reporust_rebootcancel

130,119 Commits over 4,232 Days - 1.28cph!

Today
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
Today
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
Today
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
- Lerp state rather than trying to force it (feels way better to aim with) - Only calculate time different once (states times dont line up) - Store states in local time instead - Of course we have to add the time difference offset (in order to find the right state), not take away
Today
Remove a fog of war log
- More conversions in places there shouldn't be any - use aliased angles in aiming snapshot, not old values
Today
More restrictive steering wheel placement on the sides Fixed all LODs appearing in the steering wheel guide mesh
Don't reconcile with present states
- Dont mix local pivot angles and global pitch/yaw angles - Full rewrite of angle processing code - Cleanup Client + Server prediction code: create one unified method
Today
merge from deep_sea -> deep_sea/island_scenes
Today
add another variable to balloon text for correcting pivot displacement from vertical rotation
Lumberjack hazmat repose/lods
Send right first server snapshot time
Only show crosshair when not using sights (front turret)
Only bother reconcilling when firing or reloading (like the ballista), active prediction is proving bothersome with the waves Increase lerp states from 6 to 12
Today
merge from boat_building
Today
Merge from parent
Today
Add Assets\Plugins\crosstales back (minus voice plugin folder)
Today
Add text to both sides of balloons
Today
Merge from parent
Today
Swimming players can't cross the portal Players no clipping are allowed for debug purposes
Today
Moved allow child stability support loading check from child to parent. PlayerBoat set to allow, defaults to false for everything else (previous standard behaviour)
Today
From the main island, blacklisted vehicles are now stopped right before the portal back wall, instead of right before entering the portal
Today
Update for line spacing, text sizes, text colour, and small tweaks for balloons
Today
wip/testing switching server to use same caching method as client (on child added/removed, instead of at init)
Extra protection to on cl_attack and on cl_reload
Today
Paintball Gun - texture update
Today
Reposed barrel and crate wearables
naval_update -> pt_boat_turrets
scientist_boat_ai -> naval_update
Fixed scientists dying on boat spawn - Combination of forcing the boats to spawn slightly slower down in the water, as well as sleeping ai on spawn
Today
merge from naval_update
scientist_boat_ai -> naval_update
Ensure front turret is playing the front turret animation
- Set boats to kinematic for spawning sequence - Rename rhib_spacingRadius to rhib_radius - Codegen
Today
merge from naval_update/deep_sea
Today
Change tip wording.
Today
Show a game tip mentioning the built-in code lock the first three times you place a steering wheel.
Today
Fixed debug portal renderer being visible with the convar off
Today
Small engine skinning fix
- Fix inverted margin and spacing values on the deep sea rhibs - was causing the spawning values to be totally wrong and spawning rhibs at the corners with barely any on the map - Remove useless logs
Only try and ram occasionally
- add spawnrhibgrouphere to test group spawning and try and replicate scientist kill bug - try spawning boats lower in the water plane - spawn relative to the correct water height (including waves)
- Force the boyuancy system to wake up when the ai takes over (try and stop the boats from drowing all the scientist on spawn) - Better boat positioning - Add more bouyancy points to the pt boat (rear was a nightmare) - Wake up the boats from further away - Convar to spawn boat groups together
Today
Set default EditFinishUseInterval to 1 second.
Today
Frog boots repose
Only fill fuel to 50
Evaluate water height at water positions and spawn y at that rather than possibly under water
Today
Npc aim refactor progress
naval_update -> scientist_boat_ai