reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

Today
Handle 64-bit entity IDs in terrain editor
Today
Replace deprecated `AdvancedDropdownItem.children` with `.childList`
Today
Removed "import blend shapes" from collider meshes for lighthouse lamp damage stages - collider import settings may need checking as this got autoenabled via those.
Today
Replace DEVELOPMENT_BUILD → UNITY_ENABLE_CHECKS in iteration profiler.
Today
codegen
Today
FX PostIK tweak to facilitate very brief flashes.
Today
FX improvements and fixes.
Today
Replace renamed enum in TerrainTextureExporter
Today
Fixed UI_Store formatting
Today
cache transforms alongside flock registry to save extra time add read/write to flock particle models
Yesterday
Hack 6.7 compatibility into Hot Reload (and leave comments about it)
Yesterday
1st pass of erosion improvements - fixed various issues with erosion implementation and retuned to give better but similar results to previous - new erosion splat map implementation based on soil removal, tuned per-biome
Yesterday
Use newer LoadFromBytes API for Harmony
Yesterday
merge from store_notif_fix
Yesterday
switch StartleFlocks away from Query.Server, use registry list since populations are low
Yesterday
Debug convar to reset the NEW notif
Yesterday
Replace deprecated DEVELOPMENT_BUILD with newer defines where possible
Yesterday
tattoo chair blockout
Yesterday
Tweaks to the seagull group sounds for take off and landing
Yesterday
Fixed store NEW notification when skins are released
Yesterday
Reduced the range of 62 lights in the caboose from 80 to 15 meters (they have a 1m range) Saves aroud 0.1ms when close to outpost with the caboose switched on S2P outpost
Yesterday
Upgrade Hot Reload to 1.13.25
Yesterday
Warhead Small Box - Added attachment-based conditional mesh visibility script (AttachmentPartVisibility.cs). Updated conditional meshes, updated prefab setup
Yesterday
Replace APIs obsolete in Unity 6.7
Yesterday
Backport *some* uGUI 2.7 changes for Unity 6.7 compatibility
Yesterday
Add audio for demo export
Yesterday
Lighthouse - Set repairable and repaired lamp meshes to not cull
Yesterday
Fix halloweenhunt pumpkin artifacting
Yesterday
Consistent map movement at any zoom level
Yesterday
Add IFlattenKeepsDescendants to PropSway, HideIfAiming and MeshTerrainRoot
Yesterday
Merge from UZI 9mm
Yesterday
Fix stock on the world model sometimes being in the wrong state
Yesterday
merge from main
Yesterday
Right stick can now activate the cursor
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Changed back to having the light shadow strength control the kernel scale
Yesterday
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Yesterday
Snapping
Yesterday
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Yesterday
Merge from entity_id
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
scrap king - interior texture tweaks, roof and floor blocks update wip
Yesterday
Remove unused field which can't be serialised
Yesterday
Merge from render_pipeline_testing