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141,723 Commits over 4,413 Days - 1.34cph!

Yesterday
kiosk C - addressed feedback, added collision & lods
Yesterday
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
Yesterday
Update to vm camera animation to remove shoulder clipping
Yesterday
re-organised marketplace lighting objects into a lighting layer - not made external yet
Yesterday
Merge from main
Yesterday
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
Yesterday
Raiding tests fixes Added impact pos prediction and splash radius gizmos
Yesterday
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
Yesterday
merge from save284 - Staging wipe!
Yesterday
some more marketplace work
Yesterday
merge from mortar_prototype
Rin
Yesterday
save++ persistance++
Yesterday
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
Yesterday
merge from workbench_upgrades
Yesterday
merge from workbench_upgrades/balance
Yesterday
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
Yesterday
Merge from AnimationSubSystems
Yesterday
Revert playground
Yesterday
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
Yesterday
Compile fixes
Yesterday
Better node view
Yesterday
Better visualise handles of sub systems in the list view
Yesterday
Allowed binoculars to be placed on weapon racks
Yesterday
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
Yesterday
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
Yesterday
Reapplied changes to PlayerModelAnimationInspector
Yesterday
Smooth out aim dir for remote players
Yesterday
Don't allow non matching types in the sub system dropdown
Yesterday
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
Yesterday
Added another female/asian player seed
Yesterday
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
Yesterday
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
Yesterday
Mortar view model polish pass and entity updates
Yesterday
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
Yesterday
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
Yesterday
merge from mortar_prototype
Yesterday
Display an icon for the currently active ammo type near the pitch indicator on mortars
Yesterday
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
Yesterday
Different explosions for HE and Frag. Fixed parenting issues.
Yesterday
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
Yesterday
bunch of fixes and improvements after suggestions from Luke on charms master sheet
Yesterday
supermarket freezer blockout
Yesterday
merge from mortar_prototype
Yesterday
added 3p upperbody state anim clips
Yesterday
updated 3p pickup & drop anim clip lengths
Yesterday
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
Yesterday
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Yesterday
Add one shot handles, blend IK back in after firing mortar
Yesterday
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup
Yesterday
Codegen