reporust_rebootcancel

119,182 Commits over 4,018 Days - 1.24cph!

Yesterday
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Yesterday
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Yesterday
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Yesterday
Clean: consolidate some work buffers Tests: ran staging demo
Yesterday
Merge from jungle_update (fix compile error)
Yesterday
Fix compile error
Yesterday
Merge from jungle_update (better croc handling of foundations)
Yesterday
Improve croc foundation attack
Yesterday
merge from softcore_update/containers_auth
Yesterday
Removed vending machines from softcore containers needing building priv to open
Yesterday
Increase reposition delay
Yesterday
Fix croc being unresponsive to player provocation when diving
Yesterday
Merge from parent
Yesterday
Setup prevent building volume
Yesterday
Make it easier to tweak npc prevent building volume across multiple NPCs, bump from 4 to 6m radius
Yesterday
Updated workshop OBJ models - Vagabond Jacket, Salvaged Icepick, Hoodie, Hatchet, Miner Hat, Cap, Boonie Hat, Beenie Hat, Salvaged Hammer, Hammer, F1 Grenade, Furnace, Acoustic Guitar, Fridge, Satchel Charge, Wooden Door, Wooden Double Door, Sheet Metal Door, Sheet Metal Double Door, Armored Door, Armored Double Door
Yesterday
Updating skinning for wood gloves
Yesterday
Extra comments
Yesterday
Setup crossbow with new blend tree event script
Yesterday
New blend tree event submission script
Yesterday
Prevent building on top of croc, tiger and wolf Display translated error message about which NPC is preventing building
Yesterday
This may prevent the NRE from occuring!
Yesterday
Made dryfire more responsive
Yesterday
Kapok tree progress
Yesterday
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Yesterday
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
Yesterday
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
Yesterday
merge from softcore_update/containers_auth
Yesterday
Locks override gamemode's container building privilege rule
Yesterday
Adding extra 3p anim for catch and adjusted blends
Yesterday
Animation events will now replay states if the show ammo states are used
Yesterday
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Yesterday
merge from softcore_update/containers_auth/
Yesterday
Handle all of the bow arrow updates inside the animator instead
Yesterday
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
Yesterday
trawler ship progress backup
Yesterday
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
Yesterday
Merge from parent
Yesterday
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Yesterday
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
Yesterday
Revert BowWeapon changes
Yesterday
Subtract 116998
Yesterday
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Yesterday
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
Yesterday
Greatly increase boomerang thrown speed and reduce curving time
Yesterday
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
Yesterday
Merge from env_volume_performance_testing
Yesterday
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
Yesterday
Ziggurat lighting prefab WIP
Yesterday
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