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111,743 Commits over 3,928 Days - 1.19cph!

Yesterday
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Yesterday
Speed reduction functionality
Yesterday
Added the stencil lighting method for rendering environment volumes
Yesterday
Horse whitelisted on monument static elevators
Yesterday
cinematic 4k textures
Yesterday
update from prim
Yesterday
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Yesterday
texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
Yesterday
Add trash pile to ferry terminal train entrances since it's a different prefab
Yesterday
merge from primitive
Yesterday
Horse AI collider moved to server only
Yesterday
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
Yesterday
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
Yesterday
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
Yesterday
Fixed last missing worldmodels
Yesterday
updated wallpaper textures with less damage and darker tears and rescaled to 2048
Yesterday
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Yesterday
cherrypicking lunar_new_year_2025 changes
Yesterday
Manifest Set up new wall divider items
Yesterday
Update skin list, make pack item for wallpapers
Yesterday
Disable following monuments in primitive - nuclear missile silo - oil rigs - excavator - underwater labs
Yesterday
Create ScriptableWorldConfig so we can override terrain generation for each gamemode - have to use a new object since gamemodes are spawned after the terrain is generated
Yesterday
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
Yesterday
Merge from train_tunnel_altitude_2
Yesterday
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
2 Days Ago
Merge from primitive
2 Days Ago
Server compile fix
2 Days Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
2 Days Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
2 Days Ago
Manifest rebuild, fixes some error spam when spawning crossbow
2 Days Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
2 Days Ago
merge from primitive
2 Days Ago
Fixed broken deceleration by 110601
2 Days Ago
Horse inventories saving
2 Days Ago
Light bleed fix.
2 Days Ago
Fixed unassigned metallic texture.
2 Days Ago
Various flame ammo related stuff Plastic bottle ammo is a little transmissive. Omni flame atlas resolution larger. Scene backup.
2 Days Ago
Fixed horse protection not scaling player damage
2 Days Ago
Enabled mip maps on all siege weapons related icons
2 Days Ago
Adjust the intensity of the sun light in the icon render scene
2 Days Ago
merge from main
2 Days Ago
Removed combatlog 10s delay for admins and developers
2 Days Ago
Whitelisted horses for elevators
2 Days Ago
primitive -> Aux2
2 Days Ago
4ShotMiniCrossbow -> primitive
2 Days Ago
Fixed arrowheads appearing on the wrong slots
2 Days Ago
merge from primitive
2 Days Ago
Fixed horses not taking fire damage
2 Days Ago
4ShotCrossbow -> primitive
2 Days Ago
- Do effect events for deploy and dryfire - Merge conflicts - Manifest