140,067 Commits over 4,505 Days - 1.30cph!

2 Days Ago
Missed guide mesh fix
2 Days Ago
merge from airfield_maintainable_features
2 Days Ago
switch airfield indicator lights back to green from feedback
2 Days Ago
Updated halloween garland gibs
2 Days Ago
merge from fix_workshop_list_height
2 Days Ago
fixed workshop list not auto-expanding height
2 Days Ago
Skull Wall Torch - manifest
2 Days Ago
merge from game_room_dlc
2 Days Ago
merge from darts_game
2 Days Ago
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
2 Days Ago
single shot gun trap world model + lods hooked up to .item
2 Days Ago
Add chat, vitals and voice chat notifiers to pool ui
2 Days Ago
Halloween door wreath setup, icon, testing etc. Manifest update.
2 Days Ago
Texture update Machete Refresh
2 Days Ago
texture resizing and optimisation
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
2 Days Ago
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
2 Days Ago
improved admin panel to have continuous click drag instead of buttons, also uses proper material
2 Days Ago
merge from sculptures
2 Days Ago
updated stone sculpture final icon and added square images to steam item
2 Days Ago
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
2 Days Ago
Skull Wall Torch - initial config
2 Days Ago
forgot world model prefab
2 Days Ago
cut holes in tunnels for spawnable train area to connect to
2 Days Ago
fog machine now has a proper world model updated .item prefab updated fog machine lods
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
adding side tracks for spawnable trains
2 Days Ago
pull specific pass out of material instead of drawing all passes
2 Days Ago
Bigger env volumes for new station to fix visibility issues and errors
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
2 Days Ago
Fixed missing station links
2 Days Ago
Change water treatment plant spawn priority to highest
2 Days Ago
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
2 Days Ago
Updated store sculpture mdoels
3 Days Ago
pool_tweaks -> game_room_dlc
3 Days Ago
merge from Fixed SmallBackpack Workshop Model
3 Days Ago
sensitivity changes
3 Days Ago
Fixed SmallBackpack workshop model
3 Days Ago
Crate spawn fixes
3 Days Ago
Added stone sculpture to the skin viewer
3 Days Ago
Change door in new power plant loot room to use new colourless security door Update the loot in the room
3 Days Ago
merge from sculptures
3 Days Ago
small optim for better cache friendliness
3 Days Ago
merge from aiming_module_rename
3 Days Ago
Rename aiming module name + desc
3 Days Ago
LODs and gibs for Halloween Wreath
3 Days Ago
Add soem softness to the corner movements