reporust_rebootcancel

119,182 Commits over 4,018 Days - 1.24cph!

Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
phrases
Yesterday
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
Yesterday
Add aimingHeld animator bool, populate, to help debug anim issues.
Yesterday
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
Yesterday
Merge from main
Yesterday
give sleeping player's BC setups a second to rest before pausing the simulation
Yesterday
merge from bc_sleeper_fix
Yesterday
re-tuned horse costume BC setup to be a bit let less noisy
Yesterday
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
Yesterday
merge from main
Yesterday
Merge from jungle_update
Yesterday
Update abyss name and adobe description
Yesterday
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
Yesterday
merge from main
Yesterday
Updated comfort sources on hazmat plushly and discord trophy
Yesterday
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
Yesterday
Fixed terminals casting a light when not in use.
Yesterday
Fixed terminals casting a light when not in use.
Yesterday
Redid the large furnace lighting optimizations and flicker fix
Yesterday
Merge from vines
Yesterday
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
2 Days Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
2 Days Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
2 Days Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
2 Days Ago
Merge from softcore_update
2 Days Ago
Added ingame changelog to the softcore game mode
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
Disable female version of wood armour jacket temporarily
2 Days Ago
min/max meshes for wood armor jacket added to prefab
2 Days Ago
wood armour pants lod fixes
2 Days Ago
min/max meshes for wood armor pants added to prefab
2 Days Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
2 Days Ago
merge from softcore_update - 118092 Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
2 Days Ago
merge from softcore_update/deployable_corpse
2 Days Ago
Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
2 Days Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.
2 Days Ago
Merge from softcore_update
2 Days Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
2 Days Ago
MIP tweaks & texture size optimizations
2 Days Ago
merge from fix_building_split_corpses -> main
2 Days Ago
Fix building split being incorrect because it was iterating over the decayEntiites field instead of the parameter fed into the method - make method static so it can't unintentionally read fields - switch decayEntities -> list variable
2 Days Ago
Tested turning off MIP streaming on the base atlas.
2 Days Ago
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2 Days Ago
Fix errors appearing sometimes in editor listen server when croc tries to destroy a building block (server trace hitting client entity instead of server) Fix memory leak in RaycastEntity, rename it and change signature to be consistent with other GamePhysics Traces Create new TraceRealm method that doesn't only work on entities
2 Days Ago
Merge from jungle_update
2 Days Ago
Clean: variable rename Tests: none, trivial change