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137,372 Commits over 4,352 Days - 1.32cph!

Yesterday
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Yesterday
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
Yesterday
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
Yesterday
Added support for multi-draw mesh motion vectors within the indirect instancing system
Yesterday
Initial work on a command list page so we can see all commands natively in game (convars etc)
Yesterday
Prepare work on moving navmesh
2 Days Ago
Fix odd history inputs + odd history loading
2 Days Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
2 Days Ago
more folder cleanup
2 Days Ago
tidied up charms folde a little, added new sequential steam ids
2 Days Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
2 Days Ago
Apartment lights - updated textures
2 Days Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
2 Days Ago
add packet ref, tweaked array pool size
2 Days Ago
merge from new_console-ui/copypaste
2 Days Ago
Last fixes and tweaks
2 Days Ago
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2 Days Ago
updated apartment light textures
2 Days Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
2 Days Ago
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2 Days Ago
missing glass from kiosk F + set dressing
2 Days Ago
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2 Days Ago
Update rust native lib for all platforms to contains the new recast code
2 Days Ago
Merge from main
2 Days Ago
List and grid view mode toggle Sorting buttons Polish
2 Days Ago
set dressing kiosk D
2 Days Ago
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2 Days Ago
Include VehicleLarge layer in growable entity sun raycast
2 Days Ago
bulky sofa greybox
2 Days Ago
Re populating skeleton skin bone array for frontier hazmat
2 Days Ago
floorpaper icon, renaming, engine file
2 Days Ago
set dressing rentable shop A
2 Days Ago
Updated apartment light textures
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
2 Days Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
2 Days Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
2 Days Ago
Better approach, only allow one device per index be connected at once
2 Days Ago
Gibs, colliders
2 Days Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
2 Days Ago
reduce biome fogging when looking through a camera
3 Days Ago
exclude renderers with negative scale from instancing and warn about them
3 Days Ago
First pass regular armoured hatch setup
3 Days Ago
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
3 Days Ago
merge from new_console-ui
3 Days Ago
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
3 Days Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
3 Days Ago
first pass mat application shop A
3 Days Ago
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