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5 Days Ago
Simplified roof models (2 meshes > 1 mesh) Updated roof.****.full prefabs accordingly
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5 Days Ago
Buoyancy components that are marked as client-side will now actually float on the client Enabled client-side buoyancy on the player ragdoll
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5 Days Ago
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5 Days Ago
Adjust car front/rear hurt triggers
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5 Days Ago
Reduce car collision damage to players and to NPCs
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5 Days Ago
~Update pool descriptions to specify they only accept fresh water Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
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5 Days Ago
~Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing Recalculating the bounds now marks the prefab as dirty
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5 Days Ago
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
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5 Days Ago
Merge from Main -> Vehicles
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5 Days Ago
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
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5 Days Ago
Potential fix for NRE when being killed in a pool
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5 Days Ago
~Don't do steam server dlc check in editor, it won't work since we don't auth
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5 Days Ago
Fix cars sliding weirdly on slopes, also improve the "handbrake" when dismounting cars at low speed, so they'll properly stay still
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5 Days Ago
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5 Days Ago
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5 Days Ago
Update water gun descriptions from placeholder.
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5 Days Ago
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5 Days Ago
Water jug fill sounds are longer and use the new vessel fill sound implementation
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5 Days Ago
network++
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5 Days Ago
bradley engine is audible from farther away
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5 Days Ago
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5 Days Ago
manifest fixed stringpool errors with underwear
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5 Days Ago
~updated default underwear icon
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5 Days Ago
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5 Days Ago
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5 Days Ago
phrases
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5 Days Ago
merge into main
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5 Days Ago
merge from main
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5 Days Ago
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5 Days Ago
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5 Days Ago
fixed corpse underwear not showing
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5 Days Ago
merge from main
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5 Days Ago
~ merge from main
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5 Days Ago
~ merge from summer DLC
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5 Days Ago
reduced cloth cost on parasol
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5 Days Ago
merge into main
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5 Days Ago
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5 Days Ago
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5 Days Ago
reduced sun glasses crafting time
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5 Days Ago
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5 Days Ago
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5 Days Ago
Toned down speed of liquid in watergun and waterpistol
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5 Days Ago
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5 Days Ago
Setup liquid shader material on small water bottle
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5 Days Ago
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5 Days Ago
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5 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Re-enable ownership check on summer dlc
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6 Days Ago
Repair bench can now switch skins from a redirected skin back to a non-redirected skin (only affects summer dlc items)
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6 Days Ago
elevator prefab - lighting
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6 Days Ago
Hopefully fix players not being dismounted from inflatables when a pool is destroyed
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6 Days Ago
merge from summer_dlc
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6 Days Ago
merge from main. manifest
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6 Days Ago
Merge from merge fixes branch
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6 Days Ago
Water guns no longer accidentally convert salt water to regular water
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6 Days Ago
Removed duplicate liquid wobble from watergun Added backface mesh to waterpistol
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6 Days Ago
reduce crafting cost of Large Photo Frame
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6 Days Ago
disable Craggy Island firing range
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6 Days Ago
Don't allow photo frames to deploy on top of each other
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6 Days Ago
prefab hierarchy tweaks
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6 Days Ago
Skinned mesh for elevator cable reel operational
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6 Days Ago
Elevator prefabs update Added LODs/Gibs/Colliders/Guides for deployables
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6 Days Ago
removed test meshes
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6 Days Ago
Reduced inner tube decay to be inline with boogie
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6 Days Ago
Increase scale of parasol guide mesh to match actual size
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6 Days Ago
Tweaked some DLC crafting times and workbench requirments
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6 Days Ago
Fixed being able to drain water from the middle of an above ground pool and the water not being deducted from the pool
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6 Days Ago
Use the same mask as the boat dismount check
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Above ground pool will now always align up (like the large furnace) Increased the size of the inside sockets to allow for more generous placement options
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6 Days Ago
Boogie board and inner tube will now dismount the rider if it detects construction above it
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6 Days Ago
Can no longer build through the boogie board or inner tube
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6 Days Ago
Standing on a boogie board or inner tube will now slowly damage it
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6 Days Ago
Merge from Main -> Vehicles
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6 Days Ago
In extremely rare situations, TryConvertPositionToSocketIndex could fail on the client, with the modules not yet positioned correctly. Sync the socket index as a reliable replacement. Protocol++.
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6 Days Ago
Merge from main
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6 Days Ago
Add a bit of UI for the instant camera
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6 Days Ago
Merge from summer_dlc
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6 Days Ago
Lowered wave speed boost and speed boost when moving towards land on boogie board
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6 Days Ago
Raise water level on above ground pool
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6 Days Ago
Check for null string in skin directory lookup Add check in manifest build for null skin names (just a warning for now) Build manifest
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6 Days Ago
Emission fixes
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6 Days Ago
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6 Days Ago
Change bumper world colliders from a capsule to two spheres, attempting to reduce the chance of getting stuck in something
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6 Days Ago
Fix pools showing power consumption in entity info
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6 Days Ago
inner tube / boogie board paddling sound voice limiting tweaks
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6 Days Ago
velocity-based water entry sounds for players
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6 Days Ago
Add a power pole to BillBTestMap
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6 Days Ago
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6 Days Ago
merge from main
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6 Days Ago
~ restore subtractions due to merge issues
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6 Days Ago
Removed the distance var from carstats as it didn't work well
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6 Days Ago
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6 Days Ago
Slight craggy firing range tweak
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6 Days Ago
More watergun+pistol polish
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