reporust_rebootcancel

155,208 Commits over 4,536 Days - 1.43cph!

Yesterday
merge from critter_animals
Yesterday
Compile fixes
Yesterday
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
Yesterday
m92 3p anim updates and weapon rig anims
Yesterday
Fix server errors
Yesterday
Fix inbred cows looking wrong
Yesterday
Merge conflicts
Yesterday
Merge from critter_animals
Yesterday
Fixed animal fence and biofuel generator missing from primitive gamemode, reduced scrap cost of fence and gate across all gamemodes
Yesterday
crabs dont spawn in ocean where there's no navmesh frogs that die while swimming play swimming death anim frogs transition to swimming animation better
Yesterday
Merge from sandbag_barricade_sounds
Yesterday
Added new sounds to the different sandbag barricade stages/sizes and their ui
Yesterday
▇ ▆▋▊▉▇▅▆ ▄▋▄▇▅▌ ▋▅▊▊▌ ▌▌█▍▉▅▊▊▇ ▅▌▉▉ ▆▍▆▇█▉▋▉ ▅▅ ▊▍▌▌▉▉▊▌▇▆▋▅▋▍▇ ▅█▌▊▋▅▅▆ ▉▄▅▊ ▇▋▄▍ ▇▊▊▋▄▋▆ ▄▅▋▆▉▆▋▄▆▇▄▆▄▌ ▌▇▄▉▊▆▌█▍ ▆▅ ▆▆██▄▅▇█ ▅▌▉▍▌ ▊▍▌ ▍▌▆▇█▄
Yesterday
Merge conflicts
Yesterday
Merge from render_pipeline_testing
Yesterday
Fix vertex shader precision discrepancy causing artifacts in certain view models with TAA or motion blur enabled
Yesterday
New detailed frame timing in the F8 performance overlay. https://files.facepunch.com/fell/2026/September/FRAME_TIMING.png
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
▉ ▌▆█▋▆ █▋▅▆ ▄▊▌▄▆▌▇▇█▍▌▋▇▇▋▍▋▄▍▌▍▉
Yesterday
merge from Crossbow_Arrow_Fix
Yesterday
codegen
Yesterday
main -> character_customisation
Yesterday
merge from countby_command
Yesterday
merge from automated_testing
Yesterday
- Changed the NGSS shadow sampling code to keep the loops rolled to prevent register pressure. - Moved the poisson disk arrays to the CPU and passed them in to the GPU as a constant buffer to prevent them from taking up register space. - Reduced the amount of data needed per AdditionalShadowData element to reduce register usage during the shadow sampling process.
Yesterday
merge from minigun_ammo_reload_fix
Yesterday
Only change livestock hp in 5% increment when mood increases / drops, to avoid networking full entity snapshots everytime health changes because of mood
Yesterday
Formatting
Yesterday
exported edited viewmodel pulpin anim and slight edit of pull pin to drop transtion on anim.controller
Yesterday
Fix minigun ammo count not updating when reloading it inside a box Fix the reload option being visible when already at max ammo capacity
Yesterday
idle update
Yesterday
Cherrypick of 165805 from mt_snapshot_saving
Yesterday
█ ▄▅▉▇▅ ▅▅▇▋ ▄▊▍▄▅█▊▅▌▄▌▅█▆█▅▄▌▊▆█▉▍▄▍▊▍▊▆▍▍▊▍▊▌
Yesterday
▍ ▆▄▍▍█▋ ▊▍▊▌▇▍▉ ▄▉▇▆▋▍█ ▇▍▆▅ ▆ █▍▋▌▇▋▋▍▍▉█▉▊ ▆▊▌▆▆▆▋▉ ▍▊█▊ ▋▍▌▉▉ ▆▌▋▋ ▄▋▌▄▆ ▅▉ ▍▉█▄▋▉
Yesterday
Optim: defer loading of small atlases, and pack them into ui dynamic bundle Prevents loading of ~30 atlases (original and small), which saves another ~250MB Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
Yesterday
Fixed bull item name and description in prefab.
Yesterday
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
Yesterday
Cherrypick 165386 (Added IsAbsolute to RustFlexText)
Yesterday
Merge from rrp_ui_grabpass
Yesterday
Merge from main
Yesterday
Use GetTemporaryRT for UI blur capture
Yesterday
anim updates
Yesterday
Animal fence (+graveyard fence) category Misc -> Construction Fix being able to recycle milky and creamy teas since it makes no sense
Yesterday
▉ ▉▌▉▋▉▊▊▍▋ ▄▌▍▅▌▉▊▇ ▇▋▆█▆ ▊▊▍▊▄▇▍ █▉ ▇▉▇▌▆ ▊▍▅▇▇▄█▋▋ ▅▊▄ ▆▋▉▇ ▉▇▅ ▆▆▍▌ ▌▉▆ ▍▆ ▉█▇▌ ▍▇▍▇▅▇▍█ ▌▌▍▋▄▄▄▆▍▅ ▋▆▆ ▊▄▋▅▇▌▄ ▄▅ ▆▆▋▌ ▄▍▋ ▅ ▅▅▇▋▇ ▇▄ ▄▌▉ ▅▋▇█▋▅▊▇ ▇▅▆▌▉▌▇▊▊▊ ▄▆▍▅█▋▍ ▉▌ ▉ ▆▊▋ ▄█▇▍▆▌ ▋█▊▅ ▋▊▉▍▇▊ ▉▇▋▋▇▍▊▉ ▄▇▊█▅ ▇▅▄▋█▅▇ ▆▍▄▋▌▅█▄▅ ▉▌▌ ▊▍▆ ▅█▍█▅▌▋ ▌▍▆▆ ▇▇▄▊▌ ▅▋▍ █▊▆▍▌▅ ▉▉█▉█ ▋▌▆▄ ▍▉▋▍▄▉▉▅ ▅▉▊▌ ▅▍█▊▊▅▊ ▉▊ ▌█▄▇▉▆▇▆ ███▄▆▄ ▄▅▆▊ █▌▉▅█
Yesterday
biofuel_generator -> main
Yesterday
merge from texture_optimization_2026
Yesterday
Indicator lights listen to their being disabled
Yesterday
Part2
Yesterday
Scene2prefab