reporust_rebootcancel

138,435 Commits over 4,352 Days - 1.33cph!

4 Hours Ago
Bugfix(tests): fix incorrectly converted TestNew_MoveOther spawn pos Tests: ran unit tests, now only 1 failure
4 Hours Ago
Mergee from chainsaw_hotspot_gathering
4 Hours Ago
Bugfix(tests): increase DummyServer's network grid from 512 to 1024 Some tests ended up spawning outside of the network grid, leading to test failures. Tests: ran unit tests, from 30 failures down to 9 (2 tests)
4 Hours Ago
Fix NRE when attacking resources with explosives
4 Hours Ago
Update(tests): bring back spawning on boundaries of network ranges Current logic considers those cells to be in range, so rely on that fact. Doesn't fix tests, but validates edge cases Tests: ran unit tests, same tests failt
4 Hours Ago
Remove all duplicated methods used for convenience that were forwarding to the main navmesh, agent now explicitely selects the navmesh they want to query
4 Hours Ago
Silly horse mask repose/partial prefab setup
4 Hours Ago
Merge from main
4 Hours Ago
Clean(tests): consolidate network-range-distance calculating logic Got tired of fixing it up manually in every test Tests: ran unit tests, some still fail (likely due to out of network grid bounds cases)
4 Hours Ago
Reorder samplePosition arguments to be consistent with unity
4 Hours Ago
Further unify APIs, the navmesh class itself is not the only one that cares about native API calls
4 Hours Ago
FIx compile error, further api unification
4 Hours Ago
apartment wood stove update
5 Hours Ago
Make everything go through the same code path instead of each calling the base API, to make it easier to apply changes in one place
5 Hours Ago
Make recast API same as unity compatible API, remove implicit space transforms from recast api (will be in agent)
5 Hours Ago
fixed 3p salvaged axe offset
5 Hours Ago
Add "canMove" field to independant navmesh (tropical islands don't move so don't need the overhead)
5 Hours Ago
Make sure we always go through the agent for navmesh queries, never use the static queries, this allows us to perform the coordinate space change necessary for moving navmeshes
5 Hours Ago
▍ ▅▇▉█▋ ▅▅█▆ █▉▊▍▍▋▌█▆▅▋▄▅▋▋▊█▅▋▍▍▄▍▌▄▍█
5 Hours Ago
█ ▌ ▊▇▍▌ ▋▊▆▌▋▌▍ █▆▅█▌▅▋▊▌▄ ▇▊▍▉█▉▅▉▋ ▉▌ ▊▍▊█▇ ▍▇▊▋▋▋▋█ ▇▊▌▉▌▄▇▄▊▌▆▋ ▄▆▆ ▅▅▆▄▆▅▋▇▉▍ ▉▆▇▍▄▇ ▊▍▉▆ ▋▋▉▋▋ ▆▌ ▄▄▇▋▇▋▄▉▉█▋█▆ ▉▇▇▉▆▋▍
5 Hours Ago
Assigned correct climb anims and polish pass
5 Hours Ago
▌ ▍▉▋▊▆ █▅▍▋ ▉█▍▌▅▆▅▄▅▉▆▄▉▇▇▄▄▊▊▋█▍▇▋▊▋▅
5 Hours Ago
▇ ▊▌▉▅▇▍ ▊▋▇▌ ▊▆▇ █▊▋▇ ▄▅ ▄ ▌▇▍▆▇▅▄█▍▄▊▍▋▆▋▇ ▋▊▋ ▆▉█ ▆▊▆▄▆ ▇▆▄▄▅▉ ▆▉▇▌▆ ▋▅▍▆▌▆▅▋█▄
5 Hours Ago
Merge from esp_voip_indicator
5 Hours Ago
Updating bunny suit with new skeleton
5 Hours Ago
Merge from main
5 Hours Ago
merge from new_console-ui
5 Hours Ago
Fixed rich text in search bars again
5 Hours Ago
Updated RustIcon inspector to be able to easily swap out the icon renderer material like we can do for text Added outline to icons on ESPPlayerInfo
5 Hours Ago
sofa updates
5 Hours Ago
fix BC serialization issue
5 Hours Ago
Fixed tabs allowed in demo not showing in demo
5 Hours Ago
SetMountedAnimationSpeed will now be called all the time while mounted, regardless of what ForceUpdatePlayerModel returns
5 Hours Ago
Reordered the tabs to match the old f1 menu
5 Hours Ago
apartment spotlight col
6 Hours Ago
merged /main/rust_relay_server -> /main
6 Hours Ago
CodeGenned
6 Hours Ago
apartment spotlight
6 Hours Ago
Paintball Overalls repose/prefab update
6 Hours Ago
Made the dev tools UI less terrible at low resolution
Today
Beanbag sitting pose update
Today
Merge from main
Today
merged main -> rust_relay_server
Today
Industrial Shelves - Half height shelf greybox model added - Full height shelf greybox model added - Prefabs updated, Icons updated, items updated - Ran manifest and localization
Today
Debug.Log changes
Today
brought back tuple param for UploadStringPoolToRelayAsync lol
Today
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
Today
Only allow one of each upgrade
Today
Reduced timeout on HttpClient, added enabled checking to upload paths
Today
easter sitem descriptions