162,165 Commits over 4,597 Days - 1.47cph!

Yesterday
Merge branch 'render_pipeline_testing_brp_cleanup' into Aux5
Yesterday
Texture the trampoline blockout, add a bounce sound and a model deploy guide
Yesterday
Boost jumped-on trampoline bounces and keep anti-hack allowances alive
Yesterday
Steer trampoline bounces and bounce thrown/dropped objects
Yesterday
Use the trampoline blockout model
Yesterday
Add deployable trampoline (hackweek prototype)
Yesterday
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Yesterday
Player skin is now affected by rain, disabled drops so it's just shine
Yesterday
Enforced a minimum visibility for rain, it was getting lost during the day
Yesterday
Fixed some viewmodel rain effect issues * https://files.facepunch.com/jarryd-campi/2026/November/Unity_1QZcAB3TL7.mp4
Yesterday
Added a new ambience system to play a rain on roof sfx when under cover during rain * Currently just using the one temp sfx, but has support for per physics material sfx so we could do rain on wood/metal/etc roof https://files.facepunch.com/jarryd-campi/2026/November/Unity_GIXWpMBA6y.mp4
Yesterday
Apply wetness to terrain and foliage shaders, fade out based on foliage render range (looks bad at a distance) *Automatically inherited the rain grid functionality so terrain looks dry underneath solid objects https://files.facepunch.com/jarryd-campi/2026/November/Unity_OITx5EusZO.mp4
Yesterday
Added a new rain benchmark, just flies through a lit structure with the rain enabled
Yesterday
Merge branch 'render_pipeline_testing' into render_pipeline_testing_brp_cleanup
Yesterday
Created 40mm Flare Round Prototype
Yesterday
Updated 40MM Incendiary Grenade to use different effect and sound. Added 40mm Incendiary Grenade Icon. Balanced 40mm Incendiary Grenade Damage
Yesterday
Merge remote-tracking branch 'origin/buildingblock_invisible_fix'
Yesterday
Merge remote-tracking branch 'origin/fsmtransitionbase_getagent_fix'
Yesterday
Merge remote-tracking branch 'origin/combatlog_weapon_short'
Yesterday
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Yesterday
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Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
Sync .github from main (845dc095ded)
Yesterday
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2 Days Ago
Scale "24 units" based on the item's stacksize
2 Days Ago
Move up to a full stack at once if it's less than 24 units
2 Days Ago
Scale the amount of items a conveyor moves per tick to 24 "units"
2 Days Ago
Empty input boxes one at a time, nearest the conveyor first
2 Days Ago
Keep min & max filter per entity (furnaces) and per block of sequential filling (chests)
2 Days Ago
Split storage entities into blocks of splitting (furnaces) and blocks of sequential filling (chests)
2 Days Ago
Merge from foliage_shadows_optim
2 Days Ago
Allow thrown pies to be eaten in the air
2 Days Ago
Font specimen and component specimen pages
2 Days Ago
Search bar component
2 Days Ago
Toggle tweaks
2 Days Ago
Better button preview content
2 Days Ago
Button component
2 Days Ago
Toggle component
2 Days Ago
Scrollbar component
2 Days Ago
Panel can specify a parent they need to be previewed in
2 Days Ago
Preview window can play sounds in animations
Jen
2 Days Ago
Fixed nail gun rotation
2 Days Ago
Make the television a proper placeable item
2 Days Ago
Add the built RustVideo plugin for 64-bit Windows
2 Days Ago
Encode video camera recordings with VP8
2 Days Ago
Play video tapes through Unity's video player
2 Days Ago
Store video tapes as VP8 frames behind a format header