155,726 Commits over 4,536 Days - 1.43cph!

2 Days Ago
Subtract 163412 new_navmesh_fixes
2 Days Ago
Some UI bits
2 Days Ago
More sensible placeholder crafting costs
2 Days Ago
Debris removal. Set wood protection instead of stone.
2 Days Ago
Fixed gibs
2 Days Ago
Updating m92 world model rig
2 Days Ago
merge from main
2 Days Ago
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merge from medical_honey_bandage
2 Days Ago
Setup collision/colliders correctly in prefabs.
2 Days Ago
Added honey bandage to primitive and hardcore tech trees
2 Days Ago
merge from carvable_pumpkin_deploy_fix
2 Days Ago
merge from paintball_gun_fixes
2 Days Ago
merge from viewmodelscope_nre
2 Days Ago
merge from static_piano_fix
2 Days Ago
merge from TriangleHatchDeployfix
2 Days Ago
merge from deployanim_fix
2 Days Ago
merge from vehicle_pooling
2 Days Ago
merge from glass_ar_motion_blur_fix
2 Days Ago
merge from new_navmesh_fixes
2 Days Ago
merge from Floating_bandage_fix
2 Days Ago
merge from oilrig_light_fix
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
Renamed deployed entities to include .Deployed per convention.
2 Days Ago
Setup missing socket/checks on gate
Rin
2 Days Ago
merge from mt_snapshot_saving
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.
3 Days Ago
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3 Days Ago
cherry picking 8x scope, handmade sight and holosight refreshes
3 Days Ago
Add entity names to "MOVETYPE_FOLLOW with no model" warning Implement CTRL+Backspace and CTRL+Delete for text entries Try to prevent game breaking states with silly values of m_yaw/m_pitch Minor cleanups Added "session_begin_ignore_version" hammer command * If you brick your VMF with this, don't blame me Add description to r_PhysPropStaticLighting Move "dynamic shadow poke through" "fix" to opt in convar * r_shadow_clip (defaults to off) - it being enabled causes shadows to be clipped erroneously sometimes Try preventing "non positional" control points bloating particle bbox * This should help with particle sorting * Marks C_INIT_RandomColor C_OP_RemapAverageScalarValuetoCP C_OP_RemapCPtoScalar as using non positional control points (in addition to the existing ones) * This could potentially cause issues where these non positional operators act on positional control points used by other control points, but who would do that?
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
main -> grenade_client_prediction
3 Days Ago
Adjusted and balanced holstered weapon positions to sit closer to chest armour
3 Days Ago
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3 Days Ago
Fixed test runner window not showing the in progress icon on a test running its cases
3 Days Ago
merge from main
3 Days Ago
merge from cookingworkbench_kettle_fix
3 Days Ago
merge from settings_dropdowns_fix
3 Days Ago
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3 Days Ago
3 Days Ago
Fix placement guide rotations. Hookup icon links and generate/assign icons.