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144,159 Commits over 4,413 Days - 1.36cph!

Yesterday
MagazineStateViewmodel compile fix
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from industiral_dlc
Yesterday
merge from bowless_crossbow
Yesterday
Merge: from main
Yesterday
Use legacy bind pose switches between new and old pose instead of saving
Yesterday
Merge from main
Yesterday
Adjust deploy guide of wanted poster 1 again
Yesterday
Fixed LOD states in mannequin hide poncho
Yesterday
Don't try to initialise BatchRendererGroup if the ConVar is disabled
2 Days Ago
compile fix
2 Days Ago
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Light consistency fixes.
2 Days Ago
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2 Days Ago
merge from skinnables_icons_fix
2 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
2 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
2 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
2 Days Ago
Prop renderer legacy pose wip
2 Days Ago
merge from skinnables_icons_fix
2 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
2 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
2 Days Ago
Icon render pose prefab
2 Days Ago
Ponytail/Bun hair update
2 Days Ago
industrial torch sounds
2 Days Ago
Torch entity stuff
2 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
2 Days Ago
merge from premium_rebrand
2 Days Ago
Changed the wording, updated tag icon
2 Days Ago
industrial_conveyor_network_optimize -> main
2 Days Ago
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2 Days Ago
Unbusy has to call the full update because we are .5s later
2 Days Ago
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2 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
2 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
2 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
2 Days Ago
PlayerCopyTool copies base color brightness
2 Days Ago
network_analyser_rebuild -> main
2 Days Ago
more skinset balance
2 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
2 Days Ago
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2 Days Ago
Merge from props_usage
2 Days Ago
Mat tweaks.
2 Days Ago
Light fix
2 Days Ago
Various torch related.
2 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point