141,344 Commits over 4,383 Days - 1.34cph!
Added another female/light player seed
Attempt at fixing protobuf length generations on mac by using integer math instead (ato avoid platform floating point)
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project_generation_proto_files -> main
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include proto files in project generation extensions so you can search for proto files in rider
Fixed steam DLC page using the wrong media for backgrounds
Tweaked friend list background blur
Restored DLC store tiles description texts
Fixed steam inventory tab scrollbar
Item type on steam inventory button now using the same font/styling as item type on store tiles
Removed the shitty blur from the store pages, use the new spread version
Consistency pass over all store page backgrounds, fixed some bad ones
Fixed some spraycan regressions when reskinning redirect items
Removed LOD components from skull trophies text
Jackhammer skinviewer tweaks
Removed batch component from skinviewer sleeping bag
Cleaned up quit modal
Updated generic popup blur to use the new one
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
merge from storepage_crypt
Add tick marks across binoculars
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merge from automated_testing
Added +autotest command line arguments for server batchmode test runs
scoring fixes, first pass on basic ui for seeing scores
merge from cpu_batching_submesh -> main
Fix compile error after merge
merge from main -> cpu_batching_submesh
merge from terrain_lower_fixes
Link up launch site height texture again
S2P launch site, military tunnels
industrial garage door
- model update
- placeholder textures
- material update all still wip
merge from s2p_terrain_fix
merge from main
Keep source on launch site scene
merge from automated_testing
merge from physicsmaterial_stringpool_fix
Fix impact effect / stringpool warning spam issues
merge from main -> cpu_batching_submesh
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
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Explicitly request linear colours for R and RG render targets