162,253 Commits over 4,597 Days - 1.47cph!

2 Days Ago
▄ ▅▋▍▅▉▆▅ ▋▉▊▊█▇▉ ▌▅▄▆▍▇ ▋▄ ▄▉▇▇▄▊█ ▍▋▇▌▅▉▅█ ▅▄▇▊▊▋ ▋▍▄▌▉▅▉ █▆█▊▇▄▋▇▋▅▅▉▆▉▌▆▉▆▄▊▋▍▆▊▊▄▆▆▉ ▆█▉ ▉▍██▍▆ ▌██ ▄▇▌▅▅▇▆▌ ▋▉▊██▌ ▉▄▋ ▍▆▌█▋▉▋▊ ▄▇▅█▇▆█ ▊▆ ▊▉▇ ▉█▊▄▇▌▋▌▄▄▅▍█▅▆ ▉▊▍▆▌▅▉▅▄▄ ██▆▆▌▆ ▅▍▋▆█▊▋▅ ▍▌▌▉▍ ▅▅▄▅▄▍▍▆ ▇▋▅▍▇▉▍▌██▉▆▌▍▍ ▋▌▋▍▌▌▇ ▍▆▍▅▍ ▍█▆▆ ▇▌▍▌ ▆▉▆▅▄ ▌▆█▇▆▇▅ ▅▆▆▇ ▆▍▅ ▇▍▋▌▄▆▊▄ █▅▅▆ ▇▌▅▊ ▅▉▊ ▌▍▊ ▌▊▍▊ ▄▋▊▅▍▄▇▊ ▊▌█▊▆ ▍▇▋▌▇▅ ▄▍▇▍▉▅▋▉ ▅▅ ▋▅▅▌▇▅▍▇▆▆▅▍▋
2 Days Ago
More escape capture stuff
2 Days Ago
Updated gamepad escape calls
2 Days Ago
Updated component specimen, added more button styles
2 Days Ago
Added slider component
2 Days Ago
Added draggable component
2 Days Ago
Codegen
2 Days Ago
Added InputField component
2 Days Ago
Moved F7 pump out of Client.Input to a default bind like the F1 console
2 Days Ago
Moved out global escape capture out of mainmenu manager because it never made sense. Added Client.Input
2 Days Ago
Merge remote-tracking branch 'origin/hackweek-rain-benchmark' into hackweek-rainy-days
2 Days Ago
Merge branch 'main' into hackweek-rainy-days
2 Days Ago
Bring back camera parenting in demoui2
2 Days Ago
Ignore all non-player packets when playing demo tape, send snapshot when done
2 Days Ago
Ignore effect packets while playing back demo tape
2 Days Ago
Updated benchmark scene a bit
2 Days Ago
Merge remote-tracking branch 'origin/main' into hackweek-rain-benchmark
2 Days Ago
Moved New 40mm Rounds into their own folders.
2 Days Ago
Further SrcDS distribution cleanups * Do not build or ship filesystem_stdio.dll/so (on dedicated servers it is replaced by dedicated.dll/so) * Do not ship stdshader_dbg.so, stdshader_dx9.so (probably unused, runs without em) * Delete prebuilt dedicated.so from the repo (useless) * Remove dxsupport files from dedicated servers * Remove some more .dll files from Windows SrcDS as well
2 Days Ago
Add enemies, a countdown and burner-lit balloons to extraction raids
2 Days Ago
Fill the extraction map with more monuments
2 Days Ago
Bank extracted loot in a stash and drop raiders in at raid start
2 Days Ago
Add a 3k procedural map scene for extraction raids
2 Days Ago
Add extraction raids with hot air balloon extraction points
2 Days Ago
Slide when a sprint is ducked in the shoulder camera
2 Days Ago
Show a reload bar beside the weapon in the shoulder camera
2 Days Ago
Add free run, free look, camera weight and a throw arc to the shoulder camera
2 Days Ago
Add an over-the-shoulder third person camera on F3
2 Days Ago
Cleanup
2 Days Ago
New main menu foundations in panels, ui.panels switches between the uGUI and panels menus
2 Days Ago
More boilerplate changes
2 Days Ago
Razor screen are in the main assembly, removed all the boilerplate
2 Days Ago
Fixed scrolling perf regression
2 Days Ago
Make sure the tools are published to Steam as well (Why can't Linux just have a single file extension for executables)
2 Days Ago
Remove Linux 64bit Client stuff from Server package Also fixup Linux32 client folder mapping Do not build certain binaries for Linux SrcDS, including vaudio_speex and resources
2 Days Ago
Added and Setup 40mm Artillery Barrage Round *https://files.facepunch.com/alfiebirch/2026/November/10_18-13-IntentIchthyosaurs.mp4 Added a 40mm Artillery Barrage Round. After firing the round a blue flare will illuminate an area that then will be hit with a 40 rocket artillery barrage.
3 Days Ago
Add missing .so for Linux64 that were hidden by gitignore
3 Days Ago
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
3 Days Ago
Show static until the base finishes loading when playing the tape
3 Days Ago
Play camera tapes from computer station instead of TV
3 Days Ago
Make tape item usable by other entities
3 Days Ago
Higher frame budget for loading the tapes (demos) on the computer station
3 Days Ago
Replay a camera's tape by loading it on a TV
3 Days Ago
Record what a powered CCTV camera sees onto a video tape
3 Days Ago
Only use conditional meshes when the garage door would clip through walls
3 Days Ago
Add door conditional mesh tests
3 Days Ago
Generate conditional meshes for garage doors
3 Days Ago
Cut door conditional meshes based on the animations
3 Days Ago
Resave garage door prefabs
3 Days Ago
Add conditional meshes to doors