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102,633 Commits over 3,744 Days - 1.14cph!

Today
updated lake normal texture
Today
tin can alarm sounds
Today
Cabling now works with new parenting structure
Today
Merge from main
Yesterday
Merge from pickup_item_number_size
Yesterday
missing file save
Yesterday
Fixed the red item dropped messages appearing too large
Yesterday
barnacles tiling material
Yesterday
Enable mesh read/write on train_track_3x18_procgen_COL
Yesterday
Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters Don't show the total item amount in brackets if it's the same amount that you just picked up Very minor allocation improvement
Yesterday
blunderbuss viewmodel anim sounds
Yesterday
Merge from rcon_commands -> main
Yesterday
Include more information on each connection - number of messages sent, recieved and broadcast - connection duration
Yesterday
Merge from main
Yesterday
Merge from dome_collider_fixes
Yesterday
Add `print_rcon_clients` command to print a list of all connected RCON clients
Yesterday
Unsubtract RailsFix
Yesterday
Merge main -> RailsFix
Yesterday
Hill cliff progress / better erosion / additional large hill cliff variants
Yesterday
Elevator Vehicle Parent -> Main
Yesterday
Stop the bouncy floor again
Yesterday
Re-enable clipping checks Allow bikes to bypass them the same as horses
Yesterday
Lift up elevator collider to prevent clipping - which in turn is unparenting bikes on the elevator
Yesterday
Fixes on jungle ruin kits. Changed ruin wall caps to atlas.
Yesterday
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Yesterday
Undo changes to old wolf animator
Yesterday
Fix missing convar
Yesterday
Remove debug draw and replace constants with convar
Yesterday
First pass on wolf combat behaviour
Yesterday
Fixed tin can alarm triggered multiple times when crossed while mounted to a vehicle
Yesterday
Merge from runtime_profiling_rcon -> main
Yesterday
merge from tincan_alarm
Yesterday
Refactored wire checks and fixed a missing Pool.FreeList
Yesterday
Update: Fixing all deprecated uses of Pool since merge from main Tests: built all targets
Yesterday
Update: merge from main Tests: built all targets
Yesterday
Added tin can alarm to T1 tech tree Updated craft recipe
Yesterday
merge from pickup_item_number_size
Yesterday
merge from SBToolCupboard
Yesterday
merge from homing_spectate_fix
Yesterday
merge from patrolheli_fixes/dmgfx
Yesterday
merge from hurt_overlay_changes
Yesterday
unique environment - lake_a scene setup
Yesterday
Make sure you can't adjust the wire slack if you don't have a pending wire, will limit accidental slack changes
Yesterday
Vendor Audio Fix -> Main
Yesterday
Sike Buy sound now invoked on the vendor game object as a whole rather than the machine inside Adjusted to a tiny sound
Yesterday
Placeholder logic to have wolves react to another wolf being hit nearby
Yesterday
DPV 3rd person animation updated and sit DPV paramameters edited on the playeranimation controller so the anims kick in quicker
Yesterday
Add convar to toggle fsm logging
Yesterday
Update: Pool uses warnings instead of errors for deprecated API Motivation: This will prevent causing errors for our modders/existing plugins and send a message that it needs to be updated. I'll remove these deprecated APIs next patch cycle. - Also removed a couple TODO since they're either not viable for now or complete. Tests: none
Yesterday
Increased sound radius Parking changes for now