reporust_rebootcancel

124,327 Commits over 4,171 Days - 1.24cph!

PT_Boat -> naval_update
Today
Use unitask for async operations
Today
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
Today
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
Today
Adding updated climb and sky diving anims
Today
moved HeightMap and TopologyMap query jobs to be deterministic
Today
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
Today
█▄▉▌▅█▉ ▌▇▍▅▉█▅▅▍ ▋▍ ▄▆▊-▅▍▅▉▇▆.▆▋▊▌
Today
Added two new plywood dressing variants for improv walkway kit
Today
merge from naval_update/deep_sea/cargoship
Today
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
Today
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
Today
s2p bluecard monuments airfield powerplant trainyard watertreatment
Today
burst update 1.8.18 -> 1.8.25
Today
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
Today
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
Today
Wheel placement rotation
Today
pump shotgun animation updates
Today
floating city 2 initial idea layout
Today
Steering whell placement prefab setup
Today
merge from landmarkinfo_revert
Today
Removed untranslatedName in LandmarkInfo, wasn't necessary
Today
Cargoship merge fixes
Today
merge from deep_sea
Today
Clean codegen
Today
merge from naval_update
Today
ClientIOLineEditor server compile fix
Today
Merge from parent
Today
Codegen
Today
merge from main (needs codegen)
Today
Merge from parent
Today
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
Today
centered pivot of medical barge
Today
merge from cargopath_map_smooth2
Today
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
Today
Clean codegen
Today
merge from main
Today
merge from main
Today
moved the static doors out of doors category in the ghostship variant art prefabs
Today
▌▉▉█▅ ▅▋▆▋█▅▅▄ ▉▄▌█▄▊▋▊ ▅▍▊▇▆▊█▅ ▄▆▌▅█ ▇▍ ▍▉▍▌▅▋▄ ▆▇▆▅▉▉▊▋▊
Today
Changed console system class and function min length to 1 character (from 2) (modding request)
Today
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
Today
Tweaks & inst flips.
Today
Polish
Today
Ground clutter
Today
Merge from main
Today
Setup shader params on the terrain mesh.
Another fresh attempt at new avoidance logic
Today
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.