reporust_rebootcancel

156,818 Commits over 4,566 Days - 1.43cph!

Today
Scratch animation re-export at origin
Today
Pie menu optim
pt_boat_target_fixes -> main
Today
merge from pipe_mesh_optim
Today
compile fix
Fix bug causing PT boats to sometimes easily give up on targets up to 12 units above sea level. It should've been only 12 units below sea level
Hidden players rank behind every visible one, but can still be picked if nobody is visible
Today
merge from pipe_mesh_optim
Today
anim setup updates
Today
Reapply stomped code changes Hook up petting react animations for cows and sheep Add moo and baa sound events Setup scratch gesture 1st / 3rd person (viewmodel doesnt work yet as it has an offset baked in)
Today
merge from main
Today
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Today
moved pipe mesh generation to use the MeshData native interfaces, including port of tangent calculation - virtually 0 main-thread cost now, almost all of the work is done on job threads
mag_drop_fixes -> main
- All magazine drops now land on the ground for a little while - Add some random angular velocity to the magazine as its removed. Ensures mags dont land bolt upright
Today
merge from main, stomp branch changes in LivestockAnimal
Today
Add SetVehicleLoad and slightly retune vehicle haptics while I'm at it
Today
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Today
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Today
More specific vehicle seat check for haptics
Today
Rename some cursor/inventory UI options to be more clear. Play pick/drop inventory sounds when using virtual gamepad selection
Swap the rest of the mag drops over to the same system as the glass ak
Today
merge from bone_retarget_optim
Today
Fix lasers being broken in first person
Today
pre-initialize found bones array with the extra bones that have already been moved as part of DoBoneRetargeting to avoid pointlessly recursive searching for them - much more impactful for things like hazmat skins that have a lot of extra bones for skirts - ~0.3ms now for BoneRetarget
Today
fixed missing upkeep component for triangle spiral stairs
Today
Debug overlay only created on demand when gamepad_debug_overlay is true
Remove the cachedPostIK system - its not needed after spine IK has been moved into jobs - Cleanup mag drops
Today
Don't calculate/trigger haptics/rumble if gamepad not current input device
Today
Ignore all pad stick input when not the current input device used for play, fixes potential stick drift causing input for m/k play
Today
russian roulette; - item updated - sitem updated
Today
Fixed item stup for halloween DLC, (halloween lights not being craftable, having different stack size and crafting cost to xmas lights, and alien suit blocking torso instead of legs)
Today
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Today
revert accidental cloth asset change
Today
optim bone retarget, cache the found bones on the first lod's search so following lods can just read the cache directly ~6.5ms -> ~1ms
Today
high stakes pack; - setup sitem for pack and contents - updated skins and localization electronic chessboard; - polished textures - updated prefab - item updated russian roulette; - item updated
Today
Rework gamepad duck-latching so it only touches gamepad logic, fixes potential escape menu not clearing input.
Today
Merge from skim_changes
Today
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Today
merge from railcolliders_optim
Today
Rail segments now cook their collider mesh in a job instead of on the main thread 5.2ms -> 0.03ms on the main thread per segment
- Add badges to DLC - Show badge on dlc bound items in the character creator - Add crappy sunburn badge
Today
Merge from skim_changes
Today
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Today
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Today
Merge from main
Today
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Today
square steam images for halloween sitems
Today
Merge from salvaged_ice_pick_wr_fix