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124,614 Commits over 4,079 Days - 1.27cph!

Yesterday
Improved blue cast more, and long distance jungle localized fogging.
Yesterday
Comment
Yesterday
Various adjustments.
Yesterday
Better timings to update category buttons
Yesterday
Blockout the interaction modal
Yesterday
FIx powered water purifier accumulating a value when running on an nearly empty tank, then converting a large amount of salt water at once.
Yesterday
- Tweak surprise condition - Improve surprise vis logging
Yesterday
M15 Pistol - Texture update
Yesterday
viewmodel m15 pistol rig skinning and animation edits
Yesterday
Add adding to the search bar Move filter content to top when opening server browser
Yesterday
Ensure server browser applies filters on first search
Yesterday
cleanup
Yesterday
moved heightmap carving part of erosion significantly sooner in the worldgen, post canyons/lakes but pre-rivers - simplest way to avoid affecting roads/rivers/etc too much was to just do it first and let them override the results - splatting still happens after all this, uses the original heightDelta for strength but the current slope delta for tapering
Yesterday
Layer changes
Yesterday
Updated Folding Wicker Bed Prop Model, LODS, Textures and Materials Reimported FBX's and Textures
Yesterday
Tests: PerfTest for AutoTurret.UpdateAiming Hacking AutoTurret's code, it suggest we can shrink this by 85% Tests: ran the perf test
Yesterday
Updated frontier gate/wall description, removed reference to it being a stone wall
Yesterday
trawler ship texturing progress
Yesterday
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Yesterday
Clamp max velocity
Yesterday
Filter buttons only use include groups (lets use dropdowns for exclude groups)
Yesterday
Bring server browser search filters up to parity with the current main menu
Yesterday
Sail and steering wheel bounds cleanup
Yesterday
merge from main
Yesterday
Fixed carousel opacity breaking if you swap too quickly betwen items (in between transitions)
Yesterday
Missed files
Yesterday
Menu UI Code folder restructure Setup header filters for name, ping, player count etc
Yesterday
Setup some basic steering wheel visual turning
Yesterday
Floating cities progress / visual test for the security tower area
Yesterday
oil rig legs fixes
Yesterday
HTTP image supports duplicating an image to an secondary image/rawimage
Yesterday
added camera animation to mini crossbow reloading
Yesterday
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Merge: from growablegenes_allocs - clean of 1 line Tests: none, trivial change
Yesterday
Clean: remove unused static Tests: none, trivial change
Yesterday
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
Yesterday
Clean: unused usings Tests: none, trivial change
Yesterday
Merge: from main Tests: editor builds
Yesterday
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
Yesterday
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
Yesterday
merge from discord_sdk_1.2
Yesterday
trawler ship materials and models progress
Yesterday
merge from hackweek_fps_logging
Yesterday
merge from menu_fps_cap_fix
Yesterday
merge from purifier_waterloss_fix
Yesterday
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Yesterday
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Yesterday
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