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131,297 Commits over 4,232 Days - 1.29cph!

Today
Hide and disable boat ladder
Today
Update VehiclePrivilege's menu options text to reference vehicle instead of cupboard. (will fix Tugboat too)
Yesterday
GasMaskStrapCombined and halterneck repose
Yesterday
Remove new scientists from desert military base
Yesterday
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Yesterday
Variable Zoom Scope LODs and prefab setup
Yesterday
showing visible bullet in mag when reloading wip
Yesterday
Spawn fix
Yesterday
merge from naval_update
Yesterday
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Yesterday
Swimwear 02 reposed
Yesterday
Added sounds to single and double 50cal reload animations
Yesterday
Final spawns on tropical2
Yesterday
Changed the convar option for hammer such that when disabled the hammer now only shows health info for objects with less than full health (so you can still see what needs repairing).
Yesterday
Fixed casino floor zfighting - S2P FCs
Yesterday
merge from main
Yesterday
Added naval items to primitive and hardcore tech trees
Yesterday
Missing files
Yesterday
Added ores chance
Yesterday
merge from space_station_building_skin
Yesterday
Merge from naval_update (including network++)
Yesterday
merge from birthday2025
Yesterday
merge from wall_parenting_triggers
Yesterday
Merge from naval_update
Yesterday
Added metallic, smoothness, and detail-normal maps to the StandardWithDecal shader to be used for paintable surfaces
Yesterday
Merge: from jobs_noclip_mask_fix - Bugfix for UsePlayerUpdateJobs > 0 NoClip checks incorrectly using vehicle layer mask - Updated unit test to check for above case Tests: ran unit test, tried to push against modular vehicles on craggy
Yesterday
Bugfix: AreNoClipping - fix vehicle layer inclusion logic actually excluding the layer from the mask - Also uncommented one test that I accidentally submitted as commented Tests: ran unit tests - they now pass
Yesterday
Merge up from floating cities subbranch to incorporate food marker container collision fixes, and ladder passes on all FCs.
Yesterday
Adjusted ladder volumes on FC 1, 2, and 3. Full ladder pass on FC4. S2P on all FCs.
Yesterday
Tests: TestNoClipConsistency - add vehicle detail colliders to catch inconsistency - also don't reinvent the wheel with permutation combinations, just use [Values] instead as before Tests: unit test fails (expected, will fix next)
Yesterday
Cherrypick from 138603 (mission fixes)
Yesterday
Merge from naval_missions
Yesterday
- Fix tutorial conversations and mission progression - Fix mission discrepancy warning log which would appear during tutorial - Fix potential out of bounds exception when accessing mission rewards
Yesterday
LS gap, lowered box in gap
Yesterday
handle boat building blocks potentially having a set of parenting triggers from conditional models, added parenting triggers to wall variant prefabs - didn't add them to low walls as they should always be in the volume of a foundation/wall anyway
Yesterday
Tests: Amend TestNoClipConsistency to generate players permutations with non-zero vehiclePauseTime alongside forceCastTime This should trigger a slightly different code path for noclip checks. Still need to generate relevant physics colliders to validate this path. Tests: ran TestNoClipConsistency
Yesterday
Merge: from jobs_coarsedist_crashfix - Bugfix: fixes crash when players connect to a fresh server with UsePlayerUpdateJobs > 0 Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Yesterday
Bugfix: UsePlayerUpdateJobs - fix GatherWavesIndicesJobIndirect returning invalid count of deepsea players - Also fixed invalid index usage for acessing positions Tests: local C+S with UsePlayerUpdateJobs 2 enabled from the start - no more exceptions by height and shoredist jobs
Yesterday
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Yesterday
Heavily simplified food market barge (top section) collision
Yesterday
ore & explosive - guide meshes added
Yesterday
Fixed missing door collision on bottom of food market containers. Simplified collision mesh overall.
Yesterday
Swimwear 01 and all variations reposed
Yesterday
box ore - tweak display anchor location
Yesterday
box explosives - updated manifest, updated icon manifest, updated localization.
Yesterday
network++
Yesterday
box explosives - updated model and gibs, updated lod geo, setup prefab, icon created, item created.
Yesterday
Fixed a texture streaming issue in the Icon Render scene where icons were rendered with the wrong mipmap levels
Yesterday
box explosives - updated texture settings