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134,704 Commits over 4,444 Days - 1.26cph!

Today
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Null guard raid status window
Show a toast when MLRS can't be fired (due to softcore)
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
WIP new 3p anims setup
Today
hooked up steamid unlock
Today
Change instantiate approach so the script can be removed from rack-mounted world models too
Today
sprays
Today
adding trolley monument blocker
Rin
Today
merge from clan_bugfixes
Rin
Today
merge from m16a2_bullet_eject
Today
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
Today
merge rust_relay_server -> main
Today
Add additional details to websocket connection url
Today
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Today
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Today
Setup postprocess render scale and change passes to use scaled buffer size
Today
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Today
Exporting prototype turn animations
Today
merge rust_relay_server -> main
Today
removed duplicated startup logic
Today
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Today
Use lower network range on a bunch of apartment entities / furniture
Today
Merge from main
Yesterday
re-add stomped audio prefabs
Yesterday
Fixed merge from pre-merge commit
Yesterday
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Yesterday
Fixed VMO errors on server restart
Yesterday
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Yesterday
merge from main/apartment_complex_monument
Yesterday
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
Yesterday
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
Yesterday
merge from cannon_mortars_subsystems
Yesterday
Fix mortars getting stuck in firing loops in demos
Yesterday
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
Yesterday
test spray
Yesterday
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
Yesterday
Fix TriggerSafeZoneOverride not being partial
Yesterday
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
Yesterday
Fix missing collider physics materials on 13 entities across the apartment complex
Yesterday
Allow players to hold their weapon inside their apartment room
Yesterday
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
Yesterday
Don't show "you must put away your weapon" when inside your room
Yesterday
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
Yesterday
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Yesterday
brightend up emissive
Yesterday
fireflies, firearms, explosions, mushrooms, emissives for all
Yesterday
Also allow looting the bodybag corpses too inside the rooms