reporust_rebootcancel

140,055 Commits over 4,383 Days - 1.33cph!

Today
merge from mortar_prototype
Today
Fix mortar deployment NRE, fix socket mods using the wrong layers
Cleanup transform changed: - Only do checks on positional network update - Only do smoke grenade checks for smoke grenades
Today
edited player animator controller so the3p jog backwards anim works correctly and set the walk animations speeds to 1 from 1.5 after exporting edited 3p walking animations to play at that speed correctly
- Deselect support - Format changes
- Lil pop anim when the search opens up - Dont create a tooltip if text field is empty - Add icon and placeholder text colouring support to input fields
Today
added a little low wall to the penthouse greybox separating kitchen/living
Today
removed collision from broken glass decal as it causes issues walking over moved some mesh decals up in radtown, radtown S2P
Today
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Today
Merge from workbench_upgrades
Today
industrial electric furnace - reduced AO to 512
Today
io workbench visual point setup
Today
industrial electric furnace - game model - updated prefabs - Added stand in textures - Setup IO on off states in prefab - Added off and glass material
Today
Some setup on io.table.deployed
Today
industrial electric furnace - rename material to on state
main -> vendingmachine_ui_refresh
server_browser_row_fix -> main
Fix server browser only showing 4 entries until you scroll or change the page
Removed example charms from accessory manager
Fixed broken materials in backpacks and parental advisory charms Re-cached viewmodel textures, fixing the NRE Resized backpack texture sizes
Today
Prefabbed up Kiosk E parts. Kiosk E LODs, collision, prefab setup, plus shutter LODs and setup.
Today
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Today
brought length relaxation back up to 1, mistakenly tweaked and caused small clipping
Today
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Today
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Today
Merge: from unitask_reliable_taskpool - Optim: UniTask internal pooling now reliably caches items Tests: unit and perf tests, ran around Craggy with Jobs 3
Today
Optim: ensure UniTask.TaskPool reliably caches items - copied from repo at 88737fb5 Original version was written in wait-free fashion which permitted only 1 participant while failing others. Rewritten to be lock-free, which allows to guarantee pooling Tests: ran unit and perf tests. stuck breakpoints to confirm that repeated perf test invocation didn't have allocations. ran around craggy with jobs 3
Today
fixed draw distances on new static door prefabs and layer to world collisions for the apartment complex building
Today
merge mortar_prototype to main
Today
Regenerate protobuf serializers
doubleconnect_eac_fix -> main
Add extra guard rails to quick join so that spamming it wont connect multiple times to the same server. More changes to try and fix the EAC reconnect issue
Today
Fix animals not steering and scientists not facing target in unity nav mode
Cleanup
Merge from npc_gesture_heldentity_fix
Today
Fixed the issue with the near plane being incorrect for the spot light again, and fixed some issues with trying to get an instance from the render texture pool when there are none available
Today
merge from main
Route regular server joins through the console command instead
Today
Bowless Crossbow - updated textures with new naming, added .skin file, updated prefabs
Today
bundle nuke prefabs - sometimes working? sometimes not?
Today
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Today
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Today
initial BC pass - revert per-prefab overrides on BC controller, all modifications done on base prefab - controller setup for low iteration count with low root motion strength
Today
merge from weapon_refresh_salvaged_cleaver
Today
Subtract 146134 to bring back the new cleaver Keep source on directory conflicts, viewmodel.prefab auto-merged, looks good
Rin
Today
merge from main
Rin
Today
merge from weapon_refresh_salvaged_cleaver
Today
Skin pass for ice armour vest and mask
Rin
Today
merge from cave_large_medium_ladder_fix
Rin
Today
merge from wire_pooling_fix