reporust_rebootcancel

135,994 Commits over 4,324 Days - 1.31cph!

Today
Better checks for IO entities not sharing the same root parent
Today
Add an assertion when trying to update visibility while jobs are running
Today
Fix assertion triggered when another player uses a telephone
Today
updated ballista ik hand positions
Today
Clean: fix formatting in BasePlayer-SaveLoad.cs Tests: none, trivial change
Today
Bugfix: recycle bot IDs when loading from a save This was leaking a bunch of IDs, likely harmles on maps with low bot population Tests: loaded craggy with preplaced bots (both persistent and transient). Spawned extra bots, their ID count was starting from 1
Today
Bugfix: skip trying to draw water bodies if camera planes are not initialized Was causing a lot of asserts when loading into Craggy with debug unity editor Tests: booted craggy with debug editor - no more invalid plane normal asserts
Today
Bugfix(editor): schedule QueryVisJobRunner jobs early to avoid editor freeze Tests: was able to load craggy save with players multiple times in a row
Today
Fixed ioentity.allow_on_boats convar including Signage
Today
Paintable reactive target deployable on boats
Today
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
Today
merge from main
Today
merge from testrunner_editor
Today
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
Today
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Today
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Today
Quick stability hack for testing
Today
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
Today
Flagged all the prefab tests as TestMethodEditor
Today
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
Merge from naval_update
Merge from naval_missions
Suggested simplifications for performance capture
Today
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
Today
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
Today
Deleting old armoured ladder hatch folder
Today
Adding missing anim controller file for armoured ladder hatch
Today
Handle damage redirect for boat specific deployables.
Today
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
Today
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
Merge from naval_update
Merge from main
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
Today
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
Today
merge from coconut_collider_fix
Today
merge from tc_corpse_preventbuilding_fix
Today
Fix tool cupboard softcore corpse missing a prevent building volume
Today
glass material tweaks and meshes that go alongside, more basic vpaint progress
Today
Adding rig for armoured ladder hatch
Today
Enabled Read/Write on Coconut Collider to stop error spam
Today
codegen again
Today
Removed the max cap on the shadow lights convar so it can be increased further for media
Today
merge from main
Today
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
Today
Bypass AI animations again Bypass modular car garage animation
Today
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
Today
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
Today
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
Today
Fixed import on G note tuba play anim (needs at least 1 frame)
Today
Merge from modular_boats_rw