reporust_rebootcancel

136,179 Commits over 4,474 Days - 1.27cph!

Today
Hide the timer when mounting after lockin
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
Today
merge from automated_testing
Today
Fix small backpack broken world model outline Testlist
Today
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
Today
merge from main
Today
Updating mini crossbow with new arrow meshes
Today
remove a bunch of ? nullable wrappers
Yesterday
Baseline, added premium manifest and new SteamInventoryBundle item type
Yesterday
merge from darts_game
Yesterday
fix invokes from strings to actions
Yesterday
Remove old slow mip map bias code
Yesterday
merge from raid_window_door_melee
Yesterday
Reduce noise locker retexture
Yesterday
merge from AK_ReloadUpdate
Yesterday
merge from metabolism_optimization_2
Yesterday
Revert PlayerAnimation controller - merge issues
Yesterday
Second pass of monument blocker locker textures to make 'em dirtier
Yesterday
merge from rust_relay_server
Yesterday
merge from apartment_day_limit
Yesterday
Apply additional mip map bias when upscaling (DLSS)
Yesterday
fixed nasty memory leak with mesh data
Yesterday
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck
Yesterday
Set _GlobalMipBias automatically from ConVar
Yesterday
Codegen
Yesterday
main -> game_room_dlc
Yesterday
demo_compat_crc_fix -> main
Yesterday
Stop Demo CRC being ignored in Editor
Yesterday
Resolve ConsoleMessage not being forwarded when FakePlayer is enabled
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Fix RendererLOD not swapping LOD meshes when used with StagedResourceEntity
Yesterday
fixed issue with sculpture not always initializing, cleaned up naming conventions
Yesterday
fixed capsule carve height being doubled
Yesterday
Comment cleanup
Yesterday
Refresh screen when flags change too for instant important updates
Yesterday
Monument blockers placement prefabs for LS, MT, large Oilrig To avoid player maintained monuments branch conflict, these prefabs have to be re-added to these scenes post PMM release Reduced vent cage health down to 100hp as it tends to lead only to shortcuts and does not warrant delaying players minutes at a time
Yesterday
Change to invoke instead of Update for map display
Yesterday
Profile monitor map udates
Yesterday
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Yesterday
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Yesterday
more cleanup
Yesterday
dead code cleanup
Yesterday
Screen map now only renders when the control computer is powered up.
Yesterday
Merge from main
Yesterday
Removed old god rays setting from the image effects tab as it no longer does anything
Yesterday
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
Yesterday
Fix computer not being mountable for read only map view when satellite is descending
Yesterday
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
Yesterday
re-add rock sculpture to manifest