reporust_rebootcancel

94,334 Commits over 3,593 Days - 1.09cph!

5 Days Ago
Codegen
5 Days Ago
Merge from main
5 Days Ago
Missed prefab
5 Days Ago
Removed SkinViewer's old built-in UI
5 Days Ago
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
5 Days Ago
Improving some skin viewer item layout
5 Days Ago
Materials
5 Days Ago
Better up-axis rotation for skin viewer. Looks especially good on furnaces
5 Days Ago
Flamethrow WIP
5 Days Ago
Add support for connecting to servers using SRV DNS records
5 Days Ago
Merge from tutorial_island
5 Days Ago
Merge from main (will fix tutorial not loading if instanced_rendering is on)
5 Days Ago
More merge fixes
5 Days Ago
Merge from main -> full_server_demos
5 Days Ago
Disable global networked bases until we get a fully custom rendering pipeline
5 Days Ago
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
5 Days Ago
Compile fixes, manifest, codegen
5 Days Ago
Merge from main
5 Days Ago
Remove Lights from tutorial island, TOD doesn't change so they're not necessary Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
5 Days Ago
Ran "Prepare all prefabs"
5 Days Ago
Full manifest rebuild, lots of stuff needs rebuilding
5 Days Ago
Converted textures and material from deprecated core shader setup, to rust standard
5 Days Ago
Merge optimize_build_prefab_process -> Main
5 Days Ago
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
5 Days Ago
compile fix
5 Days Ago
nightlight convars
5 Days Ago
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build Cut down time from 1000s -> 30s: will it work in practice?
5 Days Ago
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
5 Days Ago
Item Store Headers category rough styling
5 Days Ago
Redo header
5 Days Ago
Subtract 93194
5 Days Ago
ItemList Headers
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
5 Days Ago
Fixed firefly artifacts blowing up bloom on glass modding cubes
5 Days Ago
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
5 Days Ago
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
5 Days Ago
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5 Days Ago
merge from fix_convar_property_nre
5 Days Ago
merge from static_elevator_door_fix
5 Days Ago
Fix NRE when trying to access null string ConVars (changed codegen) Run codegen
5 Days Ago
merge from red_overlay_swap
5 Days Ago
5 Days Ago
Set clipping checks to true by default when creating a new BaseVehicle
6 Days Ago
Initial scientist AI design file