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124,323 Commits over 4,171 Days - 1.24cph!

Yesterday
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Yesterday
Added new emission features to the Standard (Specular Setup) shader and fixed a null ref
Yesterday
Serialize list of interfering turrets during save so we can restore the same state after restart
Yesterday
Add toggle for DepthOfField in workshop scene, add tooltips to all control toggles
Yesterday
Regenerate manifest
Yesterday
Added a generic await WaitForWarmedUp method in UI_Page
Yesterday
Fixed a tmp nre caused by UI_Page text caching
Yesterday
Added comments in store warmup methods
Yesterday
Anim updates for smg and l96
Yesterday
Rejigged barge prefabs to centre pivot at origin, fixed transforms in scene. Vert painted barge surfaces on supplies, farm, food market.
Yesterday
Convert prefab ship wires to new client IO wires, disable ship wires on the server in every variant.
Yesterday
Hooked up the custom emission mask UV tiling and offset and made the emission scroll velocity only show the X and Y fields
Yesterday
added some mannequin prefab variants for poses
Yesterday
merge from workshop_colourpicker -> main
Yesterday
fix compiler errors
Yesterday
centered pivot of security barge and refactored prefab hierarchy. Merged the prison sub prefab into the sec barge prefab as it was a bit redundant
Yesterday
Can attach boat AI to an existing RHIB Abstract out the bow and stern transforms to just Vectors (stops allocations for nothing)
Yesterday
Added optional blinking and scrolling features for emission on the standard shader
Yesterday
Merge from main
Yesterday
re added skeletonjail prefab
Yesterday
security prison lod distances and bug fixes. hanging tarp collision fixes. skeletonjail lods and prefab
Yesterday
placeholder halloween wallpaper skin assets
Yesterday
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Yesterday
fixed incorrect name on LNY25 wallpaper folder, renamed temp halloween wallpaper, and rebuilt skins list
Yesterday
Casino barge prrefab
Yesterday
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Yesterday
Gesture menu now reliably waits for the store to be 100% warmed up before being initialised Pages cannot be warmed up twice when using the skip main menu warmup editor setting Refactored pages warmup
Yesterday
Manifest
Yesterday
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
Yesterday
merge from hackweek_crosshair_customization
Yesterday
Setup cannon pitch rotation, fix client side ammo display not resetting.
Yesterday
floating city save cleanup of the floating walkways prefabs
Yesterday
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
Yesterday
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
Yesterday
Rejiigged hierarchy for barge painting
Yesterday
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
Yesterday
Added WIP mannequin prop
Yesterday
More sail setup to match art
Yesterday
shifted t1 workbench around
Yesterday
merge form meta_shift
Yesterday
Remove a previous client side visual rotation hack for sail now we have art
Yesterday
Player updates for M39 and spray can item updates
Yesterday
Sail fixes
Yesterday
More cleanup and removing old code.
Yesterday
merge from drone_storage_slot
Yesterday
Quick commit before vert painting barges
Yesterday
Missed some files
Yesterday
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already