130,296 Commits over 4,232 Days - 1.28cph!
Added a minimun distance for the deep sea billboard, so they don't look weird at low draw distance
Naval scientist suit .item setup
Code support for burst mode and low ammo indicators
Roof conditional links fix
Slimmer wall mesh details
Fixing shimering
Roof LOD culling fixed
Deep sea portal debug command fix number 74
Up corrective spring force and reduce damping on the pt boat to try and fix scientists being dismounted on spawn
Paintball Gun - Texture update
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naval_update -> scientist_boat_ai
Merge of PT collision fix
ConditionalModel's right click Spawn Model context menu set the spawned gameobjects active
Test list including all the space station test cases
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Updating large sail rig with fixed vertex painted mesh
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Remove call to RecacheAndGet in DragByAngle.Init, parts will already be available by this point now. (tested with new boats, edit/finish, pasted boats and loading from a save)
merge from server_part_caching2
removed wind effect from single vert on sails hand crank
Implement serverside part caching using the same method the client now does (on child added/removed)
Removed old CacheParts() code.
This also removes the need for an additional 5 loops over all entities on creation.
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merge from space_station_building_skin
Space station building skin added to upgrade_radius commands
merge from fix_extra_autoswitching_log
merge from applygenes_command
merge from vending_mapmarker_close
merge from spawn_all_deployables_shelter_fix
Merge from foliage_displacement_fix
Use OverrideMaxHealth instead of SetMaxHealth for boat
Don't allow cancelling reloads on cannons
Fix mount UI displaying even if a cannon is unmountable
Add additional dismount points for the cannon
Move displacement manager to FoliageGrid batching prefab to decouple from FoliageSpawns prefabs
Check for valid material before submitting a draw call
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Fix objects in motion failing to move properly after disconnecting/reconnecting (it was a pooling issue)
Fixed being able to place boat building station in canyons
Fixed boat health always appearing as 400 on the client
Fix fuel check not working
scientist_boat_ai -> naval_update
Power off the sails and engines on a boat when editing
Fixed being able to deploy boat station through world layer (icebergs mostly)
scientist_boat_ai -> naval_update