223,333 Commits over 3,684 Days - 2.53cph!

6 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
6 Days Ago
initial 3p setup, rigged worldmodel, set up override controller and entity prefab
6 Days Ago
center pivots on track models Merge branch 'main' of sbox-unicycle-frenzy
6 Days Ago
Surface friction
6 Days Ago
blockin models for a track tileset
6 Days Ago
Added FaceTargetChaseDistance to BaseNavigator. Added random point functionality. Test chase behaviour change. AI design changes.
6 Days Ago
Fixed piece of shit water system returning incorrect trace hit position when underwater, causing incorrect water hits while inside water carving volumes
7 Days Ago
▆▉▉ ▅▋▅▌█ ▋▉▅▇▌ ▊▇ █▇▊▄▆▊▍▋▉ ▄▉▆█▋▌▆ ▍▄ ▄▊▌ ▄▍▌▍ ▋█▆▅▉▇ ▊▆▆▌▆▄ ▄▋ ▉▆▋▄▄▅▌█▊
7 Days Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
7 Days Ago
merge from fix_spectate_health_flicker_2
7 Days Ago
merge from tutorial_reclaim_fix2
7 Days Ago
merge from cargo_improvements_may_24
7 Days Ago
Scientist AI tweaks
7 Days Ago
merge from tutorial_flesh_gather_fix
7 Days Ago
merge from fix_trophy_drop_headbag
7 Days Ago
▄▅▍█▄ ▅▆▇▋ ▉▆▅▇
7 Days Ago
Improvements for the nexus player position map marker on the server browser
7 Days Ago
▍▉▉▍ ▅█▇▇▉▌▋▉
7 Days Ago
Show an error indicator on the UI if nexus details fail to load for the connect screen (no more spinning forever) Include a special case for Steam returning no auth ticket Fix zone details clipping out of the map component
7 Days Ago
player update. exported/setup 3p bolt rifle anim set
7 Days Ago
Updated default values for treewind component
7 Days Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
7 Days Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
7 Days Ago
Laser Light: - Fixed guide mesh position mismatch - Fixed missing material on one of the laser origin - Updated destruction sound from wood to metal
7 Days Ago
Updated to latest
7 Days Ago
Merge from main
7 Days Ago
stop ping spam
7 Days Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
7 Days Ago
Initial checkin of speedtreeintegration2 branch
7 Days Ago
▊█▋▍▌▅ ▅▇▋▊█ ▊▇▆▉█▆▌█▍, █▅▊▅▋▅ ▊▉▅▉ ▇▉ ▇█▆▌▅▉▋▆▇▋▉█ ▌, ▆█▌▍▋█ ▆▊▍▋▉▋▊ ▆▋▉ ▉▆▆▇▌▆
7 Days Ago
Pinged location
7 Days Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
7 Days Ago
Enabled snapping on simple light and connected speaker
7 Days Ago
Industrial conveyor can now be placed upside down again
7 Days Ago
Fixed sprinkler guide mesh scale
7 Days Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
7 Days Ago
Fixed counter snapping pivot issues
7 Days Ago
Fixed components being flipped upside down when placed on walls facing south/north
7 Days Ago
Ping UI PingString/PingIcon Ping Glow component Ping Icons Scene + player prefab Ping input
7 Days Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
7 Days Ago
Add basic projectile, shooting component
7 Days Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
7 Days Ago
Fix compile error from namespace
7 Days Ago
merge from effects_pooling_warmup
7 Days Ago
merge from sprinkler_drain_fix
7 Days Ago
merge from cabooselights_fix
7 Days Ago
merge from reduce_server_tags/compact
7 Days Ago
"trace" command doesnt error on srcds Properly handle mounted addons disappearing (unmounted) This fixes a crash with BASS.DLL trying to play addon files that are no longer there. Fixed BASS volume not being said briefly when first loading into a map This fixes game making sounds when not focused when the option to specifically prevent that is enabled Fixed an infinite loop when copying over .gma files
7 Days Ago
Item terminal visuals