159,527 Commits over 4,566 Days - 1.46cph!

2 Days Ago
Update GHA actions to version 6 for Linux and Windows Add trigger_portal_cleanser to entity override whitelist Fixed a crash with render.UpdateScreenEffectTexture Remove widgets.RenderMe and properties.GetHovered serverside * widgets would just do nothing, but shouldn't exist on the server, properties.GetHovered would just error out Minor cleanups of various methods to match wiki and vice versa Prediction errors on arrays include array index for ints and floats Fixed a couple memory leaks with multicore rendering * Mostly relates to functions such as render.UpdateScreenEffectTexture and render.PushCustomClipPlane
2 Days Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
2 Days Ago
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Rin
2 Days Ago
Cherrypicking 168011, 168012
2 Days Ago
Merge from Livestock_animals, fix extremely long AI tests
2 Days Ago
Merge from main
2 Days Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
2 Days Ago
pt_boat_rewrite -> client_controls
2 Days Ago
main -> pt_boat_turret_rewrite
2 Days Ago
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Fix frankenstein pet not moving, it had no nav agent component
2 Days Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
2 Days Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
2 Days Ago
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2 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
2 Days Ago
Revert some files I didnt mean to commit
2 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
2 Days Ago
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2 Days Ago
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merge fix_chainsawanim
2 Days Ago
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merge from misc_logging_cleanup 🧹
2 Days Ago
Fix yaml issues in calf, calfmale and lamb prefabs
2 Days Ago
rust 13th birthday cake - world model prefab updated - game model updated
2 Days Ago
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merge from ledgedrop_crouch_fix
2 Days Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
2 Days Ago
merge from disable_tip_npcs
2 Days Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
2 Days Ago
Manifest
2 Days Ago
adding extra chain joints
2 Days Ago
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Merge from main
2 Days Ago
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2 Days Ago
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2 Days Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
2 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
2 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
2 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
2 Days Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
2 Days Ago
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2 Days Ago
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
2 Days Ago
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
2 Days Ago
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2 Days Ago
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
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Use newer gcc for chromium process
2 Days Ago
merge from Halloween2026DLC
2 Days Ago
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