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140,232 Commits over 4,383 Days - 1.33cph!

Today
industrial electric furnace - texture wip updates - adjusted materials
Today
Deleted old battering ram temp prefab (fixes manifest error logs)
Today
Implement surplus upgrade.
Today
Industrial Large Furnace - texture updates and added charcoal
Today
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Today
merge from mortar_prototype
Today
Fix compile error
merge from beard_setup
merge from parent
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
Today
This fixture was messed up and missing all mesh LODs
Today
Skinning pass for cocoknight armour
Today
More shadow light cleanup.
Today
merge mortar_prototype to main
Today
super wip bridge entry segment spawning, just testing high level approach and prefab setup
Today
Fix client predicted reloads not stopping on mortars
Today
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Today
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
Today
updated blendtree names
Today
adjusted wooden shutter collision
Today
Added walk footstep events
Today
Fix crash when shooting mortar :facepalm:
Fix compile error
Today
merge from Electric_Furnace_Workshop
Yesterday
Add spotilight and pulsing support
Yesterday
Bone club Inventory sounds and Icepick tap sound changes
Yesterday
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Yesterday
Roof structures LODs, colliders and prefabs
Yesterday
Tweaks for updated light fixtures.
Yesterday
main -> vendingmachine_ui_refresh
Yesterday
deployablesnapping_preview_fix -> main
Yesterday
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Yesterday
testlist
Yesterday
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Yesterday
Shutter A collision and LODs
Yesterday
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Yesterday
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Yesterday
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Yesterday
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Yesterday
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Yesterday
windmill_fixes -> main
Yesterday
Rebase on /main
Yesterday
merge from tincanalarm_v2
Yesterday
Updated tin can alarm description
Yesterday
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Yesterday
Reduced loaded molotov light range
Yesterday
Kiosk A - LODs, collision, shutter LODs, prefab setup
Yesterday
Added tin can alarm open/close sounds
Yesterday
Merge from workbench_upgrades