reporust_rebootcancel

155,533 Commits over 4,536 Days - 1.43cph!

Today
Ton of refactor/rework for new centralised system for food, cooking and pie visual config - now all configured on the item definition instead of a bunch of place.
Today
Adjust UI inventory blur to use new grabpasses
Today
Merge from main
Today
merge from analytics_signs -> main
Today
Add "frame number" so we know which frame of a neon sign is being modified
Today
added and edited ultra wide screen component to nailgun viewmodel prefab. removed old gun mesh
Harbor 2 - boarded up more windows that allowed to see into the loot room
Today
Add analytics for signs being painted
Today
merge from sentry_background_thread_errors -> main
Today
Tag background thread errors as "background thread" so we can filter them in sentry
Rin
Today
merge from jungleanimals_spawn_fix
Today
fix for cinematic idle prop rotation + sprint idle arm fix
Today
Comments
Today
merge from sentry_background_thread_errors -> main
Today
Remove downsampling from explosion overlay
Today
Merge from main
Merge from main
Rin
Today
merge from terrain_hole_depth_fix
Today
Client timeout 20m, server timeout 5m
Today
Give background thread errors a larger time window so we can guard more against spam
Today
cherry pick DefaultVolumeProfile change, fix for deep sea color grading in RRP
Today
Cleanup
Today
Merge from main
Today
Fix lamb wool
Tunnel materials
Today
fix missing HSVRemap from DefaultVolumeProfile
Today
Bunch more fixes
Yesterday
Merge from lightingexclusion
Yesterday
Fix failing tests, some setups were fragile / incorrect, one regression now fixed
Yesterday
Bunch more work/fixes including: Added dedicated crafting screen action. Holding inventory button displays the crafting screen directly. Bunch of vdf & mapping/config updates. Deploy active gamepad config too to make update/testing easier. Convar/command updates/additions. Test updates & fixes. Better debugging output.
Yesterday
triangle ladder hatch workshop icon fix
Yesterday
Show genes on sheep only (didn't have time to make them show up in appearance)
Yesterday
Fixed jungle animals failing to spawn: they always had a 300m check preventing them to spawn close to any other BaseNPC2 Now that all the animals (and critters) are converted to BaseNPC2, they fail to spawn constantly Changed this check to only look for the BaseNPC2 at the time of jungle release (crocs, tiger panther and wolves)
Yesterday
Fix "missing tree at index 0" error when opening jarrydtestmap
Yesterday
Updated sheep textures
Yesterday
Add blue cream and green skimmed milk lid variants and hook up item world models
Yesterday
merge from main
Yesterday
ladder hatches new icons
Yesterday
merge from main
Yesterday
Fixing sheep leg skinning
Yesterday
Halloween Wallpapers - texture updates
Yesterday
Fixed skin viewer background issues with rrp enabled. This one didnt need a grabpass blur anyway, its now blurred in place with a UI shader
Yesterday
Merge from TroughDescLivestock
Yesterday
Merge from PureCreamyCooling
Yesterday
Merge from render_pipeline_testing
Yesterday
Updated Trough description to reference Livestock
Yesterday
Phrase update
Yesterday
renamed Sheep textures
Yesterday
Fixed Creamy Pure Cooling Tea increasing your max temperature
Yesterday
merge from main