135,626 Commits over 4,293 Days - 1.32cph!

Yesterday
Merge from naval_missions
Yesterday
Codegen Increase max distance on tutorial mission 8 position generator
Yesterday
frame painting resolutions based on current frames
Yesterday
Merge from naval_update
Yesterday
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
Yesterday
Merge from main
Yesterday
Fixed RobotoMono base material
Yesterday
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Yesterday
merge from naval_update
Yesterday
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
Yesterday
merge from naval_update/deep_sea
Yesterday
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Yesterday
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
Yesterday
Debug mesh finder tool for painting
Yesterday
Fixed palm_tree_tropical_short_d colliders
2 Days Ago
merge from naval_update
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
2 Days Ago
appended tools box to the storage adaptor allow collision group list
2 Days Ago
ran manifest, icon manifest and localization
2 Days Ago
tools box prefab created
2 Days Ago
tools box item created icon created, matrix model added
2 Days Ago
tools box file struct
2 Days Ago
food box repair and pickup updated
2 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
2 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
2 Days Ago
Horse mask initial model/materials/prefab
2 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
2 Days Ago
Track/assign editing boat. Toggle finished flag.
2 Days Ago
merge from naval_update
2 Days Ago
merge from main
2 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
2 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
2 Days Ago
vedning_machine_vis_fix -> main
2 Days Ago
Fix fetch cycle throwing an NRE
2 Days Ago
Added search bar and failed/passed filtering
2 Days Ago
adjusted lod distances on various boxes
2 Days Ago
main -> travelling_vendor_vis_fix
2 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
2 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
2 Days Ago
2 Days Ago
metal box matrix setup, updated icon
2 Days Ago
metal box removing temporary files
2 Days Ago
removed slight finger clipping on vm paintball gun admire animation
2 Days Ago
fixed crazy deploy size on paintable reactive target
2 Days Ago
Compile fix
2 Days Ago
added correct collision for window paintable but still cant see paint
2 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
2 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
2 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass