reporust_rebootcancel

122,638 Commits over 4,048 Days - 1.26cph!

2 Days Ago
Ensure build looks in the correct path
2 Days Ago
Settings tooltip setup
2 Days Ago
Call patch assembly anytime scripts reload
2 Days Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
2 Days Ago
fog light color includes ray color
2 Days Ago
2 Days Ago
Renamed UISettings class
2 Days Ago
Gameplay settings
2 Days Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
2 Days Ago
Settings menu dropdown, cleaned up styles
2 Days Ago
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
2 Days Ago
Decay menu options
2 Days Ago
further adjustment
2 Days Ago
Set large furnace and small refinery as demolishable for initial testing.
2 Days Ago
Codelock leak tightness improvements.
2 Days Ago
2 Days Ago
Electric furnace tweaks.
2 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
2 Days Ago
Settings scrollbar Toggle tweaks
2 Days Ago
IO bugfixes batch 1
2 Days Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
2 Days Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
2 Days Ago
Wallpaper floor & ceiling pack - updates and tweaks
2 Days Ago
Removing extra default material from coco torso fbx
2 Days Ago
Jungle biome distribution teaks & fixes
2 Days Ago
Settings menu progress
2 Days Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
2 Days Ago
Cocoknight setup
2 Days Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
2 Days Ago
Cocoknight update
2 Days Ago
Cocoknight update
2 Days Ago
Re-enable texture streaming jobs
2 Days Ago
main -> new_menu
2 Days Ago
Updating coco armour female torso prefab with new mesh
2 Days Ago
Re-enable bootstrap check
2 Days Ago
main -> syncvars
2 Days Ago
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2 Days Ago
texture resize + optimisation
2 Days Ago
Add inventory page
2 Days Ago
2 Days Ago
bee catapult bomb basic prefab setup LODs
2 Days Ago
Separating coco armour torso mesh and updating viewmodel prefabs
2 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
2 Days Ago
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2 Days Ago
Setup options styling on main menu
2 Days Ago
Missed files
2 Days Ago
Tab system Wired up home and play Animation transitions
Rin
3 Days Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
3 Days Ago
Merge from foliage_instancing