reporust_rebootcancel

137,053 Commits over 4,352 Days - 1.31cph!

Yesterday
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
Yesterday
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
Yesterday
merge from boxes_dlc
Yesterday
Fixed paint mask normal map settings
Yesterday
Gesture anim updates
Yesterday
cannon anim update and IK adjustments
Yesterday
merge from main
Yesterday
Merge from island_cliff_water_fix
Yesterday
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
Yesterday
█▅▉▍▊▊ ▋▅▄▊ ▅▆▇▅▊█▍█▍▆█▌▅▌▋▆▅█▊▅▌▌▉▌▋▆
Yesterday
▌▍▌▊▆▋▇▊▌ ▆██▊▊▍▌▉ ▌▍▍▇▉▍▉▊▊ ▇▌▇▇█▉▅▌ █▆▅ ▉▅█ ▋▋▉▆▍ █▇▄▋▄▆▌█ ▉▋ ▇▍▇▄▉██▆ ▉▋▌▇ ▌▆ ▊▊▄▊ ▉▅▉▍▋▉ ▅▇▆▄▇▄▉▄ ▊▄ ▄ ▇▌█▉▍▇█▍ █▅▅█▌▄▇▆▆▍█▅▇▆▋ ▌▆▆▇▍▉ ▆ ▋▋▌ ▅▇▋▉ ▄▉ ▌▅▄▇ █▄▌ █▍▍▌▇▅▅▌▋ ▄▅▉▇▋ ▍█ █▆▇▇▊ ▊▋▊ ▊▅█▉ ▄▇▍ ▆▌█▋▇ ▄▋ ▌▊ ▉▄▇▆▊▍▋ ▌▌▊▉▄▄▊▅▋ ▆▆▅▅▋▉▋█▅▌▋▌▍▉▇ ▋▇▋ ▌▊ ▆█▍▊ █▉▋▇ ▋▌ ▅▆▆▄▅▋▉▊ ▍▍▆▍ ▅ ▋▆▍▌ ▇▆▌▋▇▌▉█▌▇ █▋▅▌█ ▋▇▊ █▉▍█ ▊▅▊▌▌█▇▇▅ ▇▉ ▊▇▄▍▄▌▇▋▉▆█▅ ▌▋▄▌ ▅▋▅▌▇ ▍▍▊▋▄ █▍▅▄▉ ▅▄▆█▉▇▋ ▆▌ ▄▌▇▅▅ ▍▌ ▄▌▊▅▉▄▉▅▋▇▇ ▆▄
Yesterday
▆ █▇▊▍█▄ ▅▆█▋▉▆▄█ ▋█ ▋▌▍▊▇▅▋▅█▄▋▍▆▊▆▅▊ ▊▄▄▄▇ ▉▍▇ ▋▊▇▄▊▍▆ ▇▊▊▌▉▋▍▇ ▉█▉█ ▇▅▄▋██▉▇█
Yesterday
▋ ▅▊█▉ ▉▊▊▅ ▄▍ ▋▉▉▋▄▍▅ ▋▉▉ ▄▍█▄ ▋▅▅▊█▆▄▋▊ ▇▍▆█ ▅▄▅▄ ▅▉▋▅▇▍▅▆▉ ▅▅▇ ▉▊▅▆▇▋▇▉▍▊▌▍
Yesterday
Added a searchlight debug mode to try and figure out the volumetric animation
Yesterday
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
Yesterday
Atmosphere & triggers.
Yesterday
Final lighting sans atmos volume & culler.
Yesterday
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
Yesterday
These static candles shouldn't be shadowcasting like that.
2 Days Ago
Lighting prefab.
3 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
3 Days Ago
Lighthouse lighting prefab V2 (not applied)
4 Days Ago
Some movements improvements: smoothed steering input, speed based lateral damping and gait auto promote Also added a rough noclip command so I can move around the gym easily
4 Days Ago
merge from deepsea_fixes
4 Days Ago
▉▌▇▇▄▅▇ ▉▋▌▊▅▋█ ▇▊▅ ▌▇█▊▇ ▅▆▍▇█▍ ▇▉▄ ▇▌▇▅▋▅▍▆ █▆▊ ▇▊▇▇▊▅ ▅▇▉▋▇▋▅▆ ▋▄▇ ▊▊█▆▅▌▇▇ █▇▊█▅▊ ▌▅▄▍█▍
4 Days Ago
Implement indirect instancing profiling module to record debug data, needs .debug to be active atm.
4 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
4 Days Ago
Apartment complex b progress
4 Days Ago
Update: shifting job dependency downstream Tests: none, trivial change
4 Days Ago
Update: added AntiHack.AreSpeeding - (almost) fully jobbified version of IsSpeeding Only active with UsePlayerUpdateJobs 3. Needs unit tests, will do that later. Tests: booted on craggy with UsePlayerUpdateJobs 3 and ran around.
4 Days Ago
no more LINQ, added TimeWarnings
4 Days Ago
Baseline, added RidableHorse2 prefab and skeleton
4 Days Ago
Buildfix: type missmatch Tests: editor compiles
4 Days Ago
updating component box performance pass
4 Days Ago
Update: add BasePlayerJobs.CalcPlayerSpeedJob Tests: none
4 Days Ago
Update: add ScatterValueToJob utility job Tests: none
4 Days Ago
Update: add TerrainHeightMap.GetNormalsIndirect Tests: none
4 Days Ago
server_browser_phrase_fix -> main
4 Days Ago
Remove unused phrases
4 Days Ago
Fix a bunch of missing tags on the map creator
4 Days Ago
merge from main
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Changed world.drawbounds to only send ddraw to the player running the command
4 Days Ago
▍▊▋▇▇▊ ▋█▆▉▄▇▉▍ ▋▅▇▉▊▊ ▍███▆▇ ▇▉▉▄▋▍▉▊▇▉▍ ▌█▊▋ ▌▇█ ▊▋▄▋▇ ▊▆▅▍▄▉
4 Days Ago
Buildfix: fix up missed renames Tests: unity compiles
4 Days Ago
merge cannon_fuseburn to main
4 Days Ago
Remove exit time between reload -> reloaded state in cannon barrel
4 Days Ago
merge from deepsea_fixes
4 Days Ago
Prevent tutorial islands from destroying deep sea portals when closing 🙃
4 Days Ago
exported updated helicopter reardoor idle anim