reporust_rebootcancel

129,558 Commits over 4,232 Days - 1.28cph!

Today
Set default execution order of InvokeHandler to (hopefully) work with Indirect Instancing
Today
Fixed players being killed on save/load Update clan data immediately when score changes Allow data to be stacked up to 5
Today
Add small and medium data items Insert a medium data item into a players corpse if killed by someone on the opposite clan
Today
Clan scores
Today
Boilerplate loot item and deposit entity
Today
Rebase on /main
Today
Virtual scrolled the item list
Today
Fix NRE when in build priv zone
Yesterday
Initialise the game mode after the clan system is started in Bootstrap Switched team system over to clan system
Yesterday
Alow tech trees to declare their own name Fix position of snow jacket
Yesterday
Can favorite items Added All and Favourites tabs
Yesterday
3 materials for the 3 extra materials created
Yesterday
Cherrypick CS 107107 - Wind shader fix
Yesterday
3 more meta files
Yesterday
16k .meta files
Yesterday
Height fixaroos
Yesterday
Splat cleanup
Yesterday
hackweek arcade machine wip
Yesterday
Update TextureFormat being deprecated in ColorCorrectionLookupEditor as well
Yesterday
More automatic upgrades
Yesterday
Switch from ComputeBuffer -> GraphicsBuffer so I can cast from BufferDesc -> GraphicsBuffer implicitly to preserve existing behavior in SpatialEnvironment code
Yesterday
Cast null to RenderTexture in Graphics.Blit inside OcclusionCulling.Debug since there are overloads now
Yesterday
Remove TextureImporter.textureFormat being set in AssetStorage.cs since it's deprecrated - simply set Automatic compression vs uncompressed for now, review later
Yesterday
Clarify namespaces for rendering in Rust code after namespaces changed
Yesterday
Switched to setting poses through a menu for choosing pose for powered and unpowered states
Yesterday
More auto applied upgrades
Yesterday
Update namespaces & such in SpatialEnvironmentVolumeDrawPass instead of the render pipeline package
Yesterday
Fix render pipeline switch using statement -> Begin() & End() calls
Yesterday
So much cliffing
Yesterday
Remove RustRenderPipelineAsset.renderingLayerMaskNames since it's Obsolete and no longer virtual
Yesterday
Fix namespaces & methods being changed in the Rust.RenderPipeline package - changes in project directly instead of in git repo for now - stuff like UnityEngine.Experimental.Rendering.RenderGraphModule -> UnityEngine.Rendering.RenderGraphModule; - ComputeBuffer renamed to Buffer - obvious fixes first
Yesterday
merge from floating cities
Yesterday
Script auto compile / fixes
Yesterday
A little bit more
Yesterday
Cherrypick CS 107091 - TMP_script changes
Yesterday
Cherrypick CS 107090 - ProjectSettings\MultiplayerManager.asset
Yesterday
Cherypick CS107089 - CurrentVersion.cs
Yesterday
Update ProjectVersion.txt to 6000.0.58f2
Yesterday
Yesterday
Yesterday
replaced enough of the old point grid into SDF to be able to place it in-game and get the default looking ice block back
Yesterday
merge from hbhf_deployvolume_fix
Yesterday
Fixed HBHF sensor being deployable through constructions
Yesterday
Added a mask to dev tool body, changed the height to match the old one Fixed dev tools open by default
Yesterday
HBHF Sensor tests
Yesterday
Shirt and tshirt were using the same protection properties asset so they always had the same stats, made a new one for the tshirt. Wolf headdress added to techtree. Protection value changes, WIP
Yesterday
hide poncho repose
Yesterday
Clean: remove binary dumping debug code Mystery byte was caused by fopen using "w" mode isntead of "wb", which allows windows to handle special characters. In our case it was injecting an extra byte that was screwing over jumps. But it was all debug code anyway. Tests: none, trivial change
Yesterday
Wooden pants repose/lods - added female version
Yesterday
Bugfix: treat instruction stream as 64bit, not 32bit - ServerProfiler built from 6c5c94dd Got mislead by Unity's mono --version reporting it as x86. Last bug left - an unexpected byte appearing mid instruction stream when copying from unmanaged, but missing on managed side Tests: viewed BasePlayer::ServerUpdateParallel