reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

3 Days Ago
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3 Days Ago
Fixed stolen PT boats getting removed when the roaming boat event ends, only boats that still have their crew get cleaned up now
3 Days Ago
Fix favorites and history not listing reliably in the server browser - Favoriting a server saves IP:port straight away, then its favendpoint if the server reports one - favorites.cfg saves each hostname's last resolved IP:port so queries generally succeed even if the DNS queries haven't finished yet - Hostnames that fail DNS queries for 30+ days revert to IP:port so they don't log failures forever - "No servers found" no longer shows over results while a refresh or a feeding list is still loading
3 Days Ago
Added in barricade pillbox into the scene as well
3 Days Ago
Nail gun position and rotation amended
3 Days Ago
Fixed TravellingVendorSounds.UpdateTireSounds NRE properly - caused by vehicle pooling - VisualTick kept running after DoClientDestroy
3 Days Ago
Added in the Uzi into the scene
3 Days Ago
Fix TravellingVendorSounds.UpdateTireSounds NRE - Real cause probably vehicle pooling
3 Days Ago
Uzi: stock always folded when holstered, unfolds on deploy - new w_uzi deploy_stock anim with the stock unfold, hooked up in w_uzi controller - 3p deploy_stock updated to match the viewmodel unfold - Uzi.cs: holstered world model always shows the stock folded (visual only, still in rifle mode) - updated 3p aniims to match correct bolt position, fix out of sync issues
3 Days Ago
Door.SetSwingDynamic NRE guards
3 Days Ago
merge from f1items_nre_fix
3 Days Ago
merge from gamepad_focus_nre
3 Days Ago
merge from get_networklodcell_fix
3 Days Ago
merge from drop_bind_fix
3 Days Ago
merge from pickupnotice_nre_fix
3 Days Ago
merge from LightHouse_Cratefix2
3 Days Ago
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merge from bird_critters
3 Days Ago
merge from melee_nre_fix
3 Days Ago
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3 Days Ago
merge from distanceflaregammafix
3 Days Ago
merge from laserstretching_fix
3 Days Ago
merge from npcencountertimer_fix
3 Days Ago
merge from nameplates_maxnameplates_hotfix
3 Days Ago
merge from netread_nre_fix
3 Days Ago
Merge fix
3 Days Ago
- New AttachmentMountScale component: client-only, resets parented mods to localScale 1 so they inherit the mount's scale - Entity parenting uses worldPositionStays, which counter-scales mods and cancelled or skewed any mount scale in 3p - Added to uzi.entity.prefab flashlight.attachment and barrel mounts, scales tuned for the uzi
3 Days Ago
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3 Days Ago
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3 Days Ago
NPC phone calls ignore the MaxConcurrentCalls cap
3 Days Ago
fix NPCEncounterTimer error
3 Days Ago
fix vclouds "kernel not set" error sometimes showing up
3 Days Ago
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3 Days Ago
OnClothingItemContentsChanged no longer calls OnClothingChanged Looks like it was doing this for recalculating protection from armour inserts, but this only needs to call SV_ClothingChanged Fixes a bug where items moved to/from slot 7 of a backpack were being treated as equipping/unequipping a backpack. Also removes some redundant inventory server updates on every item moved to/from a piece of clothing
3 Days Ago
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3 Days Ago
Contact list note saving fix
3 Days Ago
some setting up lever action rifle anims/anim controller
3 Days Ago
Fix demo name overflowing when its 16 characters or more.
3 Days Ago
Updated softcore modal to match the recent softcore changes
3 Days Ago
Fix demo export being clamped at 240fps, fix demo timescale stuttering at values below 0.2
3 Days Ago
Fix sorting order for demoui2 being under community ui
3 Days Ago
Force coast runs to work properly. Force the group comes in close and drives along the shore in formation a couple times during the event
3 Days Ago
Accompanying code changes to ensure the new rail gravel meshes are still placed with the pivot on the rail line so the extended mesh goes into the terrain
3 Days Ago
Fixed supply drop on Primitive game mode not having blueprint pages