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139,392 Commits over 4,352 Days - 1.33cph!

Today
First pass rebuilding Scientist2 prefab with new player model Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards Updated Scientst2.mp5.anim.override with new animations
Today
Merge from travelling_vendor_nre_fix
Today
Null checking local player list in TravellingVendor
Today
Don't apply CPU Affinity more than once in the editor Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
Today
Added Unity iteration profiler package to project (embedded)
Today
Merge from main DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
Today
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rentable shop be interior split
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merge from main
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2 Days Ago
merge from /main/hackweek_techtree_multi_unlock
2 Days Ago
merge from main
2 Days Ago
new tech tree unlock sound and varation for repeated sounds when multi-unlocking
3 Days Ago
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combat knife and sunken knife projectile correct rotation and weapon rack deploy correct rotation
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