reporust_rebootcancel

144,914 Commits over 4,444 Days - 1.36cph!

3 Days Ago
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3 Days Ago
fix for last thrown dart in 2p counting as next players first throw
3 Days Ago
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3 Days Ago
Communal interiors progress / top floor dressing
3 Days Ago
Glass AR - worldmodel
3 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
3 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
3 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
3 Days Ago
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3 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
3 Days Ago
RRP contact shadows fixes
3 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
3 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
3 Days Ago
Some cleanup
3 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
3 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
3 Days Ago
Moved notification convars to a partial class
3 Days Ago
oops
3 Days Ago
add debug layer for contact shadows
3 Days Ago
set up RRP renderer datas for skinviewer cameras
3 Days Ago
Fix compile error
3 Days Ago
Added the special powerplant fuseboxes to powerplant scene so it's testable in procedural maps. S2P powerplant Deleted some powergrid testing prefabs
3 Days Ago
integrated new dartboard model
3 Days Ago
Never failed but ran recalculate bounds on flameturret.deployed
3 Days Ago
Exclude electric.windmill.small from the test. All tests pass :tada:
3 Days Ago
changed from renderedLod to Meshlod on metal and wood parts
3 Days Ago
Manually shrank SnowMachine bounds to only cover the deployable. The snow effect didn't need to be covered. Tested in Craggy, no behaviour change. Test passes
3 Days Ago
monument blockers: addressing feddback on the collapse version and checking in first pass on the vent
3 Days Ago
Recalculated bounds on igniter.deployed. Test passes
3 Days Ago
Removed unneeded Mesh Filter component on the Server object of the electrical.heater as it was contributing to significant Bounds. Recalculated bounds. Test passes
3 Days Ago
Test list jsons
3 Days Ago
New automated test to check all deployables for BaseEntity bounds significantly larger than the deploy volume. Included exclusions for deployables that have intended oversized bounds (doors, constructables, high externals...)
3 Days Ago
Bugfix: StringView - fix invalid substring offset calculation in EndsWith overloads Tests: unit tests pass, empty bind command works
3 Days Ago
Update(tests): add unit tests that can catch invalid substring calls in StartsWith/EndsWith Tests: ran them, EndsWith fail (as reported)
3 Days Ago
Hide skirt skinning pass
3 Days Ago
Snow mobile animation updates to work with new character
3 Days Ago
Merge: from main
3 Days Ago
Clean: remove a missed todo note Not worth the effort to chase it, current code is okay Tests: none, trivial change
3 Days Ago
fix broken water reflections when using DLSS or render scaling
3 Days Ago
Give barricades blocker its own protection property asset
3 Days Ago
Adjusted events, set sprint to play at 1.126 to account for the additional 2 frames in the updated anim
3 Days Ago
Merge: from main
3 Days Ago
Merge: from client_clientrpcs
3 Days Ago
Clean: removed generic ClientRPC methods - rewrite ClientRPCPlayerList into ClientRPCList All except for 2 calls now rely on Rust.CodeGen Tests: compiles
3 Days Ago
Hide skirt clipping improved. Updated .fbx and prefabs.
3 Days Ago
Setup MonumentBlocker script with support for different gibs at different destruction stages Make new entity prefab for barricades monument blocker Modify resources dispensed by the barricades monument blocker Remove ResourceStages from StagedResourceEntity, data here has since been migrated to StagedResourceEntityInfo and no discernable reason to still have it