reporust_rebootcancel

136,263 Commits over 4,474 Days - 1.27cph!

3 Days Ago
refactored save/load commands to be serverside operations
3 Days Ago
Changed to using the global shader maximum LOD for ignoring GrabPasses to set if that works when switching to RRP
3 Days Ago
merge from main
3 Days Ago
merge from skinviewer_smallbackpack
3 Days Ago
Added small backpack to the skin viewer
3 Days Ago
Setting up entity for weapon refresh m92
3 Days Ago
Update: cache Time values into ThreadSafeTime so we can avoid unity api calls - replaced Time.frameCount read in BaseNetworkable BaseNetworkable can now save, now the rest of BaseEntity Tests: ran TestMTSave(BaseEntity) - still fails, but now further
3 Days Ago
re-order autosave tick to avoid touching native data while a job is using it
3 Days Ago
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
3 Days Ago
New(tests): BaseNetworkableTests.TestMTSave - saves each subclass of BaseNetworkable twice on thread pool, compares results Tests: ran all 644 cases, all fail, picks up scripting API asserts as hoped
3 Days Ago
merge from gameui_navigation_fixes
3 Days Ago
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right Inventory button moves around to replace the opened menu button
3 Days Ago
M92 3p reload animation update
3 Days Ago
turned the pedestal back on
3 Days Ago
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
3 Days Ago
Puppets, demo player clothing + position overrides.
3 Days Ago
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
3 Days Ago
merge from fix_progress_bar_persist -> main
3 Days Ago
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
3 Days Ago
merge from fix_progress_bar_persist -> main
3 Days Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
3 Days Ago
Lighting progress
3 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
3 Days Ago
Add shot director mode, basically the same as demo1 ui camera recording
3 Days Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
3 Days Ago
hook up demo2 UI to the game
3 Days Ago
merge from fix_ent_kill_position -> main
3 Days Ago
Show position and network ID when entity commands are used (example: ent kill)
3 Days Ago
merge from fix_apartment_bag_limit -> main
3 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
3 Days Ago
Add support for certain sleeping bags to not count towards bag limit
3 Days Ago
merge from delete_timed_lock -> main
3 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
3 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
3 Days Ago
merge from hackweek_parented_ddraw
3 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
3 Days Ago
merge from icewall_col_fix
3 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
3 Days Ago
Whitebox progress
3 Days Ago
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3 Days Ago
Server compile fix
3 Days Ago
Post-merge cleanup and fixes
3 Days Ago
update gas station maintainable prefabs from new environment
3 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
3 Days Ago
merge from hackweek_parented_ddraw
3 Days Ago
merge from hackweek_parented_ddraw
3 Days Ago
merge from main