157,368 Commits over 4,536 Days - 1.45cph!

4 Days Ago
Fix demoui2 scenes not saving
4 Days Ago
throwable_prediction_fixes -> main
4 Days Ago
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
4 Days Ago
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
4 Days Ago
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
4 Days Ago
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4 Days Ago
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
4 Days Ago
Fix incorrect rounding on vendor auction hqm ore
4 Days Ago
fix aiming not being accurate when using turn in place
4 Days Ago
Merge from new_achievements_oct26
4 Days Ago
merge from automated_testing
4 Days Ago
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
4 Days Ago
Merge: from main
4 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Mergee from heldentity_persist_anims_subsystems_fix
4 Days Ago
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
4 Days Ago
merge from main
4 Days Ago
Merge from main
4 Days Ago
merge from main
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
Merge from /critter_animals
4 Days Ago
Converted the minerhat_lightcookie texture to be imported as a Cookie texture and disabled mip map gen to fix texture streaming issues that were causing problems for the light attenuation
4 Days Ago
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4 Days Ago
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4 Days Ago
Merge from save289 - Staging wipe!
4 Days Ago
Network++ Save++ persistance++
4 Days Ago
redo crouch changes after merge
4 Days Ago
merge from Livestock_animals
4 Days Ago
barrel texture resize
4 Days Ago
bradley flatbed -collision update -combined barrel, pallet, box and bed into one mesh -baked LODs down to one material to reduce material count on lower LOD levels -wind material setting tweaks
4 Days Ago
merge from main
4 Days Ago
fix hunched over spine issues when aiming down
4 Days Ago
Merge from main
4 Days Ago
Sheep sounds
4 Days Ago
Merge from swimming_dithering_fix
4 Days Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
4 Days Ago
Merge from landmine_postfx_rrp_fix
4 Days Ago
Fix landmine RRP post effect lingering bug
4 Days Ago
S2P ferry terminal and radtown
4 Days Ago
Merge from main
4 Days Ago
Fix landmine RRP post effect lingering bug
4 Days Ago
mountable_weapon_zoo -> main
4 Days Ago
Add mounted weapon zoo to help test/create animations for player mounted weapons
4 Days Ago
merge from settings_dropdowns_fix2
4 Days Ago
Fixed settings menu color dropdown text not being marked as dynamic
4 Days Ago
Merge from main
4 Days Ago
Don't allow car lift to grab a car if any animals are mounted
4 Days Ago
merge from duped_keys_fix
4 Days Ago
Fixed duplicate key names on greek/cyrillic keyboard layouts that errored after a writecfg, and left Q unbindable on greek