reporust_rebootcancel

96,949 Commits over 3,653 Days - 1.11cph!

Yesterday
Unpair all door controllers when TC is destroyed
Yesterday
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
Yesterday
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
Yesterday
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
Yesterday
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
Yesterday
Spinout no longer tied to death state
Yesterday
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Yesterday
Merge from unity_2022.3.24
Yesterday
more splats/terrain tweaks
2 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
2 Days Ago
Swapped weakspot pools over to using GetList
2 Days Ago
Minigun plus ammopack world model
2 Days Ago
Merge main
2 Days Ago
Meta files
2 Days Ago
Code changes
2 Days Ago
CurrentVersion, ProjectSettings
2 Days Ago
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2 Days Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5
2 Days Ago
latest topologies
2 Days Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
2 Days Ago
merge from mission_improvements_may_24
2 Days Ago
merge from christmaslights_menu
2 Days Ago
merge from io_entity_snapping/fixes/2
2 Days Ago
merge from io_entity_snapping/fixes/2
2 Days Ago
merge from barrel_leak
2 Days Ago
merge from minigun_fixes_may_24
2 Days Ago
Added TutorialIsland.OverrideTutorialLocation which allows us to change where a tutorial island will spawn to try and debug the terrain splat issues we're seeing Fixed renderers using MaterialConfig appearing as snow covered when on the tutorial island based
2 Days Ago
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2 Days Ago
Display how much the minigun slows down the player in the gun information panel
2 Days Ago
Assigned the minigun a unique description
2 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
2 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
2 Days Ago
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2 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
2 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
2 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
2 Days Ago
First pass on mission + conversation
2 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
3 Days Ago
3 Days Ago
Merge from mission_improvements_may_24
3 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
3 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
3 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
3 Days Ago
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3 Days Ago
Subtract 95838 - was meant to be on a sub branch
3 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation