135,914 Commits over 4,324 Days - 1.31cph!
Merge from windturbine_deploy_sfx
Merge from improved_embrasures_colliders
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
Merge from ambient_light_lod_fix
Merge from 20mindayextension
Merge from hackweek_meshlod_qol
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting
Disabled shadows on all LODS after 0 on the static phone both for testing
Wire snapping works on moving boats
Fixed electric furnace deploy volume not including Vehicle_Large
Remade large battery collider with primitives, it had a non-convex mesh collider
Fixed a bunch of wire tool local/world position issue
IO lines toggle their dynamic LOD when created if parented to a boat
IO lines plug effects are played locally
merge from workshop_animator_controls -> main
slightly better looking animator control buttons
Add workshop animator controls, with setup for bbq skinnable
improved building_generic_trims textures
merge from skinviewer_cleanup
Tweaked chinese lantern skinviewer lighting
merge from skinviewer_cleanup
Added LNY spear and chinese lantern to the skin viewer
Removed the random order for the limited tab
merge from harbor_container_ladder_fix
Fix rope ladders on a container in harbor being falsely disabled unless the crane rotates
Extend container parenting volumes
Fix a RendererBatch component causing visual issues
S2P harbor 1
merge from bbb_entkill_fix
Allow boat building blocks to be ent killed individually in edit mode
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
merge from health_display_immortal_check -> main
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Updated protection assets with DoPrepare pt3
Updated protection assets with DoPrepare pt4 (split bc plastic)
Updated protection assets with DoPrepare pt2
Updated protection assets with DoPrepare pt1
- Remove Ping browser header
- Add Region browser header
- Allow sorting via that header
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Switched ProtectionProperties to BaseScriptableObject so it worked with asset bundles, fixed immortal check to use proper method
Boxes DLC - optimized meshes and LODs for scrap, stone, guns, explosives boxes
Fix 6 deployables missing placeEffects
Skip windmill since its getting fixed seperately
Slow down player boats when after being hit by cannons.
Add deployable test for missing placeEffect
Remove leftover AI debug stuff from craggy
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Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Merge from shadow_presets
merge from health_display_immoirtal_check