138,623 Commits over 4,324 Days - 1.34cph!

Yesterday
merge from junkpile_water_clip_fix
Yesterday
realmed removed rigidbody component from junkpile_water_(a/b/c) prefabs
Yesterday
merge from main
Yesterday
merge from main
Yesterday
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
Yesterday
wood box - unlinking prefab as variant of original box prefab
Yesterday
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Yesterday
comps box gibs and corpse
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
Yesterday
Merge from baked_mesh_optim
Yesterday
Apply proper bounds, fixes terrain rendering
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
main -> sendmodelstate_optim
Yesterday
playerboat_deployable_snapping -> main
Yesterday
Dont use root - was grabbing the boats rotation
Yesterday
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
2 Days Ago
Merge from main
2 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
2 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
2 Days Ago
Project y directions rather than assuming y = 0
2 Days Ago
Merge from static_bbs
2 Days Ago
S2P islands
2 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
2 Days Ago
Turn other instances of Vector3.up into ent up
2 Days Ago
Static boat stations won't pull in anchored boats
2 Days Ago
Merge from main
2 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
2 Days Ago
Prefix the frame count in all midi debug messages
2 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
2 Days Ago
Server compile fix
2 Days Ago
Fix save corruption issue
2 Days Ago
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2 Days Ago
merge from boxes_dlc
2 Days Ago
merge from main
2 Days Ago
lock fix, profiler marks
2 Days Ago
merge from indirect_instancing
2 Days Ago
rebase on main
2 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
2 Days Ago
improve performance + review changes from flavien
2 Days Ago
Merge from naval_missions
2 Days Ago
Merge from naval_update
2 Days Ago
Don't add tutorial missions to the revalidate missions work queue
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from main
2 Days Ago
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