122,638 Commits over 4,048 Days - 1.26cph!
Added Bee Catapult Bomb
On impact it spawn groups of Bee Swarms.
Setup icons, catapult setup and entities.
Manifest
Nuked _GroundTests folder
User interface settings tab done
Added new categories to organize the settings a lil bit
New tooltips
Testing floating walkways WIP
Try and skip setter injection on the client by checking the subtarget
Wallpaper floor & ceiling pack - updated material values, changed patterns and colours, fixed alignment with guide mesh in wood patterns
New tea token and grammar correction
main -> bee_catapult_bomb
cleaned up floor and ceiling wallpapers, removed unsed ones, set up defaults, reapplied to model prefabs so correct ones display, created steam pack and id, renamed token descriptions for all, assigned temporary icons
Merge from large_demolishing
Fix spawn issues by stopping invalidation while still computing cells
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merge from fix_copy_paste_steam_networking
merge from wall_shelf_centered
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Added the following items to the list of items that can be demolished (within 10 mins):
Watchtower
Barricades
Wind generator
Paddling pool
Prefabbed up floating walkway parts of level
merge from outbreaksci_viewmodel_reference_fix
merge from wtp_sewer_gap_fix
Add demolish section inspector header
merge from wellipets_hat_sfx
merge from Fireplace_MissingSFX
merge from jungle_ruins_c terrain fix
merge from underwater_labs_volumes_fix
merge from blue_industrial_light
merge from Cocoknight_gloves_update
Don't show demolish radial options if the decay entity doesn't support demolishing
Merge from foliage_instancing
Clear placement list on destroy
Handle when no foliage placements are created
put mie scattering in remaining far field