reporust_rebootcancel

94,228 Commits over 3,593 Days - 1.09cph!

2 Days Ago
Expose head look weight on tutorial NPC, set to 0.7 (was 1) Head look now only applies if the player is talking
2 Days Ago
Saving and loading
2 Days Ago
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2 Days Ago
Rigging package
2 Days Ago
Improved camera FOV calculation
2 Days Ago
Crane can pickup and move objects to a specific target position/rotation
2 Days Ago
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2 Days Ago
Allow item position offset settings just for skin viewer
2 Days Ago
Removed param override, it didn't work how I hoped
2 Days Ago
Make "head only" the default
2 Days Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
3 Days Ago
Boilerplate GenericLerp implementation for crane and entity setup
3 Days Ago
Refactored a bit to remove code duplication
3 Days Ago
Minor tidy up
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Ask player to start tutorial when they wake up rather than when they are sleeping
3 Days Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
3 Days Ago
Merge from tutorial_island
3 Days Ago
Remove old comment that's no longer true
3 Days Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
3 Days Ago
Remove unused feature
3 Days Ago
Merge from main -> full_server_demos
3 Days Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
3 Days Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
3 Days Ago
Ye ole plugin switcheroo
3 Days Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
3 Days Ago
Final fixes
3 Days Ago
resized textures
3 Days Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
3 Days Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
3 Days Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
3 Days Ago
Fixed commits being missing after merging
3 Days Ago
network++
3 Days Ago
merge from full_server_demos
3 Days Ago
New merge attempt
3 Days Ago
Fixed ElevatorStatic not checking if entities have been destroyed before adding them to floorPositions
3 Days Ago
Don't record raknet packets used to establish a connection
3 Days Ago
Compile fix
3 Days Ago
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3 Days Ago
Particle Layer now dynamic on all shaders that use it; now toggable via material property block
3 Days Ago
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3 Days Ago
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3 Days Ago
Fixed devLocalCoord shader missing transparent/forward passes, optimized variants and updated modding materials
3 Days Ago
Checked in main
3 Days Ago
Removed some useless logs
3 Days Ago
player update. edited holster position for binoculars
3 Days Ago
merge from gnb_fix_mirror_fixes
3 Days Ago
merge from qol_pickafriend_color
3 Days Ago
merge from fix_pipe_tool_reconnect