223,426 Commits over 3,684 Days - 2.53cph!

2 Days Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
2 Days Ago
Wip Menu
2 Days Ago
Unpair all door controllers when TC is destroyed
2 Days Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
2 Days Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
2 Days Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
2 Days Ago
Add some Actions to ShieldComponent
2 Days Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
2 Days Ago
Fixed left trigger actions never being found
2 Days Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
2 Days Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
2 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
2 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
2 Days Ago
adjust health bar ui
2 Days Ago
Effects have icons
2 Days Ago
AI stops when they hit a certain distance from the player
2 Days Ago
Spinout no longer tied to death state
2 Days Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
2 Days Ago
Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff
2 Days Ago
ActionGraph editor: View menu
2 Days Ago
AI: Clean up chase state, prep attack state
2 Days Ago
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2 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
2 Days Ago
AI: remove stimulus system, look for closest player and navigate to them
2 Days Ago
Merge from unity_2022.3.24
2 Days Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
2 Days Ago
more splats/terrain tweaks
2 Days Ago
Action graph editor layout fixes
2 Days Ago
Fix formatting
2 Days Ago
Don't show keycard in item scrapper Close button on item scrapper ui
2 Days Ago
Cull after, ensure move direct to last tx if query out of time but entries remaining
2 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
2 Days Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
2 Days Ago
Coin Chest
2 Days Ago
Swapped weakspot pools over to using GetList
2 Days Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
2 Days Ago
Minigun plus ammopack world model
2 Days Ago
Merge main
2 Days Ago
Meta files
2 Days Ago
Code changes
2 Days Ago
CurrentVersion, ProjectSettings
2 Days Ago
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2 Days Ago
quick level fixes
2 Days Ago
Update art_showcase.scene
2 Days Ago
Type updates on demo_02_level
2 Days Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
2 Days Ago
Fixed editor compile