reporust_rebootcancel

67,208 Commits over 2,740 Days - 1.02cph!

Yesterday
frankenstein balance, loot balance, recycle balance
Yesterday
▄▅▄▋ ▄▉ ▇▋▅ █▊▌▌ ▄▅▉▉▇█▉▄ ▇▋▅▇▇▋ ▇▆▋▄▇ █▇▊▉▉▍▆ ▆▆▄▆▇▊▊ ▌▉█▇ ▇▅▄▇▋ ▊█▍ █▊▋▄███▆ ███▊▍▊▅ ▆▆▄▅▇█ ▊▉ ▆_▌▌▇ ▌▆▄ ▊▍▄▊█▉ █▅ ▉▌▍▇▅ █▅▌▇ ▋▄ ▌ ▄▋▉▄ █▋▄ ▉ ▅_ ▊▄▉▍█▌█
Yesterday
Rocket target area changes
Yesterday
merge from halloween
Yesterday
█▆▍▅▊ ▍▄▆▋▇ █▉▋ █▄▊▇█ █▇▊ ▊▆▄▄█▅█▇ ▆▍▉▆▇▉▇ ▄▌▊▉▍▆▉ ▄▄▄▌█▅▍▄▋▌▋▅ ▌▄▌▅ ▅▋▉▌ ██▌▇█▌ ▊▉█▋▌
Yesterday
AttackedAIEvent no longer triggers when a pet is attacked by its owner. Frankenstein defends itself in combat mode. Updated pet wheel descriptions.
Yesterday
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
Yesterday
ItemModPetStats can now change pet attack rate and damage.
Yesterday
merge from halloween
Yesterday
profiling begin/end sample fixes
Yesterday
Play on awake fix
Yesterday
Animated lighting for MLRS breakdown state.
Yesterday
MLRS breakdown fx prefab
Yesterday
merge from halloween
Yesterday
item speed modifier tweaks
Yesterday
dedicated pet process queue
Yesterday
Merge from Desert_Military_bases
Yesterday
Compile fix
Yesterday
merge from halloween
Yesterday
▋█▍ ▋▅▊▉▅▄ ▆▇▅▅▌▄▍▊ ▌▉▋▋▆ ▅▊▅▅█▌
Yesterday
▆▅▆▉▊▌▅▊▍ ▍▊▇█▇ ▇▇ ▆▆▉▇ ▉▄▍ ▆▄ ▉▉▆▌▇█ █▋▉ ▋▄ (▇▋▇▍▅ ▊▋ ▉▋▋▇ ▄▅▌█ ▌▇█ ▍▆▅ ▄▉▅▆▌▌▉█▆▉/▍▉▇▍▉▌▊▆▍ ▆█▉). ▆▆▉ ▅▍▍▊▄▆ ▉▉▌▇ ▆▆▊▆▌ ▆▄▉▅▇█▌▍▌.
Yesterday
Merge from halloween2021
Yesterday
Merge from Desert_Military_bases
Yesterday
Fixed pumpkin placement settings (deploy volume, building blocker, ground watch)
Yesterday
Prefab updates to prevent duplicate desert military base dwellings and to preserve base layout through server restart
Yesterday
Added option to SpawnGroup to prevent duplicates of the same prefab within that group Added bounds scale multiplier to SpaceCheckingSpawnPoint
Yesterday
▉▉▄▊▉ ▍▄▅ ▋▊▍▇▆ ▊▄▊ █▊▇▌▇▌█▅▅▋▌▊▇▄ ▅▄▅▇▊'▊ ▍▊▌▌ ▆▅▊ █▄▋▆ ▌▆ ▊▇▋▌▊▅▋▄ ▌█ ▌▅█▌ ▋█ ▍▅▍
Yesterday
Improved tessellation method, added smaller brush, fixed dodgy placement.
Yesterday
█▇▆▋▋█▆ ▅▇▅ ▄▅▉▉ ▆▅▌▅ ▆▇▌▌▌▋▋ ▅▇▅▆▌▊
Yesterday
tweaks and polish - clipping objects
Yesterday
Moved the fabric colliders of the military tents to the prevent movement layer
Yesterday
▌▍▋▊▉ ▄▄▊▊ ▆▇▆▅▍▋▄▋▄▄▇▅▊
Yesterday
Scene & anim backups
Yesterday
Import preset fix + item changes
Yesterday
Cine import preset update (lastFrame value change)
Yesterday
Fixed displacement bug when multiple pumpkins are placed
Yesterday
fixed shooting through buildings_scaffoldings_600_stairs prefab
Yesterday
merge from halloween2021
Yesterday
phrases
Yesterday
mark carvable_pumpkin_col read/write
Yesterday
Don't display armour info for NPC-only wearables. Item descriptions.
Yesterday
merge from halloween
Yesterday
Frankenstein dmg increase
Yesterday
Frankenstein item names/desc
Yesterday
Fixed an offset in plywood_wall_window_a collider
Yesterday
Painted some building topology under the MLRS spawners to prevent foliage spawns
Yesterday
more accurate colliders on kitchen_table prefab
Yesterday
fixed crater mesh not having a collider and not culling
Yesterday
closed off hole in between pipes in dwelling_double_E
2 Days Ago
▅▉▇ ▌▄▅'▋ ▉▋█▋ ▆▅▇▇▄▆▆▆ ▄▍▋▉▋ ▅▇▉ ▆▄▄▄▆ ▊▆▇▌▍ ▊▌▉▋▋▅ ▌▇▊▇▆▆ ▆▉▆▄▆▍▇ ▍▉▋▋▉█▉▊█▉▊▌ ▄▉▅▉ █▊▆▅▉ ▊██▄▇▄ ▋█▋▆▇▇ (▍▌█▍▅▍▇) ▅▉▇▌▄ █▅▋▅▄▌▇▄▋▋ ▆▅▇▊▆█▋▆▋ ▇▆▉▅▊ ▊▊▇▋▍ ▍▄▇▉ █▉▅▆▊ █▌▌ ▇▉▅▊▆ ▉ █▋▌▇▇▊▉▋▍ ▄▅█ ▇▉▊▄▋▋