago
Fix BaseEntity.Query not checking if the entity is null / destroyed (to prevent entities that fail to be destroyed from breaking queries)
2 Days Ago
Merge from parent
2 Days Ago
Merge from voice_delay_fix_attempt_2
2 Days Ago
Flip around the position and data increment
2 Days Ago
Merge from main
2 Days Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
2 Days Ago
Hammer DPI scaling improvements KeyValuesToTablePreserveOrder further tweak * Do not turn 0 to 1 key if there's only 1 key Fixed Hammer Entity KeyValue names drawing over the second column
2 Days Ago
Standalone lightbox mesh.
2 Days Ago
Lighting WIP
2 Days Ago
Fix DeepSeaManager using Destroy() when killing the deep sea after it's disabled instead of Kill() - probably not the cause but better to be safe
2 Days Ago
merge from attachment_charms
2 Days Ago
Fixed missing UnityEvent attribute on charm icons
2 Days Ago
Fix World.Spawn not checking if prefab is contained in the new serialized GameObjectRef[] array for spawning specific monuments Wasn't a problem testing maps in C+S in editor but could have been problem in future if regular procgen maps made use of this array
2 Days Ago
merge from water_splash_sound_fix
2 Days Ago
Restore movement sounds reference on the player model Fixes water impact splash sounds not playing
2 Days Ago
Add airfield and supermarket to procgen test map
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
Fix `immortalProtection` static field inside ProtectionProperties not being cached on the server (because it was only calling IsImmortal() on client in the item info panel - fixes server apartment entities not being set immortal
2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
Cobalt Statue - Minor texture fixes
2 Days Ago
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2 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
2 Days Ago
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2 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
2 Days Ago
merge from fueltanks_wiring_fix
2 Days Ago
Allow fuel tanks to be connected together
2 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
2 Days Ago
Fix apartment upkeep terminal not being immortal
2 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
2 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
2 Days Ago
Restored L96 icon rendering settings
2 Days Ago
Compile fix
2 Days Ago
merge from analytics_remove_uploader
2 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
2 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
2 Days Ago
2 Days Ago
Remove logging "Waiting for player to leave"
2 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly