reporust_rebootcancel

153,891 Commits over 4,536 Days - 1.41cph!

Today
PS 4/5 gamepad layout vdfs. Update input config deploy tool to work with all the layouts not just xbox.
Today
Add missing catch {} to a try statement that only had a finally {} block
Today
merge from Squirrel_test to critter_animals
Today
Cleanup
Today
merge from Livestock_animals -> critter_animals
Today
Fixed raw beef missing its becomeOnCooked ref
Today
Tweaked BBQ beef pos
Today
Editor tool to preview the meat position
Today
Added new meats to all oven prefabs
Yesterday
main -> grenade_client_prediction
Yesterday
Fix Map bindings not having close map
Yesterday
Real glyph texture settings. Fix some display issues.
Yesterday
readded scrap king console command, description and grade to the foundation block
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from espcanvas_autosize_clan_fix
Yesterday
Set unity_RenderingLayer in mesh decal pass to fix lighting issues with decals
Yesterday
show LT before RT when showing glyphs in a row
Yesterday
Merge from look_boost (which ended up mostly being a massive refactor)
Yesterday
Inventory sorting perf improvements
Yesterday
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
Yesterday
Fixes/cleanup
Yesterday
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
Yesterday
Merge from look_boost/refactor
Yesterday
Merge from loook_boost
Yesterday
Disable look boost by default
Yesterday
Fixed sheep not pooping
Yesterday
Disabled shear collider on lamb (not used)
Yesterday
Converted all cow meat prefabs and references to beef
Yesterday
Fixed some overlapping colliders on the calf male ragdoll
Yesterday
Fixed lod groups on calf corpses
Yesterday
Added a test to catch any skeleton assets with null bones, all pass
Yesterday
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
Yesterday
Merge from vm_hand_spawn
Yesterday
Fixed mini crossbow nre
Yesterday
Merge from vm_hand_spawn
Yesterday
Fixed name parsing to account for v_portableboombox._anims
Yesterday
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
Yesterday
Merge from main
3 Days Ago
Added autosize support for the loading and VOIP icons as well
Rin
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
merge from sv_console_terminal_fix
3 Days Ago
Fixed row window height causing the status info not to render on Windows Host consoles
3 Days Ago
- Set new navmesh enabled by default, now needs -useOldNavmesh to disable - Hook cow new stagger anims
3 Days Ago
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4 Days Ago
scrap king - updated meshes, added frames and lods
4 Days Ago
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4 Days Ago
Launch site, trainyard and radtown power grid rooms
4 Days Ago
Hide cow trust and gender by default (can be toggled by admin)