137,200 Commits over 4,474 Days - 1.28cph!

3 Days Ago
Fixed apartment door numbers
3 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
3 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
3 Days Ago
supermarket freezer lods
3 Days Ago
fix trailing comma
3 Days Ago
Clean: add a comment Tests: none, trivial change
3 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
3 Days Ago
rebuilt skins
3 Days Ago
removed glowing sprays
3 Days Ago
added edited sprays
3 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering
3 Days Ago
Hook up FXAA to UI settings
3 Days Ago
auto close the pool table dialog if you die
3 Days Ago
Unjitter camera matrix when jittering isn't needed anymore
3 Days Ago
Actually apply jittered projection matrix to camera
3 Days Ago
supermarket freezer material work texture update with new uvs and added blinking emission to simulate old halogen bulbs
3 Days Ago
Founders Door - fixed skin not spawning correctly
3 Days Ago
3 Days Ago
Optim: don't create procedural batch meshes if they only contain one input mesh This inhibits unity's batching via instancing. In 2 out of 5 scenarios saves 16% of draw calls/~1ms avg in editor Tests: monument island with appts and disabled world prefabs, tleeported to 5 locations and inspected profiler stats
3 Days Ago
Setup control computer entity with the WIP model
3 Days Ago
Merge from sat_con_console
3 Days Ago
satellite control console COL
3 Days Ago
Manifest after changes
3 Days Ago
AK weapon movement fix on deploy
3 Days Ago
s2p on apartment complex to incorporate large apartment bathroom changes
3 Days Ago
Clean up of prefabs + folders
3 Days Ago
Added gamma intensity correction to the Forward+ lighting color that's applied for transparent objects
3 Days Ago
Re-exported large apartment bathroom due to issue with part of mesh not rendering. Rebaked LOD materials. Set up new apartment bathroom prefab and replaced broken one.
3 Days Ago
merge from main
3 Days Ago
Fixed latency issue when dismounting the terminal, causing your eyes to be in the cctv anchor for a small time
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
Founders Door - initial setup
3 Days Ago
merge from clan_bugfixes
3 Days Ago
merge from ballisticlegSFX
3 Days Ago
removed loot spawns in scene S2P
3 Days Ago
merge from apartment_complex_monument
3 Days Ago
Added missing unity event attribute on terminal ui button Added new phrases for the apartment type
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
3 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
3 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
3 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
3 Days Ago
Fixed not being able to enter a room as a team member
3 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
3 Days Ago
Added a shop number field to rentable shops, may hook it up to a visible number at some point
3 Days Ago
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime) See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp) If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended