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154,315 Commits over 4,536 Days - 1.42cph!

flexbox_outofrange_nre -> main
Today
armoured ladder hatch gibs
Fix Flexbox Out of Range error
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
Today
Cleaned up entity face registeration so only BaseEntity calls RoomOcclusionManager.OnFacesRefreshed(entity) - used to subscribe to both DecayEntity and BuildingBlock so it could work on doors & building blocks - get rid of needing to register all faces explicitly in SaveRestore & copy paste
Today
wip test fixes
Today
merge from painting_fixes
Today
Update doors to only call into base occlusion when their open/closed state is changed (via flags) instead of needing to remember 3x different places it called into base occlusion
Today
Add a neutral light option in the painting ui, accessible behind a convar `paint.neutralLighting` - only works with rrp enabled - overrides all light settings to a neutral studio light so current scene lighting conditions do not affect the preview object
Today
Updating frog rig skinning
Add achievement for distance travelled via vine swinging Add dictionary for lifestory generic stats for faster setting and value lookup Make genericStatKey on LifeInfographicStat non serialized as it's only ever set at runtime
Today
Optim: HttpImage - mode texture decoding to worker threads - added WebUtil.DownloadTextureTemp that uses DownloadHandlerTexture - disabled texture activation rate limit Now only a tiny hitch is present Tests: navigated to store General tab
Today
Optimised squirrel mesh and added LODs. updated squrrel textures and set up new material. moved old textures
Today
Cleanup network subscription logic so it all happens in a single place
Today
Codegen
Today
Set titles per controller/platform vdf set
Today
Merge from main
Today
merge from halloween_costume_2026
Today
changed name of skull wall torch to skull wall lamp
Today
merge from automated_testing
Today
Fix for triangle foundations connecting buildings together when only touching at a corner
Today
wip ladder updates
Today
kill existing turns when toggling turn in place off through convar
Today
exported latest frog anims
Today
Merge from main
Today
Updating triangle ladder hatch rig
Today
Fix up import settings on sandbags pillbox collider, enable RW
- When stirring the generator you're now mounted (just at current standing position) - When letting go of E stop the mounting - Show 'no electricity status' if stirred but no power
Today
Optim: HttpImage - rate limit texture activation rate (2 per frame) Helps with General tab opening, but feels too limiting Tests: navigated to general tab of store
Today
Halloween Wallpapers - initial setup
Today
merge from main
Today
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
Today
Fixing LOD numbering on ladder hatch
Today
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
Today
merge from painting_fixes
Today
add Swap Seats to all vehicle based action sets with consistent button bind.
Today
painting fixes/improvements - add colour wheel option to neon signs - add largest size option to neon signs (25mm) - fix brush outline on ornate frames - add convar for toggling the brush outline to be more visible by inverting colours behind instead of projecting brush colour (default to true)
Today
Add car reload action and remove menu gesture action.
Today
Merge from more_rumble
Today
Updating armoured ladderhatch rig
Today
- Set up subsystem for machete and sword - Deleted HoldType.Machete.overrideController as no longer needed
Yesterday
merge from main
Yesterday
Update: Add HttpImage.MissingSprite - reroute all dynamic sprites to MissingSprite - added store.HttpImageFailLoads to simulate loading failure Tests: navigated store with failloads 1, skin tiles need fixing
Yesterday
Festive garlands now work on player built boats
Yesterday
Update rustnative libs for all platforms
Yesterday
Update rust native windows dll
Yesterday
Part 4/4
Yesterday
Part 3/4
Yesterday
Part 2/4
Yesterday
Bugfix(editor): StoreBundleTool - fix missmatching file extension, part 1/4 - ran Update Urls(force) Tests: navigated through store tabs, only 1 image failing to download