reporust_rebootcancel

138,321 Commits over 4,505 Days - 1.28cph!

Yesterday
Add ProfilerMarkers to all built-in RRP passes
Yesterday
Fix
Yesterday
merge from main
Yesterday
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
Yesterday
merge from game_pack_dlc - updated bar games pack steam icon with final art
Yesterday
pooltable_dismount_kill_fix -> main
Yesterday
updated bar games pack steam icon
Yesterday
Add a ProfilerMarker to every custom RustRenderPass
Yesterday
Merge from parent, including post merge fixes.
Yesterday
Merge from /industrial_generator_audio_fix
Yesterday
Single 50cal viewmodel animations
Yesterday
Fixed audio attenuation curves for the industrial large generators
Yesterday
small spike trap now uses world model instead of burlap sack
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Merge from powergrid/fuse_swap
Yesterday
Merge from powergrid/fuse_deterioration
Yesterday
Merge from powergrid/wire_auth
Yesterday
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
Yesterday
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
Yesterday
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
Yesterday
merge from sculpture_default_invis_fix
Rin
Yesterday
merge from sculptures
Rin
Yesterday
merge from game_room_dlc
Yesterday
Fixed a floating wire in power plant Powerplant S2P
Yesterday
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
Yesterday
prevernt breaking down stone sculpture
Yesterday
salting the SculptFormat data with the entity ID to avoid collision with default data
Yesterday
Merge from main
Yesterday
Renamed Halloween Garland to Halloween String Lights and reran Mani
Yesterday
merge from storepage_aug26
Yesterday
Bar game branding power of two
Yesterday
Bar games store page media
Yesterday
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
Yesterday
merge from storepage_aug26 (stone sculpture page done)
Yesterday
Video fix
Yesterday
Updating uzi rig with new model and adding world model rig
Yesterday
Gave sculptures bullet penetration again, but on the right branch
Yesterday
merge from main
Yesterday
Stone sculpture media video
Yesterday
given bullet penetration to sculptures, takes 20% off the damage
Yesterday
bar games pack square images, still waiting on thumbnail
Yesterday
Merge from main
Yesterday
Merge from terrain_hole_mask_res_fix
Yesterday
Fix terrain hole mask with resolution scaling changes
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Fix splash-2 sound definition error S2P Dome
Yesterday
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump