reporust_rebootcancel

137,906 Commits over 4,352 Days - 1.32cph!

Today
Fix big button mat not being pushed in the last commit, Add more colors
Today
Mortar idle and attack anim block out + vm camera files and animators
Today
Fixed memory cell short circuiting when it has more than 8 components connected to one of its outputs
Today
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Today
Implement being able to set colors for buttons. Fix not being able to chain context menus. Setup material with button detail mask.
Today
Applied metal material to square ladder hatch
Today
bulky sofa, lods and prefab
- Fix misaligned header spacing - Update culling groups
Today
salvaged axe skinnable correct setup
Today
Improved contrast and subtracted edges in trim blend mask
Clear out a huge amount of bloat
Mark TMP text as dynamic for command list entries
Fix broken text scaling after animating the command list
Today
merge from main
Today
merge from store_dashboard
Today
Added store.overridecontent debug convar to test the store override system
Today
Fixing skinning on Mortar rig
Today
wallpaperbase save file update - added string lights to the central space with a switch
Today
easter wallpaper textures and icon update
Missed files
Today
secret labs chair 3p anim edited
Today
disabled entities inside apartments to improve editor performance
Today
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Today
merge from store_dashboard
Today
Compile fix
Today
First pass of blend mask for kiosk trims (WIP)
Today
more apartment building facade set dressing
Today
Merge from hab_altimeter
Today
Needle fix
Today
merge from store_dashboard
Today
Merge from main
Today
Validate the json file before uploading to S3
Today
Null checks everywhere to make sure the store init can't fail if the json is wrong
Today
merge from triggersleep_ws_change
Today
Revert bootstrap ToggleUIHack changes
Today
Store now loads its overrides from the manifest directly instead of downloading the json file
Today
merge from main
Today
backup before merge
Today
Fixed settings tab masking issues
Today
Resolved merge conflicts
Today
merge from main
Today
Build compile fix
Today
Merge from armored_ladder_hatch
Today
Merge from engine_missing_parts_tooltip
Today
Added a tooltip when a slot is missing in the engine loot panel
Today
Merge from main
Today
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
Today
Setup a material and colour mask
Today
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
Today
Merge form armoured_ladder_hatch