reporust_rebootcancel

139,265 Commits over 4,352 Days - 1.33cph!

Today
Merge from main
Today
Bring back terrain margins for collision with geoclip terrain
Today
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Commit progress on misc spectating improvements: - Can now spectate bots with 'global.spectatebots' enabled - Can now open chat whilst spectating in third person - Vitals UI should now update correctly whilst spectating in third person - Display SteamID alongside player name when spectating a new player
Today
VehicleAimYaw parameter is now applied in -1 to 1 space Updated clips on horse seat to match new ranges, looks waaaaay better
Today
Add achievements for reaching the floating city
Today
merge from main/armored_ladder_hatch_sounds
Today
merge from main/Armored_ladder_hatch
Today
Add steam stat for looting containers in deepsea & mainland.
Today
Add achievement for killing a player with a weapon on a stolen PT boat
Today
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Today
apartment rugs update
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
merge rust_relay_server -> main
Today
CodeGen after merge
Today
merge from overfishing
Today
merge main -> rust_relay_server
Today
add !disabled check for overfishing toast message, saves an RPC
Today
merge from waterwheel_deployable
Today
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
Today
Add mortar3 (cannon based mortar)
Today
Add to manifest
Today
add convar for wheel budgeted work queue ms
Today
fix particle playing out of water, fix guide size
Today
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Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
Today
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
Today
merge from main
Today
merge from overfishing
Today
merge rust_relay_server -> main
Today
merge main -> rust_relay_server
Today
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
Today
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
Today
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Added 3p horseback turning anims and hooked up in player animator
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Bowless Crossbow - updated model orientation, fixed screw, WIP textures
Today
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Apartment complex b / wrapped up LOD0 geo and rooftops
Today
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Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
Today
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend