142,232 Commits over 4,536 Days - 1.31cph!

3 Days Ago
Clean: remove profiler disabling on boot Was temp measure code that slipped in Tests: none, trivial change
3 Days Ago
Merge: from main
3 Days Ago
Merge: from mt_snapshot_saving - Bugfixes for saving corpse and skipped storage boxes in Jobs 4 mode Tests: spawned and interacted with them
3 Days Ago
Added missing PostOpaqueDepth to skin viewer cameras
3 Days Ago
Bugfix: avoid thread race modifying same list when saving DisplayBoxStorage - cache is now an array rather than a list Tests: setup a display box storage, showed items in it, could see contents inside change
3 Days Ago
Crystal AR page media
3 Days Ago
Driving controls wip
3 Days Ago
Arrow world model colider change
3 Days Ago
Bugfix: eagerly instantiate PaintballColorLookup to avoid it happening on Save, which is not mt safe Tests: spawned on craggy, switched on jobs 4 and shot with a paintball gun
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
champagne mortar icon tweak
3 Days Ago
merge from main
3 Days Ago
Revert Bootstrap, commited by accident in 162774
3 Days Ago
Double radiation output of sprinklers with radwater
3 Days Ago
Fixed settings menu dropdown text not being marked as dynamic Updated the colors to match the rest of the screen while I'm there
3 Days Ago
WIP control sets. Added initial code support and specific controls sets for: Car / Boat / Heli / Sub / Horse / Train
3 Days Ago
Fix manifest
3 Days Ago
Second part missing from the initial commit
3 Days Ago
statesync tests for events not firing if they're on frame 0
3 Days Ago
merge from glass_ar - square steam images, pack icon, naming tweaks
3 Days Ago
added square steam images to crystal ar pack, updated store icon, changed instances of "AR" to "Assault Rifle"
3 Days Ago
merge from main
4 Days Ago
First step to port old animals to new AI system (no behaviour change, it just makes them easier to maintain, we'll do proper behaviour rework in the future)
4 Days Ago
Merge from effect_recycle_glass_fix
4 Days Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
Rin
4 Days Ago
merge from underwaterlabs_monument_blockers
4 Days Ago
russian roulette; - gibs added - guide prefab - prefab updated - icon updated
4 Days Ago
merge from medical_honey_bandage
4 Days Ago
Added missing teas to the cooking workbench cooking visuals All teas spawns the kettle now
4 Days Ago
Adjusted the world model LODS to match the regular bandage
4 Days Ago
fix for missing colliders on the frame of the attack heli, allowing unnecessary damage
4 Days Ago
Moved the NPC spawner slightly away from the monument blocker in one of the modules
4 Days Ago
Added monument blockers to underwater labs red key card doors
4 Days Ago
fixed missing back faces of hide poncho world model and optimised lods so last lod is sub 100 triangles
4 Days Ago
fix to recycle and efficiency worldmodel upgrades for missing faces
4 Days Ago
rebuilt skins list with crystal ARs
4 Days Ago
main -> radwater_buff_2
4 Days Ago
merge from main
4 Days Ago
Updating skinning for bull/calf
4 Days Ago
merge from advanced_wooden_crate_gib_fix
4 Days Ago
fixed loot crate gibs spawning with way too small colliders - although its a temporary fix until other issues can be ironed out.
4 Days Ago
Merge: from main
4 Days Ago
crystal ar final store icon
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Hooked up randomisation on alien costume vm
4 Days Ago
Merge from vm_randomisation
4 Days Ago
Merge from main