reporust_rebootcancel

141,909 Commits over 4,413 Days - 1.34cph!

Today
Effiency upgrade no works works on explosives, satchels. ammo explosive, catapult explosives
Today
merge from cubemap_ui_optims
Today
merge from binoculars_on_weaponracks
Today
merge from mortar_prototype
Underwear_pants male LODs
Underwear_pants female LODs
Underwear_bra lods
Unerwear_bra neck normal seam fix
Yesterday
Player seed updates
Yesterday
Fixed parachute offset when equipping an item
Yesterday
Left align country text in the server browser
Yesterday
vending_fixes_2 -> main
Yesterday
Phrase fix
Yesterday
Add an 'are you sure' popup when clearing all vending orders
Yesterday
Fix parachute bag appearing on leg when deployed
Yesterday
Fix frosty breath emitting from side of head
Yesterday
Can now press the larger area around the cost and sell icons
Yesterday
Fix emojis not working properly on loot panel purchasing - Additional filtering on the name before being displayed (just in case)
Yesterday
Hooked up new(?) forearm twist bones in player_model
Yesterday
Increased jaw movement when speaking
Yesterday
Remove rich text support
Yesterday
Seed head updates
Yesterday
Skin bundle update (rebuilt on Unity 6)
2 Days Ago
- Add broken item support to vending sell orders - Add support to fake inventory as well
2 Days Ago
Move DDraw DebugSkin out of Resources/ and attach it directly to MainCamera.prefab
2 Days Ago
Fix typo that would cause scientists to not rotate properly towards their target
2 Days Ago
Handles cases in NPCNetowkring where SendNetworkUpdate could be sent multiple times a frame, make sure SendNetworkUpdate is only called once
2 Days Ago
Make 'sold out' look less ass
2 Days Ago
Entering a higher number than in stock automatically lowers the number to max available stock like it used to
2 Days Ago
Missed file
2 Days Ago
- Only play animations when adding to the existing orders list - Add 'modify' and 'discard' buttons when modifying an existing sell order. Makes it very clear what you're doing
2 Days Ago
Add more profile markers to NPCAnimController.Update to narrow down allocations when we repro
2 Days Ago
Budget NPCNetworking with fsm, senses etc
2 Days Ago
Only send entity update when new state is different from old state in NPCNetworking
2 Days Ago
Cache agent from TryGetAgent
2 Days Ago
Mega hack to bypass the PlayerUpdateCanvases call when unity renders the realtime cubemap, saving some time wasted on UI for nothing
2 Days Ago
Cache isScientistNPC and sense component in rustNavMeshAgent enable
2 Days Ago
Add C# bindings for recast corridor
3 Days Ago
Merge from terrain_lowering_nms_large_cave
3 Days Ago
Enable terrain lowering on nuclear missile silo and large cave sewers
3 Days Ago
merge from main/workbench_upgrades
3 Days Ago
workbench upgrade soujnds
3 Days Ago
merge from main
3 Days Ago
Fix blueberry plant because my local git repo decided the file wasn't changed when it was so it was working for me and broken for everyone else
3 Days Ago
merge from automated_testing
3 Days Ago
Fixed automated test prefabs being shipped to the client bundles
3 Days Ago
Phrase contexts
3 Days Ago
Phrases update
3 Days Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
3 Days Ago
merge from deepsea_loot_balance