reporust_rebootcancel

135,398 Commits over 4,324 Days - 1.30cph!

Yesterday
merge from LNY26
Yesterday
Removed one shot from the horse armor store images
Yesterday
Skin viewer takes priority over the image gallery when clicking items in the store/inventory
Yesterday
layout and set dressing work on the apartment front yard greybox mesh for apartment building sign S2P
Yesterday
First pass on tool to quickly equip held entities to player models for cinematics (Tools/Cinematic/Equip Weapon Tool)
Yesterday
silly horse mask world mdoel variant outline fix
Yesterday
Added simple player course blocks for mini golf
Yesterday
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
Yesterday
Fixed cook mission stage not working Fixed respawn stage not working
Yesterday
Merge from hackweek_local_tutorial/mesh_strip
Yesterday
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
Yesterday
- Swing club mechanics to power up/down shots - Add putter - Better idle head position values - Refactor swing data into a struct since we need to pass it to a few places - Add crappy trail renderer to the ball - Add crappy prediction trail (still needs tweaked)
Yesterday
Entity plugged with a chip can expose methods that can be called in the graph Search light has a SetAimPoint method
Yesterday
Custom UI panel for items that need to show both protection properties and the Vessel UI at the same time, WIP
Yesterday
LNY horse armor sounds
Yesterday
Split grid sideblocks to simplify thread to coords
Yesterday
Added crappy path visualisation
Yesterday
WIP: Walkaround - Can mount and walk around the golf ball - Two view modes - single fire attack (for now)
Yesterday
Merge from hackweek_server_mesh_cull, testing out whether this can help
Yesterday
Fixed 200 bugs, UI tweaks and compile fixes
Yesterday
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
Yesterday
Added logistic network tab, shows all the items in your base boxes (read only) To show their content in the network, boxes need a storage monitor with a datachip, connected to the computer Items are sorted by quantity
Yesterday
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Yesterday
fixed Ornate LNY horse mask missing world outline
Yesterday
ran manifest and localization
Yesterday
screen mesh and material setup, updating prefabs and item
Yesterday
io state added to video screen
Yesterday
dialog screen tweaks
Yesterday
add close dialog to ui video screen config
2 Days Ago
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
2 Days Ago
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2 Days Ago
Merge from exclude_fix
2 Days Ago
Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
2 Days Ago
Potential fix for UpdateExcludeLayers related bugs
2 Days Ago
Various UI fixes and tweaks
2 Days Ago
Door closer first pass implementation
2 Days Ago
Apply shelf changes after code review. Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
2 Days Ago
Data computer graph saving/loading
2 Days Ago
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
2 Days Ago
Item setup for locked loot container
2 Days Ago
Fixed print node printing everything as floats Added NodeValue.AsString
2 Days Ago
merge from LNY26
2 Days Ago
Compile fix
2 Days Ago
merge from LNY26
2 Days Ago
added greybox clubs
2 Days Ago
Added execution logic and event nodes Can finally run some graph now
2 Days Ago
layout improvements, town square subway entrance, basic cover pass for better traversal apartment_complex S2P
2 Days Ago
merge from main
2 Days Ago
Fixed the input bar
2 Days Ago
Fixed the UI, kinda