reporust_rebootcancel

140,356 Commits over 4,383 Days - 1.33cph!

Yesterday
Fix draggins vs clicking detection on existing sell orders
Yesterday
Swapped stats spawining over to GameManager rather than dialog spawn (since it doesn't support nesting)
Yesterday
Finished vending admin panel - Can open stats again - Add some new status indicators (drone accessible, has stock, broadcasting) - Tag toggle supports rust icon
Yesterday
- Add a clear all button to be able to wipe the existing order - Clicking on an existing order will now modify it
Yesterday
Add styling when dragging sell orders
Yesterday
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
Yesterday
- Spotlight pulsing - Fix sell order setup being iffy for the cost - Fix search bar not working again when clicking on an entry
Yesterday
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
Yesterday
Add support for skinned mesh renderers to deploy guide, reformat CreateGuideSkin.
Yesterday
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Yesterday
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Yesterday
Add angle error phrase for when the mortar isn't placed on flatground
Yesterday
Update mortar icon
Yesterday
Update icon generator manifest
Yesterday
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Yesterday
merge from mortar_prototype
Yesterday
Add sidechecks to mortar to fix clipping issues, re-parentr most of the checks so that they rotate with the mortar, fix center ground check causing the mortar to get stuck when rotated.
Yesterday
Update: implement StableObjectArray.Repack - update unit tests to better track consistency of the state - expand StressTest to validate Repack Going to start replacing StableObjectCache in code tomorrow. Also gotta stop unit test from allocating, it takes too long Tests: ran StableObjectArrayTests
Yesterday
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Yesterday
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Yesterday
Fix inconsistent mortar mounting on terrain
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
Added Large Apartment Kitchen Models and Textures Setup Large Apartment Kitchen Material and Folders
Yesterday
merge from main
Yesterday
industrial electric furnace - texture wip updates - adjusted materials
Yesterday
Deleted old battering ram temp prefab (fixes manifest error logs)
2 Days Ago
Implement surplus upgrade.
2 Days Ago
Industrial Large Furnace - texture updates and added charcoal
2 Days Ago
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2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix compile error
2 Days Ago
merge from beard_setup
2 Days Ago
merge from parent
2 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
2 Days Ago
This fixture was messed up and missing all mesh LODs
2 Days Ago
Skinning pass for cocoknight armour
2 Days Ago
More shadow light cleanup.
2 Days Ago
merge mortar_prototype to main
2 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
2 Days Ago
Fix client predicted reloads not stopping on mortars
2 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
2 Days Ago
Removed Old Apartment Kitchen Folders
2 Days Ago
Dye collection syncs between head hair and faciar hair
2 Days Ago
updated blendtree names
2 Days Ago
adjusted wooden shutter collision
2 Days Ago
Added walk footstep events
2 Days Ago
Fix crash when shooting mortar :facepalm:
2 Days Ago
Fix compile error
2 Days Ago
merge from Electric_Furnace_Workshop
2 Days Ago
Add spotilight and pulsing support