reporust_rebootcancel

156,050 Commits over 4,566 Days - 1.42cph!

Today
Merge from softcore_trainyard_fixes
Today
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Today
Merge from dome_pump_mt_save_fix
Today
Fixed dome pump multi threaded saving issue
Today
Fixed AnimalAnimation allocating 80 bytes for each footstep
Today
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
Today
merge from animalanimation_optims
Today
Remove planner linq when looking for sockets
- Add RRP support - Fix various texture/icon errors - Minor Cleanup
Today
Avoid allocs when ticking hurt triggers
Today
Fix linq every frame in cooking visuals
Today
Merge from main
Today
Reduce memory usage of the server's SpawnDistributions by 750MB (780MB -> 40MB) and make it 3x faster to sample (2.1 us -> 0.7 us) - store in tiles of 16x16 values - 85% of the tiles are all zeros (fun fact) - tiles that are all the same value store as negative tile index so it can avoid looking up the tile (mainly all zeros) - deduplicate the remaining tiles (saves a little more) - palette packing on top for tiles that have mixed values (2 - 4 bits / value) - reduces server startup time from 4s -> 2.5s
Today
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Today
merge from texturestreaming_texturepropertiescache_fix
Today
Fixed TextureStreaming never filling its shader texture property cache, every belt swap was allocating all shader property names (18KB down to 1KB per swap)
Today
Make ItemCraftTask properly pooled so its not allocating on every craft
Today
Fix broken livestock sleep test
Today
merge from lightlod_optims
Today
Cache DistanceFlareLOD fading action
Today
Fixed shadowlights convar handler stacking up across editor play sessions
Today
Fixed LightLOD.Awake and OnDestroy allocating The shadow caching convar callback was subscribed per light, every light spawn and destroy copied the whole handler list (had 1500 lights, 10KB every time)
Today
Cache AmbientLightLOD fading action
Today
merge from more_pool_attributes
Today
merge fro ent_scale_fix
Today
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Today
merge from fix_scrapheli_dismounts
Today
Codegen
Today
Implement maximum amount of TCs placed IN SOFTCORE ONLY - maximum 3 for now - follows how the "maximum sleeping bag" system works with the amount shown on the icon & toast when you reach the limit
biofuel_idle_fix -> main
Only consume electricity when actively generating fuel
Today
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Today
Fix livestock age regressing when calf grows up into adult, and age being more and more incorrect over time because of the random variance
Today
merge from drinkingpoint_optims
Today
merge from drinkingpoint_optims
Bring back multiline input support to the console
Today
merge from qol_loadout_inventory_preview -> main
Today
Fixed UpdateWaterDrinkingPoint running when not needed: - now runs in the entity looking at tick every 0.1s - skipped when mounted, or when move speed is above drinkMovementSpeed Its a trace so it wasnt scaling well in big bases
Today
merge from map_optims
Today
Cache vending machines and skip rebuilding all their markers when opening the map Saves around 80ms on a server with 170 vending machines
Today
merge from fix_apartment_teammate_door -> main
Today
Update test list
Today
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Today
Codegen
Today
merge from fix_apartment_transfer_items -> main
Today
merge from main -> fix_apartment_teammate_door
Today
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Today
merge from fix_custom_item_drag -> main
Today
merge from fix_jungle_plant_water -> main
Today
merge from fix_sentry_modded_tag -> main