reporust_rebootcancel

131,038 Commits over 4,232 Days - 1.29cph!

Yesterday
Fixed Spot with inaccurate colliders on cargoship
Yesterday
Wetsuit repose
Yesterday
base (vanilla) techtree pass
Yesterday
Some prevent movement blockers for falling weapons in large oilrig
Yesterday
Space LR300 - updated WM and LODs with right hand magazine catch
Yesterday
easier traversal on stairs in WTP
Yesterday
glass surface type > glass small on security towers
Yesterday
Set Canyon type on some environment volumes to kill fog in some monument below terrain zones - not documented so assuming it works like procmap canyons Fixed a hole gap in Miltun entrance
Yesterday
Merge: from main
Yesterday
Adjusted sail transmission colour
Yesterday
Boatbuilding station, cannonball and boat planner pass
Yesterday
boat building deployables gameplay pass - WIP
Yesterday
fixed early culling barricades at trainyard
Yesterday
cargoship LOD3 glass is see through now
Yesterday
killed wind height bend factors on snowy overgrowth - makes dancing bushes
Yesterday
fixed moved AC tubes in cave_large_sewers
Yesterday
wind amplitude from arid/temperate applied to tundra grasses
Yesterday
removed renderer batch selectively on floating junkpiles crates
Yesterday
▅▋▉█▄: ▋▇█ ▌▄▉ ▅▆▌▅ ▊▌▍▇▊▆▆█ ██▉▋▇▄▋▇▉█ ▊▊ ▊▅▍▋▄▊▆█
Yesterday
Fix NRE when Indirect Instancing is disabled
Yesterday
auto updated mats and metas from old versions of editor
Yesterday
Include light colour term in thin transmission mode
Yesterday
turret_fixes -> naval_update
Yesterday
- FIx a bug causing the seat eye centre to go to Vector3.zero, putting your eyes inside the players body
Yesterday
▋█▍ ▉▍▍▇█▉█▇ ▅▌█▉█▆▋▌▊▌ ▌▇▅▋▄▇▅▄▆▋▋▆ ▆▇▌▆▋ ▊▌▌▆▅▇▉ ▋▋ ▅▅▆▌█▌▇
Yesterday
Fix Indirect Instancing accidentally being enabled by default
Yesterday
Resort 50 cal left after the merge
Yesterday
Convert confetti cannon to meshlod Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
Yesterday
naval_update -> turret_fixes
Yesterday
Fix compile errors, re-enable navmesh obstacles on ships, disable navmesh surfaces on all the other ships
Yesterday
- More seat adjustments
Yesterday
Try out seat relative position re-sync update
Yesterday
Merge from boat_building
Yesterday
Merge from boat_building/effects
Yesterday
Bring down reload to like 14.7
Yesterday
Adjust angle for better triangle fit Start/stop the particles instead of enabling/disabling
Yesterday
Reorient seat in the turret Better eye pos
Yesterday
Yesterday
merge from main/naval_update/modular_boat_sounds
Yesterday
Reorient seat in gun space
Yesterday
merge from main/naval_update
Yesterday
- Only update server seat if no client auth
Yesterday
Compile fix
Yesterday
update from naval_update
Yesterday
minor steering wheel sound tweaks
Yesterday
- Remove debug logs - Remove ddraw
Yesterday
- Missing
Yesterday
- Fix rear turret (that was a pain) - Fix front turret screenshake going crazy
Yesterday
Cache blockages in all directions, saves a bunch of time for fx management
Yesterday
Remove wake from parent boat Add wake to child blocks Only enable if above a certain velocity and there is a clear space in the opposite direction of the boats velocity Add some time and distance gating, only update splash fx every 0.25s and if within 50m of the player