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63,611 Commits over 2,618 Days - 1.01cph!

Yesterday
Fixed blur effect
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Yesterday
Reapplied Cargoship VAIZ setting.
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Yesterday
Fixed bug with water SSRR
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Yesterday
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Yesterday
Merge from main
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Yesterday
movepoint updates to prefab
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Yesterday
manifest
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Yesterday
Added the stations and cctv setup to tunnel entrances
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Yesterday
computer station static (had to manually add here to work on it as original commit contains a merge) Feel free to ignore this commit when merging save to main
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Yesterday
Replace wounded start anim so it shows crawl->incapacitated instead of stand->incapacitated
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Yesterday
APC doesn't target AI
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Yesterday
merge from main
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Yesterday
Updated disco floor gradient names
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Yesterday
First batch of achievements
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Yesterday
Movement input, jumping and ducking will now cancel a looping gesture
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Yesterday
Fixed sound light ambient light re-enabling incorrectly (LOD issue)
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Yesterday
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Yesterday
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Yesterday
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Yesterday
Added new UsableWhileWounded menu attribute and added it to the code generator
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Yesterday
Don't show interaction if interaction is not possible
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Yesterday
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Yesterday
Prevent interaction while crawling (will add special cases later)
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Yesterday
Merge Main->NewWounding
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Yesterday
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Yesterday
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Yesterday
Merge Main->NewWounding
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Yesterday
Can now insert cassettes into mailboxes
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Yesterday
Added UI to explain how to finish recording a voicemail early Fixed voices not always recording in voicemail
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Yesterday
Fixed mobile phone not properly ending calls/resetting state when the player dies or is incapacitated while making a call Fixed dial tone staying active if player dies mid call and they placed the call by entering numbers (not via the directory) Fixed voicemail messages continuing to play if deleted while playing
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Yesterday
Adding a future option to cancel any pending health when entering wounded state. Currently unused.
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Yesterday
Fixed missing text in some languages on cassette recording UI
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2 Days Ago
Merge from render_scale
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2 Days Ago
Adjusted jitter calculations
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4 Days Ago
8 different gradient patterns for discofloor
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4 Days Ago
Added support for 8 different selectable gradients for the disco floor (names in settings UI are temporary and will need to be changed once gradients are designed)
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4 Days Ago
Texture optimizations Bunch of tiny tweaks on floor, ball and laser
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4 Days Ago
Laser iteration WIP
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4 Days Ago
added crawl to wounded player anim
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4 Days Ago
updated blendtree and wounded player anims
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4 Days Ago
Ball tweaks. Floor lighting setup remade. Cheaper, less leaky.
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4 Days Ago
Parameters for refactored soundlight
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4 Days Ago
Reduced "fast" speed of Stag
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4 Days Ago
fix for GetBestMovePointNear fallback nearest dist calc
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4 Days Ago
Backup
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4 Days Ago
Sound light changes: Exposed light intensity ranges (See LightIntensities on prefab) Added a second light slot and added secondary light colours to each colour profile
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5 Days Ago
Merge from voiceprops/dlc
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