reporust_rebootcancel

79,954 Commits over 3,228 Days - 1.03cph!

4 Days Ago
Likely fix for spectate button in admin ui not working
4 Days Ago
Fixed conveyor screen showing item icons flipped on the X axis
4 Days Ago
Set up powered/on lights. Emission toggle isn't working on headlights, will investigate.
4 Days Ago
Hooked up attack heli headlights
4 Days Ago
Recovered old dash lights Added FX/Lighting prefab to AH Ground effect tweaks.
4 Days Ago
Scene backup again
4 Days Ago
Increase buffer time to keep slide forward after reloading to 1s
4 Days Ago
merge from rust_metrics -> main
4 Days Ago
Fix compile error
4 Days Ago
Revert 78878, we decided we actually do want the heli screen mesh.
4 Days Ago
Really dumb placeholder gun holder
4 Days Ago
Merge from main
4 Days Ago
Scene backup
4 Days Ago
Cockpit damage lights for better pilot feedback. Tweaks to mats/textures for upcoming better gunner's screen integration.
4 Days Ago
Merge from main
4 Days Ago
Finalizing prefab / scene backup
4 Days Ago
merge from rust_metrics
4 Days Ago
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4 Days Ago
Reduced variant count on nature shaders
4 Days Ago
Add a mission event type for damaging/hurting an entity Add a mission objective to deal X damage to a type of entity
4 Days Ago
Drastically reduced variant count on rust std shaders
4 Days Ago
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4 Days Ago
Add a generic TryFindNearby method to MissionObjective to reduce duplication
4 Days Ago
compound s2p
4 Days Ago
biome splat fixes splats polish for paper map readability fixed some zfighting on rails scientists NPC patrols HLOD update
4 Days Ago
Add a new mission objective type to mount a specific mission entity
4 Days Ago
Fixed shader warnings
4 Days Ago
delete unused weapon rack item/prefab
4 Days Ago
Optimize shaders for lighter input assembly: uv0 included, uv1 opt-out, uv2 opt-in (e.g. wind), uv3 nuked
4 Days Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
4 Days Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
4 Days Ago
test save
4 Days Ago
Use pooling for clientside peg models
4 Days Ago
new road segments LODs and Colliders, prefabs
4 Days Ago
merge from main RC
4 Days Ago
codegen + phrases
4 Days Ago
removed screen from attack heli main console
4 Days Ago
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4 Days Ago
Merge from pistol_slide_remerge2
4 Days Ago
Merge from main
5 Days Ago
Temporarily let the gunner also be a pilot, just for easier testing
5 Days Ago
Fixed not being able to mount gunner seat due to 'clipping'
5 Days Ago
Fixed several bugs with separate client/server
5 Days Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
5 Days Ago
Merge from main
5 Days Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred