145,660 Commits over 4,444 Days - 1.37cph!
Merge from demo_cfg_frame_0
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
Increase tick rate of oil producer (60s -> 10s)
Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
Added a very placeholder diagram to the oil rig fuel switch
Convert the Water Catcher loot panel to RustText
Add some help text to explain that a vehicle is needed to access the oil
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome
Disabled tie-in to power system (for now)
Merge from decimal_parse_default_fix
Merge from Sunglasses_Clipping_Fix
Merge from conditional_hair_lod2s
Merge from model_culling_fixes
Merge from heavy_plate_legclip_fix
Merge from clothing_reskin_pool_fix
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
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Fixed electric heater appearing ON after leaving and re entering network range
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Prevent unoccupied rooms from being broken into
- link apartment doors -> apartment on the client
merge from buildingerrors_fix
merge from console_localtime
merge from stackedsteamitems_fix
neon carpet textures and icon update
ornate frame canvas gloss tweaks, made less glossy
Fix building errors/toast messages not showing up when a teammate is holding a planner, when building preview is enabled
toned down wrinkles on canvas a bit
Bunch of skin viewer framing fixes
Fixed stacked steam items showing as one single item in the steam inv menu
fixed industrial auto turret laser position
merge from workshopskinnable_metal_shop_front
Fixed console logs using UTC time instead of local time
Metal shop front , set up for workshop. Changed to two materials - front and back
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
Add support to break into rooms with a master key
- one time use
- takes 10s to break in
- gives 5m access
- can steal stuff from the rooms in that time
- can let yourself out of the room if you are left inside
Update: use dirty indices for copy
Test: none, trivial change
Glowing Wallpapers - ceiling stars update, initial setup for wall version
Update: propagate PlayerServerStates down to Antihack methods
- updates unit tests for changed API
Tests: unit & perf tests, ran around craggy
Add apartment master lock for breaking into apartments
added reverb settings and zones to all different apartment sizes
defer completion of sculpting GUI collider baking until the next controller's update, it can be done entirely in the background without hollding the main thread
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