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135,401 Commits over 4,474 Days - 1.26cph!

Today
glowing wallpaper pack final store icon - still need to plug in rest of media
Today
player maintained water holes - added a spigot coming up from the pipes
Merge from PlayerMaintainedMonuments
Rebuild phrases
Today
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
Merge from main
Today
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
Added LODs and WM to the halloween costume
Today
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
Today
merge from main
Today
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
Today
Fix playground entities not immortal S2P apartment complex
Today
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
Today
Merge from apartment_complex_monument
Today
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
Today
Merge from apartment_complex_monument
Dart and Pool CLIENT/SERVER compile fixes
Today
Can no longer ent kill apartments
Today
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
Missed files
- Codegen
pool -> game_room_dlc
- State refresh improvements - Fix a bunch of ? checks on Unity objects
Yesterday
Use player id 0 to as an error fallback
Yesterday
Add substeps to the pool physics system for better performance at low fps
Yesterday
More compile fixes
Yesterday
Merge from apartment_complex_monument
Yesterday
Serializer fix
Yesterday
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
Yesterday
Compile errors
Yesterday
Remove master key from bandit town vendor
Yesterday
Fixed door zfighting on Rentable Shop B
Yesterday
merge from apartment_complex_monument
Yesterday
NPC in the basement sells master keys Added apartment.masterkeyprice convar, set to 1000 scrap for now
Yesterday
Fix not being able to respawn on a bed corpse in Softcore (the same way you can respawn on a bag)
Yesterday
merge from darts_game -> game_room_dlc
Yesterday
fix proto after merge, codegen
Yesterday
Revert to an old version of deployable snapping that didn't break every two seconds
Yesterday
Fix raid window widget showing the wrong time
Yesterday
merge from game_room_dlc
Yesterday
Add gather rate and raid window details to the softcore changelog section
Yesterday
Ensure triangle counts update this frame. Ensure we aren't counting shadow casters and that any quads are counted properly
Yesterday
looser "is this player playing" checking, was overkill & causing edge case bugs
Yesterday
ui fix
Yesterday
Fixed missing shutters of Rentable Shop C variant https://files.facepunch.com/raul/1b2911b1/Unity_ikwPIzWYPU.mp4
Yesterday
possible fix for clients needing to remount once after joining to throw darts
Yesterday
increased triangle count font size and made it left aligned
Yesterday
fix scoreboard crash
Yesterday
Merge from clan_bugfixes
Yesterday
Enable clan system by default, except in hardcore