reporust_rebootcancel

135,088 Commits over 4,444 Days - 1.27cph!

Today
Add TAA implementation
- Don't clip mountable into the table - New equidistant movement system again
Today
Lighting fix
Today
Mailbox tweaks in core Small scene lighting stuff
Today
Mailbox font
Today
fix clouds not rendering when switching back to BRP
Today
Get rid of only intruders being able to access the storage during a break-in, flag the whole room as a break-in is active for 5 minutes - doesn't persist break-in across restarts because it only lasts 5 minutes, server takes >5m to restart, awkward to relog fast enough during break-in and there isn't a place to hook after all the slow server startup happens - instead set break-in to false every time the server loads (since the flag is only disabled by an invoke that would be lost on server restart)
Today
Another change for combat triggers
Somewat better spline movement
Today
This isn't a clean one change per commit but change the combat zones so they are only show the flag on client and allow damage a break-in is happening
Today
fix WaterCamera error spam when swiching to BRP with RRP initially enabled
Today
fix binocular effect error spam in main menu
Today
update to crashed satellite
Today
Add invisible blocker to apartments
Today
Add support for an invisible player movement blocker in front of the door
Today
Add console command for "fakerentroom" to allow you to rent a single room to a fake player instead of every single room
Today
gamesroom minifridge - Corpse prefab and mesh added - Prefab updated - Updated Manifest
WIP 3p and vm anim work
Merge from powergrid
Merge from powergrid
Restore Recycler change from apartments
Today
merge from satellite_loot_crate -> satellite_art
Today
merge from apartment_complex_monument
Today
Fix collider parenting on roundabouts, s2p
Today
merge from PlayerMaintainedMonuments -> PlayerMaintainedMonuments/satellite_loot_crate
Merge from PlayerMaintainedMonuments
Codegen, phrases, manifest Fix compile error
Today
merge from main -> satellite_art
Today
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
Today
Lower apartment upkeep terminal from 6 slots -> 1 slot
Today
Fixed the lighting discrepancies between BRP and RRP
Today
Export viewmodel pool animations at origin
Today
Heavy fuse world models and variants.
Today
Add "Thank you" response option after buying an apartment and they explain how it works
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
Today
update apartment_complex_monument/prototype
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
Today
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
Today
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
Today
glowing wallpapers - texture renames, updated icons and material types
missing files
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
Today
re-export 3p pool animations facing correct direction
Today
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
Today
Removed obselete ServerSubscriptions feature
Today
Fixed the issue with point/spot light shadows not showing on RRP
Today
paper zfighting floor2
Today
fix for the gaps by subway entrance
Today
apartment complex s2p