139,102 Commits over 4,352 Days - 1.33cph!

3 Days Ago
merge from storepage_boxes
3 Days Ago
Added pack to storage section
3 Days Ago
Merge from PlayerRigUpdate2
3 Days Ago
Skin pass for hide pants
3 Days Ago
Model changes and prefab light set dressing for kiosk D
3 Days Ago
Fix compile errors from merge
3 Days Ago
Pack showcase media
3 Days Ago
merge from boxes_dlc
3 Days Ago
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard
3 Days Ago
remove debug logs
3 Days Ago
merge from boxes_open_access
3 Days Ago
Fixed pivot on rentable shop F. First pass proper art for rentable shop D (still WIP as are the others)
3 Days Ago
also copy sleep delay and zones in tool
3 Days Ago
quick tool to convert TriggerWakeAIZ with a button - also made it so BaseEditorExAttribute can invoke a method for isTrue/isFalse instead of just reading fields/properties
3 Days Ago
Pack showcase wip
3 Days Ago
Merge: from main
3 Days Ago
Bugfix: uncomment tickState caching Left it commented because I thought it would help with unit test validation, but it's completelly unrelated to my unit tests. Tests: on Craggy tried to sprint with UsePlayerUpdateJobs 0
3 Days Ago
Fixed slot machine not animating with Indirect Instancing
3 Days Ago
merge from storepage_boxes
3 Days Ago
Revert EditorSettings
3 Days Ago
Fixed skin viewer not showing any box content Media size tweaks
3 Days Ago
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
3 Days Ago
disabled mip streaming on the decal textures for shipping containers
3 Days Ago
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
3 Days Ago
Removed unused media, downsized the rest and made atlases
3 Days Ago
merge from main
3 Days Ago
corrected radius
3 Days Ago
merge from main
3 Days Ago
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
3 Days Ago
merge from boxes_dlc
3 Days Ago
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
3 Days Ago
Storage box store page media 3
3 Days Ago
Storage box store page media 2
3 Days Ago
Storage box store page media 1
3 Days Ago
Storage box pack store page
3 Days Ago
merge from main
3 Days Ago
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
3 Days Ago
corrected inverted sphere gizmo
3 Days Ago
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
3 Days Ago
merge from boxes_dlc
3 Days Ago
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
3 Days Ago
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3 Days Ago
initial non-trigger AI WakeZone
3 Days Ago
merge from main
3 Days Ago
deepsea.wipecooldownmax default value set to 1h30
3 Days Ago
Store content json use pascal case
3 Days Ago
Update(tests): cover all speedhack_protection levels in tests Tests: ran unit tests
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
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