reporust_rebootcancel

135,766 Commits over 4,474 Days - 1.26cph!

Rin
Today
merge from apartment_early_evict_fix
Yesterday
metabolism_fixes -> main
Yesterday
Only advance the baseline when we report a change
Yesterday
Code cleanup
Yesterday
Fix comfort values being stuck at certain levels, fix food not always providing hunger and hydration benefits
Yesterday
blast door gib material fixes
Yesterday
merge from doorcontroller_restart_fix
Yesterday
Fixed door controller triggering on server restart
Yesterday
Fixed BlendTreeEventTrigger log spawm in editor while holding a crossbow
Yesterday
merge from horseprotection_leak_fix
Yesterday
merge from wallpaper_deploymismatch_fix
Yesterday
Fixed the train tunnels test scene and made it playable. Added a movable spawnpoint. Some basic whitebox layout for the control room
Yesterday
Fixed wallpaper construction switching mismatch
Yesterday
Stacked desks stage 3 collision plus LOD/gib polish to fix any holes or UV errors from cutting meshes apart
Yesterday
halloween costume mat setup
Yesterday
Added rabbit test asset, textures, animations, model, prefab and materials ready for testing.
Yesterday
halloween costume prefab conditionals
Yesterday
LOD stages for stacked desks monument blocker
Yesterday
viewmodel settings fixes
Yesterday
Viewmodel for halloween costume
Yesterday
Possible fix for apartments evicting players after a few minutes Reset lastRentPaymentTime and zero out any outstandingRent or timeRentOverdue when a new tenant rents out a room (was inheriting the last occupants values) Would have affected servers with 24h+ uptime more severely
Rin
Yesterday
merge from ClanActionResult_leak
Rin
Yesterday
merge from bannotification_date_fix
Rin
Yesterday
merge from raidwindow_convar_fix
Rin
Yesterday
merge from skinviewer_charms_fix
4 Days Ago
Setup RRP volumes/scripts for screen_blur and screen_blur_heavy for BlurManager Use _RRP keyword for UIBlurBackground and UIBlurBackgroundSpread shaders to toggle grab pass sampling (using a subshader seems to cause crashes) Add UI Blur profile to BlurManager with variable blurSize Add UIBackgroundBlur component to ingame menus Setup UIBackgroundBlur tweening to match old behaviour
4 Days Ago
optim: merge modules, running a bunch of anim jobs seems stupid expensive
4 Days Ago
Disable built in IK on all rigs/controllers so they both don't run at the same time, some things like twist bones still run - we need to switch away from humanoid avatars to fix that.
4 Days Ago
Add .DisableClans to editor iteration speed options, it keeps on locking up the local db whenever I recompile
4 Days Ago
Move everything into IK animation jobs, batch player movement -> commit it all at the end of the cycle. Stagger graph updates.
4 Days Ago
Cache estimated velocity in position lerp
4 Days Ago
optim SetFloatFixed, it was always setting values even if they were the same when interpolating tiny values.
4 Days Ago
Added wallpapers support to the skin viewer
4 Days Ago
Add Rubble on Barrels monument blocker stage meshes and colliders, gibs and prefabs still WIP/pending.
4 Days Ago
First pass on CliffSandbox dev scene to generate a procedural terrain heightmap and test cliff placements using the prefab's setup
4 Days Ago
merge from cui_fadeout_fix
4 Days Ago
Another potential fix to CUI fadeout Invoke not firing Reverted previous attempts
4 Days Ago
Bugfix: ensure rendering camera is facing same direction as apt cctv camera Tests: rented 602, looked into it - more stuff rendered
4 Days Ago
Founders Door - texture update, lods, icon
4 Days Ago
Fix code files affected by the asset subtract
4 Days Ago
Subtract changes to scenes and prefab, as it caused an error in deep sea creation
4 Days Ago
Merge: from main
4 Days Ago
Clean: get rid of OcclusionCulling.DebugFilter We already had DebugMask that represented exactly the same Tests: compiles
4 Days Ago
Update: expose more of OcclusionCulling debug - got rid of original culling.debug clientvar (superseded by debugmask which accepts a bitmask value) - added debugscreenbounds (shows screenspace bounds + resolved LOD of hiz chain) - added printstats Most of this was available in the editor, should make it easier to sus out the specific conditions of bugs Tests: used all on craggy
4 Days Ago
Codegen
4 Days Ago
Fix raid window convars not persisting after restart
4 Days Ago
Try doing it in post load
4 Days Ago
Added materials for the Rubble on Barrels monument blockers
4 Days Ago
merge from cui_fadeout_fix
4 Days Ago
Possible fix for CUI fadeout not working