reporust_rebootcancel

66,040 Commits over 2,710 Days - 1.02cph!

3 Days Ago
- Fix target icons so the hit point exactly matches the clicked point - Target movement key inputs now work on fullscreen map - Esc key now works on fullscreen map
3 Days Ago
Fixed MLRS aiming incorrectly when not placed at a 0-degree Y axis angle
3 Days Ago
Merge Main -> MLRS
4 Days Ago
Cleaner base shader setup
4 Days Ago
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5 Days Ago
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5 Days Ago
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5 Days Ago
Merge from cine_lights
5 Days Ago
Removed test demo
5 Days Ago
Lighting prefab updates + a few extras
5 Days Ago
merge from main
6 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
Better server side process
6 Days Ago
Merge from general_qol
6 Days Ago
Removed sprites using declaration, don't know how that got in
6 Days Ago
Fixed incorrect handling of demo commands, renamed command to DemoHideObjects to better communicate what it's doing
6 Days Ago
Merge from general_qol
6 Days Ago
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list) Fixed report players dialogue not working
6 Days Ago
Fix bad grammar
6 Days Ago
New ServerVar 'cargoshipevent' starts the cargo ship event
6 Days Ago
Merge from general_qol/serveradmin
6 Days Ago
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6 Days Ago
Added CinematicEntity.OverrideObjectsDemo and CinematicEntity.RemoveDemoOverride to enable/disable cinematic entities during demos Improved enabling/disabling behaviour
6 Days Ago
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6 Days Ago
Demo for testing
6 Days Ago
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6 Days Ago
Explain the rangeRingBackground system with a comment
6 Days Ago
Increase max aim angle on MLRS
6 Days Ago
Merge from main
6 Days Ago
More layout tweaks for different resolutions
6 Days Ago
Red background position and scaling sorted. While the firing area mask moves with the map, the background (which has to be a child due to the UI mask system 😞) stays filling the screen and only the screen, making it seem infinite and also keeping it clipped to the dashboard screen area.
6 Days Ago
Server compile fix
6 Days Ago
Fixed sign icon on item icon not appearing in builds
6 Days Ago
Better header text on friend picker screen
6 Days Ago
Added an assign to friend option to auto turrets, uses same UI as sleeping bags Players that are already authorized won't appear in the friends list
6 Days Ago
Apply some more
6 Days Ago
Apply some changes
6 Days Ago
Chequerboard texture for out-of-bounds areas
6 Days Ago
More map UI WIP
6 Days Ago
Added input.ads_sensitivity to control mouse sensitivity while aiming ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming Exposed in options menu
6 Days Ago
Fix occupied icon showing up while on horse
6 Days Ago
skin approval
6 Days Ago
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6 Days Ago
Explosions WIP
7 Days Ago
Ocean mesh setup, rendering in scene view.
7 Days Ago
Fixed NRE during loading screen when loading demos without the matching map file
7 Days Ago
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7 Days Ago
Added a search filter to the player list Adjusted layout