reporust_rebootcancel

119,182 Commits over 4,018 Days - 1.24cph!

Today
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
Today
Fixed large wood box prefab conflict
Today
Adding camera animation to boomerang content
Today
Always fully play attack anim. Anim state transition tweaks.
Today
Lighting progress
Today
Merge from snakes
Today
Merge from jungle_update
Today
Merge from wip_gameplay
Today
Increase client aware trigger size
Today
Merge from parent
Today
Merge from jungle_update
Today
merge from store-ui-2025-April
Today
merge from blurryfxfix
Today
merge from main
Today
Don't spawn trees in rivers
Today
Client compile fix
Today
Very rough looking vine extending logic
Yesterday
further underwater progress
Yesterday
Increase max distance of vines by 10m, rework vine swing spawn location
Yesterday
Merge from main
Yesterday
Re-enable wind and fix instanced foliage motion vectors
Yesterday
Hide client side errors if its a generic network exception
Yesterday
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
Yesterday
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
Yesterday
Merge from parent
Yesterday
merge from softcore_update/deployable_corpse/open_interaction_fix/
Yesterday
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
Yesterday
Merge from stringpool_warning_fix (also includes latest main)
Yesterday
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
Yesterday
Fixed vending machine corpse not repairable in doorways
Yesterday
Reapply spawn point change Add debug.vineswinginghighlight command
Yesterday
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Yesterday
merge from softcore_update/deployable_corpse
Yesterday
merge from softcore_update/containers_auth
Yesterday
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
Yesterday
aztec rifle blockout progress
Yesterday
- Fix turrets working with new arrow system Took a while with multiple rewrites
Yesterday
merge from softcore_update/containers_auth
Yesterday
Compile fix
Yesterday
merge from fix_copy_paste_steam_networking -> main
Yesterday
Fix copy paste not working on steam networking - switch copy paste to use channel 2 (same as admin UGC content) rather than adding another lane to steam networking
Yesterday
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Yesterday
merge from softcore_update/containers_auth
Yesterday
Simpler containers auth checks
Yesterday
Fix FlexAspectRatio ignoring aspect ratio when second part of the ratio is <= 1 Fixes stretched palette on neon sign paint UI
Yesterday
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Yesterday
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Yesterday
merge from high_walls_skins
Yesterday
Set GibSimulator as IEditorComponent, fixed missing GibSimulator warning logs
Yesterday
Fixed TC still spawning their corpses when destroyed by their owners