reporust_rebootcancel

137,366 Commits over 4,352 Days - 1.32cph!

Today
merge from fix_red_card_room_scientist_invisible
Today
merge from fix_scientist_weapon_leak
Today
merge from divesite_boat_spawn_fix
Today
merge from largeplanter_boats_fix
Today
merge from pipes_boat_fix
Today
merge from bbq_emission_fix
Today
merge from farming_boat_fix
Today
merge from floating_city_pb_safezone_fix
Today
merge from storepage_boxes_wordingfix
Today
merge from skinviewer_checkout_fix
Today
merge from connectmodal_removeregion
Yesterday
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Yesterday
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Yesterday
Subscribe to network groups around the player in a chunky circle instead of square
Yesterday
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Yesterday
Hide region text in connect modal - was a bigger issue than first thought
Yesterday
fix compile error
Yesterday
easter floorpaper style update
Yesterday
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
Yesterday
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
Yesterday
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Yesterday
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Yesterday
- Command list - Command button setup - Flex scroll setup
Yesterday
Weapon mods now show individually on the radial menu, can be toggled individually.
Yesterday
Moved undo button, added short undo history
Yesterday
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Yesterday
Populate radial menu for worn items. RPCs for toggling individual items. Individual worn item toggling now works.
Yesterday
LightGroupAtTime: keep track of renderers under RendererLODs to properly update instancing when emission changes
Yesterday
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Yesterday
Rustige Egg H - Updated icon
Yesterday
avoid NRE when enabling indirect instancing
Yesterday
Added support for optional vertex color tinting of the detail albedo on the standard shader
Yesterday
merge from hamster_water_wheel -> waterwheel_deployable
Yesterday
Tweaked UGC filtering panel toggle hitboxes
Yesterday
Copy paste tab: added paste options panel to set the different paste convar settings Added undo button
Yesterday
Tweaked item tab button hitboxes
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Furnace workshop effects controls
Yesterday
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Yesterday
Update(tests): add perf tests for serial and parallel UpdateSubscriptions Tests: ran it
Yesterday
Updated storage box store page description
Yesterday
remove redundant script, add EmissionToggle to bbq in deployable and workshop skinnable
Yesterday
Rustige Egg H - Updated textures, updated model with LODs, updated icon (wip), general prefab setup
Yesterday
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Yesterday
Initial boilerplate setup, empty test radial menu, new radial menu type, keybind, etc.
Yesterday
Prepare refactor to have multiple navmeshes in same world * new namespace for all new nav stuff to avoid confusion with old * separate global methods * navmesh instance methods * C++ wrapper methods * path helper methods * geometry helper methods
Yesterday
Added support for multi-draw mesh motion vectors within the indirect instancing system
Yesterday
Initial work on a command list page so we can see all commands natively in game (convars etc)
Yesterday
Prepare work on moving navmesh