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158,815 Commits over 4,566 Days - 1.45cph!

Today
Lighthouse - Set repairable and repaired lamp meshes to not cull
Today
Fix halloweenhunt pumpkin artifacting
Today
Consistent map movement at any zoom level
Today
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
Merge from UZI 9mm
Fix stock on the world model sometimes being in the wrong state
Today
merge from main
Today
Right stick can now activate the cursor
Today
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Today
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Today
merge from main
Today
Merge from main
Today
Changed back to having the light shadow strength control the kernel scale
Today
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Today
Snapping
Today
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Today
Merge from entity_id
Today
Merge from main
Today
Merge from main
Today
merge from main
Today
scrap king - interior texture tweaks, roof and floor blocks update wip
Today
Remove unused field which can't be serialised
Today
Merge from render_pipeline_testing
Today
Added support for BiRP's hard shadows in RRP
Today
merge from piemenu_icons_stacked_fix
Today
Fix attempt for pie menu icons stacked top right and emojis offset
Today
codegen
Today
wip support for gamepad selection of button press belt items (food, etc)
Today
Don't use AppDomain to get assemblies, use TypeCache instead
Today
Fixed limited store grid NRE
Today
merge from store_gridnre_fix
Today
Merge from main
Today
Remove deprecated UNITY_64 platform checks
Today
Testing rendering foliage cells for shadow areas vs culling per split
Today
Merge from main
Today
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Rin
Today
Increase wool armour insert cold protection from 3% to 4%
Today
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
Today
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
Today
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
Today
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Merge from new_phone_conversations
Undo change to ApartmentBuilding
Codegen
Today
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Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
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Yesterday
merge from vclouds_optim
Yesterday
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader