reporust_rebootcancel

136,486 Commits over 4,474 Days - 1.27cph!

Today
Initial barstool setup test with sitting subsystem
Today
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
Today
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
Today
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
Today
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes
Today
Update(tests): patch ElevatorLift Tests: TestMTSave(ElevatorLift) - passes
Today
Update(tests): patch ElectricWaterWheel Tests: TestMTSave(ElectrictWaterWheel) - passes
Today
Update(tests): TestServer now sets up empty topomap Tests: TestMTSave(ElectricWaterWheel) - no longer NREs, but still fails
Today
Update(tests): patch DPV Tests: TestMTSave(DiverPropulsionVehicle) - passes
Today
merge from game_room_dlc
Today
add water treatment pipes procgen spawner to World Setup prefab
main -> game_room_dlc
Today
Update(tests): bypass TOD_Sky sampling by DigitalClock when running unit tests Tests: TestMTSave(DigitalClock) passes
Today
Update(tests): patch DeployableBoomBox Tests: TestMTSave(DepoyableBoomBox) passes
main -> obfuscation_analyser
Today
Update(tests): patch ComputerStation Tests: TestMTSave(ComputerStation) - passes
Today
- Removed shaderLod convar as the setting has become obsolete and we're now using subshader LODs to fix an issue with Grab Passes in RRP. - Updated the TerrainQuality script to no longer rely on the shaderLod convar. - Code gen
Today
Update(tests): patch BoatBuildingStation Tests: TestMTSave(BoatBuildingStation) - passes
Today
Merge from satellite_crash
Today
Bump final_descent_seconds from 8 to 20
Today
Update(tests): patch BuildingBlock - also skip EnsurePopulatedTriggersList if boatskin is null(it is in tests) Tests: TestMTSave(BoatBuildingBlock) - passes
Today
Fixed bootstrap Translate server NRE
Today
testlist
Today
Update(tests): Patch BlackjackMachine - skip sub entity spawning in testing mode Tests: TestMTSave(BlackjackMachine) - passes
Today
Update(tests): patch Bike - also implemented TestFuelSystem.GetFuelAmount and Capacity Tests: TestMTSave(Bike) - fails on transform access
Today
Premium tab wip
Today
R/W on collider
Missing DLL
Swap out Source Generator analyser for Code Analyzer version
Today
merge from main
Today
Update(tests): patch BaseSiegeWeapon and BatteringRam - implemented TestFuelSystem.GetFuelFraction Tests: TestMTSave(BatteringRam) - now fails on transform access
Today
Update(tests): patch BaseSubmarine Tests: TestMTSave(BaseSubmarine) - now fails on TimeSince
Today
gamesroom shotgun trap - LODs added - game model updated - prefab updated - enabled gpu instancing for its material
Today
Added the missing blit from the DoF pass and updated the way the copy texture is set up
Today
Update(tests): patch BasePlayer Tests: TestMTSave(BasePet - a lil weird, but okay) - fails on TimeUntil
Today
Update(tests): patch BaseBoat Tests: TestMTSave(BaseBoat), now fails on TimeSince
Today
Update(tests): patch AutoTurret Tests: TestMTSave(AutoTurret) passes
Today
Update(tests): patch PlayerHelicopter for TestMTSave - added IFuelSystem.TestFuelSystem, mostly duds Tests: ran TestMTSave(PlayerHelicopter), still fails, but now around TimeSince
Today
Update(tests): patch BaseVehicle, BaseHelicopter for TestMTSave(TwitchBus) - also skip spawning marker for CH47 in unit test mode Tests: TestMTSave(TwitchBus) passes
Today
merge from main
Today
Merge from satellite_crash
Today
Merge from countdown_monitor
Today
Bugfix(tests): path CargoShip and skip some prefab logic for TestMTSave Tests: TestMTSave(CargoShip) passes
Today
Add a hatched effect to targeting circle.
Today
Bugfix(tests): patch OreHopper.oreOutputMesh in TestMTSave Tests: TestMTSave(OreHopper) passes
Today
Generate higher res targeting circles with consistent width borders. Double thickness of connecting line. Fix mounting the computer chair backwards like a cool kid.
Today
Bugfix(tests): patch up ItemContainers.allowedItems in TestMTSave setup Tests: ran TestMTSave tests, 343 -> 298 failures
Today
merge from cui_multi_destroyui
Today
Compile fix
Today
storage room block outs