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110,074 Commits over 3,897 Days - 1.18cph!

3 Days Ago
Prevent temp ragdoll player instigated dismounts
3 Days Ago
triangle planter progress LODs, Collison and Gibs initial prefab setup - some extra work will revist tonight
3 Days Ago
Reviewed horses interaction priority, so you don't accidentally hit examine while trying to mount your horse
3 Days Ago
Changed the car radio item inventory move sfx to a more suitable light metal sound rather than the heavy clunky car module sound
3 Days Ago
implemented ballista base rig
3 Days Ago
Merge from main
3 Days Ago
re-exported ballista weapon anims after rig update
3 Days Ago
merge from siege_weapons
3 Days Ago
Horse container, breeds Tweaked fringe, collar and hair skinned mesh renderers bounds to fix culling issues
3 Days Ago
corrected readonly attributes on jobs that were mistakenly using a facepunch one due to namespaces
3 Days Ago
Fixing branch name typo because I can't live with it.
3 Days Ago
Bunch of shadow cascades and distance related stuff.
3 Days Ago
mini crossbow admire anim updated and rotate barrel anti clockwise clip created
3 Days Ago
jungle_ruins_a layout first iteration
3 Days Ago
Manifest Codegen
3 Days Ago
Submitting updated ballista base rig
3 Days Ago
main -> 4ShotMiniCrossbow
3 Days Ago
vendor_stats_fixes -> main
3 Days Ago
Eye spec changes
3 Days Ago
Fixed a case where feed entry could be padded off to the left for no appartent reason
3 Days Ago
Updating ballista weapon rig
3 Days Ago
Optim: remove dead bots from global tracking - Removed now unnecessary null check when simulating bots Tests: on craggy spawned 15 bots then killed them - counter went up and down accordingly. Flew around 3.5k procmap, gave it a soak test. Both cases no NREs.
3 Days Ago
Fix compile errors
3 Days Ago
Merge from simple_upgrade
3 Days Ago
Reduce the amount of topology and water checks we have to do, by only checking top scored points and doing a early out as soon as one of them passes This has the potential to cut the number of water checks (the most expensive checks) by 8 when roaming
3 Days Ago
tweaked ice sculpture IO input rotations, also rendered new icon
3 Days Ago
Fix cancel radial menu appearance behaviour for upgradables. Fix the pre-existing missing icon error message.
3 Days Ago
Merge from main
3 Days Ago
corrected material initialization logic so emissive material and property is actualy set when loading
3 Days Ago
Horses hitch and trough logic Added an IHitchable interface to keep the old horses working Code cleanup
3 Days Ago
Fix merge compile errors
3 Days Ago
saving/loading sculpture light settings
3 Days Ago
Added playground.player
3 Days Ago
merge from main
3 Days Ago
Ballista now sets the player animator 'up' parameter based on its pitch angle (range -1,1)
3 Days Ago
merge from main
3 Days Ago
New: console command to report bot count on the server. Tests: loaded into 3.5k procgen world and used the command
3 Days Ago
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3 Days Ago
Merge from 4 spine bones
3 Days Ago
Remove wolf hat effect on wolves, as it's one of the most common hats it would affect wolves all the time
3 Days Ago
set dayaans material values to the default, tweaked tiling of cracks slightly, tweaked ice colour to be a bit more blue in anticipation of the ice_composite texture consisting of R - albedo G - Height - B - Smoothness - A ao. Old textures can now be removed once Dayaan has hooked up the new texture
3 Days Ago
-ballista pose update
3 Days Ago
merge from fix_lod_camrea_nre -> main
3 Days Ago
Try fixing LOD camera NRE again
3 Days Ago
toast to show if you're trying to edit a sculpture while it's locked
3 Days Ago
any edited sculpture shows picture CornerIcon in UI
3 Days Ago
update admin spawn rocks
3 Days Ago
merge from fix_lod_camera_nre -> main
3 Days Ago
Fix NRE when LOD is calculating on main menu but no cameras are spawned
3 Days Ago
Added emission fresnel to xmas lights