reporust_rebootcancel

140,571 Commits over 4,383 Days - 1.34cph!

Today
merge from dragbyangle_rebalance
Today
Added combining of source meshes and materials in the LOD Baker tool to make it compatible with the baking script
Today
merge from main
Today
merge from deepsea_loot_balance
Today
Tweaked deep sea loot: - Initial loot when the sea opens slightly reduced (~15%) - Respawn cycles cap at ~30% of a full fill instead of slowly refilling back to 100% Added deepsea.loot_scale and deepsea.loot_respawn_scale convars
Today
merge from playerboat_player_transfer_fix
Today
replicated previous fix in jobs version of code
Today
merge from playerboat_player_transfer_fix
Today
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Today
merge from main
Today
merge from spraycan_barrels_support
Today
fixed shallow wall shelves skinnable redirect to shallow shelves not half
Today
Prefix nav logs correctly in RustNavmeshAgent
Today
Convert all old scientists to use new navmesh agent
Today
Merge from terrain_renderer
Today
Actually assign culling value in cullingtest
Today
industrial shelves half height and wall shallow - skin created and setup - item updated
Today
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
Today
Check default navmesh is built and log error if not in agent queries
Today
Revert last commit
Today
Merge from terrain_renderer
Today
Merge from main
Today
Change culling test to check using map of device ids
Today
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
Today
build skins for industrial salvaged shelves
Yesterday
industrial electric furnace - item updated - skin
Yesterday
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
Yesterday
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
Yesterday
merge main -> rust_relay_server
Yesterday
industrial auto turret - updated item skin
Yesterday
Resolved stale state issue, tidied bootstrap
Yesterday
some more world layer setup for recent props
Yesterday
- Fix flex transition play on awake not working - Minor design stuff and alignment
Yesterday
Updated Foldable Table Prop to World Layer
Yesterday
Updated Firewood and Firewood Holder Prop To World Layer
Yesterday
Updated Makeshift Coffee Table Prop to World Layer
Yesterday
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
Yesterday
merge from tincanalarm_v2
Yesterday
Can add flares inside the tin can alarm
Yesterday
Updated All Kitchen Cupboard and Cabinet Props to World Layer
Yesterday
merge from main
Yesterday
industrial auto turret - fix localization and linked skin to industrial sitem
Yesterday
merge from main
Yesterday
merge from spraycan_barrels_support
Yesterday
industrial dlc - fix sitem localization
Yesterday
toggled hidden in workshop on shelves and barrels skinnable assets
Yesterday
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
Yesterday
industrial electric furnace - remove redundant prefab
Yesterday
merge from socialmenu_optims
Yesterday
Compile fix