reporust_rebootcancel

135,641 Commits over 4,474 Days - 1.26cph!

Yesterday
Fixed RidableHorse ProtectionProperties leak
Yesterday
Update(editor): use different colors for visualizing occluidee screen-space bounds Red for dynamics, cyan for statics, purple for grid Tests: visualized swing - saw all 3 colors
Yesterday
Prefab cleanup.
Yesterday
Bugfix(editor): fix dynamic occludees rendering sphere in LS, instead of WS - use cached location to help detect slow updates to dynamic occludees Tests: visualized bounds of swing seats - they're no longer at origin
Yesterday
Fixed some conduits that didn't line up to light fixtures anymore.
Yesterday
More lighting polish.
Yesterday
Merge: from main
Yesterday
Button style changes
Yesterday
Piano v4 animation updates
Yesterday
Lighting prefab improvements.
2 Days Ago
merge from main
2 Days Ago
Fix items being movable into the vending machine inventory of the rentable shop while the purchase menu is open
2 Days Ago
Fix demo comptabaility layer bricking some up to date demos - use correct asset scenes rather than file bundles for HasAsset check
2 Days Ago
scene update
2 Days Ago
- Added overlays to scene and Overlay cycle and hide script, set up cycle button - new composition button now cycles through intial set of options
2 Days Ago
Remerge of before due to submit race
2 Days Ago
Merge: from renderbatch_meshlod_improv - Update: reimplementation of previous bugfix to be cheaper Tests: pasted a boat, flew out and back - props were there
2 Days Ago
bear desc update
2 Days Ago
Optim: simplify prev bugfix, don't early initialize LOD managers Tests: pasted a boat, flew out and back - props were there
2 Days Ago
Bugfix: from renderbatch_meshlod_improv - Bugfix for disappearing props on boats Tests: paste a boat, flew out of range and back - all props present
2 Days Ago
Bugfix: fix initialization race of LODComponent on whether it's dynamic or not - Now both ToggleDynamic and OnEnable can initialize managers+occlusion When loading from network snapshot, it was toggling dynamic state before it initialized managers, leaving it in a half-dynamic, half-static state Tests: spawned a copy paste boat, all entities were present. Flew out of net range and back - all's there
2 Days Ago
removed charity_plushie_05 and rebuilt skins list - ready to be merged to main
2 Days Ago
Bunch of cleanup and refactor iterating,
2 Days Ago
merge from storepage_glowingwallpaper
2 Days Ago
Updated all media with individual shots for each wallpaper
2 Days Ago
Merge: from main
2 Days Ago
Convert the various tools made last week into a new unified SceneChecker window Scans the scene once, runs everything though a selection of SceneCheck classes Can add new checks by just deriving from SceneCheck, will automatically get picked up Can filter each check in the window with a number beside the filter to see Added a check to find RendererLODs that can be converted to MeshLODs
2 Days Ago
Added a visible number to rentable shops to align with computer terminal
2 Days Ago
Push missing function
3 Days Ago
cache bounds, still kinda slow
3 Days Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
3 Days Ago
Train tunnels additonal rooms / early whitebox progress
3 Days Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
3 Days Ago
Scene save
3 Days Ago
Fixed admire button regression
3 Days Ago
Cleaned up skin debug and made skins load over multiple frames to prevent big stall on opening the skin menu
3 Days Ago
Steam workshop skins now load correctly on items/wearables/worldmodel/viewmodel
3 Days Ago
satellite crates updates (textures, meshes, lods)
3 Days Ago
Shrink satellite kill radius to match the new (smaller) satellite model. Fix model offset so it is centered in prefab.
3 Days Ago
Compact some serialization
3 Days Ago
merge from snapping_revert_2
3 Days Ago
Fixed the issue with the lighting messing with the alpha of the CCTV UI render texture
3 Days Ago
Merge: from furniture_occlusion_fix - Reimplement previous bugfix to retain furniture culling Tests: rendeted and tried to run in and out, abused noclip, triggered bug once
3 Days Ago
Bugfix: restore furniture occlusion culling, check both occlusion state and appt flag Tests: rented 601, ran in and out, noclipped a bunch - was able to trigger it only once(abusing noclip) instead of constantly, should be better
3 Days Ago
Merge: from main
3 Days Ago
Only protect owners sleeping inside their own room, outside it they die like a normal safezone sleeper
3 Days Ago
added calf model materials and textures. all livestock animal textures meta files updated.
3 Days Ago
merge from furniture_occlusion_fix
3 Days Ago
Always show the static furnitures of rented rooms, temp fix for occlusion not working properly
3 Days Ago
Merge: from main