142,259 Commits over 4,383 Days - 1.35cph!

4 Days Ago
Add angle error phrase for when the mortar isn't placed on flatground
4 Days Ago
Update mortar icon
4 Days Ago
Update icon generator manifest
4 Days Ago
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4 Days Ago
merge from mortar_prototype
4 Days Ago
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
4 Days Ago
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
4 Days Ago
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4 Days Ago
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4 Days Ago
Fix inconsistent mortar mounting on terrain
4 Days Ago
main -> vendingmachine_ui_refresh
4 Days Ago
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
4 Days Ago
merge from main
4 Days Ago
industrial electric furnace - texture wip updates - adjusted materials
4 Days Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
4 Days Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
4 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
4 Days Ago
Implement surplus upgrade.
4 Days Ago
Industrial Large Furnace - texture updates and added charcoal
4 Days Ago
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4 Days Ago
merge from mortar_prototype
4 Days Ago
Fix compile error
4 Days Ago
merge from beard_setup
4 Days Ago
merge from parent
4 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
4 Days Ago
This fixture was messed up and missing all mesh LODs
4 Days Ago
Skinning pass for cocoknight armour
4 Days Ago
More shadow light cleanup.
4 Days Ago
merge mortar_prototype to main
4 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
4 Days Ago
Fix client predicted reloads not stopping on mortars
4 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
4 Days Ago
Removed Old Apartment Kitchen Folders
4 Days Ago
Dye collection syncs between head hair and faciar hair
5 Days Ago
updated blendtree names
5 Days Ago
adjusted wooden shutter collision
5 Days Ago
Added walk footstep events
5 Days Ago
Fix crash when shooting mortar :facepalm:
5 Days Ago
Fix compile error
5 Days Ago
merge from Electric_Furnace_Workshop
5 Days Ago
Add spotilight and pulsing support
5 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
5 Days Ago
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5 Days Ago
Roof structures LODs, colliders and prefabs
5 Days Ago
Tweaks for updated light fixtures.
5 Days Ago
main -> vendingmachine_ui_refresh
5 Days Ago
deployablesnapping_preview_fix -> main
5 Days Ago
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5 Days Ago
testlist
5 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models