139,987 Commits over 4,505 Days - 1.29cph!

2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
apply changes to scene, S2P Water Treatment Plant
2 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
2 Days Ago
Fire effect when too hot
2 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
2 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
2 Days Ago
halloween wreath WIP - model only
2 Days Ago
game_room_dlc -> main
2 Days Ago
pool_tweaks -> game_room_dlc
2 Days Ago
Stop hit animation playing a second time after hitting the ball
2 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
2 Days Ago
merge from sails_culling_fix
2 Days Ago
Increased culling distance of sails
2 Days Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from airfield_maintainable_features
2 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
2 Days Ago
apply prefab to scene, S2P airfield
2 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Swap to using leg animator for ik support
2 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
2 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
2 Days Ago
Merge from satellite_crash
2 Days Ago
Threadsafe time
2 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Merge from main
2 Days Ago
Merge from satellite_crash
2 Days Ago
Small computer screen now shows the cooldown message.
2 Days Ago
Fix a missing physics impact material on wood planks used in the water producer
2 Days Ago
Merge from satellite_crash
2 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
2 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
2 Days Ago
set max brush size limit based on max sculptable bounds
2 Days Ago
merge from main
2 Days Ago
Compile fix
2 Days Ago
big merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Resolve all of the cases testlist
2 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
2 Days Ago
Fix 3p animation issue on dart throws
2 Days Ago
merge from main
2 Days Ago
Cow react, vm and 3p animations added
2 Days Ago
merge from vehicle_parts_crate_pass
2 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
2 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
2 Days Ago
merge from main
2 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
2 Days Ago
Merge from satellite_crash