reporust_rebootcancel

127,928 Commits over 4,201 Days - 1.27cph!

Yesterday
Fix two playable graphs running at the same time for each player, which seems to fix everything else.
Yesterday
merge from extra_tutorial_safety -> naval_update
Yesterday
Force initialise the bounds in DeepSeaPortal on the client, fixes compass marker pointing at the wrong point
Yesterday
Extra check to make sure tutorial islands bounds can't spawn inside the deep sea bounds
Yesterday
Switch index -> i
Yesterday
Yesterday
When you hack the ghost ship crate: - A group of scientist boats will spawn nearby - Drive to the ghost ship and mark it as a protected area - Will attempt to engage the players who just hacked the crate
Yesterday
Apply shelf 11708 from aron.s, fixes growable interactions in floating city
Yesterday
Fix being able to open farm door from below
Yesterday
Merge from naval_missions
Yesterday
Codegen, rebuild phrases, update manifest Run FishingVillageB S2P
Yesterday
merge from fix_impostors_not_deleting -> naval_update
Yesterday
Merge from naval_update
Yesterday
Fixed small ramp getting destroyed when entering/exiting build mode
Yesterday
- Add support for incremental bonus rewards, to dispense a reward depending on how close we got to the objective target. Setup for underwater labs bonus objective - Add option for distance threshold for kills from team members on KillEntity objective types. Enabled this and set to 50m for the scientist boat hunt mission objective - Decreased scientist boat hunt target amount to 8 and updated mission phrases to be specific to RHIB - Increased wood item amount for floating city wood delivery mission
Yesterday
Add in methods to find free positions (for boat spawning) in radius's around centre point Fix more mounted weapon set NREs
Yesterday
Fix trees impostors in the deep sea getting stuck showing after resetting the deep sea and reconnecting - switch TreeManager from using local position when registering trees to using world position - fixes trees spawned parented to the island (before they are unparented) from being spawned in one tree grid but deleted from a different one - add ServerWorldPosition to keep existing behavior until we figure out if we are renaming ServerPosition
Yesterday
Partially reverted 134856, causing some issues
Yesterday
Refactor boat spawning code into a generic static method so I can spawn boat groups from anywhere
Yesterday
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Yesterday
naval_update -> scientist_boats_gameplay_2
Yesterday
naval_update/deep_sea -> naval_update
Yesterday
Increased player search range of PT Boat and RHIB PTBoat has much higher range. This means that a PT Boat will be most likely find a target and inform the group Its in the players best interest to kill the PT Boats, preventing groups from coming at them
Yesterday
scientist_boats_gameplay_2 -> naval_update
Yesterday
Made RHIB scientists way less tanky
Yesterday
Merge from boat_building
Yesterday
Merge from parent
Yesterday
Destroy all windows and doors when a boat is destroyed and starts to sink
Yesterday
Fix SetGesture() not working right with the new playables system. After recreating the playables graph animation controller we need to wait a full frame to allow the animator to be properly relinked. We can then apply weights as normal. Sleeping gestures etc were being ignored before: should now be back to normal
Yesterday
merge from fix_team_chat_carryover -> main
Yesterday
potential fix for staying in team chat after switching servers
Yesterday
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Yesterday
Also show block health if damaged or player is holding hammer
Yesterday
disable biome fog when in deep sea
Yesterday
remove redundant SprayFailReason.MountedBlocked debug log
Yesterday
Force animator warmup to wait a frame for playables to intiialise first. This prevents calls to animator.Update() without a frame buffer in the middle
Yesterday
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Yesterday
scientist_boats_gameplay_2 -> naval_update
Yesterday
compile fixes
Yesterday
Removed gibbable script from barricade stones in casino barge
Yesterday
Re trigger animator to fix issues with mounting helis.
Yesterday
merge from deployguide_swamp_brightness_fix
Yesterday
fix deploy guide darkening when entering swamp
Yesterday
Destroy graphs on disable and recreate them
Yesterday
merge from naval_update
Yesterday
Toned down the waves when crossing the portal as its client only
Yesterday
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
Yesterday
Merge: from main
Yesterday
merge from naval_update/block_items_boats
Yesterday
Setup playable graph for other players after animator warm up to fix crash during animator.update.