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156,117 Commits over 4,566 Days - 1.42cph!

Today
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Today
Sprint toggle works when stationary
Today
Add experimental tracks for emotions in demoui2
Today
Merge from split_axis
Today
Run toggle persists between movement sprints
Restore changes from 166730
Today
Prevent cows from picking destinations where they will clip with each other
Today
merge from quickcraft_optims
Today
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
Today
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
Today
Merge from rrp_ore_marker_fix
Today
Fix NaN in vertex lighting causing crash
Merge from main
Today
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
Merge from main
Today
merge from teamui_optims
Today
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
Today
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
Today
merge from main
Today
Bugfix: fix not MT safe saving of helicopter flares Helicopter flares are cached on use/inv change Tests: got into a minicopter on craggy, fired a stack of flares, couldn't fire anymore
Today
flail blockout
Today
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Merge: from main
Today
Merge from main
Today
Fix BillboardLight-RRP addtional lights in vertex lighting path
Today
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Merge from painting_fixes
Today
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Merge from animal_anim_compression
Today
Merge from legacy_anim_deletes_oct_2026
Today
Merge from fluidswitchlodfix
Today
Disable duplicate main camera in test scene
Today
Merge from distanceflareorientationfix
Today
Merge from menuvideo_nre_fix
Today
Merge from meshlod_updaets_oct_26
Today
S2P apartment complex again
Today
Merge from binbagpile_optimisation
Today
Also fixed up 31 clutter and collectable prefabs
Today
Update the rest of the code to work with the new NativeArrays for mapdata
Today
Add support to TerrainMap to return a NativeArray
Today
Fixed a few more S2P apartments, bandit and fishing villages
Today
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
Today
Codegen
Today
Switch the MapData protobuf from managed -> NativeArray<byte>
Today
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
Today
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
- More RRP support - Really lightened the scene
Today
Merge from livestock_shader_review
Today
Merge from depth_egg_fix