155,176 Commits over 4,536 Days - 1.43cph!
Cherrypick of
165805 from mt_snapshot_saving
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Optim: defer loading of small atlases, and pack them into ui dynamic bundle
Prevents loading of ~30 atlases (original and small), which saves another ~250MB
Tests: booted stnadalone build and compared snapshots. navigated to store with failloads and made sure small atlas versions are picked up
Fixed bull item name and description in prefab.
Fix issue with grenade starting in the wrong place when deploying the last in a stack in 1st person
Cherrypick
165386 (Added IsAbsolute to RustFlexText)
Merge from rrp_ui_grabpass
Use GetTemporaryRT for UI blur capture
Animal fence (+graveyard fence) category Misc -> Construction
Fix being able to recycle milky and creamy teas since it makes no sense
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biofuel_generator -> main
merge from texture_optimization_2026
Indicator lights listen to their being disabled
Removed livestock pattern tester from Cow prefab. Updated values on BullPattern and CowPattern to allow full bias map utlisation.
Fixed 'Pregnant' on Cow UI being offset
Add profile markers and fix blur darkening
Fix fullscreenSkinViewer background
slight edit to legs on frog jump anims
Fix biofuel generator stringpool warnings
Stricter angle placement
Fix spoiled produce not compatible
merge from halloween_costume
Resized the last few remaining LOD textures
Fixing crossbow arrow head rotation
Fixed the Forward+ shadow and attenuation for directional lights
Fixed the light attenuation for the Forward+ path
More LOD texture optimizations
Rebaked some textures and adjusted LOD distances
Removed the GetAdditonalLight method, as that causes register pressure by returning a struct of light data that isn't needed right away in the shader
- anim updates
- updated left Ik position
merge from animal_fencing_v2
Merge: from mt_snapshot_saving
- Bugfix for accessing null buffer on non-main thread
Tests: booted to Craggy
Bugfix: ensure thread-static buffer is initialized on all threads
Tests: booted into craggy
Changed from Array of Structs to Struct of Arrays for the additional light data in the Deferred+ lighting shader to reduce register pressure
fixed lamb fleece not appearing at LOD0-1.
added new LambWool asset. updated sheeptrait tester to allow fleece LOD testing. updated lamb prefab to use the lambwool.asset.
Updated textures sheep textures to have a glassy eye texture, and masks to allow tinting. Updated the sheep_white material.
Merge from rrp_explosion_overlay_fix
Add MinimumIntensity to explosions overlay to stop lingering effects
Added Animal Fence and Gate to T1 tech trees
Aldded biofuel generator to Hardcore and Primitive
Batch update UI prefabs with RRP grabpass/blur setup