reporust_rebootcancel

127,181 Commits over 4,201 Days - 1.26cph!

6 Hours Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
6 Hours Ago
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6 Hours Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
6 Hours Ago
Fix NRE in server builds when scientists are talking to each other
Today
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
Today
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
Today
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
Today
backpack unlock
Today
Large backpack rarity
Today
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
naval_update -> pt_boat_2
Today
xmas ceilingpaper tweaks
Today
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
Today
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
Today
Add projectile info for cannonballs
Today
iterations on the plank audio files
Today
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
Today
RPG7 - adjusted weapon position on wild west DLC racks
Today
texture import setting tweaks to xmas floor and ceilingpapers
Today
RPG7 - weapon rack peg adjustment to fix clipping
Today
RPG7 - world model collider and weapon rack adjustments
Today
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
Today
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
Today
edited vm rpg skin anims
Today
Merge from boat_building
Today
Fix steering wheel/mailbox issue (properly this time?)
Today
enabled texture streaming (mips) on halloween wallpaper textures
Today
Merge from parent again
Today
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
Today
merge from Project_Hammer
Today
Fixed NRE on boot caused by chicken coops
Today
artist pack branch
Today
Buildfix: add missing CLIENT guards Tests: build all configs locally
Today
Revert rotations on guide mesh now that the animation is fixed
Today
updated anchor.deployed to now properly reference anchor gibs
Today
wip xmas ceilingpaper
Today
Fix steering wheel id
Today
anim update based on feedback
Today
Today
Merge from parent
Today
Merge from boat_building
Today
Merge from steering_wheels_fix
Today
merge from main
Today
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
Today
Sail gibs
Today
Updating small ramp rig skinning
Today
disabling shadow casting on late LODs of casino CH47
Today
boat small ramp anims exported at origin
Today
disabled shadow casting on barges LOD1 and up, same for security tower as its shadows are barely visible after first cascade