reporust_rebootcancel

75,771 Commits over 3,075 Days - 1.03cph!

7 Days Ago
Moved all tiled cubes to World layer (previously using default)
7 Days Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
7 Days Ago
Additional tiled dev cubes
7 Days Ago
Drop HLOD texture sizes to 512
7 Days Ago
Backups
7 Days Ago
HLOD water treatment plant after merge
7 Days Ago
Merge from main
7 Days Ago
Merge from main
7 Days Ago
Merge from main
8 Days Ago
▊▉▋▍ ▉▇█▅▆
8 Days Ago
▄▆▄▊▄█▍ ▊▅▅▄▋ ▉▍▍█▉▄
9 Days Ago
Iterating to reduce billboard effect
9 Days Ago
▊▄▋█▄ ▇▆▉█ ▇█▇▌▋▉▋█▊█▄▇▅▇█
9 Days Ago
▅▋▄▆▊ █▋▄▇ ▍▊▊▆ "▅▌▅▄▍▇"
10 Days Ago
▄▉▆▇▌▍▍ - ▄▌█▋██ ▅▄▊▇▉ - ▆▅▊▌█▋▆ ▋▄▌▍ ▅▊▄▉▌▊█ ▍▋▍▊
10 Days Ago
▆▋▅▊▍▉▅█▆ ▊▅ - ▇▉▇▍▉▌█▍▅ ▍▊▆▅ ▍▇▌▌ ▇▋▌ ▊▇█▅▍▅ ▌▋▇▄▄
10 Days Ago
Refined the lighthouse and added rust using vertex painting
10 Days Ago
dog animator & anim updates
10 Days Ago
simulation simplification
10 Days Ago
▉▉█▆ ▄▍▆ ▍▌▊▄▋▍
10 Days Ago
▄▆▋▄▉ ▅▋█▋▆▇ - ▍▆▄▉▄ ▌▄▊█▇▋▆▍▋ ▊▉▇▄▄███▅ + ▍▇▆▋ ▋█▋ ▊██▆▇▍▍█ ▉▇▇ ▍▋▆▆▍ - ▌▆▌▉▇ ▇▋▌▌█ ▄▅▆▌▅ + ▆▅▊▊ ▆▋▊█▋▉▍ ▉▋▄▉▋▍ ▊▇▇█▌
10 Days Ago
Large furnace main fire
10 Days Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
10 Days Ago
progress on grounds
10 Days Ago
▌▌▅▇▍ ▅▅█▋ ▇█▋▋
10 Days Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
10 Days Ago
it forgot the emission and ao texture
10 Days Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
10 Days Ago
Merge Caboose -> Blackjack
10 Days Ago
Merge Main -> Caboose
10 Days Ago
Merge Main -> Blackjack
10 Days Ago
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
10 Days Ago
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
10 Days Ago
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else
10 Days Ago
Minor edit to modular_car_V8_engine_storage removing unnecessary overrides.
10 Days Ago
Fixed EngineStorage GetValidSlot looking at the container the item is in now, instead of the target container. Fixes right-click or hover loot transfers into modular car engines often not working.
10 Days Ago
New render sequence for flames on relatively flat surfaces. Scene backup & some mat tweaks.
10 Days Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update
10 Days Ago
Increased parent trigger size on the base WorkCart to match the above-ground variant that already had coupling. Facilitates moving between coupled cars.
11 Days Ago
Added coupling points to underground WorkCart trains (Helk approved)
11 Days Ago
portal work
11 Days Ago
▌▉▌▇ ▍█▇▇▉▌█▍ ▌▄▉▋▌ ▄▆▅▊█▋ ▉▌▉▉
11 Days Ago
Large furnace lighting array using cheaper narrow spot shadows instead of 360° point.
11 Days Ago
▉█▄▇▊ ▅▅▇▌▊▅_▍▆▌▋▄▍▇ (▌▊▌▄ █▊▉▉▉▋ ▇▉▋▉▋▉▉▊▅▄▋▅▊▌▌▆, ▉▍▅ ▍▅▄)
11 Days Ago
▉▌▊▍▋ █▆▇▊▍ ▊█ ▌▋▇▌ ▄▄▌▍▉▉▄▍▇ ▆▌█▌▌
11 Days Ago
▄▉▍▋▇ ▉▋▌█ ▉▍▊▆▆▊▅▊█▌▉█▇▍▉
11 Days Ago
█▆▆▉▌ ▊▇▇▇▅▆▌▉ ▋▍ ▉▆▌▋▅▆ ▄▋▆▅▍▄▆▆▆ ▆▉▅█▅. █▌▇▄▌ ▉▋▉▋██▋▍ ▋▉█▋█▍▉.
11 Days Ago
▍▍▉▇█ ▌▌▌▆ ▌█▄▌ "▆▆▍▌▆"
11 Days Ago
Scene backup