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137,844 Commits over 4,505 Days - 1.27cph!

Yesterday
jukebox - minor micro polish on game model
Yesterday
Model, entity, and textures for halloween garland (WIP)
Yesterday
more reset state fixes for heli, bike, ram, vehicle modules
Yesterday
Fix sound positions
Yesterday
Ensure cue follows hand prop position + rotation given in animations
Yesterday
Fix timesince and car audio not being reset properly
Yesterday
Adding initial events for power grid state, fuses, and garages.
Yesterday
Improve sound loop stop
Yesterday
Add simple clientside component for playing powergrid startup/loop/winddown sound
Yesterday
Merge from terrain_renderer
Yesterday
merge from terrain_parallax_fix
Yesterday
Merge from main
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from satellite_crash
Yesterday
Merge from satellite_internal_meshfix
Yesterday
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
Yesterday
revert quality mapping
Yesterday
Change local parallax keywords to global Map to terrain quality setting Adjust terrain material parallax values
Yesterday
Gate debug dot to editor only
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Added back inventory tab checks
Yesterday
Run the custom pie close command (if available) if it cannot be opened due to dialogs
Yesterday
Manifest
Yesterday
Yesterday
Thruster item setup
Yesterday
adding tripple transition train tunnel part
Yesterday
merge from main
Yesterday
Yesterday
Fix grass
Yesterday
Updating Jenkinsfile to match required params for build step with latest FPBuild
Yesterday
adding small modular train tunnels
Yesterday
removing unused station blockouts
Yesterday
initial/wip
Yesterday
Merge from playermaintainedmonuments
Rin
Yesterday
merge from water_wheel_gibs
Yesterday
Unsaved changes to animator
Yesterday
Add master key to icon generator manifest Update master key icon
Yesterday
Update manifest
Yesterday
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
Yesterday
Merge from main
Yesterday
Add dev only terrain depth prepass convar for testing
Yesterday
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
Yesterday
Fixes after converting ItemManager.Items static -> instance
Yesterday
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
Yesterday
Make the balls drop into the pockets rather than instantly teleporting
Yesterday
Fixed laggy left/right movement in the pool mountable
Yesterday
Fix having to re-rack a pool table to make the balls reappear
Yesterday
merge from main -> masterkey
Yesterday
Fixed loot satellite clan event
Yesterday
Setup pool components on modular vehicles too