reporust_rebootcancel

133,945 Commits over 4,293 Days - 1.30cph!

Today
Remove cannon barrel z offset on root for all animations
Today
Merge: from playerinventory_oncycle_optim - Bugfix for leaking onCycle items when calling Item::Remove Tests: unit tests + cooked meat, consumed, cooked again
Today
Bugfix: fix leaking onCycle items when calling Item::Remove - Consolidated onCycle callback cleanup to DoRemove - ItemManager::DoRemoves(bool) can now force remove all items - Added a unit test to validate the logc Tests: ran unit test, cooked meat on a campfire, ate it, cooked again - no exception
Merge from main
Today
Simplify wooden collision
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
Today
Merge from Main
Today
armor box prefab updated
Today
merge from artist_pack_dlc
Today
BakeBallPositionsToVertexColor compile fix
Today
merge from artist_pack_dlc
Today
random meta keep deleting itself
Today
Fixed reactive target not paintable
Today
Merge from parent
Today
Merge from small_engine_col_simpler
Today
Fixed paintable window ground watch
Today
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Today
Holosight refresh update
Today
More rotation fixes on all frames Fixed large light up frame sticking into walls
Today
cannnon ball world model
Today
Handmade Sight LOD fixes
Today
Standing frames rotation fix
Today
merge from hopper_shader_test
Today
cherrypick from 141464
Today
set deploy rotation on frames to 90
Today
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
Today
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Today
Impact splat colours vertex driven, so that we don't need a ton of mats.
Today
toggled rotate on deploy and after deploy on frames
Today
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Today
Merge from naval_update
Today
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Today
Merge from floating_cities
Today
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Today
Merge from boatplanner_worldmodel
Today
Merge from artist_pack_dlc
Today
Merge from naval_update
Today
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Today
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Today
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Today
Merge from main
Yesterday
Merge from Reserialize_Prefabs_2
Yesterday
Restore module_1200x1800_2way
Yesterday
removed large and huge signs from easel capability
Yesterday
Fix window not keeping damage when picked up
Yesterday
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
Yesterday
Movable colliders on reactive target are now parented to regular colliders
Yesterday
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
Yesterday
Add cannon reload animations to the shared content bundle.
Yesterday
Fix easel deployOBB, move back camera position, cant place so close to walls