192,343 Commits over 4,049 Days - 1.98cph!
osx_compile_simulator -> main
projectile_orientation_override -> main
Reorder inspector properties
lock orientation changes behind a checkbox
Fix dart rotations to work with recent projectile rotation changes
merge from jungle_update/meat_visuals
Cooking workbench new meats setup
Fix creator tool causing errors on dedicated servers
Added env_wind.SetWindDir to FGD
Reset wind/sun render params on level load
Call PlayerLeaveVehicle after the player leaves the vehicle, not during
Fixes a potential stack overflow & being left in no clip when they are being force put in a vehicle from PlayerLeaveVehicle
Prevent Lua errors with constraint library
Update base.fgd
Merge from protobuf_fixes (fixes NotSupportedException when recording demos)
Hobobarrel, cauldron, fireplace, skull fire pit and camper bbq setup
Merge: from profiling_improvements
- Reduce capture size by ~19% by filtering out more methods
Tests: snapshot on craggy in editor
updated snake test escape anim
Update: further reduce capture scope by ~19%
- Built from c4679e41
Tests: snapshot in editor on Craggy
converted underground tunnels segments (a scene to prefab is required for monuments with tunnel entrances)
Merge: from parallel_validatemove
- Bugfix: GamePhysics.OverlapCapsules no longer skips 0-length-capsule queries
- Additional unit tests
Tests: unit tests + staging demo playback
Tests: add GamePhysics.CheckShhere, CheckCapsule and related consistency tests
Contains divergence cases that are constantly warned about - this is to document current behavior
Tests: ran unit tests
Update: Adding GamePhysics.CheckSpheres
Tests: unit tests (next submit)
Update vm cameras for a selection of weapons (deploy, admire and reload only)
boomerang -> jungle_update
Client server mismatched fields error
Fixed an issue with the DeferredIndirectLightingPass not initializing properly after assigning the shader
Fixing incorrect naming for coconut armour fbx mats
New meats visual added to bbq and campfire
boomerang -> jungle_update
Fixed Boomerang on back positioning.
Removed extra logs from animation events
Added item condition to Boomerangs - each hit removes 10% of durability
Created Place Holder Icons for Big Cat Meat, Crocodile Meat, Snake Meat
Setup New Meat Icons on their Item Prefab
adjusted splat ignoremask to include ocean and lake (using pre-existing Sand topology mask)
Cancel 3p animation if hits the ground
Assigned correct texture reference to cocoknight arms material
Merge: from main
Tests: none, no conflicts
Update: Made GamePhysics.CheckCapsules and related consistent with CheckCapsule around sphere queries
- Added a defaulted param(true) that controls whether we should scan for sphere-like capsule queries or not
- Added a couple comments to clarify things
This adds ~1ms on 10k player perf test scenario, but should silence Unity's warnings
Tests: unit tests + staging demo playback