144,158 Commits over 4,413 Days - 1.36cph!
merge from industiral_dlc
merge from bowless_crossbow
Use legacy bind pose switches between new and old pose instead of saving
Adjust deploy guide of wanted poster 1 again
Fixed LOD states in mannequin hide poncho
Don't try to initialise BatchRendererGroup if the ConVar is disabled
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merge from skinnables_icons_fix
LR, Bow, Crossbow and Eoka PropRenderer settings converted
Converted PropRenderer settings of more skinnable tools/weapons
All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Industrial torch uses vm camera
Fixed 3p flare visible in first person
Prop renderer legacy pose wip
merge from skinnables_icons_fix
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons
All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
Swap out the materials on the industrial torch when enabled/disabled
More work on show/hiding ammo/mags for viewmodel reloads
merge from premium_rebrand
Changed the wording, updated tag icon
industrial_conveyor_network_optimize -> main
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Unbusy has to call the full update because we are .5s later
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- Prevent Unbusy from also calling a network update
- Prevent Invokes from allocating in client tweens and when unbusy is invoked
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
PlayerCopyTool copies base color brightness
network_analyser_rebuild -> main
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab