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138,190 Commits over 4,352 Days - 1.32cph!

Today
Commit 2/2
Today
Added an editor test to check all mesh colliders on every prefab in the project for the r/w flag This is going to be a trickier issue to debug now that non r/w meshes are being stripped from the server - in the past they would throw an error on startup which would make it easy to find offending meshes, but now they will just not collide with anything Checks 4095 prefabs, takes about 10 minutes Enabled r/w on 32 meshes, test passes Commit 1/2 because of plastic
Today
merge from store_steamdown_fix
Today
Show store connection issue modal if GetItemDefinitionsWithPrices returned null
Today
Merge from main
Today
ignore .DS_Store in Rust.RenderPipeline git repo
Today
Merge from egg_demo_fix
Today
Fixed easter eggs not rotating in demos
Today
update player_preview prefab
Today
implement optional per-camera lighting overrides (reflection probe, main light exclusion, etc), to support player preview camera
Today
Compile fix
Today
Animation update for the changed shader.
Today
More light updates and fixes.
Today
Merge: from main
Today
Merge: from useplayerupdatejobs3/free_tasks - New: fork of Cysharp/UniTask with less allocs - Optim: reduce allocs around tasks in Jobs 3 mode Tests: jobs3 on craggy with 2 players, built client and booted
Today
More fixes and consistency changes.
Merge from viewmodel_early_disable_fix
Fix issues with viewmodels disappearing
Today
Merge from tunnel_netgroup_fix
Today
Increase tunnel layer threshold from -40 to -20 so more underground tunnels get network culled from the surface (and the opposite)
Today
Restored ctrl tab to cycle through item list and vehicle list categories
Today
Rerun s2p for launch site
Today
merge from waterwheel_deployable
Today
merge from autoconnect_menu_fix
Today
Moved the autoconnect command line stuff to happen at the end of bootstrap init so the main menu doesnt explode
Today
waterwheel fixes: - added blocked warning when wearing incompatible clothes - fix blockbuilding volumes - fix rotation of manual use - fix can pickup with player mounted - add new protection asset, guns can damage now
Today
merge from deployvolume_fixes
Today
Fix fish trophy no longer placeable on walls
Today
cinematic textures for hamster water wheel
Today
merge from hatch_collider_fixes
Today
Hopefully the last seal now
Today
refactor to allow subscriptions to nodes of the Grid<>, this lets us sleep the polling when the coarse query grid is completely empty and resume ticking it when it is populated again
Today
fix for "Back of water wheel very dark in shadows"
Reduce console input size, reduce size of auto complete entries
Today
Optim: Jobs 3 - save allocs by using UniTask for sending entity snapshots asynchonously Think that's all existing tasks converted Tests: loaded on craggy and teleported to/from the island
Today
Merge from main
Applied old console prefab
- Applied flaviens virtual scroll changes (minor changes to add better overscan) - Change font base size on autocomplete buttons - Reduce autocomplete button size
Today
Merge from s2p_particle_flatten_fix
Today
moved packet AddReference
Today
WIP decals on rentable kiosk D, E, F (cont)
Today
Fix for Visual and collider gap on Armored triangle hatch
Today
Restore loadout save button
Today
edited anim controller and latest m16a2 anims exported
Today
Clean: get rid of handwritten UpdateSubs_AsyncState state machine Tests: unit tests
Today
Green variant fixes.
Today
Updated Foldable Table Prop Model to fix shading error Updated Foldable Table Prop Texture to 512 instead of 1024
Today
Siren lights
- cap console ui refresh - add fast paths to text buffer - optimize autocomplete
Today
Updating CAML skinning