146,804 Commits over 4,444 Days - 1.38cph!

2 Days Ago
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2 Days Ago
Fixed F1 console input field losing focus when connecting/disconnecting
2 Days Ago
Add snapping to auto turret and flame turret through the new auto system
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merge from main
2 Days Ago
Added metal/gloss map for pixie cut style as material block forces it to be too shiny without one Reduced lod textures from 512>256
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2 Days Ago
- Added the RRP volumes for all color grading post process volumes and configured most of their settings - Updated the player_preview to include the new effects - color grading prefab - Updated the ClimateOverlay script to be compatible with both BRP and RRP volumes
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2 Days Ago
Fixed a steam DLC and Frontiersman full screen store pages background being set as a texture instead of sprite They arent loading since Unity 6 because they're part of a spriteatlas
2 Days Ago
Add editor shortcut for selecting prefab root asset from a selected prefab instance
2 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
2 Days Ago
Fixed keybind reset button not working
2 Days Ago
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convert sculpting controller to us InputSystem
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Generic popup button size tweaks
2 Days Ago
Restored save loadout popup
2 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
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Merge from main
2 Days Ago
merge fixes
2 Days Ago
Move cheaper check up
2 Days Ago
Prefab and COL for first, undamaged state of industrial barricade
2 Days Ago
merge from christmas2025_DLC/ice_sculptures for code changes
2 Days Ago
Add debug logging behind a convar for satellite crash location calculations
2 Days Ago
Merge from main
2 Days Ago
Metas galore
2 Days Ago
merge from main
2 Days Ago
Merge: from main Need to rebuild Rust.SourceGenerator
2 Days Ago
Merge from main
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merge from m16a2 (empty magazine reload animation)
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Converted all effect objects under the Main Camera prefab object to prefabs to prevent conflicts when editing individual effects
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Merge from apartment complex to bring work over
2 Days Ago
WIP on industrial barricades before switching branches
2 Days Ago
apartment complex s2p
2 Days Ago
deploy updates on 3p animation content
3 Days Ago
merge from PlayerRigUpdate2
3 Days Ago
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3 Days Ago
lower culling dist on broken tiles, disabled shadow casting on them shader complexity lower on the checkin desk, got rid of blend layer
3 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
3 Days Ago
Charity plushies setup
3 Days Ago
Merge from main
3 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
3 Days Ago
Show time remaining for rent in the vending machine storage loot panel