reporust_rebootcancel

66,039 Commits over 2,710 Days - 1.02cph!

7 Days Ago
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys Now binds keys to "no_input" when clearing a bind which does nothing
7 Days Ago
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
7 Days Ago
Fixed not being able to update convars with spaces in the value
7 Days Ago
Expose starting selection of server convars
7 Days Ago
Added cinematic tracking marker prefabs for map makers (2 variants)
7 Days Ago
Merge from general_qol
7 Days Ago
Running a dedicated server should no longer change graphics settings for clients on the same machine
7 Days Ago
Automatically self authorize when placing an auto turret
7 Days Ago
Airburst and various other fx files. Scene backup.
7 Days Ago
Lighting prefab updates
7 Days Ago
Picture icons for inventory paintings
7 Days Ago
Sign panel styling Fix underwear picker NRE in inventory
7 Days Ago
Merge from main
7 Days Ago
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
7 Days Ago
Merge from main
7 Days Ago
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
7 Days Ago
Merge Main -> Aux
7 Days Ago
Fixed cargo ship layouts still causing antihack trouble after my previous fix
7 Days Ago
Plywood walls set models and prefabs
7 Days Ago
Military hangar models and prefabs
7 Days Ago
Crash fix, more cleanup
7 Days Ago
Tank tread mud splatter files
7 Days Ago
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8 Days Ago
Cleaning up manager etc.
8 Days Ago
Merge Main -> Aux
8 Days Ago
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8 Days Ago
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8 Days Ago
Merge Main -> Aux
8 Days Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
8 Days Ago
merge from general_qol
8 Days Ago
Add support for kicking and banning players via UI Add support for modifying convars via UI
8 Days Ago
Merge from general_qol
8 Days Ago
Fixed VehicleLight setup on camper module
8 Days Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
8 Days Ago
Removed radius marker image
8 Days Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
8 Days Ago
The sign painting editor will now remember the last camera rotation when opening another sign
8 Days Ago
Merge Main -> MLRS
8 Days Ago
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
8 Days Ago
Added a time delay when entering the saved key code (0.25s per input, 1s total)
8 Days Ago
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI) Can now see the painting on a sign when it's selected in the inventory
8 Days Ago
Signs, picture frames and neon signs can be stacked up to 5 Can't stack if they have saved data
8 Days Ago
Show an icon on a sign in the inventory that has stored data
8 Days Ago
Fixed paddle glow outline being flipped
8 Days Ago
Worms and grubs now go to the bag rather than the hotbar by default
8 Days Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
8 Days Ago
Stop OutlineManager complaining about _CameraViewProj on quit
8 Days Ago
Fixed fullscreen map close button not working
8 Days Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map