reporust_rebootcancel

157,791 Commits over 4,566 Days - 1.44cph!

Today
Switch to IList to prevent boxing
Today
Fixed siege weapon keeping their pulling flag if the server restarts while pulled Fixed catapult reload progress bar staying on screen if the catapult dies mid reload
Today
Added unfiltered option for the microphone stand
Today
Fixed building skins roof overhangs collider inconsistencies blocking blocks placement Before: https://files.facepunch.com/Flavien/roof_before.png After: https://files.facepunch.com/Flavien/roof_after.png
radwater_color -> main
Minor colour changes
Today
Check the 2d spatial index for rooms first before using Vis.Entities() to find a player's nearby room
Today
merge from fix_tc_upkeep_spacing -> main
Today
Merged shelved code review changes. Removed duplicated code.
Today
Set horizontal spacing to 12px
Today
Fixed more parented wire issues on boats when leaving edit mode
Today
Improvements on top of those fixes to bring the object count back down to where it was before
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
Today
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Today
Fix reload sound events missing from mortars
Today
Fixed glitchy blur with pedal bike rear wheel.
Today
merge from vine_null_invoke_fix
Today
merge from tv_error_spam_fix
Today
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
Today
Fixed the neon being overly red and blobby.
Today
Fix TravellingVendor.IsPlayerIgnored NRE spam
Today
Fixed some old effects that were blanket receiving every external force on all layers.
Today
scrap king - all gibs
Today
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Yesterday
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
Yesterday
merge from io_optims
Yesterday
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
Yesterday
merge from battery_vfx_fix
Yesterday
merge from repairbench_charms_fix
Yesterday
merge from tutorialvideos_fix
Yesterday
merge from menuchat_blur_fix
Yesterday
merge from stairs_los_improvements
Yesterday
merge from safezone_warningpopup_fix
Yesterday
pt_boat_scientists_ignoreplayer -> main
Yesterday
merge from f7dialog_title_fix
Yesterday
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Yesterday
Swap over Check.cs methods to be extensions
Yesterday
Pt boat scientists respect Convar.AI.ignoreplayers
Yesterday
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
Yesterday
country_ui_empty_list_fix -> main
Yesterday
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Yesterday
Decal pass for tiny 3x3 randomised rooms
Yesterday
Converted the 32 tutorial mp4 videos to webm
Yesterday
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
Yesterday
Merge from render_pipeline_testing
Yesterday
Added the cinematic presets for contact shadows
Yesterday
Fixed tutorial welcome video not playing correctly, was a mp4
Yesterday
Fixed main menu chat hiding the rest of the screen with RRP enabled
Yesterday
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Yesterday
merge from analytics_apartment_breakin -> main