reporust_rebootcancel

136,308 Commits over 4,324 Days - 1.31cph!

Yesterday
Merge from boatscientists_mission_fix
Yesterday
Mission to kill deep sea patrol boat scientists now fails if the deep sea closes
Yesterday
- Fixed refreshing of paintable gameobjects when their Materials/MaterialPropertyBlocks have changed - Added an UpdateInstance method for fallback renderers as they weren't being updated - Prevented renderers for unintentionally using the wrong MaterialPropertyBlocks that were meant for other renderers
Yesterday
merge from dobuild_optims
Yesterday
Updated the privilege helpers in Safety/Check to use PrivilegeCacheDefaultValue() instead of hardcoded defaults
Yesterday
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Yesterday
Fixing outbreak sprayer skinning and prop joint position
2 Days Ago
minicopter ik target updates
2 Days Ago
Boxes DLC - fixed storage adaptors and Renderer LOD in armor box
2 Days Ago
Merge: from main
2 Days Ago
Merge: from remove_old_occlusion_group_logic - Clean: ServerOcclusion now uses new occlusion group logic by default, old logic ripped out Tests: ran unit tests
2 Days Ago
Clean: remove old occlusion group code - removed -enable-new-server-occlusion-groups command line - cleaned tests Tests: ran occlusion group unit tests, all 144 pass
2 Days Ago
Updating burst cloth for Dracula cape
2 Days Ago
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2 Days Ago
Show Deploy & Edit option even if unable to deploy in current location. Show "Unable to deploy & edit in this location" error when trying to use it,
2 Days Ago
added ShieldHeldEntityOffset script to the remaining weapon entities that can be paired with a shield
2 Days Ago
Merge from wildlifecull_wolf_fix
2 Days Ago
Add Wolf2 to eligible animals for Wildlife Cull mission
2 Days Ago
Merge: from delete_obsolete_pool_api Tests: compiler simulator in editor
2 Days Ago
Clean: remove deprecated Pool api - they've stayed 1 year longer than supposed to - replaced internal usages * Pool.GetList<T> -> use Pool.Get<List<T>> instead * Pool.FreeList<T> -> Pool.FreeUnmanaged * Pool.FreeListAndItems<T> -> Pool.Free(ref obj, true) * Pool.ClearList<T> -> write your own * Pool.FreeMemoryStream -> Pool.FreeUnmanaged Tests: compile simulator in editor
2 Days Ago
set obsidian knife entity to use r prop, zero'ed weapon root and set holdtype to combat knife. also added ShieldHeldEntityOffset script
2 Days Ago
Kitchen kit updates
2 Days Ago
merge from main
2 Days Ago
Adding door mats meshes and textures and light fixtures blockouts
2 Days Ago
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2 Days Ago
Refactor fsm transition->state parameter passing (eg for grenades, covers etc), not super happy as it feels very "blackboardy" but couldn't find a way to do it with polymorphism/interfaces without boxing structs
2 Days Ago
Unify health display behaviour for boat specific building pieces: only show health when the boat is editable and under regular conditions (hammer, etc)
2 Days Ago
merge from dobuild_optims
2 Days Ago
Boxes DLC - improved ammo box icon, removed lid transparency
2 Days Ago
Reordered a check in server Planner::DoBuild to save a CanBuild check if the construction can bypass building permission
2 Days Ago
Show the correct rotate icon, not power icon, for the Rotate sail option.
2 Days Ago
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2 Days Ago
Hurts my heart but adding an offset to the m15 entity so it fits in the hand and can use the default pistol anim set
2 Days Ago
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2 Days Ago
Large Wooden Box Skins - updated icons to match community skins
2 Days Ago
Fixed another missing Profiler.EndSample in AntiHack::IsInsideMesh
2 Days Ago
Removed the prefab lookup in SleepingBag::CanBuildBed
2 Days Ago
We now only call SleepingBag::CanBuildBed in DoBuild if the construction is a sleeping bag (we have a isSleepingBag field cached during PreProcess)
2 Days Ago
Re-ordered the checks in server Planner::DoBuild, so we can return early and avoid the expensive CanBuild
2 Days Ago
Fixed missing Profiler.EndSample in AntiHack::IsInsideMesh
2 Days Ago
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2 Days Ago
Fix for rotated sails on edges sometimes getting destroyed when something is picked up.
2 Days Ago
set vampire stake entity to use r prop, zero'ed weapon root and set holdtype to bone knife
2 Days Ago
Assign BBS OwnerID correctly when placed via steering wheel deploy & edit. Assign OwnerID to PlayerBoat when created. Did my // TODO "but not on patchday" comment: removal of accidental, unnecessary and unrelated SendRespawnOptions on BBS
2 Days Ago
set component boxes to hidden on f1
2 Days Ago
created component box pack sitem, temp icon, created and set up skinnable sitems for each component box, hooked up, rebuilt mannifest
2 Days Ago
Clear busy flag when loading BBS
2 Days Ago
Fixed string lights slack not hanging using world pos
2 Days Ago
merge from naval_update/io_boats
2 Days Ago
remove submergedFraction condition from buoyancy waking, it's not updated while it sleeps and can brick it