reporust_rebootcancel

135,932 Commits over 4,324 Days - 1.31cph!

3 Hours Ago
merge from testrunner_editor
3 Hours Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
Quick stability hack for testing
4 Hours Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
4 Hours Ago
Flagged all the prefab tests as TestMethodEditor
4 Hours Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
4 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from naval_missions
4 Hours Ago
Suggested simplifications for performance capture
4 Hours Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
4 Hours Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
4 Hours Ago
Deleting old armoured ladder hatch folder
4 Hours Ago
Adding missing anim controller file for armoured ladder hatch
4 Hours Ago
Handle damage redirect for boat specific deployables.
4 Hours Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
4 Hours Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
4 Hours Ago
Merge from naval_update
4 Hours Ago
Merge from main
4 Hours Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
5 Hours Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
5 Hours Ago
merge from coconut_collider_fix
5 Hours Ago
merge from tc_corpse_preventbuilding_fix
5 Hours Ago
Fix tool cupboard softcore corpse missing a prevent building volume
5 Hours Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
5 Hours Ago
Adding rig for armoured ladder hatch
5 Hours Ago
Enabled Read/Write on Coconut Collider to stop error spam
6 Hours Ago
codegen again
6 Hours Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
Today
merge from main
Today
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
Today
Bypass AI animations again Bypass modular car garage animation
Today
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
Today
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
Today
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
Today
Fixed import on G note tuba play anim (needs at least 1 frame)
Today
Merge from modular_boats_rw
Today
Merge from hackweek_boxsorting
Today
Merge from fix_grenade_split_world_skin
Today
Merge from coconut_collider_fix
Today
Merge from collectable_optim_pass
Today
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
Today
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
Today
Remade water barrel collider with primitives, it had a non-convex mesh collider
Today
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
Today
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
Today
Reduced minecart planter colliders count from 16 to 4
Today
All IO water items deployable on boats
Today
Merge from main