reporust_rebootcancel

137,446 Commits over 4,352 Days - 1.32cph!

5 Days Ago
Fixed artist pack and storage box pack showcases source id
5 Days Ago
- Setup filter button to filter for only secure servers - Setup priority system and toggle button to 'prioritise secure servers, putting them to the top (after premium status) - Wire into sorting algorithmns - Setup convar
5 Days Ago
Add a temp Change attachment button in the inventory
5 Days Ago
Add skin ownership check Mark all accessories as unlocked by instruments dlc for testing
5 Days Ago
FreeCraft editor option now makes the craft button in the UI always enabled Attachments are now stored with the item (like a skin) so they travel with the item
5 Days Ago
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
5 Days Ago
Restored lighting, fixed armored double door mat
5 Days Ago
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
5 Days Ago
merge from main
5 Days Ago
Merge from main
5 Days Ago
fix sky and clouds seam in water reflection probe
5 Days Ago
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
5 Days Ago
Enable box sorting on the component boxes
5 Days Ago
merge from main
5 Days Ago
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
5 Days Ago
fix vclouds shader error on macos preventing them from showing up in water reflections
5 Days Ago
Fixed bugged candle flame.
5 Days Ago
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5 Days Ago
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5 Days Ago
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
5 Days Ago
added mannequin poses
5 Days Ago
replace temp wheel art with new models, update manifest
5 Days Ago
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
5 Days Ago
Merge from floatingcity_boatshopkeeper_fix
5 Days Ago
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
5 Days Ago
Reapply changes, S2P all floating cities
5 Days Ago
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
5 Days Ago
merge from skinviewer_checkout_fix (compile fix)
5 Days Ago
Compile fix
5 Days Ago
Merge from main
5 Days Ago
merge from fix_red_card_room_scientist_invisible
5 Days Ago
merge from fix_scientist_weapon_leak
5 Days Ago
merge from divesite_boat_spawn_fix
5 Days Ago
merge from largeplanter_boats_fix
5 Days Ago
merge from pipes_boat_fix
5 Days Ago
merge from bbq_emission_fix
5 Days Ago
merge from farming_boat_fix
5 Days Ago
merge from floating_city_pb_safezone_fix
5 Days Ago
merge from storepage_boxes_wordingfix
5 Days Ago
merge from skinviewer_checkout_fix
5 Days Ago
merge from connectmodal_removeregion
5 Days Ago
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5 Days Ago
Subscribe to network groups around the player in a chunky circle instead of square
5 Days Ago
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5 Days Ago
Hide region text in connect modal - was a bigger issue than first thought
5 Days Ago
fix compile error
5 Days Ago
easter floorpaper style update
5 Days Ago
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
5 Days Ago
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread