159,981 Commits over 4,566 Days - 1.46cph!

2 Days Ago
Reserialize TC loot panel prefab first so we can have a clean diff
2 Days Ago
- try catch the upload so we can remove it from the queue if it fails - fix static fields not resetting in editor
2 Days Ago
Merge from main
2 Days Ago
merge from corpse_lootable_fix
2 Days Ago
Formatting
2 Days Ago
Fix npc corpses being unlootable after a server restart
2 Days Ago
merge from main
2 Days Ago
Separate Linux Client and SCRDS build scripts Try to add classname to CUtlRBTree overflow message Fixed some regressions when entity search, incl Barnacles Rename ErrorFromLua to ErrorNoHaltStack Added CLuaInterface::FormatError Fixed some compile warnings Allow mesh.BoneData to be called with index 2 * Weight value is ignored in this case * Mesh() global now allows 3 bone weights * Mesh:BuildFromTriangles will now read up to 3 weights, depending on the input above Added 2 new sub scopes to PhysFrame * `PhysFrame-CPhysicsEnvironment::Simulate` and `PhysFrame-VPhysicsShadowUpdate` Added OnChangedFromMin/Max to math_counter entity * Also added SetMax/MinValueNoFire inputs for it Improve error handling of Autorefresh Fixed memory leak with Windows auto refresh with symlinks * Hopefully without regressions, as the system was changed somewhat substantially
2 Days Ago
Alien costume protection changed to bone armour Occupation slots match bone armour
2 Days Ago
Add "GetByCrc()" method to FileStorage so we can find files solely by their CRC Fix the cache not having the EntityID being updated when using ReassignEntityId() - will fold these into the FileStorage refactor when it lands
2 Days Ago
Fixed scarecrows sometimes not spawning in one of the halloween dungeon corridors
2 Days Ago
Also flatten entities nested within prefabs for consistency
2 Days Ago
merge from ddraw_parent_fix
2 Days Ago
Don't attempt to clear parents if the client has no active parented ddraws
2 Days Ago
Fixed radiation starting immediately upon entering the halloween and xmas dungeons
2 Days Ago
Codegen
2 Days Ago
Update the UGC uploader to reference FileStorage too instead of buffering in memory - references CRC, won't upload if the image has been deleted / modified since - add debouncing so it won't upload images from a sign until a small delay (example: autosave sends image every 30s)
2 Days Ago
Privilege cache enabled by default (client and server)
2 Days Ago
Buildfix: configure unity_installer_url for fpbuild Tests: none
2 Days Ago
Fixed parented DDraw objects not clearing when their parent gets destroyed, drawing them at origin
2 Days Ago
merge from menuhero_fix
2 Days Ago
Fixed home's store hero playing and rolling its videos with the menu closed
2 Days Ago
merge from 3p_idle_throw_grenades_fix
2 Days Ago
merge from Halloween_2026_update
2 Days Ago
Merge: from main
2 Days Ago
merge from halloween2026DLC
2 Days Ago
merge from guide_mesh_optimisations
2 Days Ago
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3 Days Ago
Moved sub entity spawning of cargo ship, travelling vendor and pt boats from ServerInit to ServerInitPostNetworkGroupAssign Fixes various "changed its network group to null" warnings when they spawned
3 Days Ago
merge from net_group_null_log_fix
3 Days Ago
merge from ongui_allocs_fix
3 Days Ago
DeferredExtension.OnGUI and CoverageQueries.OnGUI gui layout set to false, was only running in editor
3 Days Ago
When queuing a sign to be uploaded use the imageId instead of the raw data so we can buffer images in filestorage instead of keeping a 2nd copy in memory
3 Days Ago
Don't send voicemails & sculptures - not planning to moderate them, keep it simple by not sending them
3 Days Ago
Disabled GUILayout on DDraw and OcclusionCulling Was 0.7KB a frame for nothing, their OnGUI methods dont use GUI layouts
3 Days Ago
Fixed cooking workbench not showing the kettle when preparing the newly added teas
3 Days Ago
merge from cookingworkbench_kettle_fix2
3 Days Ago
Merge: from main
3 Days Ago
Added a second `CaveNetworkGroupLayerOverride` to the nuclear missile silo to cover the "living quarters" and "computer room" section - fixes issues with players and NPCs disappearing/reappearing on the stairs
3 Days Ago
Adding G3A3 blockout mesh
3 Days Ago
merge from main -> ugc_censor_option
3 Days Ago
Can now change pie menu sets with gamepad bumpers
3 Days Ago
Fix badly merged anim controllers and livestock fsm
3 Days Ago
Added new DungeonGridBlocker to `ue_canyon_[abc]` to prevent underground train tunnels generating too close and removing terrain collision (`TerrainCollisionTrigger`) - prevents players rarely dying at the bottom of canyons.
3 Days Ago
Merge from main (potential stomp of petting work, on it)
3 Days Ago
merge from io_optims
3 Days Ago
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
3 Days Ago
Fix flickering mouse cursor when right stick scrolling UI options. Fixes double hover state too.
3 Days Ago
Merge from render_pipeline_testing