187,827 Commits over 3,197 Days - 2.45cph!

5 Days Ago
Make .shader asset type Make resource compiler for shader (doesn't compile the shader but compiles the resource for it) vfxcompile generates resource files for shaders (multiple vcs binary blobs packed into resource data) Convert all game shaders to .shader Better header for shader resource data Quick and dirty test of creating vfx from shader resource
5 Days Ago
merge from rows/placement
5 Days Ago
Fix GameData accepting inherited [HammerEntity] as a map class, it's explicit on every entity Tools compile newly enabled games on localaddons.changed - tools need games compiled for GameData and GameResource assets
5 Days Ago
merge from rows
5 Days Ago
merge from qol_nov_22
5 Days Ago
Drop our floor steps, 11 seems to be good enough from what I can tell?
5 Days Ago
remove useless imports
5 Days Ago
Cleanup & move glow component to base Initial work for SDF glows https://files.facepunch.com/ognik/1b2611b1/sbox-dev_ulizyuqJD0.jpg
5 Days Ago
Show automatic facet value in package edit page Allow publishing package to set public, tags, summary, description
5 Days Ago
Don't show the comments on the blog posts because discourse want to charge us an extra $6,000 a year for it
Sam
5 Days Ago
Don't cutoff rough high quality reflections, we already have optimizations to deal with that, fix directionality of directional AO when there's no lightmaps https://i.imgur.com/eA8f4pJ.png
Sam
5 Days Ago
5 Days Ago
Updated stone gate deploy guide (now includes rotated doors to indicate open direction)
5 Days Ago
Updated T3 workbench deploy guide (now uses complete model)
5 Days Ago
Skip byte order marks when trying to compile shaders sboxgame/issues/issues/2533
5 Days Ago
Rework how Tools.GameData handles new assemblies, only reloading entities from them and batch them to refresh, go from consuming 140ms -> 8ms on hotloads. Fix local packages and make older asset.party assemblies work. DisplayInfo cache
5 Days Ago
merge from burstmodule_improvements
5 Days Ago
merge from main
5 Days Ago
compile fix
5 Days Ago
Added optional argument "unlockall <userid>" to specify target player
5 Days Ago
Prefab bug fixes.
5 Days Ago
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5 Days Ago
Snow machine iteration
5 Days Ago
Finalized FishVil A Prefab PFX tweaks
5 Days Ago
merge from burst_module_improvements
5 Days Ago
Xmas tunnel entrance progress
5 Days Ago
Scene backup
Sam
5 Days Ago
Rust player has the same eyes
Sam
5 Days Ago
Eye shader now adapts the iris to the luminosity of the env 👀 https://i.imgur.com/lLUm03S.png Add parallax to citizen's eyes https://i.imgur.com/ItsxkjG.png
5 Days Ago
Attempt to fix harmony failing to resolve DLLs on disk
5 Days Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
5 Days Ago
ice roofs on bandit town xmas
5 Days Ago
Recompiled assets, added third person to ProjectSettings
5 Days Ago
Converted lightbulb shader
5 Days Ago
improved textures for the wood version of gun rack
5 Days Ago
show toasts for world events (temp/wip)
5 Days Ago
War -> Conquest
5 Days Ago
Decide winner of gamemode based on highest points if game time elapses
5 Days Ago
Punchier AKM recoil
5 Days Ago
Mess with ViewModel FOV while sprint / burst sprinting, alter real FOV if sprinting
5 Days Ago
Sprint sounds are much louder now
5 Days Ago
Show "WAITING" on Time Left panel if we're waiting for players to join
5 Days Ago
merge from canvas_disabler_2
5 Days Ago
potted plant collisions
5 Days Ago
Added basic valid spawnpoint finder https://files.facepunch.com/devultj/1b2511b1/sbox-dev_27ZtJSzA2i.jpg
5 Days Ago
lobby plants
5 Days Ago
Mining quarry will give items over time rather than dump them all at once
5 Days Ago
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5 Days Ago
Disable harmony in the editor