142,935 Commits over 4,383 Days - 1.36cph!

Yesterday
prototype upgrade texture update
Yesterday
Clean up InstanceCreationInfo.material
Yesterday
Set debug labels for indirect instancing buffers
Yesterday
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
Yesterday
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
Yesterday
Charity Plushie 03 setup
Yesterday
Remove unintended antivehicle damage scaling
Yesterday
Reapply small oilrig changes
2 Days Ago
Fixed ghost ship loot spawning unparented and on top of each other
2 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
2 Days Ago
deployable_snapping_fix_2 -> main
2 Days Ago
Fix another reference to the old wolf in the trophy data
2 Days Ago
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
2 Days Ago
Cleanup
2 Days Ago
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
2 Days Ago
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2 Days Ago
2 Days Ago
Minor lens flare tweaks.
2 Days Ago
update apartment_complex_monument/prototype
2 Days Ago
Update manifest
2 Days Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
2 Days Ago
Codegen
2 Days Ago
Merge from main
2 Days Ago
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
2 Days Ago
merge from main -> apartment_complex_monument
2 Days Ago
S2P'd some stuff to fix compact ceiling light regression.
2 Days Ago
Reapply the increased building blocked + added safezone from the merge
2 Days Ago
Added some self checks in launcher DLLs * Probing for potential issues with deep install locations, maybe this is why some clients can't init CEF on game launch? * Bumped PATH buffer in the launcher DLLs Many minor cleanups More cleanups Added some bounds checks to networking code Make ragdolls respect setlightingorigin input again Double bone cache limit
2 Days Ago
Merge from 3p_spectator_improvements
2 Days Ago
Fix potential NRE when starting debug camera
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Days Ago
Make ragdolls respect setlightingorigin input again Double bone cache limit
2 Days Ago
Take scrap from the apartment every 30m for rent payment
2 Days Ago
Remove TC prefab from medium apartment
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from automated_testing
2 Days Ago
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
2 Days Ago
removed duplicate asmdef refs
2 Days Ago
Added baked textures for the LODBakerTestPrefab
2 Days Ago
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
2 Days Ago
Fix oilrigs not having navmesh when outside of map bounds
2 Days Ago
Apartment bed prefabs and lods
2 Days Ago
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
2 Days Ago
Updated the LOD Baker to take into account per-mesh instance transformations and materials
2 Days Ago
Potential fix for ResetPath error spam
2 Days Ago
merge rust_relay_server -> main
2 Days Ago
edited 3p sprint update anim