reporust_rebootcancel

75,769 Commits over 3,075 Days - 1.03cph!

6 Days Ago
Show players' cards in Blackjack
6 Days Ago
Merge from static_group
6 Days Ago
Redo satellite dish to fix some missing renderers
6 Days Ago
Merge from main
6 Days Ago
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6 Days Ago
Moved various objects away from the Ragdoll layer, so that we can allow actual corpse ragdolls to collide with vehicles while still having vehicles pass through small plants and bushes Debris is generally the best alternative as it matches Ragdoll in that player collision ignores it, and player interaction detects it. The main difference is Debris ignores bullets and Ragdoll does not, so large solid objects can need a different option. Summary of changes: - Pumpkins, potatoes, hemp, corn, berries moved from Ragdoll to Debris. - Generic item drop containers moved from Ragdoll to Debris. - Various special event collectables moved from Ragdoll to Debris. - Some vehicle storage containers moved from Ragdoll to Vehicle Detailed. - Wood-Collectable and Halloween-Wood-Collectable moved from Ragdoll to World (unlike Ragdoll, the Debris layer ignores bullets, so large solid objects shouldn't use Debris). - GrowableHeatSource, GrowableGenetics, and CeilingLight now look for growables on the Debris layer instead of the Ragdoll layer.
6 Days Ago
Don't register/unregister hidden LOD components from culling (brings HLOD system in line with CullingVolume)
6 Days Ago
Blackjack initial card deal, saving last actions
7 Days Ago
Fix gradient blocking clicks above the refresh button
7 Days Ago
Merge from main -> item_move_fixes
7 Days Ago
furnace test
7 Days Ago
Add server tags for different regions More UI work to make things look nicer
7 Days Ago
Added MaxSlopeRadius / MaxSlopeDegrees to WorldPositionGenerator (can be used for a mission to check for flat ground within a radius) Added CheckSphereRadius / CheckSphereMask to WorldPositionGenerator (can be used for a mission to avoid certain layers, like player construction, within a radius)
7 Days Ago
Compile fix
7 Days Ago
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7 Days Ago
LoadMapFile has a button to create a new empty / template scene with everything it needs for a map file to be loaded into
7 Days Ago
Add Facepunch.Flexbox WIP server browser UI tweaks to make filtering servers nicer
7 Days Ago
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7 Days Ago
Remove the ControlledBy field on LODComponent, doesn't seem to be needed anymore
7 Days Ago
Remove my DoPrepareAll method. This is in fact one already, not easily detectable as it works via reflection.
7 Days Ago
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7 Days Ago
Trees have FilterRadius = 2 to ensure some distance from rails
7 Days Ago
SpawnPopulation contains FilterRadius property to check the spawn filter in a radius
7 Days Ago
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7 Days Ago
Fixed gate external stone gates displaying incorrectly at a distance
7 Days Ago
Ensure environment / lighting parameters are updated after loading screens (to prevent outdated lighting until the player starts moving)
7 Days Ago
Merge Caboose -> Blackjack. I promise this is the last merge today.
7 Days Ago
Result of running DoPrepareAll on this branch
7 Days Ago
Merge again
7 Days Ago
Fixes from running DoPrepare on everything. Why is it exclusively my stuff that needed it 😓
7 Days Ago
Cherry pick my DoPrepareAll method
7 Days Ago
Fixed my DoPrepareAll method not saving its changes - added EditorUtility.SetDirty
7 Days Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
7 Days Ago
Merge from static_group
7 Days Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
7 Days Ago
Merge Caboose -> Blackjack again
7 Days Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
7 Days Ago
Caboose LOD level sync
7 Days Ago
Caboose folder move, put it with the rest of the train stuff
7 Days Ago
Merge in the latest work
7 Days Ago
Merge from main
7 Days Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
7 Days Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
7 Days Ago
Trains now share one TriggerParent prefab
7 Days Ago
Caboose final tidy-up
7 Days Ago
Merge from modding_prefabs
7 Days Ago
Unsaved scene change
7 Days Ago
Added glowing cubes (warm, cool, red, green, white)
7 Days Ago
Moved all tiled cubes to World layer (previously using default)
7 Days Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)