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141,026 Commits over 4,383 Days - 1.34cph!

Today
merge toolbar_fixes
Today
Rewrite toolbar extensions in UTK, remove old toolbar extender.
Today
Refactor terrain alphamap to packed bools in bytes
Today
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
Today
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
Today
Fixes for assigning guests
Today
Add PickAFriend dialog to the apartment rent terminal
Today
merge from lookingat_io_qol
Today
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Today
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
Today
merge from automated_testing/skins
Today
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Today
Add minimum rent to apartment prefabs
Today
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Today
Added 5 new skin tests
Today
merge from main
Today
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Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Today
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Today
Fix "Rent Due" not showing
Today
Fix "Rent Due" vital not being assigned the correct type
Today
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
Today
RTL and emoji input field stuff compile fixes
Today
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Today
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
Today
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Today
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)
- Fix metabolism values on other players not being recorded in demos - Add RpcTarget.FromFlags to easier construct who we want to send an RPC to - Fix full server snapshots not being sent if running client+server
Today
Fix penthouse apartment hull being hidden when not rented
Today
Update manifest
Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Today
merge mortar_prototype to main
Today
Add recoil anim to mortars, re-order one shots to layer them on top of handles.
Today
merge from main -> apartment_complex_monument
Today
fixed offset issues with salvaged cleaver following model refresh merge
Today
Added state sync to ak world rig reload anim
Plushie mesh fixes and emmisive
Today
Fix server compile error from fix_dynamic_occlusion_pausing
Today
merge from new_inputsystem
Today
merge rust_relay_server -> main
Today
Optim: Apply IsValidToRun for value-type ObjectWorkQueues - overrode BoatAIWorkQueue, UpdateSurroundingsQueue, UpdateMissionValidStateWorkQueue Tests: none, checked IL
Today
removed dud code, build fix
Today
Make all furniture inside apartments immortal and remove all the groundwatch so it can't break due to "ground missing"
Today
Optim: use virtual IsValidToRun to avoid boxing allocs in ObjectWorkQueue.RunQueue Sad-noises-about-C#-generics, couldn't figure how to automate it Tests: none, inspected IL, no box instructions generated
Today
updated wood stove prefab and mesh
Today
merge rust_relay_server -> main
Today
Ensure relay startup values are cached, even if disabled
Today
Add timeline playback, fix base layer not showing all clips.
Today
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Today
Swap sweep animations to the non-temp versions