134,671 Commits over 4,444 Days - 1.26cph!
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Use lower network range on a bunch of apartment entities / furniture
re-add stomped audio prefabs
Fixed merge from pre-merge commit
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Fixed VMO errors on server restart
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
merge from main/apartment_complex_monument
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
InitialScrapFee 260 -> 100
Required hours of rent upfront 24 -> 12
Default cost to open a store is now 220 (was 500)
Fixed some inconsistencies on the open store dialog for hours of rent required
merge from prototype -> apartment_complex_monument
Fix the second safezone check inside Hurt() blocking damage when inside apartment room
- the check that prevents players inside a safezone damaging players outside a safezone
- this should be handled inside the first safezone damage check
merge from cannon_mortars_subsystems
Fix mortars getting stuck in firing loops in demos
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
Fix TriggerSafeZoneOverride not being partial
Add `clearhostile` command to reset your hostile timer
- refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
Fix missing collider physics materials on 13 entities across the apartment complex
Allow players to hold their weapon inside their apartment room
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
Don't show "you must put away your weapon" when inside your room
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
fireflies, firearms, explosions, mushrooms, emissives for all
Also allow looting the bodybag corpses too inside the rooms
Allow looting player corpses inside apartment rooms too
Slightly repositioned check in here text (made it more centred)
Scene2prefab
Added a bit more dressing to the check in desk room
Allow combat damage explicitly between two people inside the same room / hostile trigger
Change approach to allowing combat inside the safezone
- still consider them inside a safezone regardless where they are in the apartment monument
- only whitelist actions we care about + filtering to be safer than fully disabling safezone serverside completely
merge from npc_turret_interference_fix
merge from npc_turret_interference_fix
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
RRP ReflectionProbeEx + vclouds rendering into it
stacked terminals blocker WIP
Dart mini game animation and event updates
merge from prototype -> apartment_complex_monument
Get rid of autoclosing when owner opens their door, I thought it would be better but it's so annoying
- you will remember to close your doors behind you once you live in the apartments for a bit
Switch to having combat zone driven by a player flag instead
- was akward having the server metabolism driving the safezone flag but the client using the hostile zone triggers
- wasn't syncing properly when leaving the hostile area and entering safezone again because the server would wait up to 2 seconds to tell you were in a safezone again so you wouldn't see safezone or combatzone vital
Delete leftover bulky sofa prefab, replace with a regular static sofa
Fixed gestures and misc animations not working
Fixed all old controls now that we're using the new input system. Only allow freecam when we don't have any camera options toggled
Fixed pixel thin gaps between geometry