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96,917 Commits over 3,653 Days - 1.11cph!

Yesterday
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Yesterday
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Yesterday
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Yesterday
Merge from unity_2022.3.24
Yesterday
Namespace fix
Yesterday
Merge from unity_2022.3.24
Yesterday
Serialization fixes
Yesterday
Merge from unity_2022.3.24
Yesterday
Removing UnityEngine.Profiling.Memory.Experimental references
Yesterday
Override throttle for crash
Yesterday
Stopped heli death until spinout starts
Yesterday
player update. exported/set up 3p smg animations
Yesterday
Fixed some bugs preventing spin out state after reaching monument position
Yesterday
merge from harmony2_3
Yesterday
Merge from non_los_chase
Yesterday
On death the patrol helicopter will now seek out a nearby monument to crash at
Yesterday
Increase max range of random positioning
Yesterday
Ignore max distance check for subsequent spawn waves
Yesterday
Unpair all door controllers when TC is destroyed
Yesterday
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
Yesterday
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
Yesterday
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
Yesterday
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
Yesterday
Spinout no longer tied to death state
Yesterday
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Yesterday
Merge from unity_2022.3.24
Yesterday
more splats/terrain tweaks
Yesterday
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
Yesterday
Swapped weakspot pools over to using GetList
Yesterday
Minigun plus ammopack world model
Yesterday
Merge main
Yesterday
Meta files
Yesterday
Code changes
Yesterday
CurrentVersion, ProjectSettings
Yesterday
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Yesterday
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Yesterday
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
Yesterday
latest topologies
Yesterday
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
Yesterday
merge from mission_improvements_may_24
Yesterday
merge from christmaslights_menu
Yesterday
merge from io_entity_snapping/fixes/2
Yesterday
merge from io_entity_snapping/fixes/2
Yesterday
merge from barrel_leak
Yesterday
merge from minigun_fixes_may_24
Yesterday
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
Yesterday
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Yesterday
Display how much the minigun slows down the player in the gun information panel