reporust_rebootcancel

136,256 Commits over 4,474 Days - 1.27cph!

Yesterday
re-order autosave tick to avoid touching native data while a job is using it
Yesterday
kick off carving physics bake straight away so it's less likely to block the mainthread in the next frame
Yesterday
New(tests): BaseNetworkableTests.TestMTSave - saves each subclass of BaseNetworkable twice on thread pool, compares results Tests: ran all 644 cases, all fail, picks up scripting API asserts as hoped
Yesterday
merge from gameui_navigation_fixes
Yesterday
Reordered the gameui navigation to fix muscle memory, crafting button is back on the right Inventory button moves around to replace the opened menu button
Yesterday
M92 3p reload animation update
Yesterday
turned the pedestal back on
Yesterday
Moved the loot from the airfield control tower to another tower in the monument to clear the way for PMM mechanic airfield s2p
Yesterday
Puppets, demo player clothing + position overrides.
Yesterday
Remove chat message when renting a room (that was placeholder, it's only supposed to be in the NPC dialog)
2 Days Ago
merge from fix_progress_bar_persist -> main
2 Days Ago
Fix break-in progress bar not being hidden if you unequip the master key while breaking in - still needed to have master key equipped when the break-in finishes
2 Days Ago
merge from fix_progress_bar_persist -> main
2 Days Ago
Fix progress bar not being hidden when disconnecting from the server by canceling it on disconnect - causes the break-in progress bar to remain stuck on screen (other ones too tbf)
2 Days Ago
Lighting progress
2 Days Ago
merge from fix_apartment_hostile_warning_flicker -> main
2 Days Ago
Add shot director mode, basically the same as demo1 ui camera recording
2 Days Ago
Fix the "holster your weapon" warning showing when leaving your apartment room for a short duration - give an extra 1s after their weapon is holstered before showing the warning
2 Days Ago
hook up demo2 UI to the game
2 Days Ago
merge from fix_ent_kill_position -> main
2 Days Ago
Show position and network ID when entity commands are used (example: ent kill)
2 Days Ago
merge from fix_apartment_bag_limit -> main
2 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
2 Days Ago
Add support for certain sleeping bags to not count towards bag limit
2 Days Ago
merge from delete_timed_lock -> main
2 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
2 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
2 Days Ago
merge from hackweek_parented_ddraw
2 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
2 Days Ago
merge from icewall_col_fix
2 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
2 Days Ago
Whitebox progress
2 Days Ago
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2 Days Ago
Server compile fix
2 Days Ago
Post-merge cleanup and fixes
2 Days Ago
update gas station maintainable prefabs from new environment
2 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
2 Days Ago
merge from hackweek_parented_ddraw
2 Days Ago
merge from hackweek_parented_ddraw
2 Days Ago
merge from main
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from fix_apartment_bathroom_door -> main
2 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
2 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
2 Days Ago
merge from fix_apartment_fridge_transfer -> main
2 Days Ago
Fix compile error
2 Days Ago
merge fix for fridges to the correct branch