192,343 Commits over 4,049 Days - 1.98cph!

4 Days Ago
osx_compile_simulator -> main
4 Days Ago
Merge from jungle_update
4 Days Ago
main -> jungle_update
4 Days Ago
projectile_orientation_override -> main
4 Days Ago
Reorder inspector properties
4 Days Ago
Tooltip and header
4 Days Ago
lock orientation changes behind a checkbox
4 Days Ago
merge from jungle_update
4 Days Ago
Fix dart rotations to work with recent projectile rotation changes
4 Days Ago
merge from jungle_update/meat_visuals
4 Days Ago
Cooking workbench new meats setup
4 Days Ago
Fix creator tool causing errors on dedicated servers Added env_wind.SetWindDir to FGD Reset wind/sun render params on level load Call PlayerLeaveVehicle after the player leaves the vehicle, not during Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle Prevent Lua errors with constraint library Update base.fgd
4 Days Ago
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
4 Days Ago
Merge from parent
4 Days Ago
Merge from jungle_update
4 Days Ago
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
4 Days Ago
Merge: from profiling_improvements - Reduce capture size by ~19% by filtering out more methods Tests: snapshot on craggy in editor
4 Days Ago
updated snake test escape anim
4 Days Ago
Update: further reduce capture scope by ~19% - Built from c4679e41 Tests: snapshot in editor on Craggy
4 Days Ago
Movement fixes.
4 Days Ago
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
4 Days Ago
Merge: from main
4 Days Ago
Merge: from parallel_validatemove - Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries - Additional unit tests Tests: unit tests + staging demo playback
4 Days Ago
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests Contains divergence cases that are constantly warned about - this is to document current behavior Tests: ran unit tests
4 Days Ago
Update: Adding GamePhysics.CheckSpheres Tests: unit tests (next submit)
4 Days Ago
Update vm cameras for a selection of weapons (deploy, admire and reload only)
4 Days Ago
jungle_update -> aux3
4 Days Ago
boomerang -> jungle_update
4 Days Ago
Client server mismatched fields error
4 Days Ago
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
4 Days Ago
Fixing incorrect naming for coconut armour fbx mats
4 Days Ago
New meats visual added to bbq and campfire
4 Days Ago
Transition tweak
4 Days Ago
jungle_update -> aux3
4 Days Ago
boomerang -> jungle_update
4 Days Ago
Last minute changes
4 Days Ago
Fixed Boomerang on back positioning. Removed extra logs from animation events
4 Days Ago
Added item condition to Boomerangs - each hit removes 10% of durability
4 Days Ago
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat Setup New Meat Icons on their Item Prefab
4 Days Ago
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
4 Days Ago
Added controller
4 Days Ago
Cancel 3p animation if hits the ground
4 Days Ago
duration & speed tweeks
4 Days Ago
Assigned correct texture reference to cocoknight arms material
4 Days Ago
Mat fix
4 Days Ago
more wip
4 Days Ago
Test
4 Days Ago
merge from main
4 Days Ago
Merge: from main Tests: none, no conflicts
4 Days Ago
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries - Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not - Added a couple comments to clarify things This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings Tests: unit tests + staging demo playback