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140,112 Commits over 4,505 Days - 1.30cph!

3 Days Ago
Merge from main
3 Days Ago
Fixed mags not dropping in 3p for abyss ak, ice ak & space lr300
3 Days Ago
Tests
3 Days Ago
Upload the crash dumps to our backend now that the crash handler is fixed - uploads client & server crashes, modded or vanilla then we filter on backend - write state of session every 30s and on scene changes: when the crash actually happens we won't have a chance to write the latest state
3 Days Ago
merge from main -> optimize_json_garbage
3 Days Ago
Big ass pass on all IO electricity tests: - Consistency, new tests and fixes - Added ScopedSky - Moved the save and restart utils to RustTestFixture, started using it for other tests
3 Days Ago
russian roulette - updated textures, mostly there just some polish to do
3 Days Ago
Improve navmesh doors perf
3 Days Ago
Update: add store.unloadAssets convar, default true Controls whether hiding store unloads assets or not. To re-enable requires restarting the game Tests: navigated store in bundled editor with convar disabled
3 Days Ago
Merge from salvaged_hammer_refresh_sounds
3 Days Ago
merge vehicle pooling to main
3 Days Ago
Added new sounds for some of the new Salvaged Hammer actions
3 Days Ago
merge demo ui 2 to main
3 Days Ago
Bugfix: fix disconnect flow causing double unsubscribe - introduce UI_Windon::OnVisibilityChanged - move all the sub/unsub code to it Tests: editor and standalone, connected to server then disconnected. tried connecting to bad ip while on store page
3 Days Ago
Work on Vendor A Shell (for train tunnels, randomised rooms). WIP kiosk (blocking materials and shapes in)
3 Days Ago
refactor critter interest overrideable methods rework how frogs try to find shallow water to croak in
3 Days Ago
pool_ball_moving_fix -> main
3 Days Ago
Fix pool ball velocity creeping into the next shot
3 Days Ago
New preview positions - way better
3 Days Ago
- updated Sheep LODs. added LODs for the Calf. assigned correct material to sheep lod in prefab.
3 Days Ago
ocean wreck buoys - combined the seaweed and mussels on all three renderers 128 > 23 across the three LOD components 115 > 8 gameobjects 153 > 48 prefabs 482kb > 124kb
3 Days Ago
Fix dof being too shallow all the time
3 Days Ago
rebuild manifest after merge issues
3 Days Ago
folding wicker beds B C D E - combined into one mesh each frame, fabric and pillow all share Folding_Wicker_Bed_A, so each bed combines into one mesh per LOD band with a single MeshLOD - every bed is one object now renderers 10 > 4 across the four LOD components 10 > 4 gameobjects 10 > 4 prefabs 44kb > 26kb tris at 18m 23,336 > 6,200 last lod under the vert cap on all four so they batch
3 Days Ago
Swap the crappy overly complex multipel values for character camera shots over to the same orbit camera sty;e as the render images were
3 Days Ago
Missed files
3 Days Ago
Fix head icons being behind the player
3 Days Ago
Constantly lerp the camera to the bone position rather than only setting it once on enter
3 Days Ago
Better preview angles
3 Days Ago
Allow closing and opening door to be taken into account by the navmesh, but without a full rebuild
3 Days Ago
Fix multiple idle animations playing at once - causing jittering and preventing the reaction anims from playing
3 Days Ago
Better way to be able to preview rendering shots + category shots Fix character customisation tiles showing up white initially Clean up min/max yaw settings
3 Days Ago
merge from glass_ar
3 Days Ago
Crystal AR - fixed attachment positions in 3p entity
3 Days Ago
Fixed the white balance values and when the contrast should be applied in the post processing pass
3 Days Ago
Add modular_contraption_kit_a meshes, materials and textures
3 Days Ago
merge from Livestock_animals
3 Days Ago
merge from main
3 Days Ago
Add edge-case terrain height raiser underneath skirt. Increase slope alignment and full gradient alignment.
3 Days Ago
New cinematic lighting Various polish and minor animation changes Ensure older baked textures aren't re-handed out Fix indirect instancing bricking renderers in the character creator view Always use best LODs for character creator view props Rebuild all the static icons Swap to medium apartment
3 Days Ago
further mag drop updates
3 Days Ago
Render DDraw on beginCameraRendering for RRP
3 Days Ago
Bugfix: recache icons when opening menu via escape and arriving at the store Tests: standalone - connected to the server and opened-closed menu multiple times
3 Days Ago
Strip occlusion culling from the dolly preview too
3 Days Ago
disable wheel colliders on the client during preprocessing so they don't spam errors during pool prewarm
3 Days Ago
merge from cui_draggable_anchor_fix
3 Days Ago
Fixed Draggable anchorMax setting to offsetMax
3 Days Ago
Fix BlurOptimize shader typo
3 Days Ago
gun display racks - merged weapons and hooks on all three. each rack was 10-12 renderers with a separate MeshLOD chain each. weapons combined into one mesh per LOD band, hooks into one, one MeshLOD each LOD components 32 -> 10 gameobjects 44 -> 19 draw calls 35 -> 20 colliders 32 -> 3 last LOD tris 15,282 -> 6,486
3 Days Ago
add cinematic shake to the demo options panel, to have the same shake we use in trailers