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156,594 Commits over 4,566 Days - 1.43cph!

Today
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Today
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Today
Made the DemoMovieExporter and the UGC sculpture preview work with RRP
Today
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Today
More RRP checks to avoid warnings from appearing when adding/removing command buffers from cameras
Today
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Today
Merge from render_pipeline_testing
Today
Merge from main
Today
Fixed some warnings coming from attempting to add/remove command buffers from cameras while RRP is active
Today
Fix puzzle reset ignoreAboveGroundPlayers not working correctly since recent refactors
Today
merge from puzzle_ignoreaboveground_fix
Today
Reapplied new RenderGraph API to WaterRendererForwardPass and WaterRendererMaskPass after merge
Today
Petting animation updates
Today
Merge from main
Today
Merge from render_pipeline_testing
Today
Fix the render scene script
Yesterday
Disable generate textures for watermap
Yesterday
Little editor helper script for doing FX on thrown/moving items.
Yesterday
Finalized flare WM FX and lighting.
Yesterday
merge from softcore_tc_limit/map_icons -> main
Yesterday
Update test list
Yesterday
Fix test attribute
Yesterday
Stop LOD components registering with occlusion culling while its off Occlusion culling never runs under RRP, but moving LODs still pushed their bounds every frame into a list that never got cleared Was ~0.5ms a frame on dynamic occludee for nothing too on average
Yesterday
merge from occlusionculling_leak_fix
Yesterday
Fix pt boat rear turret viewmodel
Yesterday
cannon_test_fix -> main
Yesterday
Fix mountable tests not working with BaseMountedWeapon rewrite
Yesterday
merge from rain_optims
Yesterday
Yesterday
Move the shared AI test prefab paths from AITestFixture into a new AITestUtils so client tests use them instead of keeping their own copies
Yesterday
Optimized rain particles - rain patches now use a closest hit sphere cast instead of GamePhysics.Trace, it collected every colliders down a 1km column to keep only the top one - a patch only casts again when it moves - coming back from an alt tab doesnt fire 64 casts in the same frame - fixed rain falling under some roofs Editor profiling raining at missile silo, average per frame: 0.42ms -> 0.06ms standing, 0.11ms running, 0.14ms at 20m/s Applies to snow too
Yesterday
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Yesterday
Fix test that sometimes randomly fails in editor because server and client share one TOD_Sky
Yesterday
Fixed the niche FX 6 point shader to use the new pipeline's forward+ light buffer. Fixes some smoke lighting issues.
Yesterday
Rework how outdoor herd sized are measured to make the 9 max herd cap more robust, instead of each cow checking only their neighboors, each neighboor checks their neighboors recursively Stretched herds no longer then allow the cap to be bypassed Perf is same, because then the other cows don't need to run their own queries, so the same total amount of queries are run Wild cows are skipped as they can't reproduce so don't need to know about their herd size
Yesterday
Fix lamb not using the same eye/mouth mask as adults, and having their eye/mouth tinted brown/black
Yesterday
- Fix client pooling not resetting livestock stats properly, showing incorrect or fluctuating stat before first network update - When a cow has no owner, the owner UI is replaced with "no owner, feed at a trough to claim" - Fix trust UI showing "can breed" even though trust doesn't factor in breeding anymore, instead show "will defend you" - Rename the trust thresholds, shy>curious>can be led>will defend you for females and babies, hostile>wary>can be led>will defend you for males - Female cows will also attack anyone that attacks their owner, as if they were their calf (and only owner is defended, not others)
Yesterday
Tweaks to IgnoreRotation and RoadFlare to support better lighting on updated flare.
Yesterday
Update rust native libraries for all platforms
Yesterday
- Make recessive genes factor in the buy price you get with the NPC - Make the buyer NPC comment on hidden bad genes / inbred cows / true god cows with good recessives - Hint at recessive genes in the genes UI
Yesterday
Fixed misconfigured raiding tests failing after the triangle splash bug fix
Yesterday
merge from animalfootsteps_optims
Yesterday
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Yesterday
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Yesterday
merge from optimize_spawn_distribution_simple -> main
Yesterday
merge from main -> softcore_tc_limit/map_icons
Yesterday
merge from render_pipeline_testing
Yesterday
fix RRP missing pixelation censorship size override + fov logic
Yesterday
Fix TCs being sent to you when on tutorial island Fix TCs on tutorial island being sent to you (if the island isn't instantly cleaned up)
Yesterday
Fix other map views (MLRS, vending, etc) showing TCs on it