reporust_rebootcancel

137,467 Commits over 4,474 Days - 1.28cph!

Yesterday
Pool Cues - Updated textures for A and B
Yesterday
Merge from explosion_fx_script_cleanup
Yesterday
Cleanup some third party fx scripts to get stripped/not run on the server
Yesterday
Merge from main
Yesterday
Merge from water_catcher_tests
Yesterday
Build compile fixes
Yesterday
More stack size shenanigans
Yesterday
Cleanup Lock any crude that's inserted into the tanker
Yesterday
Enable fire button for drones in Rust+
Yesterday
Regenerate test list, tests pass
Yesterday
Fix camera raycasts returning bullshit sometimes
Yesterday
Merge from water_catcher_tests
Yesterday
Merge from main
Yesterday
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
Yesterday
Fix Rust+ cameras missing the ocean
Yesterday
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
Yesterday
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
Yesterday
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
Yesterday
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
pool table - updated item desc / localization
Yesterday
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
Yesterday
merge from admin_status_indicators
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from gas_station_maintainables
Yesterday
apply prefab changes to scene + S2P gas station
Yesterday
merge from codeanalyzer_getwrapperattrib
Yesterday
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
Yesterday
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
Yesterday
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
Yesterday
merge from gamemode_tag_active_fix
Yesterday
merge from editor_hotbar_swap -> main
Yesterday
Cleanup redundant UIBeltSecondRowPreview.cs
Yesterday
FX updates
Yesterday
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
Yesterday
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
Yesterday
Add undo/redo to demo2 ui
Yesterday
Default satellite client positioning changes to off. Default flat land serverside gating on.
Yesterday
Merge from terrain_renderer
Yesterday
changed SculptingToolData from mono to static helper class
Yesterday
rewmoving now-redundant SculptingToolData PrefabAttribute
Yesterday
Merge from terrain_renderer/holes
Yesterday
mark ice sculpture as hidden
Yesterday
cleaned up tooltips and icons a bit in the sculpting gui
Yesterday
Remove some left over logging, and testing holes from foundations
Yesterday
Crash fixes/tweaks/wip