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155,651 Commits over 4,566 Days - 1.42cph!

Today
Customiser animation updates
Today
Fix all motorcycles & bicycles dismounting on top instead of the side - the mount points were sorted to closest which always picked the top dismount - switched to ordered so it will try the points on the side first
Today
Fix wild livestock being passively tamed and then breeding out of control
Today
Decay livestock taming if not full bond, don't allow sleepers to tame passively, give calves a start bonus to familiarity but don't max it out. This is to avoid wild cows being accidentally tamed by passer bys and starting to breed and fill the server.
Today
Fix another rare case of duplicated crates being possible in oil rig puzzle rooms, which could happen if the server crashed / wasn't shut down cleanly Invalidate the network cache of the puzzle's generator after spawning crates during a reset
Today
Update: initial prototype alongside Approved hack Tests: tried both, it's megaborked in C+S
Today
Fixed the post processing on the player preview camera
Today
merge from moocclusion
Today
removed repeated check of 0 orientation on cliff placement where we'd check it on both sign flips across X and Z - cuts an additional 19.1s with matching results
Today
Reduced the mooing chances a tad
Today
Bull texture optimisations
Today
Potential fix for animals not eating from troughs
Today
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
Today
Sheep baas are occluded too for consistency
Today
Lowered their occluded volume cause they won't shut up
Today
Potential fix for cows dying of hunger in a well setup farm
Today
Merge from main
Today
Cow moo sounds are now occluded
Today
Calf texture optimisations
Today
Store bg blur mat tweaks
Today
Cow textures optimisation
Today
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Today
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Today
merge from plague doctor hazmat
Today
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
Today
Unarmed ROM animation test
Today
Fix static fence gate layer
Today
Final bit of polishy bits on random room J pipes / wires
Today
Merge from main
Today
merge from main
Today
Crab texture size optimisations
Today
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
Today
Frog texture optimisations
Today
Jellyfish texture optimisations
Today
merge from storepage_plaguedoctor
Today
Plague doctor store video
Today
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Today
Squirrel texture optimisations
Today
Added a convar killswitch for the general store loading images from http
Today
merge from plague doctor - store icon, square steam images, fixed ingame icon
Today
Rabbit texture optimisations and material update
Today
Editor: fixed store item grid preview button not working in edit mode
Today
Plague doctor hazmat store page
Plague hazmat icon uses legacy bind pose to match other hazmats
legacy bind pose setting works in renderer window, not just the prefab value.
Today
Reimported Nailgun World Model to have seperated magazine
Today
Seaturtle texture optimisations
Merge from main
Today
merge from plague doctor - store icon
Today
Merge from main