111,743 Commits over 3,928 Days - 1.19cph!
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Speed reduction functionality
Added the stencil lighting method for rendering environment volumes
Horse whitelisted on monument static elevators
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texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
Add trash pile to ferry terminal train entrances since it's a different prefab
Horse AI collider moved to server only
Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
Add trash pile to block train tunnel monument entrances when train tunnels is disabled
Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
Fixed last missing worldmodels
updated wallpaper textures with less damage and darker tears and rescaled to 2048
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cherrypicking lunar_new_year_2025 changes
Manifest
Set up new wall divider items
Update skin list, make pack item for wallpapers
Disable following monuments in primitive
- nuclear missile silo
- oil rigs
- excavator
- underwater labs
Create ScriptableWorldConfig so we can override terrain generation for each gamemode
- have to use a new object since gamemodes are spawned after the terrain is generated
Removed the hardcoded light intensity change
Added a slider to each PropRenderer to control the intensity of both lights
Merge from train_tunnel_altitude_2
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does
Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
Applied standard icon import settings to siege, crossbow and shield icons
Removed an old temp shield icon
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
Manifest rebuild, fixes some error spam when spawning crossbow
Fixed all the broken worldmodel links
(Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
Fixed broken deceleration by
110601
Fixed unassigned metallic texture.
Various flame ammo related stuff
Plastic bottle ammo is a little transmissive.
Omni flame atlas resolution larger.
Scene backup.
Fixed horse protection not scaling player damage
Enabled mip maps on all siege weapons related icons
Adjust the intensity of the sun light in the icon render scene
Removed combatlog 10s delay for admins and developers
Whitelisted horses for elevators
4ShotMiniCrossbow -> primitive
Fixed arrowheads appearing on the wrong slots
Fixed horses not taking fire damage
4ShotCrossbow -> primitive
- Do effect events for deploy and dryfire
- Merge conflicts
- Manifest