reporust_rebootcancel

137,687 Commits over 4,474 Days - 1.28cph!

Today
Time the search in the debug commands too
Today
Codegen
Today
Merge from PlayerMaintainedMonuments
Today
merge from game_room_dlc to main
Today
Merge from satellite_crash
Today
Rename
Today
Remains physics mat fix
Today
Default site_check_physical_surface to true
Today
jukebox - updated localization
Today
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Use the demo compatability backend to show an inspector warning if an item is listed as inside the compat manifest This means the warning of possible incompatability will stay for the whole retention period
Today
adding small and medium stations for testing
Today
set textures to mipmap level streaming, reduced some texture resolutions - darts floor mat, pool table balls, bar stools
Today
merge from sculptures
Today
nre guard push collider adjustment
demo_compat_fix_2 -> main
Today
dartboard and pooltable - updated desc localization of darts and pool to indicate you can play single or two-player games.
HasAsset now checks for the asset scene prefabs first and if not then checks the scene prefabs, then falling back to regular bundles. Should handle demo compat not correctly finding loaded prefabs.
Today
dartboard darts - enabled gpu instancing for player 1 and player 2 dart materials
Today
Rock sculpture - updated rock material normal map (missing chiseled version) and material tweaks
game_room_dlc -> new_pool_ui
main -> game_room_dlc
Today
gamesroom minifridge - disabled shadows on last lod - assigned ao map to glass material
Today
tightened up sculpture placement sockets
Today
gamesroom shotgun trap - added missing last lod cull to lod chain, same distance as base item
Today
jukebox - minor polish to screen scroller - display the fallback overridetext station name if one cannot be resolved instead of showing the station address which looked a bit yucky - tweak cassette text display for matrix screen in prefab
Today
PlaceMonuments now pushes harder even for monuments that aren't highest priority, compromising both distance and, as a last resort, placement tier
Today
merge from main
Today
Improved gibs for water wheel
Rin
Today
merge from save287
Today
Merge From Main
Today
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
Today
Don't spawn canyons on maps below 4500 size
Merge from PlayerMaintainedMonuments/powergrid
Better green recycler convar fix
Today
Merge from PlayerMaintainedMonuments
Today
S2P airfield
Today
Subtract 159563 (will need to s2p to be safe)
Today
WTP S2P
Fix for green recycler efficiency convar
Fix recyclers not being in the correct power state on the client Remove redundant flag
Today
Merge from satellite_crash
Today
Added small, high radiation area to satellite remains
Today
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Today
merge demoui2 to main
Today
Fix regression with grading sliders, I broke them when I made grading convars usable again.
Today
Merge from PMM
Today
Cherry pick blur manager NRE fix
Today
Add exposure slider to the effects tab, bump up max focus distance.
Today
Merge from PlayerMaintainedMonuments