161,470 Commits over 4,597 Days - 1.46cph!

2 Days Ago
Merge from main
2 Days Ago
Adjust various UZI mod points
2 Days Ago
Merge from RRP
2 Days Ago
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
2 Days Ago
main -> character_customisation
2 Days Ago
merge from remove_snake_sss
2 Days Ago
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
2 Days Ago
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
2 Days Ago
2 Days Ago
More performant light offset maybe.
2 Days Ago
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
2 Days Ago
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
2 Days Ago
merge from main
2 Days Ago
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
2 Days Ago
merge from main
2 Days Ago
Merge from main
2 Days Ago
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
2 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
2 Days Ago
Fix prefab syntax error
2 Days Ago
merge from more_lod_optims
2 Days Ago
Guard OnAncestorParentChangedClient NRE
2 Days Ago
Removed LODs from UZI viewmodel
2 Days Ago
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
2 Days Ago
Merge from horse
2 Days Ago
Merge from belt_select
2 Days Ago
Merge from dpad_quickcraft
2 Days Ago
Merge from parent
2 Days Ago
Cleanup
2 Days Ago
Rework belt select changes to support usable items
Rin
3 Days Ago
merge from RichCrocPie
Rin
3 Days Ago
merge from rhib_hand_fix
Rin
3 Days Ago
merge from more_lod_optims
Rin
3 Days Ago
merge from ptboat_leg_fix
Rin
3 Days Ago
merge from boatgroup_oilrig_reduction
Rin
3 Days Ago
merge from buildingblock_batching_fixes
Rin
3 Days Ago
merge from turninplace_tuning
3 Days Ago
merge from scrapking_batching_fix
3 Days Ago
Redo the occlusion of apartment rooms - check the camera position of the player instead of relying on the occlusion culling system
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
Codegen
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
light sources on water w/ shadows, water also receives sun shadows now as well
3 Days Ago
Fixed edge cases of the CH47 crate landing on top of the powerline pole at powerplant
3 Days Ago
Fixed more blocks not batching - Jungle ramps, spiral, L and U stairs - Container roofl ines - Frontier square floor details
3 Days Ago
Merge from splash_fx_fix
3 Days Ago
Fixed buoyancy points never respecting the nextSplashTime interval Moved the interval to the parent Buoyancy component so it's shared between all points and lowered the minimum time between splash fx to 0.1 Fixes audio cutting out when driving through storms (starved audio decoders)
3 Days Ago
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3 Days Ago
Updated the test to catch more stuff
3 Days Ago
Fixed RHIB drivers reaching for nothing with their arms stretched out The pooled driver seat kept its cached RHIB when it was reused on another boat, so the hands went for the old boat's wheel
3 Days Ago
Fixed adobe woodbeams not batching (forgot to add the RendererBatch when implementing wallpaper)