reporust_rebootcancel

154,494 Commits over 4,536 Days - 1.42cph!

Yesterday
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
Yesterday
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
Yesterday
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
2 Days Ago
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2 Days Ago
Make autotest_run refuse when another process already holds the game server port
2 Days Ago
merge from main
2 Days Ago
merge from settings_search_fix
2 Days Ago
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2 Days Ago
Fixed editor tests writing two result files
2 Days Ago
Make navigation tests able to catch spinning agents
2 Days Ago
Make avoidance twice as fast, still too slow
2 Days Ago
Fix bull trying to headbutt unreachable players
2 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
3 Days Ago
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3 Days Ago
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3 Days Ago
Add another state ping pong test
3 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
3 Days Ago
More durable fix for skateboard cow
3 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
3 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
3 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
3 Days Ago
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3 Days Ago
More comments improved
3 Days Ago
merge from skinviewer_hands_fix
3 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
3 Days Ago
Adding LODs for the biofuel generator
3 Days Ago
Better comments
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
3 Days Ago
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3 Days Ago
Item schema generation collects bundles
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
Fix formatting of Visibility.cs
3 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
3 Days Ago
Merge from main
3 Days Ago
Merge from livestock_sheep_shearing
3 Days Ago
- Medical tool setup - Global mask support
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
3 Days Ago
Add mask support for grenades
3 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
3 Days Ago
Fix room export tool not writing to the temp directory in the editor
3 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
3 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
3 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
avoid atmosphere volume NRE
3 Days Ago
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3 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed