reporust_rebootcancel

102,633 Commits over 3,744 Days - 1.14cph!

2 Days Ago
Flagged above ground tunnel entrance prevent-building volume as Tunnels
2 Days Ago
Added a new Tunnels ColliderInfo flag, so it can be used to ignore tunnels prevent-building volumes Flagged train_tunnel_nobuild volume as Tunnels Tin can alarm now deployable in tunnels
2 Days Ago
Moved both oilrigs MonumentInfo component to the prefab root gameobject so running S2P correctly adds the PreventBuildingMonumentTag component S2P
2 Days Ago
only inherit mount velocity on ragdoll
2 Days Ago
Fixes
2 Days Ago
New set of damage and destruction effects to be in line with the other choppers.
2 Days Ago
▇▅▉▅▋ ▊▇▋▋ ▊▉▌▍▊▇_▆▇▅▍▅▍▋▋▆/▄▇▅▌▋▄
2 Days Ago
▇▉▅▋▌ ▌█▋█ ▍▄▆▊▉▍_▄█▍▌▇▊▆▇▉/▌▄█▊▅▇
2 Days Ago
▆▍▋▆▍ ▅▉▋▆ ▅▉▊▆▉▉_▋▊▋▌▉▇▌▄▌/▊▌▋█▊▋
2 Days Ago
▋▊▄▄█▆ ▄▆▄▌▌ (▍▉▄▌▅ ▆▄ ▌▅▆▉▌▉ ▉▅▌ ▋▇▍▄▆▉▅ ▄▌▇██▊▌▊ ▉▌▋▋ ▌▆▍▋ ▅▋▍▌ ▄▆▌▉▉▇▇▆▌ ▅▌ ▉▇█▍▄▌▋▊ ▅▇▉ ▄▄▋, ▋▇▊ ▌▊▌▆▇▊ ▅▌▄▌▍ ▅▆▉▌█▄▆ ██▆▌▍█ ▅▌ ▉█ ▅▋▋▌▍'▊ █▆▆▉▆▊ ▇▄▄▄ ▋▉▌▋▋▊ ▍█▆▌▇▄▋█▅█▅▊▊▆▄ ▅▅▉ ▅▉▅█)
2 Days Ago
added road rejection to jutting cliffs
2 Days Ago
Have wolves only fall over on headshots
2 Days Ago
▅▋▍█▅ ▊▋▋▋ ▊▊▉▉█▋_▆▍▆▋▄▌▌▇█/▆▆▇▍▉▉
2 Days Ago
Added Note World Model Imported Note World Model Materials, Model, Textures Setup Note World Model Prefab, LODS and Colliders
2 Days Ago
wip/test changes
2 Days Ago
exported wolf run hit left and right animations
2 Days Ago
Elevator vehicle merge -> main
2 Days Ago
Increased elevator floor colliders Hopefully prevent clipping off elevators
2 Days Ago
extra jutting cliff prefab
3 Days Ago
Clean: Review Feedback - Part 1 - Make scopes explicit with brackets - Get rid of System namespace prefix (as we declare that we use System's names) - Renamed `deepFree` defaulted arg into `freeElements` - FreeUnmanaged(MemoryStream) no longer sets Position anymore - Commented the API Tests: Built C+S target (as it's trivial build-only changes)
3 Days Ago
▍▆▉ ▌▋▅▇▊▆ ▆▋▆ ▆▆▇▋▍▋ █▇▆▌▇/▆▄▉▄▉▆▌█▇ ▉▋ ▌▅▍▆▌▅▇▉▍▅ ▌▉▋▍█▋ █▄▄▌▄▄▍▆▌ ▅▅▌█▇▌, █▊█ ▇▅▌ ▊▍▆▄▋▍▅██▋ ▄▄███▆▋▋▋▆▊ █▊▍█▄ ▊▇█▍▆▊ ▆▌ ▋▄▌ ▋▇▅▋▌▇█ ▅▌▄▌▇▅▍ ▋▉▍▆▅, ▆▆▉▊▇▌▍
3 Days Ago
Entity Leak Fix -> Main
3 Days Ago
set mount pose to sit _DPV on DPV deployed prefab
3 Days Ago
Check if refill container move is unsuccessful. Delete to avoid memory leaking
3 Days Ago
Update: Removing FreeDynamic from Pool Reimplemented the 2 cases where it's used to work without losing information about the type (so we can use Free instead). This also gets rids of unnecessary allocations. Tests: Built all targets. Tried to test runtime (2p multipalyer), got confirmation that the server initializes but nothing hits it. In next CL I'll push out a unit test for ServerMgr, since it looks to be possible.
3 Days Ago
re-enabling animation speeds for DPV
3 Days Ago
Added head.male.average
3 Days Ago
Ignore colliders excluding player movements when running auto crouch
3 Days Ago
merge from EntityLeakFix
3 Days Ago
merge from main
3 Days Ago
merge from codelock_playerprefs
3 Days Ago
merge from dome_collider_fixes
3 Days Ago
merge from industrial_adaptor_movement
3 Days Ago
merge from SBToolCupboard
3 Days Ago
merge from main
3 Days Ago
adjusted serverside player colliders while ragdolling
3 Days Ago
updated wording
3 Days Ago
jutting cliffs progress
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
crustaceans upscaled and added transparency, fish swim prefabs (unused currently) , barnacles tiling first pass
3 Days Ago
Industrial storage adaptors no longer block player movement
3 Days Ago
Merge from block_dof_playback
3 Days Ago
Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
3 Days Ago
Cleaned out broken shrub prefabs from airfield Fixed walkways not getting included in HLOD mesh resulting in floating mesh
3 Days Ago
Scene progress
3 Days Ago
Fixed a misaligned shadow proxy on wall_plaster_300 prefab S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
3 Days Ago
Fixed ladder_prop prefab having a box collider instead of it's mesh collider Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e