111,710 Commits over 3,928 Days - 1.18cph!
Knight armour world model fixes
Fixed knight armour viewmodel not showing
Merge from lunar_new_year_2025
Can now mount and open the catapult basket even when the catapult is not reloaded
primitive -> 4ShotMiniCrossbow
merge from primitive -> aux2
merge from primitive_gm -> primitive
Ensure on the server that items can't be crafted in the wrong era
Make pistol ammo loot only as well
merge from main -> primitive_gm
merge from fix_amplify_import_times -> main
Make chainsaw and jackhammer only available from loot in primitive era
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked
- unless unassigned then it means nothing
Add support to only block items from certain sources inside an era
- example: making jackhammers available in loot but not available from vending machines
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catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
fixed lumberjack hoodie skinning issue - rebuilt prefab
Added per-ammo firing effects to the ballista
Added global hit effect to the battering ram
Burst cloth setup on ropes for snake mask
Added per-ammo firing effects to the catapult
Added catapult.reload command to instant reload nearby catapults
Merge from steamworks_161
Increase workbench tax in primitive gamemode
T1 0% -> 10%
T2 10% -> 20%
T3 20% -> 40%
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
4ShotMiniCrossbow -> primitive
Update: DemoServer - implement fixed step playback
- Should keep demo stream consumption stable
Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results.
Tests: played the demo twice - the step count was the same, but the result numbers were different.
Added different animation curve for reload rotation
- manifest - smoothed out the barrel rotation code
Merge from weaponrack_backpack_slot
Setup weapon rack configs for all shields
- Redone arrowhead display system to be closer to regular crossbow
- Use hashset to store enabled arrow heads
- Move scope attachment point closer to front of barrel to move fov area forward
- Increased default fov
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead)
Backpack weapon rack configs.
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Restored old horses behaviour to be like on release
remove deploy animation loop time
Hide battering ram head item
- Only allow holo and simple sight to be added to mini crossbow
Blowpipe reload update and view model camera pass
Lunar new year mask added.
- set up prefabs
- added materials
- added model
- added textures
Disable bradley & cargo ship