reporust_rebootcancel

65,929 Commits over 2,710 Days - 1.01cph!

Yesterday
Picture icons for inventory paintings
Yesterday
Sign panel styling Fix underwear picker NRE in inventory
Yesterday
Merge from main
Yesterday
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Yesterday
Merge from main
Yesterday
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Yesterday
Merge Main -> Aux
Yesterday
Fixed cargo ship layouts still causing antihack trouble after my previous fix
Yesterday
Plywood walls set models and prefabs
Yesterday
Military hangar models and prefabs
Yesterday
Crash fix, more cleanup
Yesterday
Tank tread mud splatter files
2 Days Ago
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2 Days Ago
Cleaning up manager etc.
2 Days Ago
Merge Main -> Aux
2 Days Ago
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2 Days Ago
Merge Main -> Aux
2 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
2 Days Ago
merge from general_qol
2 Days Ago
Add support for kicking and banning players via UI Add support for modifying convars via UI
2 Days Ago
Merge from general_qol
2 Days Ago
Fixed VehicleLight setup on camper module
2 Days Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
3 Days Ago
Removed radius marker image
3 Days Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
3 Days Ago
The sign painting editor will now remember the last camera rotation when opening another sign
3 Days Ago
Merge Main -> MLRS
3 Days Ago
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
3 Days Ago
Added a time delay when entering the saved key code (0.25s per input, 1s total)
3 Days Ago
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI) Can now see the painting on a sign when it's selected in the inventory
3 Days Ago
Signs, picture frames and neon signs can be stacked up to 5 Can't stack if they have saved data
3 Days Ago
Show an icon on a sign in the inventory that has stored data
3 Days Ago
Fixed paddle glow outline being flipped
3 Days Ago
Worms and grubs now go to the bag rather than the hotbar by default
3 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
3 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit
3 Days Ago
Fixed fullscreen map close button not working
3 Days Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
3 Days Ago
Campermodule BBQ lighting/fx/perf pass.
3 Days Ago
Better vehicle headlight flares & sorting vs vehicle windshield Interior/exterior camper module lighting pass (Slight code tweak needed)
3 Days Ago
f1 grenade vm - fixed left arm being visible at increased fov scale
3 Days Ago
merge from main
3 Days Ago
Merge from general_qol
3 Days Ago
Adjusted ceiling light entity bounds so it can be repaired/attacked from below more reliably
3 Days Ago
Right clicking a pumpkin won't equip it as clothing (can still drag it to the clothing bar manually)
3 Days Ago
Move rowboat flip monitor into fixed time
3 Days Ago
Lowered volume of background static on audio playing voice props by 25% Background static now changes volume with the voice props dlc audio slider
3 Days Ago
Right clicking scrap while using a research table will put the scrap into the scrap slot, not the item slot