reporust_rebootcancel

137,148 Commits over 4,352 Days - 1.31cph!

Today
Raise launch site so its terrain has room to be lowered into the hole (added Tools/Terrain/Raise Terrain for this) Added an option to SceneToPrefab which automatically lowers the heightmap inside of terrain holes to where colliders are SceneToPrefab will save the heightmap as a separate asset that only the prefab references
manifest_size_optimizations -> server_browser_optimizations
fix_server_browser_compression -> server_browser_optimizations (2)
fix_server_browser_compression -> server_browser_optimizations
server_side_list_filters -> server_browser_optimizations
Today
Empty servers are now excluded from the API response rather than filtered out by the client
Today
Compile fix
Today
Cannon anim update and blend fix
Today
Fix divesites spawning under boats
Today
Updated meshes, previous meshes were exported with Embeded media turned on and were huge in size.
Today
apartment lights prefab updates
Today
merge from boxes_dlc
Today
merge from boxes_resource_refactor missing commit message: "refactored box resources for better GC and consistency over network save/load"
Today
Add command to refresh server list manually (for testing download)
Today
Fix seed not being applied to weather preset selection/order correctly
Today
Clean: simplify TestNoClipConsistency unit test Tests: ran updated unit test
Today
merge from main
Swap logic check round for the cache isOn
Try/Catch instead of just rawdogging it
- Grab banned servers only when cache is set to false - Seperate banned servers into its own class seperate from the manifest - Wire a nice await before refreshing currently opened brwoser into the server browser page
Today
culling mode set to animate all on salvaged axe viewmodel prefab
Today
Fix missing compression headers from ServerList HttpClient - allows serverlist to download in gzip as intended
Today
Fix animals and naval scientists only fleeing or being passive
Created a small physics engine for Pool - Uses ball and line intersection - Cheap - Data based structure so we can thread it/run on native Still lots to implement. Working proof of concept
Today
Fix path not logging to vddraw, fix animals always fleeing
Today
Phrase update
Today
removed TriggerWakeAIZ, made gizmos less obnoxious, just use player querygrid directly instead of connections
Today
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
Today
Bugfix: ServerOcclusionParallel(Jobs 2) - when spectator is hovering in a net group cell, use that cell's occlusion group As the spectated player disconnected, we would stop populating the occlusion results cache, thus leaving spectator in a frozen-world state Tests: on craggy with Jobs 2 - spectated a player that disconnected, was able to see them sleep. Did same from outside network range.
Today
Fix animals running in circles
Today
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
Today
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Today
replace procedural creation of TriggerWakeAIZ in dungeons with WakeAIZ
Today
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
Today
Armor -> Armour in the storage box store page pack description
Today
Skin pass for snow jacket
Today
replacing train tunnel prefabs TriggerWakeAIZ
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from storepage_boxes
Yesterday
Added pack to storage section
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Skin pass for hide pants
Yesterday
Model changes and prefab light set dressing for kiosk D
Yesterday
Fix compile errors from merge
Yesterday
Pack showcase media
Yesterday
merge from boxes_dlc
Yesterday
replaced all TriggerWakeAIZ in all monuments and ran s2p - train tunnels still left - airfield - artic_research_base - bandit_town - compund - desert_military_base a/b/c/d - excavator - military_tunnel - oilrig / oilrig_small - trainyard
Yesterday
remove debug logs