reporust_rebootcancel

96,007 Commits over 3,622 Days - 1.10cph!

Yesterday
tweaked the start of env volumes in rig moonpool fixed loot barrel spawn on large rig S2P
Yesterday
merge from bradley_scientists
Yesterday
merge from oilrig_sat_tube
Yesterday
merge from vendor_ui_map_close
Yesterday
extended building topology reach in H2
Yesterday
merge from bring_back_vendor_names
Yesterday
Lowered barges, fixed a barrel spawn or two
Yesterday
merge from fix_connect_localhost
Yesterday
merge from fluid_splitter_fix
Yesterday
merge from ioentities_handles_naming
Yesterday
merge from disable_Easter2024
Yesterday
disable easter event Update menuvideo Update gameui
Yesterday
lowered both harbors by 1m S2P
Yesterday
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
Yesterday
extended monument topology on H2 to prevent seaweed poking
Yesterday
Harbors terrain heightmap fixes
Yesterday
Merge from 24_04
Yesterday
Scene backup
Yesterday
Missing meta
Yesterday
Scene + anim backups
Yesterday
Reserialize every material in the project (1527 changed materials)
Yesterday
Parent merge
Yesterday
Merge from Minigun_2024
Yesterday
Enabled snapping on igniter, electric heater, laser light, sound light Disabled blend aim angle on a few other prefabs
Yesterday
Merge from harbor_tweaks_4_cargoship
Yesterday
Merge from bradley_scientists
Yesterday
Fix progress bar not working
Yesterday
Fixed door controller deployement overlapping issues
Yesterday
Fixed sprinkler deployement overlapping issues
Yesterday
Merge from main
Yesterday
Fixed snapping issues with components facing down (sprinkler, igniter...)
Yesterday
Merged main into io_entity_snapping/fixes/2
Yesterday
Move skinnable asset into root Tool Cupboard directory and fixed prefab name
Yesterday
Make BindRendererBouds component IClientComponent to fix asset warmup issues in server prefabs Updated construction guide mesh
Yesterday
Fixed not being able to convert a retro TC to a vanilla TC with spray can (make it's repair target the retro TC item def so that spray can understands the relationship) Fix spray can not copying over authorized players when switching between redirect TC skins
Yesterday
Various sidecar bike physics work. Should also be useful if we do a quad bike.
Yesterday
Merge from harbor_tweaks_4_cargoship
2 Days Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
2 Days Ago
Give the sidecar wheel basically no friction, so it doesn't drag the bike to the right
2 Days Ago
Remove leaning in air via throttle/brake. Going to try this as sprint/crouch instead
2 Days Ago
Smooth out the ground normal data. My stabilisation didn't like the instant changes
2 Days Ago
Bike stat tweaks
2 Days Ago
Fixed rotation on hanging ladder on rotating crane
2 Days Ago
Merge from harbor_tweaks_4_cargoship
2 Days Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
2 Days Ago
Merge from Minigun_2024
2 Days Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
2 Days Ago
Dispose server queries as soon as they time out to prevent them from doing more work than necessary
2 Days Ago
Heavy Scientist viewmodel setup (for Paddy)
2 Days Ago
▉▇▉▌▆▍▌ ▋▄▉▄