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135,427 Commits over 4,474 Days - 1.26cph!

Today
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
Today
over-fitting basement terrain ignore volumes
Today
Only validate on load, no need to validate repeatedly
Today
Fix bear and chicken not working on tutorial island
Today
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
Today
Add score event for using a red keycard (5 points)
Today
Add score event for destroying the patrol helicopter (50 points)
Today
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
Additional checks
Today
adding a interactive wheel version for the WTP monument with explicit gear control on the model
Show pool power bar on the ui
New, decently cleaned up test pool ui
Today
Added rentable shops to apartment complex computer (wip)
Today
merge from main
Today
Fixed the low framerate shadow issues with shadow caching enabled
Today
Disable wielding items on swings/roundabout
Rin
Today
phrases part2
Rin
Today
phrases
Today
exported updated crouch anims
Today
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
Today
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
Today
Fixed zfighting vent in large apartment, ran s2p
Today
Scaled down the Darts Mat to fit inside a 1x1 foundation
Today
First pass animation set for smoke signal refresh
Today
Fixed colliders on penthouse mezzanine to smooth movement on stairs
Today
Fixed the tooltip for the experimental shadow caching setting
Yesterday
glowing wallpaper pack final store icon - still need to plug in rest of media
Yesterday
player maintained water holes - added a spigot coming up from the pipes
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Rebuild phrases
Yesterday
Merge: from jobs3_as_default - Update: UsePlayerJobs is set to 3 by default Tests: booted craggy and verified server var
Yesterday
Merge from main
Yesterday
Update: default UsePlayerUpdateJobs to 3 - codegen Tests: booted craggy, console returned 3
Yesterday
Added LODs and WM to the halloween costume
Yesterday
Fixed Rentable Shop B incorrect door rotation when shop is closed (again) https://files.facepunch.com/raul/1b3011b1/Unity_PwpiplugHe.mp4
Yesterday
merge from main
Yesterday
attempt to fix tarp draw distance by reverting non changes on prefabs in scene - displayed draw distance was correct apartment complex s2p
Yesterday
Fix playground entities not immortal S2P apartment complex
Yesterday
Added an extra ladder on the apartment demolished side to make going up more obvious Fixed some potential zfighting in marketplace ground mesh Nudged road node connections inward toward the monument to favor a more seamless look in procgen Apartment complex s2p
Yesterday
Merge from apartment_complex_monument
Yesterday
Send network updates for all apartment rooms when a player joins or departs a team Affects the player joining/leaving and all of the rooms of players in that team Fixes needing to leave and re-enter network range when joing a team if you already own an apartment
Yesterday
Merge from apartment_complex_monument
Yesterday
Dart and Pool CLIENT/SERVER compile fixes
Yesterday
Can no longer ent kill apartments
Yesterday
Any players that are not authed to go through the invisible barrier are removed from an apartment when the break in ends (otherwise they would be trapped)
Yesterday
Missed files
Yesterday
- Codegen
Yesterday
pool -> game_room_dlc
Yesterday
- State refresh improvements - Fix a bunch of ? checks on Unity objects
Yesterday
Use player id 0 to as an error fallback