reporust_rebootcancel

135,802 Commits over 4,474 Days - 1.26cph!

Today
Freezer fx tweaks & cleanup
Today
Removed animator from non-interactive elevator door in destroyed wing
Today
Merge from main
Today
Merge from weathereffect_queue
Today
Missing partial, compile fix
Today
Merge from weathereffect_queue
Today
Fixed work queue not compatible with reset static fields (abstract class)
Today
Merge from weathereffect_queue
Today
Fixed AuroraEffect Change budget to 0.02ms
Today
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
Today
Merge from vm_currency_drop_fix
Today
merge from canbe_charms_audio
Today
merge from main
Today
fix up charm equip/unequip sound implementation
Today
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases
Yesterday
Bugfix: ignore set calls if occlusionculling instance hasn't been created yet Tests: compiles
Yesterday
Merge: from culling_falsepos_improv - Bugfix for NRE blocking connection to the server Tests: none, trivial change
Yesterday
Compile fix 2
Yesterday
Merge from culling_falsepos_improv
Yesterday
merge from flat_estimatedvalue_sleepers
Yesterday
merge from culling_falsepos_improv
Yesterday
Compile fix
Yesterday
merge from demo_shotlist_fix
Yesterday
Merge: from culling_falsepos_improv - Update(debug): added a bunch of editor only debug tools to be available in standalone, in culling clientvar group - Update(debug): improved output of some of these tools Tests: used these tools on craggy and apartment
Yesterday
merge from piemenu_binds_feedback
Yesterday
Fixed Demo "Shot List" and folder buttons not working
Yesterday
Merge: from main
Yesterday
Fixed bind texts overflowing
Yesterday
Update: expose more of culling debug tools - DebugShowStats - same as PrintStats, but continuously rendered to screen - DebugDrawHiZMipChain - draw all depth mip levels on screen - DebugDrawHiZOverlay - overlay specific level of mipchain on the screen, -1 to disable Tests: used all on craggy
Yesterday
- Manifest - Demo compat
Yesterday
Added some feedback in the pie menu when the +prevskin or +nextskin are unbound
Yesterday
main -> game_room_dlc
Yesterday
Add a hoverloot variant/keybind that only moves item types that already exist in the target container.
Yesterday
Codgen
Yesterday
Prevent all melee damage to doors whilst outside the raid window. Original intention was to allow some form of door raiding, but this can be abused too heavily
Yesterday
Address performance feedback: reduce the amount of times GetChangedMask() is called therefore reducing the amount of calls to MetabolismAttribute::HasChanged() and MetabolismAttribute::HasChangedGreatly()
Rin
Yesterday
merge from apartment_early_evict_fix
Yesterday
metabolism_fixes -> main
Yesterday
Only advance the baseline when we report a change
Yesterday
Code cleanup
Yesterday
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
Yesterday
blast door gib material fixes
Yesterday
merge from doorcontroller_restart_fix
Yesterday
Fixed door controller triggering on server restart
Yesterday
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
Yesterday
merge from horseprotection_leak_fix
Yesterday
merge from wallpaper_deploymismatch_fix
Yesterday
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
Yesterday
Fixed wallpaper construction switching mismatch
Yesterday
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart