reporust_rebootcancel

141,673 Commits over 4,383 Days - 1.35cph!

Today
Merge from main
Dont disable the country selection button
Today
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
Today
krieg chainsword better charm positon
Today
Resetting lights to their original shadow strength when shadow caching is disabled
Today
merge from mortar_prototype
Today
Fix compile error
Today
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
Today
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
Fix a bunch of the country select settings
Today
merge mortar_prototype to main
Today
merge aim blending for mortar to mortar_prototype
Today
industrial garage door - merged sub objects on skin model
Today
merge from mortar_prototype
Today
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Today
Merge from main
- Setup convar to support auto detecting country or not - Added checkbox to enable/disable it in country selection - Minor set of bug fixes
Today
Commiting a bunch of shelved wip
Today
industrial garage door - LODs created - Added model for skinnning / anim - Icon updated - Prefab updated
Today
Forgot to refresh the test list
Today
merge from automated_testing
Today
More work on kitchen lino for penthouse apartment
Today
Triangle bug splash test fixes Moved one turretpod case to trianglebug
Today
merge from automated_testing
Today
Fixed issue with some shadows remaining enabled for lights that shouldn't have them when shadow caching is enabled
Today
Set legacy shelter door and wooking workbench bbq owner id when spawning
Today
removed dummy from hierachy and re exported fbx
vendingmachine_updateammocount_nre -> main
Properly fix the bug
Today
merge from main
Today
Update animator to include blend trees
Today
merge from main
Today
Fixed tutorial completed commands not running quietly
Fix update ammo count nre
Today
merge from automated_testing
Today
merge from automated_testing/raiding
Today
Another raiding test and some inspector tweaks
Today
Updating ballistic armour and bdu set skinning
main -> server_browser_update_2
Today
Finally fixed the flaky raiding tests
Today
Optim: rewrite Pool to use ConcurrentBag(many mutexes) instead of single mutex Fails unit tests, but not going to focus on fixing it just yet - want to make it faster first. ST avg: 0.88781ms MT avg: 3.1281ms Tests: ran perf tests
Today
Update(tests): add TestMTPressure unit test Wrote it cause my ConcurrentBag based pool is misbehaving Tests: ran new unit test
Today
exported edited 3p drop/pick up item anims, linked to player controller animator and set speed anim to 1
Today
Use SelectableLabel in the test runner window details panel so we can copy text there too Added copy name/copy details context menu
Today
Partially fixed the issue with shadows not swapping to closer lights when shadow caching is enabled
Today
Update(tests): pool now has a runtime switch to disable editor-only safety logic, so that perf is more apples-to-apples ST avg: 1.0358ms MT avg: 13.6264ms Tests: ran perf tests
Today
- Updated stance idle clips with new 3p rig upperbody clips (so these make sense when debugging between the player animator and an override) - Ran animator override updater (updated 150 override controllers)
Today
Merge from main
Today
Merge from main