reporust_rebootcancel

159,116 Commits over 4,597 Days - 1.44cph!

Merge from main
Fix NRE when opening the inventory screen whilst in a conversation
Fix the new phone conversations displaying wrong information when server commands have been used
Today
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Today
Merge from procgen_fix_icelake_placement
Today
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Today
Bunker entrance source scene - reduced radius/fade to be closer to monument footprint. Removed unncessary paint data (out of bounds) from splat maps to clean up falloff. Reduced blend map to fade to 0 within monument radius. Propagated changes to bunker entrance a-d prefabs. Tested in procmap.
Today
Fix salvaged hammer animation events path in editor (wrong slashes)
Today
Fix drop item binds dropping the held item from your belt when in the inventory
Today
merge from main
Today
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Today
UZI viewmodel - Add Picatinny rail to rig & updated - set up rail to show when sights are attached - adjusted attachment positions - rail/mag ViewModelRenderers
Merge from UZI 9mm
Use stock extended properties whilst in a turret, regardless of how the stock set
restrict brush type and size
Today
Cherry-pick directory case fix
Today
Merge from bird_flocks_audio_distance
Today
Use short prefab name for weapon in combatlog
Today
Flock audio distance fix
Merge from main
Adjust various UZI mod points
Today
Merge from RRP
Today
Draw monument gizmos when editing terrain to help line up painting blend/splat within the radius and topology bounds
main -> character_customisation
merge from remove_snake_sss
Today
Brutalist Rock - Initial prefab setup, placeholder model and materials, loc, manifest, skins
Today
- Removed all handle-to-identifier conversions within RustRenderPasses, as this was only needed for BiRP - Further cleanup of BiRP only code in various areas
Today
Today
More performant light offset maybe.
Today
Slightly reduced radius and fade of radtown to reduce overreach. Smoothed radtown blend and pulled it in slightly where it extended past the radius. S2P. Checked in procmap.
Today
extended triangular prism splash damage bounds to grills and triangle hatches as well - slight adjustment to trianglular hatch bounds
Today
merge from main
Today
fixed scrap king building skin steam item sharing token with the building tier so it read "upgrade to scrap king" on the steam item
Today
merge from main
Today
Merge from main
Fixed NRE in PlayerBoat.UpdateWake after rejoining a server - boats destroyed by the disconnect level unload were never removed from the fx queue
Today
Merge from snapping. Applying additional related fixes/changes from yesterday.
Today
Fix prefab syntax error
Today
merge from more_lod_optims
Today
Guard OnAncestorParentChangedClient NRE
Yesterday
Removed LODs from UZI viewmodel
Yesterday
Reduced tile size and terrain map size of jungle_ruins_d to reduce radius overhang and unused splats. Ran S2P. Reviewed changes in procmap.
Yesterday
Merge from horse
Yesterday
Merge from belt_select
Yesterday
Merge from dpad_quickcraft
Yesterday
Merge from parent
Yesterday
Cleanup
Yesterday
Rework belt select changes to support usable items
Rin
Yesterday
merge from RichCrocPie
Rin
Yesterday
merge from rhib_hand_fix