reporust_rebootcancel

136,776 Commits over 4,474 Days - 1.27cph!

Today
merge from cui_updates
Today
merge from hackweek_sv_pie_menu
Today
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
Today
add refreshing from syncvars on client load
Today
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
Today
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
Today
monument blocker blast door gib fixes
Today
merge from darts_game
Today
compiler fix
Today
merge from hackweek_cui_slice_scaling_ppu (manual)
Today
Fixed previous merge
Today
fix dartboard being able to have roll during placement
Today
merge from hackweek_cui_color_tweening_fix
Today
merge from main
Today
Crude pump variant with on/off states.
Today
merge from shield anim subsystems
Today
Fix compile error oops
Today
merge from automated_testing
Today
merge from hackweek_cui_interactables
Today
Better log for the test list step when building the bundles
Today
merge from shield anim subsystems
Today
One more fix for the shield on other players
Today
merge from hackweek_cui_canvas_group
Today
merge from hackweek_cui_mask
Today
merge from main
Today
merge from hackweek_sv_pie_menu
Today
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from main
Today
merge from darts_game
Today
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
Merge from PlayerMaintainedMonuments/powergrid
Fix NRE from powerplant fuse boxes when loading a server save
Today
Building the server bundles now exports the test list
Today
merge from vehicle_emojis
Today
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Today
Fix one more collision issue
Today
Fixed prefabs with cursed YAML, failing some tests
Today
merge from main
Today
added spawn point and puzzle zoo map
Today
Added a safeguard for TestScenario out of range errors
Today
merge from main
Today
more profiling
Today
Resolved more CanvasRenderer warnings
Today
Fixed Pie pool leak
Today
Premium FAQ modal, some fixes
Today
Flare animation updates