reporust_rebootcancel

156,296 Commits over 4,566 Days - 1.43cph!

Today
merge from posing_tooling
Today
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
Today
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
Firecracker updates - Add grenade animation subsytem, remove the hold type override controller - Add missing events to 3p drop anim - Setup viewmodel anim controller for drop anims - Fix not hooked up viewmodel camera anims - Increase throw velocity
Today
update from main
Today
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic. Update tests/validator.,
main -> character_customisation
Swap over to new vertical design
Today
Add missing gamepad type config files
Today
merge from main
Today
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
Today
Bump all controller config revision numbers
Today
Disable GPU instancing on another 9 materials which are problematic for motion vectors
Today
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
Today
merge from main to high_stakes_dlc
Today
corrected simulation space not being handled by held items
Today
don't gather colliders if collision is disabled
Today
Merge from audio_compression_oct_26
Today
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
Today
Fix harbor bridge and cranes playing a sound on initial load
Today
electronic chessboard; - bc and em texture
Today
electronic chessboard; - updated model - material updates - add textures wip
Today
Merge from rrp_ore_flare_crash_fix
Today
Cherrypick 167055 Flare fix test 2
Today
Merge from main
Today
Merge from rccomputer_blur_fix
Today
Fix rccomputer blurring screen
Today
Merge from livestock_tea_recipes
Today
Merge from fix_shield_footsteps
Today
Merge from SpiralStaircaseDecay
Today
Merge from auto_turret_pitch_cover_lods
Today
Merge from terrain_config_load
Today
Merge from audio_compression_oct_26
Today
Marked some longer loops as streaming
Today
Applied standard compression to 6410 audio clips
Today
Deleted 26 unused animal audio clips
Today
▉▋▋▅▌ ▊▄▌▋ ▌▊▆█▋▄ ▉▊ ▍▉▋▆▌ █▉ ▋▉▊ ▇▍█▄ █▅▄▊▊▄▍▋▋██
Today
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
Today
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
Today
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
Today
merge from main
Today
merge from entityflagtoggle_skipsounds
Today
Compile fix
Today
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
Today
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
Today
merge from laserbeam_jobs_2
Today
merge from main
Today
merge from entityflagtoggle_skipsounds
Today
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on 166947 Fixes BBQ and flame turrets playing wrong sounds when deployed
Today
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time