156,296 Commits over 4,566 Days - 1.43cph!
merge from posing_tooling
LegsAnimator optim: legs that haven't moved reuse their last ground hit instead of raycasting every frame, with a fresh raycast at least every 30 frames
Reduced the legs animator culling distance if the horse is not ridden. Force fade out when stationnary
Firecracker updates
- Add grenade animation subsytem, remove the hold type override controller
- Add missing events to 3p drop anim
- Setup viewmodel anim controller for drop anims
- Fix not hooked up viewmodel camera anims
- Increase throw velocity
Add config block for all gamepads so we can bundle configs with the game per release/branch and keep them in Plastic.
Update tests/validator.,
main -> character_customisation
Swap over to new vertical design
Add missing gamepad type config files
Added RRP initialization to the bootstrap as it was previously only initialized when the rrp.enabled convar was set
Bump all controller config revision numbers
Disable GPU instancing on another 9 materials which are problematic for motion vectors
Skip animator updates once settled, ScaleBySpeed stops rewriting its scale while standing still
merge from main to high_stakes_dlc
corrected simulation space not being handled by held items
don't gather colliders if collision is disabled
Merge from audio_compression_oct_26
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
Fix harbor bridge and cranes playing a sound on initial load
electronic chessboard;
- bc and em texture
electronic chessboard;
- updated model
- material updates
- add textures wip
Merge from rrp_ore_flare_crash_fix
Cherrypick
167055 Flare fix test 2
Merge from rccomputer_blur_fix
Fix rccomputer blurring screen
Merge from livestock_tea_recipes
Merge from fix_shield_footsteps
Merge from SpiralStaircaseDecay
Merge from auto_turret_pitch_cover_lods
Merge from terrain_config_load
Merge from audio_compression_oct_26
Marked some longer loops as streaming
Applied standard compression to 6410 audio clips
Deleted 26 unused animal audio clips
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Disable the 4 RotationConstraint on horses when not wearing the LNY armour
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
Adjusted compression settings on a few high memory audio files to save memory:
Candy cave sfx
NMS sfx
MIssion sfx
Deleted some unused scientist barks
merge from entityflagtoggle_skipsounds
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
Disable r/w on small kitchen cabinet textures, halves memory cost
Fixed biofuel generator emission textures missing compression
merge from laserbeam_jobs_2
merge from entityflagtoggle_skipsounds
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on
166947
Fixes BBQ and flame turrets playing wrong sounds when deployed
Created mixing table recipes for all of the new milky and creamy teas
Can still be crafted anywhere via crafting menu, but this allows bulk crafting
Same crafting costs, same crafting time