141,745 Commits over 4,505 Days - 1.31cph!

2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
merge from texture optimisations
2 Days Ago
Fixed the test list CI ordering issues
2 Days Ago
allNonGlobalBaseEntityPrefabs just look for the GlobalBroadcast label, saves 10s
2 Days Ago
Updated the spot and point light attenuation and light cookies to perfectly match BRP's lighting
2 Days Ago
merge from gibs_fix
2 Days Ago
Scale blockout and prefab setup
2 Days Ago
merge from main
2 Days Ago
Memoized the test paremeters resolution, so we aren't resolving the same parameters multiple times when many tests are using the same source
2 Days Ago
Gib improvements
2 Days Ago
Codegen, test list
2 Days Ago
2 Days Ago
merge from main
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Gib setup
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
Setup threshold toggles
2 Days Ago
Remove the client colliders, not needed
2 Days Ago
merge from submarine_looting_fix
2 Days Ago
Disallow looting of clipping player bodies etc. while mounted to submarines, need to get out to loot - Added blockLooting field on base mountables
2 Days Ago
WIP code
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
merge from livestockanimals
2 Days Ago
Merge From Main
2 Days Ago
ao rreduction & optimisation pass on some structure assets they were shipping 2k ao textures, now resized but visually no difference. 11 ao maps touched, 9 were shipping at 2k vram 25.3MB -> 2.2MB
2 Days Ago
Merge from attackheli_armour_damage
2 Days Ago
Collider r/w fixes
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
merge from medical_honey_bandage
2 Days Ago
Instant health 10 > 8. Healing over time 4 > 6. Cloth craft cost 8 > 4.
2 Days Ago
Batch add stencil block to common shaders
2 Days Ago
Merge from main
2 Days Ago
merge from improved_event_saveloading
2 Days Ago
Proto
2 Days Ago
merge from main
2 Days Ago
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
2 Days Ago
merge from hqm_ore
2 Days Ago
merge from main
Rin
2 Days Ago
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
2 Days Ago
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
2 Days Ago
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
2 Days Ago
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
2 Days Ago
Remove terrain depth prepass alloc
2 Days Ago
Merge from npc_vending_optim
2 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
3 Days Ago
Merge from rendererlod_collapse_improvements