195,518 Commits over 4,110 Days - 1.98cph!

3 Days Ago
Only enable in memory reading for editor, build should be fine since its sequenced
3 Days Ago
syncvar_fixes -> aux3
3 Days Ago
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merge from wallpaper_nre_fix
3 Days Ago
Fixed wallpaper switching to mode 0 when deployed looking at an invalid block
3 Days Ago
merge from swapseat_hotbar_fix
3 Days Ago
Compile fix, forgot to save a file
3 Days Ago
merge from swapseat_hotbar_fix
3 Days Ago
Block belt input if you're swapping seats. Prevents seat switching keybinds triggering the hot bar selection Also fixes a longstanding double viewmodel issue when switching to the driver seat and deploying an item at the same time
4 Days Ago
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4 Days Ago
Ensure assembly resolver is disposed of properly. Prevents our stream from staying open and throwing copy errors.
4 Days Ago
New Weaver (Build & Editor) More reliable editor behaviour when swapping between build define symbols and scripts Some weaver cleanup and renaming
4 Days Ago
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Store progress: pack pages, featured pack system
4 Days Ago
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merge from main/sound_misc_may_2025
4 Days Ago
merge from main
4 Days Ago
water light/med footsteps use foostep-med sound template
4 Days Ago
fix water jump start/land effect prefabs not playing sounds
4 Days Ago
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4 Days Ago
Merge from catabees
4 Days Ago
Fixes
4 Days Ago
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4 Days Ago
remove Bush from validImpactLayers on player_model BaseFootstepEffects (fixes wood footsteps playing when ray trace hits the collider that hides bushes under construction)
4 Days Ago
Fix compile errors
4 Days Ago
UIVol mixer parameter (missed file for CS 122467)
4 Days Ago
reduce falloff distance on compound bow handling sounds
4 Days Ago
molotov uses correct 3p deploy and aim sounds
4 Days Ago
Prototype showing party members at the top of the friends menu - hacked friend code slightly to make it work - will integrate with friend code properly if it's confirmed to live in friend menu - subscribe to a bunch of "OnLobbyMemberChanged" hooks to ensure the UI updates when players join / leave the party - refactor LobbySystem class so all logic has to pass through it instead of directly accessing steam's lobby class
4 Days Ago
game volume slider also affects ui sounds
4 Days Ago
merge from main
4 Days Ago
Menu header buttons juice
4 Days Ago
Abyss Containers - Tweaked textures and seaweed on the vertical version. Added horizontal version as a copy of wicker barrel, updated model and textures to the proper ones, setup prefab with materials and seaweed, setup wind shader support for both variants, created new seaweed material with different wind shader parameters, re-ran manifest
4 Days Ago
Added support for animation curve easing in FlexTransition
4 Days Ago
Floating city greybox progress
4 Days Ago
Update RPG Launcher model Added a few new sequences to map to view model activities, fixing the muzzle flash when drawing the weapon or when player shoots it Remove game_text debug prints Added Color:Copy method (Community Contribution) Truncate killfeed names to 512 bytes to prevent overflows Lets try registering private animation events as client events too Removing more unused convars mp_autocrosshair, mp_allowspectators, mp_friendlyfire, mp_fadetoblack Removing more unused convars mp_chattime, mp_waitingforplayers_time, mp_waitingforplayers_restart, mp_waitingforplayers_cancel, mp_clan_readyrestart, mp_clan_ready_signal, mp_readyrestart, mp_ready_signal Remove more unused convars mp_forcerespawn, mp_fraglimit
4 Days Ago
Catapult bee impact
4 Days Ago
Setup collision & layers when finishing boat building, fixes a bunch of issues and player built boats now interact with other physics vehicles. Test changes on just hull_square for now. Added BoatBuildingBlock.
4 Days Ago
Refactoring, added store item grid
4 Days Ago
Code refactor: - Changed to using string interpolation instead of concatenation. - Use StreamWriter instead of File.appendAllText. - Moved string creation process from LateUpdate to StopLogging to reduce GC. - Call StopLogging in OnDestory().
4 Days Ago
updated small bullet container now has lods - uses MeshLod Reduced texture sizes
4 Days Ago
syncvar_fixes -> main
4 Days Ago
Added back SpatialEnvironmentVolumePass changes after merge
4 Days Ago
added new spoiled produce model, lods and textures updated prefab
4 Days Ago
Continung placing floating walkways into level