140,975 Commits over 4,505 Days - 1.30cph!

Yesterday
merge vehicle pooling to main
Yesterday
fix container ui: remove restore child transforms, manually reset battering ram visuals
Yesterday
Trees additions support multiple prefabs instead of just one
2 Days Ago
update base_occlusion/optimize_building_blocks
2 Days Ago
Update testlist
2 Days Ago
Update FP.Nexus (prefer AssignedZoneKey over ConnectZoneKey for player client)
2 Days Ago
leaderboard fix v2 and streamermode for real on leaderboard and on score cards
2 Days Ago
Fix desks blocker not rendering due to unassigned LOD component Reduce health on the chonkier blockers
2 Days Ago
Darts fixes - remove control in UI for zoom - add streamer mod compat for leaderboard - attempt leaderboard fix after server restart
2 Days Ago
merge from main
2 Days Ago
Ignore the inventoryPlayerQuality convar in editor, it keeps changing the RT and it shows up in plastic
2 Days Ago
Elevator Power In input set as main power slot
2 Days Ago
Converted ChargeUpIOEntity, set the second inputs as non main power slots
2 Days Ago
merge from automated_testing
2 Days Ago
merge from main -> base_occlusion
2 Days Ago
Fix the 20 cases where flags are colliding by reassigning to a free one RidableHorse had 1 left, lucky me
2 Days Ago
fix colourpicker not accepting pasted hexcode inputs
2 Days Ago
Converted Elevator and PowegridIOAccessPoint
2 Days Ago
TickBatteries refactor
2 Days Ago
merge from fix_incompatible_paint_colour
2 Days Ago
Fix colour cookie being passed between painting menus with different colour pallettes Remove colour picker from pumpkin carving
2 Days Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
2 Days Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
2 Days Ago
merge from main
2 Days Ago
merge from paintbrush_visualizer
2 Days Ago
medium wavy resize/compressed
2 Days Ago
add convar toggle to painting ui for the brush projection
2 Days Ago
crew cut texture resizes
2 Days Ago
midlengthstraight texture resizes
2 Days Ago
merge vehicle pooling fixes
2 Days Ago
long beard texture resizes
2 Days Ago
merge from flamethrower flame offset fix
2 Days Ago
fixed flamethrower 3p flame offset
2 Days Ago
some early returns and caching for performance
2 Days Ago
Initial Main Menu UI WIP
2 Days Ago
fix pumpkin carving double projections and alpha cutoff issue
2 Days Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
2 Days Ago
Fixed error with monument toggle switches
2 Days Ago
Merge from medical_honey_bandage
2 Days Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
2 Days Ago
add files missed in previous commit
2 Days Ago
First pass on showing brush outline while painting
2 Days Ago
beardLOD correct size import settings
2 Days Ago
merge from main
2 Days Ago
Added monument blockers to monuments
2 Days Ago
square steam images for all missing steam items
2 Days Ago
merge from fix_threaded_logs -> main
2 Days Ago
Update test list
2 Days Ago
2 Days Ago
merge from main -> fix_threaded_logs