reporust_rebootcancel

142,552 Commits over 4,413 Days - 1.35cph!

Yesterday
Unity 6.3.15f1
Yesterday
Merge from unity_6.3.11
Yesterday
Finalized D. B fixes. Scene backup.
Yesterday
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Yesterday
Various D fixes.
Yesterday
Cleaned C and set correct layers.
Yesterday
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
Yesterday
Shifted a sign for render order purposes.
Yesterday
Fix item pooling error when demo scrubbing (copying over flavien's changes)
Yesterday
Finalized A/B
Yesterday
Some reserialized metas
Yesterday
Updated some legacy input code to use the new input system
Yesterday
mosaic from previous hackweek
Yesterday
Lights only at night. More B fixes.
Yesterday
Layer fix
Yesterday
Merge fixes
Yesterday
Refactored stuff for the layer warning.
Yesterday
Merge from main
Yesterday
Subtracting dont_bake_on_load
Yesterday
Renamed Pie partial class file
Yesterday
merge from main
Yesterday
First floor fix
Yesterday
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Yesterday
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
Yesterday
update manifest
Yesterday
Use MinimalBatchRendererGroup shader
Yesterday
RRP: Add MinimalBatchRendererGroup shader
Yesterday
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Yesterday
Basement fixes
Yesterday
Generator, switch and light use the new IO system Got a simple circuit working
Yesterday
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
Yesterday
Apartments complex basement progress
Yesterday
merge from BDU_set
Yesterday
Clear movement properies on ballistic helmet
Yesterday
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
Yesterday
Entity bridge first pass Added debug commands
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Mid length hair male conditional meshes
Yesterday
merge from main
Yesterday
Added custom pie menu support (baseline)
Rin
Yesterday
spawn tweak
Rin
Yesterday
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4
Yesterday
updated legarmor icon
Yesterday
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Yesterday
Added leg armor and helmet worldmodels. updated item prefabs and created icons updated icon manifest
Yesterday
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
adding new version of the apartment corridor
Yesterday
Drain calculation pass New evaluators: battery and and,or,xor logic gates