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110,875 Commits over 3,897 Days - 1.19cph!

Yesterday
Updated knights armour set LODs and icons
Yesterday
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
Yesterday
Mossy variations of wood trims and logwood for jungle floors
Yesterday
Fix default menutip icon to the correct info icon.
Yesterday
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
2 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
2 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
2 Days Ago
more weapon camera clipping fixes
2 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
2 Days Ago
Merge from ai_wolf_iteration (significant optimization)
2 Days Ago
Fixed battering ram parenting trigger warnings
2 Days Ago
main -> 4ShotMiniCrossbow
2 Days Ago
Merge from main
2 Days Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
2 Days Ago
Texture updates Adding another female head seed
2 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
2 Days Ago
Fix compile error
2 Days Ago
Shields 4k textures and materials for paddy
2 Days Ago
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2 Days Ago
Cleanup
2 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
2 Days Ago
Merge compile fix
2 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
2 Days Ago
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2 Days Ago
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2 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
2 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
2 Days Ago
Manifest
2 Days Ago
Codegen
2 Days Ago
Merge from main, resolve conflicts.
2 Days Ago
Merge from main, resolve conflicts.
2 Days Ago
Cherrypick era convar after merge
2 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
2 Days Ago
merge from main -> primitive_gm
2 Days Ago
Codegen
2 Days Ago
merge from primitive
2 Days Ago
Manifest
2 Days Ago
Deleted unused battering ram door prefab and old ballista models
2 Days Ago
merge from main
2 Days Ago
merge from Medieval_Barricade
2 Days Ago
merge from ai_patrol_heli_opti
2 Days Ago
merge from baseball_bat_description
2 Days Ago
merge from accessibility_block_movementy_inventory
2 Days Ago
merge from t1_smg_clipping_issues
2 Days Ago
manifest
2 Days Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
2 Days Ago
Backups
2 Days Ago
primitive -> Aux2
2 Days Ago
Removed second realmed removed incase thats the issue as well
2 Days Ago
primitive -> Aux2