reporust_rebootcancel

145,468 Commits over 4,444 Days - 1.36cph!

Today
Prevent players from picking up deployables inside monuments when they require building permission to pickup (aka all the beautiful entities I spawned inside apartment rooms)
Today
Bugfix: missed a couple places where ModelState.Blocking is updated Tests: none, trivial change
Today
merge from attachment_charms
Today
Fixed skinviewer vertical drag clamping not clamping for real Tweaked charms lighting
vending_stats_text_fix -> main
Stop the text going blurry in the vending stats page
Today
office light prefab & related files
Today
Clean: fix up formatting crimes in BasePlayer-SaveLoad.cs Tests: none, trivial change
Today
Update: duplicate ModelState.flags and ducking properties into their own arrays, keep them in sync with incoming model states Will allow me to removed caching of 5 properties in ServerCachePlayerInfo Tests: booted craggy
Today
Keep the 'change accessory' button on selected items even if you dont have any charms unlocked So you can remove a charm on a picked up gun
- Rewrite of the demo compat system - General cleanup - Couple of weird editor only bugs fixed
Today
Fix new mountable tests having the "Deployables" category, breaking deployable tests Minor cleanup, testlist
Today
Set up (empty) camera motion vector pass
Today
Merge from satellite_crash
Today
Enable map zooming on the targeting map. Codegen.
Today
Fix per-object motion vector pass
Today
Add teleport2satellitecrashsite
main -> demo_compatability_layer
Today
merge from main
Today
Glowing Wallpapers - Ceiling stars WIP
camera_flash_fixes -> main
Today
Optim: ServerCachePlayerInfo - don't cache IsCrawling, it can be deduced from PlayerFlags Tests: ran speed consistency unit test, ran around craggy, crawled while wounded - all's gud
Compile errors
Today
Assign bed to apartment owner after the furniture is spawned in the room (when room is rented)
Today
Use the new method in SleepingBagCamper too
Today
Refactor SleepingBag so code can reassign bags outside of RPC calls
Today
Set upkeep terminal to only accept scrap (in the prefab)
Today
Fix NRE from static list of client apartment buildings not being cleared when disconnecting - put it inside EntityRealmClient so it's cleared along the main list of entities
Today
apartment_complex_core prefab set dressing progress
Today
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Today
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Today
merge from main
Today
simpler solution using space transformation without creating a new sim-space - root motion stored as a snapshot and lerped rather than using accumulated deltas, true stability - root motion of 0 now behaves perfectly with rotation, helping keep VM much more stable
Today
merge from automated_test_entity_bounds_fixes
Today
Refresh test list for merge
Today
Clean: remove JobHandle IsValid extension This was a workaround for a Unity issue that was fixed in 6.3.14f1 Tests: none, trivial change
Today
Optim: ServerCachePlayerInfo - only recache positional state if position changed from last call Tests: ran around on craggy, sawm, crouched. retried connecting couple times
Today
Merge from main
Play a sound when you toggle the flash mode on the camera
Today
Commenting out newer RRP bloom code that isn't currently in use and converted BRP Bloom's intensity from a clamped float parameter to a regular float parameter
Today
Configured bloom settings for all RRP volumes
Today
merge from fix_baseentity_query_nre -> main
Today
monument blocker vent - renamed collision meshes, removed non-entity object
Today
Added support for BRP bloom in RRP
When taking a picture show a black screen if you're not using flash and a white screen if you are
Fixed camera flash being off to the right
Today
better scale handling, handles scale outside of direct controller->origin transform chain, with early exit to avoid extra work on non-scaled chains (majorative case) - also improvements to FrameUpdate overhead
Today
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Today
initial folder setup
Today
merge from sprinting_footsteps_update