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134,387 Commits over 4,444 Days - 1.26cph!

Today
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
Today
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
Today
tweaked draw distances on vent large duct prefabs, were culling too soon
Today
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
Today
apartment complex HLOD+S2P
Today
NPC lean animations first pass
Today
fixed new fridge prefab not culling
Today
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
Today
merge from clan_bugfixes
Today
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
Today
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
Today
Enable clan name tag color accessibility option
Today
merge from main
Today
mask tweaks
Today
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
Today
merge from main
Today
update from main
Today
wallpaper inventory model material setup, texture resize,base prefab
Today
merge from settings_serch_fix
Today
Tweaks
Today
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
Today
Added arrow buttons to the settings search bar to cycle results
Today
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
Today
start on tanker area sphere tank
Today
Extended doorframe out of penthouse apartment a tiny bit
Today
Fixed settings enter to cycle search results regression
Today
merge from satellite_crash
Today
Initial sub menu organization/grouping to reduce overall length of Tools menu
Today
some set dressing inside computer room
Today
Outpost scene playable in editor
Today
SP and collisions for the improvised computer haxor room
Today
Merge from main
Today
fixed roof shadow proxies around skylight/ladder room
Today
Revert changes to PostFXBlitter
Today
MotionBlurPass graphics format compatibility fix
Today
Change SSAO render to use static lambdas
Today
OverlayUberPass with sharpening and vignette
Today
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
Today
Fix multiple meshes in one lod group not registering as individual meshes
Today
Lighting prefab progress
Today
missing client guard
Today
Merge from main
Today
Merge from PlayerRigUpdate2
Today
Remove sprint controller from L96, transition doesn't look great
Today
wip wallpaper inventory model
Today
merge from apartment_complex_monument/stove
Today
Blocked tin can alarm in the apartment complex monument S2P
Today
merge from apartment_complext_monument/stove