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138,653 Commits over 4,505 Days - 1.28cph!

3 Days Ago
oops forgot meta file
3 Days Ago
add feedback for hitting notes, bootleg fake particles, level up toasts
3 Days Ago
basic replication for spectators
3 Days Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
3 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
3 Days Ago
Converted door controller: had to set the monument door controller prefab inputs as main power slots, will need some S2P
3 Days Ago
Converted most lights, fridge and car lift
3 Days Ago
difficulty ramping
3 Days Ago
New tool Tools > Find > Unreferenced Assets Scans the project for assets that are not referenced by anything, tracing chains so that eg. a texture referenced by a material that is not used anywhere will be counted as unused Can't catch everything - assets loaded by string path in scripts won't be caught by this tool, so use with care
3 Days Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
3 Days Ago
merge from woodarmour_skinnable (wood armour items skinnable setup)
3 Days Ago
wood armor hat, gloves, jacket, pants skin setup, fixed icons, icon renderer, workshop scene rotations, workshop source models for each
3 Days Ago
network_range_audit -> main
3 Days Ago
optimised LOD0 of the burlap sack, much cheaper than before.
3 Days Ago
merge from main
3 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)
3 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (6/7)
3 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (5/7)
3 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (4/7)
3 Days Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
3 Days Ago
Fixed Twitch Rivals Desk being flipped 180° when snapped Before: https://files.facepunch.com/raul/2026/August/Unity_1Lnnf0xnVr.mp4 After: https://files.facepunch.com/raul/2026/August/Unity_GSudl4SgyH.mp4
3 Days Ago
fixed spelling mistake on shipping container decal
3 Days Ago
Merge from hide_services
3 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (2/7) (screwed up the last batch): cantina_chair.static chair_c.static ChippyArcadeMachine.static decor_shelf_01.static decor_shelf_02.static decor_shelf_03.static decor_shelf_04.static decor_shelf_05.static lab_table1.static lab_table2.static lab_table3.static tabledoor_a.static tabledoor_b.static workbench2.static discordtrophy_deployed folding_chair_a_clean_white.mountable folding_chair_a_rusty_black.mountable folding_chair_a_rusty_green.mountable wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed Block 2 WeaponRackLight BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
3 Days Ago
Converted auto turret
3 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (1/7): Berry-Black-Collectable Berry-Blue-Collectable Berry-Green-Collectable Berry-Red-Collectable Berry-White-Collectable Berry-Yellow-Collectable Coconut-Spawn Corn-Collectable Mushroom-Cluster-5 Mushroom-Cluster-6 Orchid-Collectable Potato-Collectable Pumpkin-Collectable Rose-Collectable driftwood_2 driftwood_3 driftwood_4 driftwood_5 driftwood_set_1 driftwood_set_2 driftwood_set_3 Fireball_Small_Molotov Fireball wipe_laptop DM Ammo DM C4 DM Construction Resources DM Construction Tools DM Food DM Medical DM Res DM Tier1 Lootbox DM Tier2 Lootbox DM Tier3 Lootbox crate_elite crate_food_1 crate_fuel crate_normal_2 candle_large_on.st wooden_bench_a_mountable chair_a_mountable ptboat_storage fuel_storage rhib_storage_drybox rhib_storage rowboat_storage modular_car_radio batteringram.head BlackjackMachine.caboose BlackjackMachine.static 40mm_grenade_he 40mm_grenade_smoke apartment.bucket apartment.counter_brown_single apartment.counter_brown_triple apartment.counter_dark_single apartment.counter_dark_single apartment.counter_white_double apartment.cupboard_brown_large apartment.cupboard_dark_small apartment.kitchen_counter_large apartment.kitchen_cupboard_large apartment.kitchen_sink apartment.mailbox stool_a BBQ.CamperModule CardTableSeat CharityPlushie_01_deployed CharityPlushie_02_deployed CharityPlushie_03_deployed CharityPlushie_04_deployed easel.deployed
3 Days Ago
rug culling distance now matches bear rug
3 Days Ago
Converted sam site, rf devices cleanup
3 Days Ago
merge from main
3 Days Ago
Add nexus.hideFullIslands to automatically disable transferring to islands the server knows is full
3 Days Ago
Automatically skip queue for players who just transferrred to the server Transfer protection only lasts a few minutes which would be eaten up by a queue, causing flying helicopters to crash and other vehicles to become lootable
3 Days Ago
batch lasers, get rid of late update in lasers mostly doing nothing.
4 Days Ago
diver torch shared the default torches 3p torch sound events for ignite and extinguish, even though the sounds definitions exist they're never used in for the diver torch in 3p. now it uses the proper sfx. added two sound fields to torchweapon script to allow the usage of the sound definitions.
4 Days Ago
Remove the Services window in the menu bar Add an option in the editor prefs to re-enable it if we need it
4 Days Ago
Include basic nexus info in analytics
4 Days Ago
Compile fix
4 Days Ago
Converted igniter and tesla coil, fixed some flag stuff
4 Days Ago
Audit system can now detect effects being run on the prefab - shown on the auditor
4 Days Ago
fixed industrial torch 3p sfx not playing now it does
4 Days Ago
fixed the launch site silos having innacurate collsion mesh. now much more accurate to the shape of the silo
4 Days Ago
Sleep state fix
4 Days Ago
Merge pipes into a single mesh based on distance and matching material
4 Days Ago
merge from main
4 Days Ago
fixed torch ignite and extinguish sounds in third person
4 Days Ago
Update: add SwitchToMultithreading helper - added ConVar.Unsafe.UseMultithreadedScripting to disable experimental multithreading Tests: compiles
4 Days Ago
Battery tick optims: merge the drain and charge into one loop
4 Days Ago
firecracker now uses the proper world model instead of the flare model updated .item to properly reference the new .worldmodel prefab.
4 Days Ago
NRE fix with plant fibers, icon change
4 Days Ago
Unsaved, spawn grid command
4 Days Ago
browser_country_distance_fix -> main