reporust_rebootcancel

110,103 Commits over 3,897 Days - 1.18cph!

Today
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
Today
merge from arcticpack_itemstore_fixes
Today
merge from ore_hotspot_position_fix
Today
merge from simple_upgrade
Today
merge from voiceprops_itemstore
Today
merge from ore_sfx_fix
Today
merge from hackweek_car_radio
Today
merge from decal_nre_fix
Today
Ice shader: triplanar normal map correction
Today
Disable some now-duplicate options in graphics options screen
Today
Merge from presets_editor/quality/
Today
Merge from main
Today
Ice shader: fix culling/flickering when gpu instancing is enabled
Yesterday
Merge from main
Yesterday
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
Yesterday
▌▅▇█ █▆▄▋▉▉▊█
Yesterday
Fixed incorrect hit sfx on all ores and wood piles
Yesterday
test files
Yesterday
added spine 3 to humanoid mapping in rustplayeravatar
Yesterday
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
Yesterday
LOD settings
Yesterday
renaming of unarmed anims to match maya source and new convention
Yesterday
Added asyncUpload settings to mandatory defaults
Yesterday
Set shadow cascade splits in mandatory defaults
Yesterday
Remove the massive lump of disabled code I forgot to delete
Yesterday
Merge indirect instancing
Yesterday
Implement indirect instanced rendering system
Yesterday
Particle raycasy budget preset values
Yesterday
▅▇▇▄▍▄ ▉▊▌▉.▉▄▊▌▊▋▍▆▇▅ ▌▌▇▄ ▍▋▆▄▌ ▉▇▄▍▅▊ ▋▌▊▌▆▇▍█▍ ▋█▄▍▋ ▌▌ ▆▆▍▍▇▍ ▇▄▆▋▉▋▇▆ █▄ █▆▍ ▍▇█▄ ▋▍█▇ ▆█▊ ▇▆ ▄▊▄▋ ▍▅▆▋▉▊▊▉ ▌▅▄▋▆█ ▉▊▌▍▉▌▆▆ (▍▍▊▄▊▉ █▇▋▋ ▅▋▄▆▍▅▇▊▌ ▉▍▌ ▇▊▍ ▄▅▊▇▄▅▅▉▋)
Yesterday
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
Yesterday
Catapult item pickup and drop sounds
Yesterday
Added streaming texture presets
Yesterday
Ballista bolts world models and pickup/dropped sound
Yesterday
Fixed siege tower pulling flag colliding with tipping flag
Yesterday
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
Yesterday
jungle ruins kit
Yesterday
Fixed battering ram choppy reverse
Yesterday
set up mini crossbow world model and intial anims
Yesterday
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
Yesterday
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Yesterday
Modular kit improvements to ruin wall kit (still WIP)
Yesterday
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
Yesterday
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
Yesterday
fix snowmobile error in code rather than prefab
Yesterday
Fix all the store pages UI scaling and snow mobile error message
Yesterday
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Yesterday
Updated rig to V4 with updated names
Yesterday
removed old unused ice textures now we have the composite texture
Yesterday
Modular kit improvements to ruin wall kit (still WIP)
Yesterday
▌▊▇▅▌: ▉▊▉ █▇▇ ▅▇▊▊ ▆▋▄▋▍▍ ▅▅▄▄▅▊▌▇▆▅ - ▆▌▊▊ ▅▅▋▉▆▇▆▅▅▅ ▊▊▍▍▍ ▌▆▊▋▍▋ ▉▇▅▋▍▌▆▆▆ ▄▇▋▍ ▉▅▍▉▉▊▊▄ ▄▍█▉▋▌▇ ▇▍▉ ▄▋▍▊▌▊▌▇ - █▍▌▍▄▇▌ ▄█▌▍, ▋▅▅▆ ▊▉█▋▅ ▆▍▌▍▇ - ▉▆▄▄ ▌▇▇▊▆ ▅▊▅▅▌▅▊ ▋█▉▇▅█▍█ ▆▅▇▍▊▄▉▅▌▉.▉▄▌▄▉█▉▄▍▍▉ ▉▇▉▊▉, ▉█▇▉▅▄▇▉ ▋▋▍█▄▅▊▉▆▉▇▄▋▊ ▍▄▌▅ █▍ ▍▋ ▋▌ ▇▅▉▄▌▇ ██▊▆▆: ▌▉▅▄▌▇ ▍▆▌▆▉▋▌▉▆▋▄▊█ ▊▄ ▍▄▄▍▉▊ ▋▍▄▌▇▉, █▄▉ ▊▄▊▉▍ █▍▊▋▇▋ █▊▉ █▌▆▊ ▆▍█▄▅, ▆▋▆▇ ▋▇▅▆▇▉▊▅ ▍▍▌▊▊▄█▇▉ ▋▅▅ ▇▊▄▅ ▌ ▆▅▄▉▌▇▌ ▋▄▅▆▊ ▄▇▍▍██▌ - █▍▉▌▄▋▉█▉ ▄▍▄▇ ▄▇▅ ▇▉▊▅▉▍