reporust_rebootcancel

55,822 Commits over 2,345 Days - 0.99cph!

Yesterday
merge from main
comment
Yesterday
added elevator to compound extra 2 sell orders (for testing may change in future)
comment
Yesterday
Fixes
comment
Yesterday
ASE Update
comment
Yesterday
Reduced building block around swamp_c inline with other minor monument Fixed green card respawn at swamp_c
comment
Yesterday
Fixed incorrect rotation check in elevator socket
comment
Yesterday
Cleanup
comment
Yesterday
Fixed fishing villages still sometimes spawning on islands
comment1 Comment
Yesterday
Added support for secondary / redundant road connections to the road layout generation Ensure all monument road connection points are connected to a road if at all possible, leading to a larger and more continuous road network
comment
Yesterday
ui/serialization/proto wip
comment
Yesterday
Fix being able to block shaft with triangle floor piece Fixed elevators connecting to each other through entities placed in a floor frame Can no longer build elevators on top of an entity placed in a floor frame
comment
Yesterday
don't use the exclude list on floor grill
comment
Yesterday
Update floor socket name (in prefab and script) Manifest update
comment
Yesterday
reduced range of bandit sentry turret
comment
Yesterday
Don't allow the lift to move if a vehicle is in the lift space
comment
Yesterday
Merge from elevator_block
comment
Yesterday
Remove DDraw
comment
Yesterday
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
comment
Yesterday
Merge from elevator_block
comment
Yesterday
Explicitly don't allow elevator connections if there is a floor between blocks (was inconsistent before) Don't allow EntityLinks between elevator blocks if there is a floor between the blocks Kill elevator blocks during OnPhysicsNeighbourChanged if they don't have a floor or connected elevator beneath them (verified via entity links and not the regular ground check)
comment
Yesterday
Merge from platform_types
comment
Yesterday
Increase graphics quality Lower main camera resolution instead of disabling it completely
comment
Yesterday
Merge from voiceprops
comment
Yesterday
Unsaved
comment
Yesterday
Use a ColliderInfo component to allow bullet penetration through wire mesh instead of controlling it via script
comment
Yesterday
Enable elevator component Kill lift if it gets admin killed and it has no parent
comment
Yesterday
Use InvokeRepeating instead of Update
comment
Yesterday
Merge from main
comment
2 Days Ago
Merge from platform_types
comment
2 Days Ago
Config tweaks
comment
2 Days Ago
Fixed that the first monument that was placed (usually a harbor) would nearly never be connected to the road network
comment
2 Days Ago
Trails use same costmap resolution as roads (allows them to find paths from much further away)
comment
2 Days Ago
Latest non-beta Steam DLLs for Windows and Linux dedicated servers
comment
2 Days Ago
HDRP custom maps remaster (archipelago, canyon, craters, oasis, range)
comment2 Comments
2 Days Ago
Merge from platform_types
comment
2 Days Ago
More EAC disabling for spectators
comment
2 Days Ago
▋▉▊▊█ ▉▌▌█ ▅▊▅▅▆▇▄▌▌▍▍▍▌_▊▋▆, ▍▊▋█▊▍▆▄▇▄█▌▋ ▍▉▍▊▊▄ ▌▄ ▇▋ █▅▇█▅ ▉▉▍▍▌▇▉ ▌▅▇ ▌▅ ▇▄▋▅▌▅▅ ▌█ ▍▇ ▆▊▍▅ ▉▌
comment
2 Days Ago
▆▆▍█▍ ▊█▇▇ ▋▌▇█▋▊██▆▍▉▌▉██_▅▆▋▅▅▌▊▄▊▇▋█▄▅▋▍ (▅▇▄▍▇▆▄▋ ▇▄▆▍█▆▇++)
comment
2 Days Ago
▋▍▆▆▉ ▋▍▌▆ █▅▉▋
comment
2 Days Ago
▆▊▉▍▄▌▉▇▄ ▄█▋ ▄▊▆▅▊▍▌▋▉▅ ▅▋ ▍▍▄▌▊ ▆▌█▌▇▄▇█▋█ ▌▊▌▌▋ ▆█▇ ▋▅▌▄▄▍▌▍ ▅▉▋▄▄▌▊▋ ▌▅▍▍▋▊▌++
comment
2 Days Ago
▋▇▌▋▊▄▄ ▌▍▊▊ ▍█▅▉▉▆▇▌▇█▌▍▇.▌▇▅ ▆▇█▉ ▆█▆▊▇▉▄
comment
2 Days Ago
Changed demo.splitmegabytes default value to 200 (from 100)
comment
2 Days Ago
Prioritize terrain texture adjustments from larger roads over those from smaller roads or trails
comment
2 Days Ago
Fixed trails being too thin and jagged on sand (looks bad)
comment
2 Days Ago
▄▍▇▋▇ ▊▌▇▇▌ ▍▄▍ ▉▄█ ▅▆ ▋█▋▊▅▊ ▇▅▌▅▍▇▊▍ █▅▍▄█ ▊▇█▄ ▅█▄▅▅ ▆▊▊▄▇ ▇▊▊▋█ ▋▊▇▆▋▊▇ - ▍▅▄▊▋ ▊▍▄█▌▇█▊ ▅▄▉▆ ▌▆ ▉▍▄▆▆▋█ █▇▋▇ ▅▊▇▋█▌▄█ █▄▊▍▌ ▉▇▆▅▆ ▊▅▅▇█ ▅▇▌ ▌▌▍▇▅▊ ▆▅▊▊▄▌▊▆ █▋ ▇▆▌▍ ▆▋ ▍█▇▆▊ ▉▆▋▅▆█▊ ▍▆▉▅▍ ▄▋▋▌▊▆▆ ▊█▋▇ ▄▆▆█ ▊▅▌█ ▄▍▍▊ ▍▍█▋█▄▆ ▆▅▆▇▋▆ █▍▆▆▄▉▅
comment
2 Days Ago
Merge from platform_types
comment
2 Days Ago
Ignore EAC auth for spectator client (they need a password only the server owner would know)
comment
3 Days Ago
Cleanup
comment
3 Days Ago
cost tweaks
comment
3 Days Ago
reactive target now require a hammer to pickup
comment