reporust_rebootcancel

139,892 Commits over 4,383 Days - 1.33cph!

3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
Fix finding unoccupied rooms not checking the size requested, only if they are free
3 Days Ago
Start of code to handle upgrading rooms - transfer items from one apartment to another one
3 Days Ago
Flesh out apartment conversations a bit more
3 Days Ago
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
3 Days Ago
Merge: from main
3 Days Ago
Bugfix: avoid invalid tick transformation from NPCs/bots that would corrupt array header - added an assert to GetPlayerTickIterator, only place where it's not checked by default Tests: booted a standalone server with a save - was able to connect and run around
3 Days Ago
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3 Days Ago
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3 Days Ago
merge from craftingqueue_blurrytexts_fix
3 Days Ago
Prevent turning furnaces & campfires on & off if there is a lock attached
3 Days Ago
Fix spawning of furniture inside apartment room
3 Days Ago
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
3 Days Ago
Add mortar recoil and target distance randomness.
3 Days Ago
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
3 Days Ago
Fix invisible colliders on mortar, fix mount trigger,
3 Days Ago
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3 Days Ago
Don't crossfade sweep anims, just layer the lower anim on top.
3 Days Ago
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
3 Days Ago
Add apartment lock to manifest
3 Days Ago
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
3 Days Ago
Codegen command name
3 Days Ago
Scaled to match mortar tube.
3 Days Ago
Mortar ammo stuff.
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Order fix
3 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
3 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
3 Days Ago
merge from split_dump_command
3 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Update: replace all unsafe usage with spans, should throw if I go out of bounds Tests: compiles
3 Days Ago
- item search bar setup - sell order creator setup
3 Days Ago
Rollback the rollback
3 Days Ago
Merge from main
3 Days Ago
Merge from cleanup
3 Days Ago
Convert some of the apartments furniture into entities
3 Days Ago
Use flag to determine if room is rented so client doesn't need list of authed users - modify furniture code to use the flag
3 Days Ago
Commands for `rentroom {room}` and `checkoutroom`
3 Days Ago
merge from mortar
3 Days Ago
Merge: from main
3 Days Ago
Subtract: roll back 148302 - merge from usepalyerupdatejobs_purge Release servers are crashing (but debug not). Will chase up next week
3 Days Ago
Continued
3 Days Ago
merge from main
3 Days Ago
merge from fix_privaddfriend_vis
3 Days Ago
add vis priv fix to turrets as well
3 Days Ago
merge from main
3 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
3 Days Ago
3 Days Ago
salvaged axe refresh deploy anim updated