reporust_rebootcancel

153,962 Commits over 4,536 Days - 1.41cph!

+ profiling
Dont call TryGetComponent 16 times a second
- Minor code cleanup - Codegen
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Today
Lamb and calf corpses no longer give any resources when killed, be nice to them
Today
Merge from honey_bandage_cleanup
Today
merge from main
Today
Removed all of the bandage duplicated assets in the honey bandage folder, the honey bandage just references the assets in the bandage folder anyway so none of this was used
Today
merge playable_fixes to main
Today
more null checks
Today
merge from main
Today
Fixed failing SpawnEntity_EntitySpawned tests leaking spawned entities and failing unrelated tests
Today
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Today
merge from fix_editor_logthread_nre -> main
Today
Add try catch to the OutputHandler so if an exception SOMEHOW happens it can't kill the process (since it runs in the finalizer thread)
Today
Fix log thread throwing ObjectDisposedException in editor - also fix the Task exceptions not being flattened fully
Today
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Today
Compile fix
Today
merge from critter_animals
Today
merge from main
Today
Attacking farm animals marks you as hostile to safezone
Today
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
Today
Automatically upload item icons to CDN when exporting them for Rust+
Today
Added automated test to check all items have a phrase and description
Yesterday
more isvalid checks
Yesterday
add a wrapper for all playable calls
Yesterday
- Revert back to a simpler model of just client simulating the physics of a predicted grenade on ground hit - Back out of predicted grenades if it's obviously clipping through a surface
Yesterday
merge from critter_animals -> Livestock_animals
Yesterday
update livestock scene to remove duplicate critters
Yesterday
population changes
Yesterday
squirrels try not to go into riverside/oceanside
Yesterday
disable frog debug cube
Yesterday
import new frog anims and integrate, breaks materials on model
Yesterday
Bunch of UI styling/improvements.
Yesterday
merge from main
Yesterday
slider test wip
Yesterday
Adde placeholder gamepad config button, runs the new console command, ready to call the steam input button configurator when I add it to FP.steamworks
Yesterday
Assign root bones on calf prefabs to fix stringpool warnings
Yesterday
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
Yesterday
Bugfix: HttpImage - create blurhash sprite when one is needed Tests: navigated to store general page, saw the background change to blueish, dlc page is redish
Yesterday
merge from Frog_Branch -> critter_animals
Yesterday
Prevent key rebinding triggering if clicked with gamepad cursor
Yesterday
Bugfix: clamp color channels when creating a blurhash texture Tests: navigated through store, no more color splodges
Yesterday
Update: ran StoreBundleTool to assign blur hashes Tests: inspected store with httpimagedelay
Yesterday
- updated cattle bias maps and reset their settings, applied new maps to cattle materials. - updated sheep model with better organised model - fixed some AO issues in sheep textures - added sheep fur normal and applied it to sheepfur materials - added LOD material for black sheep fur and updated sheep prefab
Yesterday
Performance fix
Yesterday
Bugfix(editor): read textures as srgb data when able to Tests: visualized produced blurhash
Yesterday
Added inheritSkinsFrom to ItemDefinition. Code support for it. Set all sandbag variants to inherit skins from the base sandbag item.
Yesterday
Update(editor): minor cleanup of CalculateBlurHash All experiments to async load textures failed, so committing to this version Tests: inspected a couple produced blur hashes
Rin
Yesterday
merge from sandbag_barricade_sockets