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135,302 Commits over 4,324 Days - 1.30cph!

5 Days Ago
Enable streaming on more DLC textures
5 Days Ago
Enable streaming on a bunch of naval textures
5 Days Ago
z data error fix attempt 2: electric boogaloo
5 Days Ago
Enable streaming on a bunch of recent DLCs
5 Days Ago
meta file
5 Days Ago
Exported broken spec again
5 Days Ago
Component Ammo Box - Updated basically everything. Split up the model based on materials, setup signs, setup lods for all of these, updated gibs with signs, etc
5 Days Ago
HorseMask updated Materials
5 Days Ago
HorseMask updated .mat
5 Days Ago
Fixed lny horsearmour material to be set to cutout for the cloth pieces that needed transparency.
5 Days Ago
Charcoal Box - lods and gibs
5 Days Ago
Z data error fix attempt
5 Days Ago
Added worldmodel for the silly horse mask
5 Days Ago
Ornate horse mask texture size pass, set material to opaque
5 Days Ago
deleted old placeholder LNY horse armour models
5 Days Ago
Ornate horse mask material fix
5 Days Ago
Added BatchUpdateV4RustPlayerMask to animation tools menu
5 Days Ago
- updated v4 RustPlayerMask (to match hierarchy update) - Batch re-imported entire player anim set to update connection with mask & remove errors
5 Days Ago
BC pass on horsemask - high iteration count for more nose strength - slightly less root motion strength for not turning into a scarf - more damping a quick nose jiggle resting time
5 Days Ago
LNY horse burst cloth optimisations Game object lod burst cloth controller Burst cloth controller now child of armour, so gets toggled with entity flag
5 Days Ago
merge from shader_memory_fix
5 Days Ago
Remove call to SetGenericVisible on scientist weapon, seems to be redundant from initial tests (will see with more testing if it really is)
5 Days Ago
Add comment to make new scientists aimCone calculation less cryptic
5 Days Ago
Silly horse texture size pass
5 Days Ago
Fix weapon damage npc scaling and friendly fire not working properly when weapon is equipped to new scientist
5 Days Ago
Optimisations and refactoring
5 Days Ago
Started tools tab
5 Days Ago
Fix npc weapon parenting
5 Days Ago
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5 Days Ago
Updating outbreak scientist skinning
5 Days Ago
Optimised textures sizes for LNY horsearmour
5 Days Ago
guns box corpse
5 Days Ago
sulfur box corpse tweak
5 Days Ago
Updated LNY horse armour icon to match other armours
5 Days Ago
Silly horse mask lod burst cloth controller
5 Days Ago
gun box gibs appended to prefab
5 Days Ago
silly horse mask player neck lods
5 Days Ago
Potential NRE fix
5 Days Ago
merge from building_planner_viewmodel_perentity_toggle
5 Days Ago
Remove from ladder hatches as well
5 Days Ago
LNYHorsearmour WM and WM prefab
5 Days Ago
Allow us to define what entities we show the building planner viewmodel for: - Add 'hideBuildingPlannerViewmodel' to construction scripts - Enable on just the ladder for now
5 Days Ago
Temp fix for indirect instancing and proc instancing keywords causing a large shader memory overhead
5 Days Ago
Component box guns gibs Some texture tweaks
5 Days Ago
apartment complex layout refinement to street and ground surfaces
5 Days Ago
Adding m16 blockout rigs
5 Days Ago
append gun box to storage adaptor allow collision group
5 Days Ago
ran manifest, icon manifest, localization
5 Days Ago
guns box matrix model created, tweaked texture settings, prefab created, item created, icon created, general setup
5 Days Ago
Updated LNY horsearmour textures and icon