reporust_rebootcancel

135,147 Commits over 4,324 Days - 1.30cph!

Yesterday
Updated the videos again, was using the wrong codec Optimised build preview video size
Yesterday
merge from mapmarker_edit_crash_fix
Yesterday
wearable golf flag because why not
Yesterday
merge from overalls_headgear_disable
Yesterday
Temp fix to stop map marker edits from causing an NRE
Yesterday
Updated some mp4 videos in the settings menu to webm mp4 is causing issues on some machines
Yesterday
Disable being able to wear headgear with paintball overalls due to balance issues
Yesterday
Fixed UI_SkinViewerControls.ExitFullscreen NRE
Yesterday
Added LNY armour LODs to horse ragdoll
Yesterday
merge from rhib_screen_streamermode
Yesterday
merge from trees_scale_fix
Yesterday
merge from oilrig_rhib_fix
Yesterday
merge from torch_boat_fix
Yesterday
merge from skinviewer_naval_fix
Yesterday
merge from bbs_limit_fix
Yesterday
merge from boat_projectile_radial_dmg_fix
Yesterday
Component Ammo Box - Updated textures, updated model with LODs, setup gibs and corpse, rendered icon
Yesterday
merge from compound redesign to collect all the art assets created during that branch dev
Yesterday
post subsurface pass beginnings
Yesterday
setting compound scene back to 'main' state for now
Yesterday
Yesterday
bring over WaterCamera changes into RRP
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Submitting LNY horse armour with new tassels
Yesterday
merge from main
Yesterday
moving the redesigned level to another scene for safer merges across branches
Yesterday
Guns box / model / prefab / lods and textures
Yesterday
Fixed the cannon attack so that the surrounding smoke around the cannon is properly aligned.
Yesterday
merge from LNY26/horse_armour_LODs
Yesterday
Updated ridablehorse prefab with new fbx and added LODs Fixed tassel material using wrong textures
Yesterday
Charcoal Box - texture update
Yesterday
Physics pass on silly horse mask, added custom neck model so we can hide the head. Added female version because of custom neck model.
Yesterday
Fixed toggling the hidden item buttons resetting your search
Yesterday
Wick improvements. Screen shake tweaks on attack.
2 Days Ago
Silly Horse Mask Hair, icon update
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
Remove scaled fuse animation time. Fix curve for fuse burn material being scaled to the original 3s.
2 Days Ago
merge from main
2 Days Ago
Wick prefab consistency fixes
2 Days Ago
UGC filtering panel
2 Days Ago
Adding new horse armour fbx with LODs
2 Days Ago
Change original fuse animation time to 1s to fix animation timescaling.
2 Days Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
2 Days Ago
Merge from naval_update (spawn fixes for island cannons for testing)
2 Days Ago
anim update for cannon ball position in hand
2 Days Ago
Fix variable name typo
2 Days Ago
Merge from main
2 Days Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour