reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

10 Days Ago
Fixed hoppers not collecting body bags
10 Days Ago
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10 Days Ago
build fix
10 Days Ago
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10 Days Ago
Fix harmless ch47 sounds NRE when disconnecting from a server
10 Days Ago
fix laser stretching in laserjobs
10 Days Ago
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10 Days Ago
Merge from ballista_bolt_fix
10 Days Ago
Fixed ballista bolts not working (regression)
10 Days Ago
remove stray sound anim event with no sound assigned from shears deploy
10 Days Ago
Add search utility to tech trees https://files.facepunch.com/martynchapman/2026/November/04_22-38-LuxuriousHydatidtapeworm.mp4
10 Days Ago
Merge from audio_import_changes
10 Days Ago
Mark all animal footsteps and cow moos as decompress on load
10 Days Ago
fix melee subsystem nre
10 Days Ago
Add dynamic monument map marker entity, which can change label text and position at runtime
10 Days Ago
Merge fixes
10 Days Ago
Merge from rustplus_remove_direct
10 Days Ago
early out water caustics where surface mask is 0 (no water)
10 Days Ago
increase water foam indirect lighting contribution so it's actually visible in shadow
10 Days Ago
fix turn in place rotation getting set twice per frame in first person leading to pops
10 Days Ago
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10 Days Ago
Fixed landlocked lakes near the spawn beach sometimes creating valid spawn points, players can now only spawn on true beaches. Also fixes lighthouses spawning inland and not off the beach. PlaceMonuments and SpawnHandler both use an outside-in floodfill ocean check to distinguish inland ocean topology with real connected ocean.
10 Days Ago
Extended the Rail Lift stage to also fix any floating rails (pre-existing to cs170256), this could happen at a junction where one rail goes uphill but the lower rail sculpts terrain from underneath the other.
10 Days Ago
first pass at npc routines + editor authoring
10 Days Ago
fix water wheel menu NRE
10 Days Ago
fix edge case swimmingNPC and simpleShark look rotation zero error
10 Days Ago
added "pinSlack" field to ragdolls/corpses to prevent small ragdolls stretching up to 1m past their pins seagull corpses can now float
10 Days Ago
Update: include assetscenes in contentdir build Back to 43k assets, 14.3GB output Tests: build server content dirs
10 Days Ago
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10 Days Ago
Update: use a whitelist to reduce the amount of rogue assets that make it into server ContentDir builds Shrinks builds from 16.5GB to 9.1GB (44k -> 32k assets) Tests: ran build
10 Days Ago
Simpler fix for the lighthouse crate spawning inside the ground, S2P lighthouse
10 Days Ago
Removed unused shaders and removed the GrabPass from the optimized blur shader
10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Removed all BiRP only subshaders that previously handled GrabPasses
10 Days Ago
added seagull head trophy to huntingtrophy small prefab. Added a head dispense to the seagull corpse prefab.
10 Days Ago
Clear unused reloadSounds array Fix not always using intended automatic fire rate whilst placed in a turret
10 Days Ago
fix tattoo file storage after merge from main
10 Days Ago
Restore alien costume sitem meta guid, changed in 167536 making it uncraftable
10 Days Ago
Add pause between being allowed to rename after petting livestock to prevent accidental double taps starting a rename
10 Days Ago
Removed parts of the TOD system that are no longer needed in RRP
10 Days Ago
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10 Days Ago
exported tattoo gun vm anims and linked textures to rig
10 Days Ago
let FSM graph debug selected client entities in the inspector (just find the server entity from the client one)
10 Days Ago
Removed stray terrain tile from compound prefab. Softened splat blend slightly to improve transition in arid areas. Repainted blend to fall within radius/fade. S2P. Tested in proc map.
10 Days Ago
Merge from main
10 Days Ago
Fix NRE in Rust+ CameraInput when the target camera was destroyed
10 Days Ago
update (added stand)