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130,407 Commits over 4,140 Days - 1.31cph!

Yesterday
Bugfix: UsePlayerUpdateJobs 1/2 - use world pos/rots when running water queries Previously it used local pos/transf, which was incorrect when parenting happened (excavator as example). Tests: jumped on excavator, validated that the water queries are running in the right location with UsePlayerUpdateJobs 2
Yesterday
Removed sound player on chandelier guide
Yesterday
stricter table lamp placement Prevent table lamp roof camping https://files.facepunch.com/Alistair/127/08/2025/7I75/Unity_tijA5LpN32.png
Yesterday
merge from main
Yesterday
Fix static respawn areas no longer showing up after optimizing player bags.
Yesterday
Set dressing on farm barge WIP. Static version of lantern prefab.
Yesterday
candeller crafting pass
Yesterday
Added a collider on the game trace layer to spotlights
Yesterday
Chandelier world model fixes
Yesterday
Chandelier not deployable on deployed layer Some tweaks to fluorescent light deploy volumes
Yesterday
additonally wall cabinet socket check to prevent placement/blocker windows
Yesterday
wall cabinet not in water check
Yesterday
wall cabinet: stricter placement Ground watch update - missing vehicle large No longer researchable
Yesterday
rhib crane wip textures
Yesterday
Updated leather beanbag chair pickup, no longer fabric
Yesterday
beanbag crafting pass beanbag volume updates
Yesterday
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Yesterday
mannequin: low health Slightly more agressive placement checks crafting pass desc update No longer researchable
Yesterday
merge from main
Yesterday
Merge from parent
Yesterday
More/Backup
Yesterday
update deep_sea/portals
Yesterday
merge from naval_update -> deep_sea
Yesterday
merge from main -> naval_update - stomped mannequin material changes on naval_update branch
Yesterday
Fix portal teleport logic and add debugging of portal teleport attempts to ensure it's trying the right locations
Yesterday
Backup
Yesterday
merge from ui_mipmap_fixes
Yesterday
Tagged more item icons to use the UI mipmap group
Yesterday
Null check just in case
Yesterday
Fixed mannequin losing its skins
Yesterday
Bolty, HMLMG, L96, M249 and Minigun can be heard from 600 meters away
Yesterday
LR and AK can be heard from 500 meters away
Yesterday
Try to find a free spawn location when entering the portal - keep trying spots alongside the portal until a free one is found
Yesterday
Fix map not working when deep sea islands are spawned because the tutorial island map marker covers the entire map with a layer of water
Yesterday
Shrunk the Prevent Building volume on the attack heli, should stop deployables being blocked through nearby walls
Yesterday
Added LODs and COL for farm barge kiosk
Yesterday
Shrunk the Prevent Building volume on the attack heli, stops deployables being blocked through nearby walls
Yesterday
cineamtic textures for clothing_mannequin and wall cabinet
Yesterday
merge from decor_lighting_dlc
Yesterday
uncheck chicken costume blocked from mannequin, add rpc call limit for changing pose
Yesterday
merge compile error fixes to naval update
Yesterday
Floating city medical bay progress Merged rope bridge Lowered SSS on tarps
Yesterday
Fix server restart warning NRE
Yesterday
merge from deep_sea/portals -> deep_sea
Yesterday
Rename IsInDeepSea(Vector3) -> IsInsideDeepSea(Vector3) to match the entity overload naming
Yesterday
Fix attack heli flares and blackjack screens incorrectly using instantiate instead of GameManager CreatePrefab
Yesterday
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
Yesterday
Fix not being able to place barricades on train tracks when near/in a monument
Yesterday
Force mannequin to always use male body type
Yesterday
Move portal teleport code into DeepSeaManager.Portals.cs