164,059 Commits over 2,832 Days - 2.41cph!

8 Days Ago
Added Big Terry avatar to the Station Screen
8 Days Ago
Redist update for test cases Add missing fake IP API to steam_api.json Generated fake IP API Add fake IP support to SteamNetworkingSockets Add fake IP test cases
8 Days Ago
fire in longer bursts when close range
8 Days Ago
merge from main
8 Days Ago
Added support for weapon stats and implemented on all weapons / equipment / deployables. Moved Damage to WeaponConfig
8 Days Ago
Icon for upgrade Locked Icon on Enhancements
8 Days Ago
Fixed ModelDoc crashing when compiling a gamedata node with no valid FGD class
8 Days Ago
Icons for the Station Screen
8 Days Ago
Added ModelDoc.Line/EditorWidget/HandPose attributes
8 Days Ago
Weapon Stats, Enhancements upgrades
8 Days Ago
Interop - special handler for enum GraphicsView events RenderHints Event accepting
8 Days Ago
Simplify VPK extraction and creation for cubemaps and nav
8 Days Ago
Main weapon icon set texture + upgrade icon support
8 Days Ago
WeaponIcon
8 Days Ago
Player tokens data
8 Days Ago
merge from main
8 Days Ago
temp forest tweak
8 Days Ago
Save sound loop setting in *.encoding.txt so it's not reset on recompiles
8 Days Ago
8 Days Ago
Store VROverlays with WeakRef, sort out IDisposable to delete VROverlayPanel.RootPanel VROverlay input system for UI using input data from OpenVR Handle scroll events on vr overlays, turn it into InputData for UI Make vr controllers scroll UI the right way and consume the delta after it's used VR mainmenu, split out the lobby bar into a seperate offset overlay
8 Days Ago
remove garbage comment
8 Days Ago
Initial work on auto saving navs to vpk Allow saving navs to VPK automatically
8 Days Ago
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8 Days Ago
More wheel stuff
8 Days Ago
Wheel stuff
Sam
8 Days Ago
Improve fog and refraction
8 Days Ago
More snowmobile WIP. Compiling now
8 Days Ago
Minor controller improvements Fall when hitting wall too hard Predict the right moving parts Change checkpoint to bounds entity, respawn at random point inside checkpoint
8 Days Ago
this bad boy can fit so many cliffs in it *slaps roof*
8 Days Ago
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9 Days Ago
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Sam
9 Days Ago
Start refraction work
9 Days Ago
More WIP snowmobile code
9 Days Ago
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9 Days Ago
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9 Days Ago
Cleaned up old east inland splats
9 Days Ago
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9 Days Ago
WIP converting CarPhysics to be more generic, so snowmobiles can use it too. + some snowmobile code.
9 Days Ago
Road normal/tangent tweaks to mitigate an intersection issue. (temp fix)
9 Days Ago
More sculpts/backup
9 Days Ago
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9 Days Ago
Added support for alt look while spectating (added a new model state flag to track when a player is alt looking)
9 Days Ago
Fixed input rebinding !switch !release
9 Days Ago
- Changed some more GetWorldVelocity calls into GetLoalVelocity, so they'll work if parented. - Moved GetLocalVelocityServer and GetAngularVelocityServer rigidbody-based overrides into BaseVehicle, so we don't have to override with the same method for every new vehicle.
9 Days Ago
Merge Main -> Snowmobile
9 Days Ago
Rename ModularCarPhysics to CarPhysics
9 Days Ago
Rename EntitySpectateAware -> LocalOrSpectatePlayer Update RPC overloads
9 Days Ago
Support for single Joy-Con in single player !switch !release
9 Days Ago
Merge VehicleUpdates -> Main, let's try this again
9 Days Ago
Sculpt backup