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130,104 Commits over 4,232 Days - 1.28cph!

Yesterday
Adding gibs for explosives component box
Yesterday
Health UI now pops up for 1s after damaging an object (that shows health info) - This only occurs when the object is below the threshold that would show health info constantly
Yesterday
Birthday Balloons - Changed clumps design, improved string model and texture for all variants, lighten texture on all singles, changed heart shape
Yesterday
Allow tugboat in deep sea
Yesterday
Simple sight update, Icon, textures, prefab and materials.
Yesterday
merge from naval_update
Yesterday
Make sure to clear the deep sea billboard list after killing them
Yesterday
Merge from parent
Yesterday
Fixed typo on boat building privilege
Yesterday
Quick refactor/cleanup
Yesterday
Fixed mesh islands not quite blending the same way as their proper terrain parents.
Yesterday
space station building skin models and gibs files
Yesterday
Merge from parent
Yesterday
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
Yesterday
Remove some dead code
Yesterday
added ambience list and defenirion for PTBoat Stings
2 Days Ago
Bunny ears repose re-commit
2 Days Ago
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
2 Days Ago
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
2 Days Ago
subtract 137213
2 Days Ago
Paintball Gun - update model and bake with fixes
2 Days Ago
Minor fix on heavy scientist hand
2 Days Ago
added creak audio stings to the PTBoat ambience
2 Days Ago
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
2 Days Ago
Bunny Ears repose
2 Days Ago
Disabled wind on tarp_static_blue material
2 Days Ago
Nomad Suit repose/lods
2 Days Ago
Tiger mask repose
2 Days Ago
DragonMask repose
2 Days Ago
added an icon to boat ladder
2 Days Ago
Oxmask repose
2 Days Ago
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
2 Days Ago
Merge from largevehicle_groundwatch
2 Days Ago
Merge from parent
2 Days Ago
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
2 Days Ago
Remove leftover debug message from ElectricWindmill
2 Days Ago
Remove leftover debug message from ElectricWindmill
2 Days Ago
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2 Days Ago
merge from main/naval_update/boat_plank_sounds
2 Days Ago
merge from main/naval_update/boat_wheel_sounds
3 Days Ago
sounds for most of the modular boats and related deployables (few bits still WIP)
3 Days Ago
Triangle fan cells wip
3 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
3 Days Ago
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Fix muzzle flash not spawning at the right location for the right pt boat turret
3 Days Ago
scientist_boat_ai -> naval_update
3 Days Ago
Compile fixes
3 Days Ago
Added "Super Chiby" font for balloons, fix references on prefabs
3 Days Ago
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators