reporust_rebootcancel

122,638 Commits over 4,048 Days - 1.26cph!

Today
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
Today
large sail blockout mesh update
Today
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
Today
merge from fix_corpse_limited_slots -> main
Today
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
Today
Settings controls tab
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
Today
Working graphics presets Some layout and toggle fixes
Today
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Today
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Turn down bootstrap image opacity
Remove flex transition from page animations
Today
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
Headers
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
Today
created WIP ceiling and floor paper viewmodels
Today
More WIP work on floating walkways
Today
Disable only unsupported submeshes in MeshRenderers, not all of them
Today
Added Ping to the performance logging
Today
Flattened terrain in jungle_ruins_c to ease transition in procmap
Today
Merge from large_demolishing
Today
merge from erosion
Today
Item fixes
Today
debug command wrapped in proper infdef + codegen
Today
merge from main
Today
all caves S2P
Today
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
Today
merge from main
Today
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
Today
aux rebase
Today
Merged from naval update
Today
merge from main
Today
trawler - checking in pending files
Today
Merge from main
Today
Merge from foliage_instancing
Today
Correct invalidation offset calculation error
Yesterday
Yesterday
Settings graphics tab
Yesterday
Settings experimental tab
Yesterday
Buncha fixes/compensations for overbrightness bug.
Yesterday
Settings image effects tab
Yesterday
Restored bootstrap fonts on bootstrap scene texts
Yesterday
first pass at floor triangle and guide mesh
Yesterday
merge from main
Yesterday
Fixed pirate english language not working
Yesterday
Settings menu: Some layout fixes Opening transition
Yesterday
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
Yesterday
fix missing billboard clouds if vclouds are initially off
Yesterday
merge from bee_catapult_bomb