reporust_rebootcancel

102,634 Commits over 3,744 Days - 1.14cph!

Yesterday
Increased sound radius Parking changes for now
Yesterday
Update: Replacing all calls to Pool.GetList with Get<List<T>> Now that we're cleaning up lists automatically when we call Free or FreeUnamnaged, GetList lost it's use. Replacement was done via regex + added using namepsace statements where missing. This affected ~740 cases. Tests: Built all targets.
Yesterday
merge from main
Yesterday
Added Natural Dye set and some colours
Yesterday
Hair Dye properties work with the standard shader (just colour for now) Hair Cap no longer does incorrect gamma adjustment
Yesterday
merge from tincan_alarm
Yesterday
merge from temperate cliffs rework
Yesterday
merge from main
Yesterday
Fixed vehicles and trains not triggering the alarm Added a 1 second delay before the same entity can trigger the alarm again
Yesterday
Merge from dynamic_vendor_pricing
Yesterday
Clamp PriceUpdateFrequency
Yesterday
Close the recorder window after completion.
Yesterday
Fixed the tunnels no build volumes I missed
Yesterday
▍▇▆ ▇▉▇▋█▊_▅█▋ ▅▌▆▌ ▍▅ ▊▅▅▇▌ ▅█ █▍▋▉▇█▋
Yesterday
Rename context menu. Support finding deployable item prefabs. Cleaned up batch render process visually (tidily reset rotation, toggle rotation, delays, etc). Strip out blank URLS.
Yesterday
Update: Marking Pool.GetList as obsolete - Also bringing back list clearing on GetList invokation - to avoid breaking mods suddenly Tests: built all targets
Yesterday
Update: Changing ProtoBuff codegen to use Pool.Get<List<T>> This eliminates 680 cases of GetList<T> use, which is about 40%. - CodeGenerator built in debug conf with commit 7d37b927 (FreeList-Depr branch) Tests: built all targets.
Yesterday
merge from PPD branch
Yesterday
Added Tiger and Panther trophy models. Meshes added to hunting trophy prefab.
Yesterday
merge from main
Yesterday
added tests assembly for OBB and a tool that executes the tests and parses the results to generate a scene containing all failed cases - bumped test-framework version 1.1.33->1.4.4
Yesterday
Converted jungle ruin walls to prefabs
Yesterday
Merge from main
Yesterday
Rejigged ruins folder structure, added colliders
Yesterday
Compile fix
Yesterday
Merge from main
Yesterday
subtracting RailFix - server unable to boot
Yesterday
merge from save253
Yesterday
First pass on separating elevator lifts from their parent entity
Yesterday
Merge from minigun_unload_fix
Yesterday
SERVER compile fix
Yesterday
Merge from simulate_compile_errors
Yesterday
Added OutputPath parameter Added AllowUnsafeBlocks parameter Added a None build as well Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
Yesterday
Merge from main
Yesterday
Fixed locomotive cabin debris disappearing after moving away from the origin
Yesterday
100m was quite limiting to the available spawn area, try 75m
Yesterday
Increased minimum train spline end distance from 60m to 100m
Yesterday
Merge 🚲💤 -> main
Yesterday
Fixed bikes slowly falling over when sleeping on a moving cargo ship
Yesterday
Fixed issue with smoke lingering. Missing mat change.
Yesterday
Fixed ground effect being rotated for some reason. Fixed blurred prop blades being fully lit on the bottom when sunlight hits the top of them.
Yesterday
Log rcon as part of runtime profiling - commands executed - number of connected clients - rcon commands ran each frame - successful or failed RCON connections - execution time of RCON commands per frame Reference pooling to Facepunch.Rcon assembly so Rcon stats can be pooled
Yesterday
Fix exception when unloading a minigun with exactly 256 bullets currently loaded
Yesterday
Fixed heli spawning with the spotlight enabled regardless of TOD.
Yesterday
Cleaned a boatload of old legacy stuff from the prefab.
Yesterday
Damage, weakspot & impact fx. Applied to prefab.
Yesterday
Increased LOD distance of walkways on airfield towers, pre HLOD
Yesterday
Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
Yesterday
Possible improvement to number sizing on item pickup UI widgets
2 Days Ago
Switch RCon from Queue<Command> with lock to ConcurrentQueue