reporust_rebootcancel

135,863 Commits over 4,474 Days - 1.27cph!

Further lower the pooltable
Today
merge from darts_game
Today
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
Today
compile fixes
Merge from PlayerMaintainedMonuments/powergrid
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
- Add mouse instructions to the ui - Minor ui changes
Fix pool balls not rolling when they get slow enough
Today
merge fix
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
Today
merge from game_room_dlc
Stop dismounting from the pooltable ending up killing you
Today
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
Fix darts game board breaking aux1 builds
Today
gamesroom shotgun trap - fix ansio setting for specgloss texture map
Today
Enabled/Disabled states for freezer
Today
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
Today
Merge from playermaintainedmonuments
Today
Merge from satellite_crash, keeping the monuments in conflict from this branch
Today
merge from smallbackpack_workshop_setup - made small backpack skinnable
Today
Codegen
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
Today
Fix skinned legs/hands getting culled when using debug cam
Today
Merge from main
S2P powerplant
Today
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
Merge from PlayerMaintainedMonuments
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
Today
Fix vignette settings remapping
Today
Add screen_blur_UI_RRP volume asset
Merge from main
Today
fixed up rotation on icon for smallbackpack and re-rendered icon
Today
Setup night vision overlay and volume
Today
merge from main
Today
Better update process (pause and resume the playable, don't manually evaluate it)
Today
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
Today
Stop pooltable floating
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
Today
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
Today
Added new sounds for supermarket freezer
Today
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor
Today
Update: replace editor GUIStyle with default one to allow culling.debugshowstats to work - remove UNITY_EDITOR defines Tests: built debug client standalone
Today
merge from main
Today
Fixed the rendering of the night light and prevented it from rendering during the day
Yesterday
smallbackpack material tweaks - set textures to stream, fixed itemname, fixed workshopsource url
Yesterday
merge from piemenu_binds_feedback
Yesterday
Fixed the ambient probe lighting and removed Rust.Global dependancy from the RRP asmdef
Yesterday
Fixed some letter being truncated