238,093 Commits over 3,837 Days - 2.59cph!

3 Days Ago
Improve fidelity of wolf consecutive attacks when the player keeps walking backwards, or is standing still
3 Days Ago
WIP - began added Material for input to lighting Ditto
3 Days Ago
Fix ModelRenderer material override not applying all their material flags, SetMaterialOverrideForMeshInstances is more reliable for material overrides. Hide material groups when using material override, they're not compatible
3 Days Ago
Add "new..." toolbar button Remove "Add..." icon that was placed alongside assets AssetEntry tweaks
3 Days Ago
Fix wonky drag snap when using mesh tools in a 2d view, Facepunch/sbox-issues#6108
3 Days Ago
Asset list item tooltips
3 Days Ago
Merge: from main Tests: built all modes in editor
3 Days Ago
Update: RCon test page now accepts custom endpoint Think at this point it's good enough, so I'll stop here Tests: tested with connecting to local host
3 Days Ago
Make wolves react to lit torch swings and projectiles landing near them
3 Days Ago
Move small icon to bottom left https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ErwJGSWqRl.png
3 Days Ago
Fix token Avoid chunked encoding, serialize, deserialize ouselves
3 Days Ago
Update: RCon test page now follows log coloring output - Parses color tags that we receive in the stream - Recolored background to follow unity's style (since we sometimes send white colored logs) Tests: connected to session with high debug level with colored output
3 Days Ago
Clean up
3 Days Ago
Mini icon
3 Days Ago
PathWidget fixes Fuck calling GetFileThumbnail(), create bespoke icons for unknown file types I was hoping that the qt api stuff I was using here would show nice previews, but it's just a really slow way to get the default Windows thumbnail for a file, which kinda sucks Takes loading a folder of 10,000 files from 20 seconds down to virtually instant
3 Days Ago
Initial breadcrumb path widget (stole this idea from Sol) https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_kd5mxUPugL.png Click path widget to edit
3 Days Ago
Update: RCon page displays Logs - Logs the pages connection flow, rcon commands and the feed from the server - Log scroll sticks to bottom Tests: ran with local session
3 Days Ago
Scene setup for ziggurat
3 Days Ago
Split orbit null checks into two seperate checks to ensure target being null cant mess with the second check Reduced the max amount of rockets fired by orbit strafe from 24 to 16
3 Days Ago
Patrol Helicopter will keep playing damaged fx alongside destroyed fx
3 Days Ago
bucket initial push
3 Days Ago
Folder icons https://files.facepunch.com/alexguthrie/1b0411b1/sbox-dev_ybsrWWIkvk.png Asset types use game resource background color if available Nav Better lighting on material preview Marginally better, just to differentiate from textures inside asset browser https://files.facepunch.com/alexguthrie/1b0411b1/chrome_PKtw8FvsR0.png Might revisit and make these animated or something later? Test 'new entry' button, asset entries handle overlay & icon rendering themselves New theming test for asset list https://files.facepunch.com/alexguthrie/1b0411b1/NVIDIA_Overlay_BMbGEdG72f.png
3 Days Ago
Make missing .svg message a bit more user friendly
3 Days Ago
Follow orientation attempt 2
3 Days Ago
Catch SvgPanel NRE, Facepunch/sbox-issues#6360
3 Days Ago
Reduced wallpaper crafting cost to 10 cloth from 20, amount per craft 1 -> 2
3 Days Ago
WIP - Tidied vertex input and pixel input ditto
3 Days Ago
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3 Days Ago
Bettter explanation
3 Days Ago
player update. exported unarmed diagonal walk anims and set them on playeranimation controller
3 Days Ago
Test fix for "Unknown Player" has left the game
3 Days Ago
Move upload apis Moved leaderboards Update Find api More activity/event api calls Move manifest api Move bookmark api Clean up, remove old backend stuff, remove old api
3 Days Ago
Put this warning behind a network debug check
3 Days Ago
Added textures for stone piles. Added stone pile variants.
3 Days Ago
Testing disable Nagle's algorithm on snapshots - it may caused delayed snapshots
3 Days Ago
Expand block out
3 Days Ago
Some final refactoring of DeltaSnapshot/DeltaSnapshotContainer
3 Days Ago
twitch drops
3 Days Ago
Update: Add entity counter to Save Viewer This should be enough for now, I'll add more functionality as needed. Tests: loaded a large save, validated counter updates with filtering applied
3 Days Ago
Fixed interaction UI icon alignment being shit NPC weapon attack speed reduced
3 Days Ago
Shrunk swamps a/b/c terrain usage to allow for a larger buffer for terrain blend map Reprocessed terrain blend maps for those
3 Days Ago
AttackingState: fixed AI agents getting stuck in place, trying to move all the time
3 Days Ago
Wolves can wait longer in a spot while roaming, reducing the number of path queries made by roaming wolves
3 Days Ago
Scale agent bloodamount so they're not one huge blood cell on death
3 Days Ago
Fixed NPC blood fx
3 Days Ago
Budget wolf pathfinding
3 Days Ago
Frontier hazmat LOD2 excludes burst cloth bones Increased tunic controller LOD distance
3 Days Ago
Version PackageFind Find2
3 Days Ago
Update: SaveViewer triggers loading on changed event - Also disabe the export buttons if no valid save is loaded Allowed to get rid of an extra variable and a first-run exception Tests: loaded large save game multiple times, all func still worked
3 Days Ago
Merge from ai_wolf_iteration