reporust_rebootcancel

138,234 Commits over 4,352 Days - 1.32cph!

Yesterday
Removed some mockup prefabs
Yesterday
Fixing bunny suit female A not having skeletonSkin script
Yesterday
main -> new_console-ui
Yesterday
put back some greybox materials on the apartment building interiors for readability
Yesterday
skybox_slider_fix -> main
Yesterday
Fix skybox slider not working in workshop editor
Yesterday
First pass on disconnected navmeshes (eg tropical islands)
Yesterday
Updated Camping Cooker Textures
Yesterday
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Yesterday
set most weapons to 0.75 charm scale
Yesterday
some polish on the base of the building and other bits
Yesterday
Show workbench loot panel slots. Added base ItemModWorkbenchUpgrade, allow it to be placed in workbench. Base "apply to crafted item" functionality. Added test item.
Yesterday
improved WakeAIZ perf - added AnyPlayersInSphereFast to grid queries as we can check the validity ourselves in the filter callback
Yesterday
Updating CAML skinning
Yesterday
merge from waterwheel_deployable
Yesterday
Fix wheel spinning only one way, fix groundwatch, improve caching of mountable reference, fix mountable menu override
Yesterday
Optim: Jobs 3 - rewrite EAC and analytics tasks into UniTasks to remove allocs Discovered server profiler is megaborked, no idea what caused it. Will investigate after rewrite is done Tests: craggy in editor with jobs 3
Yesterday
loading_screen_fixes -> main
Yesterday
- Fix loading screen constantly disabling itself - Removed old loading screen
Yesterday
revert prefab
Yesterday
edited m16a2 viewmodel ads anim speed on anim controller and latest anims exported
Yesterday
merge from clearwire_fix
Yesterday
Fixed wire tool invalidating connection when clearing a wire while having a pending wire (regression from last month)
Yesterday
Added Foldable Table Prop Textures, Models, Collider, LODS Setup Foldable Table Prop Prefab, Folders, Materials, LODS, Colliders
Yesterday
apartment stove prop
Yesterday
Updated WebSocketSharp to not mutate packet data
Yesterday
Optim: Jobs 3 - OcclusionSendUpdates now uses UniTasks - added UseUniTasks feature flag controlled by UsePlayerUpdateJobs 3 Positive experiemnt, can get rid of the hand-rolled state machine and use async-await. Tests: profiled 2 players in editor beign destroyed by server occlusion - no allocs for task
Yesterday
Kitchen Kit 1 Update
Yesterday
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Yesterday
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Yesterday
updated faberge egg anims & controller
Yesterday
merge from deployvolumes_fixes
Yesterday
Fixed hunting trophies deploy volume issues
Yesterday
- Dont allow disabling images - Rename methods and minor cleanup
Yesterday
Adjusted the divesite_e crate spawn positions so they're no longer floating
Yesterday
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Yesterday
- Simplify loading screen images (let http image handle it) - Setup one set of images on launch and let it be reused throughout - Make use of Image Cache so we can get cache reads on each successive game launch - Ensure loading screen images are DXT high quality compressed
Yesterday
Window atlas mockup texture
Yesterday
Tweaked tuna light and torch holder deploy volumes, include missing layers
Yesterday
merge from main
Yesterday
merge from easter2026_dlc
Yesterday
merge from hatch_collider_fixes
Yesterday
Should be water tight now
Yesterday
Add DXT compression support to HttpImage
Yesterday
Removed Menu2 menu items, obsolete
Yesterday
Fixed loot panel title
Yesterday
Allow supply signal and fire crackers as well
Yesterday
Update: server enables SetPoolRunnersActive to reduce allocs of SwitchToThreadPoolAwaitable during tier0 init Tests: loaded on craggy (with and without jobs 3), teleported around
Yesterday
added variations to the sound defenitions
Yesterday
Mortar anim update - sweep and aim block out