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130,981 Commits over 4,232 Days - 1.29cph!

Set both turrets to be serverside only. Won't be as smooth but its release-able
Today
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Today
filler in gap quality 0 Launch site
Today
boat engine now uses more fuel per sec
Today
fixed wooden_building_c LOD1 roof not double sided
Today
Space LR300 - rebaked worldmodel with latest textures, adjusted emissive colour
Today
Update: DynamicNavMesh allows to exclude specific navmesh source roots - Ghostships register to be excluded, since they have their own baked navmesh - [editor-only] Added logic to exclude all roots from the client scene This CL also has some temp ghostship debug code (offsets navmesh to validate it) Tests: in water world spawned a GhostShip and enabled AI - only backed navmesh popped into existence. AI didn't spawn - need to investigate next
Today
small oilrig set dressing fixes
Today
merge from deep_sea
Today
Fixed repel forces blocking whitelisted boats inside the deep sea
Today
bunch of shadow proxies to fix light leaking in oilrig
50cal_animations -> naval_update
Today
Diving tank repose
Fixed merge conflicts: - Rewired up turret screenshake effects - Fixed broken values/references
Today
updated vm lr300 space anims
naval_update -> 50cal_animations (2)
naval_update -> 50cal_animations (merge issues)
Today
fixed stairs being ass at excavator smaller machine
Today
tweaks to rocks in WTP to avoid poking out of cliffs
Today
removed rendererbatch from drain and manhole cover prefabs raised them by a bit in ferryterminal to be sure
Today
texture update
Today
added prevent movement volume to block LOS error spot
Today
Glass small surface type for industrial buildings
Today
plugged more holes in countryside tunnel entrance
Today
Space LR300 - Added emissive sights to worldmodel
Today
env volume fix at computer station room at train tunnel hatches
Today
added boat hull movement sounds
Add ammo display deploy fade-in
Today
Added a ForwardAdd pass to the TMP depth offset shader to support point and spot lights on text
Today
rebaked powerlines LOD2 textures
Today
actually include emissive for alex m
Today
updated textures inc emissive for alex m
Today
merge from deep_sea
Today
cake entity fix and krieg shotgun updates
Today
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Today
bug fixes
Today
Removed MonumentInfo components used in the deep sea Added a safeguard in MonumentInfo so monuments in the deep sea aren't added to TerrainMeta.Path.Monuments, it causes issues down the line when the deep sea closes
Today
merge from deep_sea
Today
Fixed NRE when calling AdminKillNoLoot on BoatAI, storage container ent wasn't loaded yet...
Today
Fixed rad volumes still spawning on the exit side of the deep sea
Today
Merge from parent
Today
merge from naval_update
Today
update to lr300 viewmodel with right hand mag release
Today
Fixed Spot with inaccurate colliders on cargoship
Today
Wetsuit repose
Today
base (vanilla) techtree pass
Today
Some prevent movement blockers for falling weapons in large oilrig
Today
Space LR300 - updated WM and LODs with right hand magazine catch
Today
easier traversal on stairs in WTP
Today
glass surface type > glass small on security towers