reporust_rebootcancel

154,007 Commits over 4,536 Days - 1.41cph!

Yesterday
fix hitbox collisions
Yesterday
M79 Grenade Launcher Blockout
Yesterday
fully integrate squirrel anims, fixed critter locomotion analyzer tool
Yesterday
merge from Livestock_animals/meat_visuals
Yesterday
Fixed apartment complex and floating cities not showing in the S2P batch window
Yesterday
S2P: - ferry terminal - outpost - large oilrig - gas station - radtown - supermarket - water_well (all 5) - apartment complex - floating city (all 4)
Yesterday
merge from sentry_upload -> main
Yesterday
- Changed the LightBinningJob to only process depth bins within the screen tile that a light occupies to reduce the overhead of the job significantly - Aligned depth bins for each tile within memory so that they are within the same cache lines and produce more cache hits when sampling the depth bin on the shader side
Yesterday
integrate new squirrel anims
Yesterday
Re-add the "max 3 uploads per session" logic that got removed accidently
Yesterday
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
Yesterday
Add missing catch {} to a try statement that only had a finally {} block
Yesterday
merge from Squirrel_test to critter_animals
Yesterday
Cleanup
Yesterday
merge from Livestock_animals -> critter_animals
Yesterday
Fixed raw beef missing its becomeOnCooked ref
Yesterday
Tweaked BBQ beef pos
Yesterday
Editor tool to preview the meat position
Yesterday
Added new meats to all oven prefabs
Yesterday
main -> grenade_client_prediction
Yesterday
Fix Map bindings not having close map
Yesterday
Real glyph texture settings. Fix some display issues.
Yesterday
readded scrap king console command, description and grade to the foundation block
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from espcanvas_autosize_clan_fix
Yesterday
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
Yesterday
show LT before RT when showing glyphs in a row
Yesterday
Merge from look_boost (which ended up mostly being a massive refactor)
Yesterday
Inventory sorting perf improvements
Yesterday
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
Yesterday
Fixes/cleanup
Yesterday
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
Yesterday
Merge from look_boost/refactor
Yesterday
Merge from loook_boost
Yesterday
Disable look boost by default
2 Days Ago
Fixed sheep not pooping
2 Days Ago
Disabled shear collider on lamb (not used)
2 Days Ago
Converted all cow meat prefabs and references to beef
2 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
2 Days Ago
Fixed lod groups on calf corpses
2 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
2 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
2 Days Ago
Merge from vm_hand_spawn
2 Days Ago
Fixed mini crossbow nre
2 Days Ago
Merge from vm_hand_spawn
2 Days Ago
Fixed name parsing to account for v_portableboombox._anims
2 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
2 Days Ago
Merge from main
3 Days Ago
Added autosize support for the loading and VOIP icons as well