156,557 Commits over 4,536 Days - 1.44cph!

4 Days Ago
Fix up import settings on sandbags pillbox collider, enable RW
4 Days Ago
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
4 Days Ago
Optim: HttpImage - rate limit texture activation rate (2 per frame) Helps with General tab opening, but feels too limiting Tests: navigated to general tab of store
4 Days Ago
Halloween Wallpapers - initial setup
4 Days Ago
merge from main
4 Days Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
4 Days Ago
Fixing LOD numbering on ladder hatch
4 Days Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
4 Days Ago
merge from painting_fixes
4 Days Ago
add Swap Seats to all vehicle based action sets with consistent button bind.
4 Days Ago
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
4 Days Ago
Add car reload action and remove menu gesture action.
4 Days Ago
Merge from more_rumble
4 Days Ago
Updating armoured ladderhatch rig
4 Days Ago
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
4 Days Ago
merge from main
4 Days Ago
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing
4 Days Ago
Festive garlands now work on player built boats
4 Days Ago
Update rustnative libs for all platforms
4 Days Ago
Update rust native windows dll
4 Days Ago
Part 4/4
4 Days Ago
Part 3/4
4 Days Ago
Part 2/4
4 Days Ago
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
4 Days Ago
loop frog pose for anims
4 Days Ago
Add in a stir status panel showing if we are currently stirred or not
4 Days Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
4 Days Ago
Added support for changing the number of depth bins per tile via the rendering debugger
4 Days Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
4 Days Ago
main -> biofuel_generator
4 Days Ago
country_selection_refresh -> main
4 Days Ago
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
4 Days Ago
Better ui again (v3.5?)
4 Days Ago
▍▆▄▅▉▋▆▇▆▅▇▉█▇▍ ▇▉▇▄▄▋▊▍▆▌▍█▇▆▅ ▉ ▋▊▉█▇▍▍▉ ▉▅ ▆▋ ▍▄ ▊█▇▇▍▋ ▌▄▌▊▆▇▌▆ ▊▇▍▄ ▅▉▊▍▌▍▉█▉ ▌█▍▉▌▍▆▆█ ▅▍▇▇ ▋▋▌▍▅▄▄▊▌▆ ▅▅▊▇▇▋ ▉▇▋▉ ▆▄▊▍▄█ ▇▊▄▆▆ ▍▊▌▌▍▅▌▌▉▇▌▄▆▋▇ ▆▉▌█▍ ▋▆▋▄ ▊▅▌ ▍▋▊ █▊▊▄▆█▋██▊ ▊▉▆ ▆▇▄▇▅▋▅▌ ▌▊▆ █▊▍▋▆ ▌▆ ▍▅▌▍▆▇ ▅█▌ █▄▇ ▋▆▆ ▄▉▋▊▋▋▅▉▋▊▍▇ ▉▉▉ ▍▆▊█▊█ ▇▇▄▊ ▅▋▌▋▌█▌▄ ▆▊▇ ▄▉▄ ▉ ▌▉▅▆▆ ▄▊▌▇▉▋▋▇
4 Days Ago
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
4 Days Ago
- v3 country selection screen - Better handling for automatic country finding
4 Days Ago
merge from reactivetarget_rcturret_fix
4 Days Ago
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
4 Days Ago
Re-connected sword anim files (shared with old machete)
4 Days Ago
Merge from main/Livestock_animals/critter_animals
Rin
4 Days Ago
merge from sandbag_barricade_variants
Rin
4 Days Ago
Reduce crafting recipe and time 100 > 50 stone 10 > 5 cloth 30 > 10 seconds
4 Days Ago
Ensure all haptic feedback is stopped on application quit, just incase. Move intensitiy settings to their own new UI sub-category.
4 Days Ago
▄ ▆▅▉▍▌▊▋▅ ▌▌▆▋ ▉▄▋ ▇▌▉███▄▆▆▍▋▋ ▊█▆ ▆▌▅█▊▌ ▇▉▍▄█▄ ▄▄▋▊▄
4 Days Ago
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
4 Days Ago
merge from main, will need to rebuild phrases
4 Days Ago
Anim fix for sheep charge attack
4 Days Ago
merge from main
4 Days Ago
merge from main
4 Days Ago
Restore some spacing gaps in gamepad UI