reporust_rebootcancel

154,266 Commits over 4,536 Days - 1.42cph!

Today
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download
Today
loop frog pose for anims
Add in a stir status panel showing if we are currently stirred or not
Today
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
Today
Added support for changing the number of depth bins per tile via the rendering debugger
Today
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
main -> biofuel_generator
country_selection_refresh -> main
Today
Folder cleanup - Deleted old materials/model/rig/anim files - Moved materials/model/rig/anim files to the original folder - Deleted 'New' folder - Sword references correct files, testing and working
Better ui again (v3.5?)
Today
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Today
Fix navmesh sometimes building on top of fences, fix rustNavmeshVolumes not working on new navmesh
- v3 country selection screen - Better handling for automatic country finding
Today
merge from reactivetarget_rcturret_fix
Today
Remotely controlled turrets can now hit reactive targets It needed a hack because they could only react to client projectiles and RC turrets are using ServerUse
Today
Re-connected sword anim files (shared with old machete)
Today
Merge from main/Livestock_animals/critter_animals
Rin
Today
merge from sandbag_barricade_variants
Rin
Today
Reduce crafting recipe and time 100 > 50 stone 10 > 5 cloth 30 > 10 seconds
Today
Ensure all haptic feedback is stopped on application quit, just incase. Move intensitiy settings to their own new UI sub-category.
Today
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Today
Tweak low health heartbeat. More noticeable in strength but fades out after 3 seconds of health loss at low health.
Today
merge from main, will need to rebuild phrases
Today
Anim fix for sheep charge attack
Today
merge from main
merge from main
Today
Restore some spacing gaps in gamepad UI
Today
Fix pt boat turrets not showing up correctly on the death screen
Today
Update root motion data for cows so animaiton updates are visible in game
Today
Implement HapticSource to track where the rumble is coming from. Add per-source haptic intensity convars so each can be customised. Add sliders for them all to gamepad options UI.
Merge from main
Today
added viewmodel deploy events
Merge from main
Today
Major haptics refactor/improvements. Added a dedicated rumbler mixer to support multiple sources/blending. Added a bunch of extra rumble features, piggy backing existing call sites where possible to minimise gameplay code intrusion. Added vehicle based rumble, running off their audio systems. Added light horse hoof rumble. Added impact/explosion rumble. Added generic HapticPulseEffect component ready for other uses.
Today
Better avoidance stop behaviour, don't congo line to the trough, instead fan out
Today
merge from main
Today
sea turtle anim update
Yesterday
Add bloom low filter option in uber
Yesterday
Merge from main
Yesterday
Fixed tests
Yesterday
Unsaved changes
Yesterday
New clothes for livestock vendor S2P stables
Yesterday
Implement OutlineRendererFeature
Yesterday
Merge from toggle_duck_mini_fix
Yesterday
Fixed toggle duck option not working as expected on non modular car vehicles
Yesterday
Fixed up colliders on sheep corpse
Yesterday
Fix gender of bought animals not assigning properly
Yesterday
Don't show auction results until the dialogue text has displayed
Yesterday
Sheep now gives wool when sheared
Yesterday
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks