reporust_rebootcancel

141,179 Commits over 4,383 Days - 1.34cph!

3 Days Ago
Use absolute path when downloading world
3 Days Ago
added empty states for tier 3 like tier 1 & 2
3 Days Ago
Apartment penthouse brick walls - WIP and material exploration
3 Days Ago
apartment lights collision added
3 Days Ago
apartment lights lods update
3 Days Ago
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3 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
3 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
3 Days Ago
added prefabs for empty states for tier 2 updated tier3 fbx matertial settings
3 Days Ago
fixed missing mesh in prefab
3 Days Ago
tier 2 workbench empty states for upgrade parts + empty state for when theres no upgrades + updated tier 2 fbx
3 Days Ago
- Fix connections potentially being added more than once in RpcTarget.FromFlags - Fix spectated player name and health text being invisible when spectating in third person - Add LocalPlayer.GetLocalOrDemoPlayer() to cleanup some usages for retrieving the local player. Consequently fixed a few incorrect usages of GetLocalOrSpectatePlayer()
3 Days Ago
mannifest and skins
3 Days Ago
updated tier2 workbench fbx import settings fixed defence upgrade position
3 Days Ago
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3 Days Ago
apartment complex scene update, more refinement around playground area playground sandboxes and border meshes + prefabs
3 Days Ago
merge from main
3 Days Ago
3p jump north anim edit
3 Days Ago
Initial filler visuals implementation
3 Days Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
3 Days Ago
fixed positions for visuals
3 Days Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
3 Days Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
3 Days Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
3 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
3 Days Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
3 Days Ago
missed couple of texture files
3 Days Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
3 Days Ago
Hooked kiosk poster sign textures back up
3 Days Ago
update manifest
3 Days Ago
updated protorype icon and .item prefab to link to proper icon now
3 Days Ago
Removed obsolete kiosk blockouts
3 Days Ago
Compile fixes
3 Days Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
3 Days Ago
Restored FixCaret because looks like its still needed
3 Days Ago
added first pass of rentable kiosk c
3 Days Ago
Shaders update, stripped mobile and sprite shaders we dont need
3 Days Ago
Merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
3 Days Ago
Removed NUnit refs in TestPlayerBoat and RHIB
3 Days Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
3 Days Ago
Relinked third parties using the TMP assembly
3 Days Ago
Removing -quit param for unity test method to allow async tests to run properly.
3 Days Ago
merge from main
3 Days Ago
merge from automated_testing
3 Days Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
3 Days Ago
Merge from main