reporust_rebootcancel

155,176 Commits over 4,536 Days - 1.43cph!

Today
Cherrypick of 165805 from mt_snapshot_saving
Today
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Today
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Today
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
Today
Fixed bull item name and description in prefab.
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
Today
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
Today
Merge from rrp_ui_grabpass
Today
Merge from main
Today
Use GetTemporaryRT for UI blur capture
Today
anim updates
Today
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
Today
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biofuel_generator -> main
merge from texture_optimization_2026
Indicator lights listen to their being disabled
Scene2prefab
Today
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
Today
Phrase update 1/2
Today
Phrase update
Today
Fixed 'Pregnant' on Cow UI being offset
Today
Add profile markers and fix blur darkening
Today
Fix fullscreenSkinViewer background
Today
slight edit to legs on frog jump anims
Today
Fix biofuel generator stringpool warnings Stricter angle placement Fix spoiled produce not compatible
Today
merge from main
Today
merge from halloween_costume
merge from main
Resized the last few remaining LOD textures
Today
Fixing crossbow arrow head rotation
Today
Fixed the Forward+ shadow and attenuation for directional lights
Today
Fixed the light attenuation for the Forward+ path
Today
merge from main
More LOD texture optimizations Rebaked some textures and adjusted LOD distances
Today
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
Today
- anim updates - updated left Ik position
Today
merge from animal_fencing_v2
Today
Merge: from main
Today
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
Today
Bugfix: ensure thread-static buffer is initialized on all threads Tests: booted into craggy
Today
Merge: from main
Today
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
Today
fixed lamb fleece not appearing at LOD0-1. added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
Today
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
Today
Merge from rrp_explosion_overlay_fix
Today
Add MinimumIntensity to explosions overlay to stop lingering effects
Rin
Today
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Today
Batch update UI prefabs with RRP grabpass/blur setup
Rin
Today
subtract 165735