119,182 Commits over 4,018 Days - 1.24cph!
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
Updating out break scientist skinning
Animation updates to blowpipe viewmodel content
Added thinner diamater radial piper nigrum kit pieces
trawler ship - onboard hardware greyboxed props
set dressed the ship accordingly
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
range_visuals_reconnect_fix -> main
Fix range visuals not working after a disconnect and reconnect
erosion adjustments
- fixed evaporation rate being stupidly high
- cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border
- smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water
- properly adjust water height by sediment adjustments
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Let's try that again, merge from obisidian knife
Merge from discord_item (with item ID filled in)
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merge from softcore_update
(groundwatch_caching branch)
merge from softcore_update/deployable_corpse/groundwatch_caching
Merge from jungle_update (fix croc hitting when very far, make croc a bit more angry by you having the audacity to place twig foundations)
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
Fix croc attack damaging even when not connecting when player is unreachable
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
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Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
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boomerang -> jungle_update
viewmodel - ADS reloading fix
merge from softcore_update
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118244 Fixed corpses not decaying because they're immortal
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118245 merge from softcore_update/containers_auth
merge from softcore_update/deployable_corpse
merge from softcore_update/containers_auth
Fixed corpses not decaying because they're immortal
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Refreshed LODs lighthouse
Put some missing vine kits in scene
Continuing work on piper nigrum vines
merge from softcore_update
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118237 Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
merge from softcore_update/deployable_corpse
Combined bed corpse gib meshes
Fixed bed gibs colliding with corpse
Disabled player collisions on bed, towel and bag corpses
merge from softcore_update/tc_antigrief_fix
Fixed TC purchasing its anti gried upkeep after saving 50% of its loot in a corpse
exported updated sprint, run, trot and walk tiger animations that match the latest gait speeds
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