reporust_rebootcancel

128,130 Commits over 4,201 Days - 1.27cph!

2 Days Ago
Eye following view (if you want it)
2 Days Ago
New scientists used to sprint into cover when out of bullets, now they'll slowly walk for 1s before sprinting to give a larger window of opportunity to players
2 Days Ago
Merge from fish_pie_buff
2 Days Ago
Bumped fish pie comfort from 25% to 100%
2 Days Ago
Adjusted tarp alpha cutoff settings to get red of shadow flickering issues
2 Days Ago
Let's not server cull the collision for hull.triangle...
2 Days Ago
Reduce new scientists damage, and remove all voicelines (they won't talk anymore)
2 Days Ago
Test branch for alex
2 Days Ago
Updated HLODs for FC 2,3 and 4
3 Days Ago
persistance++ blueprint wipe
3 Days Ago
removed workbench scrap crafting cost, scrap to be invested stright into unlocks
3 Days Ago
Update(editor): SaveViewer - add a "SyncPos Only" toggle Need it to figure out what caused high counts of syncpos networkables on the server Tests: viewed a save from the playtest
3 Days Ago
Removed 10% tax on WB1 Removed 20% tax on WB2 Common unlock cost: 10 from 20 Uncommon unlock cost: 20 from 75 Rare unlock cost: 40 from 125 Very rare unlock cost: 75 from 500 Values subject to change
3 Days Ago
playables_fixes_2 -> naval_update
3 Days Ago
Fix ArgumentException: The Playable is invalid. It has either been Disposed or was never created happening with BlendOneShotWeights. - Properly nuke the coroutine method - Extra protection in the co-routine itself to stop this from NRE'ing
3 Days Ago
merge from show_toggle_growable_ui
3 Days Ago
Imported and Implemented the loot storage and 50cal turret sounds
3 Days Ago
Merge from better_npc_grenades
3 Days Ago
Remove logs and ddraw, hook to scientist but keep inactive for now
3 Days Ago
cover pass ghost ship
3 Days Ago
Add null protection to all exposed methods referencing the playable controller
3 Days Ago
naval_update -> pt_boat_2
3 Days Ago
Fix pooling issue on sort config panel
3 Days Ago
Merge from hackweek_boxsorting
3 Days Ago
Fix rear turret clipping on the ptboat
3 Days Ago
Added to options UI under Settings / UI / Interaction
3 Days Ago
Compass reference is broken here too for some reason
3 Days Ago
Fix lost compass reference
3 Days Ago
remove semiauto pistol from waterwell vendor jackhammer price increase
3 Days Ago
pt_boat_2 -> naval_update
3 Days Ago
wood armour gloves repose
3 Days Ago
Added showToggleGrowableUI convar. Toggles if the show/hide growable UI option appears when looking at growables.
3 Days Ago
Ensuire AI is saved
3 Days Ago
merge from ui_overhead_optims
3 Days Ago
Cull IO counter canvas by distance
3 Days Ago
naval_update -> pt_boat_2
3 Days Ago
merge from boat_optims
3 Days Ago
Cull all monument RF painting signs by distance S2P both oil rigs and excavator (oil rig will conflict with naval_update, will have to be stomped and redone)
3 Days Ago
Workcart and locomotive cockpit canvases are disabled when the vehicle is off Also culled by distance
3 Days Ago
Added GameObjectLOD on missile silo wipe laptop world space canvas S2P missile silo
3 Days Ago
More material reduction (case by case basis) on floating walkway kit pieces
3 Days Ago
merge from naval_update
3 Days Ago
fixed cobweb ceiling rotation, adjusted emissive scroll to suit
3 Days Ago
50cal Animation updates
3 Days Ago
Added a new option to CullingVolume - AllowOnEntities Since floating cities are being parented to an entity they were ignoring all of the attached renderers as they are all techincally parented to an entity (it's just above the culling voluome in the hierarchy) This is off by default as if it was used on an actual entity it could have some unintended side effects Enabled on all of the floating city volumes, S2P all cities
3 Days Ago
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3 Days Ago
Fixed Deployable boom box readonly ListHashSet not getting included in ResetStaticFields
3 Days Ago
Merge from parent
3 Days Ago
Merge from hackweek_boxsorting
3 Days Ago
Added server.allowSorting convar as a safeguard (defaults to true)