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144,544 Commits over 4,444 Days - 1.36cph!

Today
update apartment_complex_monument/prototype
Today
Deploy and shadow animation updates on rifles
Today
debugging options for seeing thrown darts in debugcam, fixed logs, fixed prefabs of scoreboards, fix crashing in 2p postgame
Today
Disable skin viewer view in hands button for held entities not using the viewmodel camera (cultist deer torch)
Today
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Today
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Today
Fixed guitare skin viewer framing
Today
Fixed table skins not loading in the skin viewer
Ground floor mesh decals
Today
fix 3p animations facing sideways oddly (turn off SpineIK on animation subsystem, apply extra rotation to anims)
Today
Merge: from stringview_indexof_fix
Today
Phrase update
Today
Merge: from main
Initial attempt at a Train Ai that can patrol our existing rail network: - Based off the backend systems for Boat AI - Will reverse at dead ends - Will only work if theres a driver in the train car
Today
Bugfix: StringView.IndexOf - prevent skipping a character if we had to abour a sequence match This affects Contains, Replace and IndexOfAny as well, as they depended on IndexOf Tests: ran unit tests, they pass
Today
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Today
Update(tests): add a unit test case for StringView.IndexOf failing edge case Tests: test fails as expected
Setup components to allow for holosight to hide its sight rail depending on gun it is attached to
Today
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Apartments compelx communal areas progress Ground floor lobby dressing and lighting
Today
fix underwater post processing not working in proc map
Today
Flare fix
Today
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
Today
Cherrypick 152932, 153053, 153256, 153278, 153279 onto new branch
Today
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Today
merge from main -> apartment_complex_monument
Today
merge from main -> PlayerMaintainedMonuments
Today
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Today
DLC industrial light recovery. Fixed skewed tones.
Today
Glass AR - texture update
Today
Updated AO resolution for all bdu and ballistic items
Today
Updated textures resolution for ballistic leg armour and ballistic helmet.
Today
CR fix
Today
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
Today
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Today
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Today
m92 charm anchor tweaks
Today
removed corridor fbx from blockers folder
Yesterday
Static version of industrial barricade for material checking
Yesterday
Add ability to send and load delta changes in the player metabolism system. Use a header mask bit to discern whats in the proto
Yesterday
Bugfix: StringView.IndexOf - handle seraching for empty same way as string - amended unit tests to enforce mathicng results check Tests: ran unit tests
Yesterday
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Yesterday
merge from storepage_industrial
Yesterday
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.