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137,211 Commits over 4,474 Days - 1.28cph!

Yesterday
Bugfix: use cached time snapshot for server occlusion snapshot sending Prevents Time usage in worker threads Tests: none, trivial change
Yesterday
Merge from PMM
Yesterday
merge from main
Yesterday
setup prefab for pedestal instead of direct reference to model, doesn't get caught in manifest build - built manifest
Yesterday
Merge: from main
Yesterday
M92 refresh animation polish
Yesterday
Unsaved
Yesterday
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
Yesterday
Added volume slider to VideoPlayer (`playvideo` command panel) Added `audio.videoplayer` ConVar, Codegen https://files.facepunch.com/raul/1b2011b1/20_03-07-QuizzicalAsiaticwildass.mp4
Yesterday
Merge from main
Yesterday
Make the editor-only feature available for admins too - NOT FOR NORMAL PLAYERS - press Z (can rebind) to swap to a second hotbar - enable "drawsecondhotbar" to render the second hotbar above the first
Yesterday
Merged admin status indicators (god, creative, invis) into one UI component Added `global.forceOffAdminStatusOverlay` which hides / shows all indicators at once Removed older commands (`godforceoffoverlay` and `creativeforceoffoverlay`) Shrunk admin status indicators by a bit, moved them behind the inventory, put them in a grid so there are no empty gaps https://files.facepunch.com/raul/2026/July/20_01-06-DependableArrowcrab.gif
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Close the pie menu when running the next / prev action (if command is provided)
Yesterday
merge from main
Yesterday
Change from hover to show the inventory contents to a button top right that expands the loadout to show the inventory items - the hover panel was awkward when you had tons of loadouts on screen - controlled with convar "loadoutinventorypreview"
Yesterday
Fix compile error
Yesterday
Fix scientists not spawning in some areas
Yesterday
merge from editor_fix_cpu_affinity -> main
Yesterday
Fix cpu_affinity not working in the editor - manually grab it from the command line if provided and run it
Yesterday
Show a preview of the items in the main inventory of a loadout when hovering over it
Yesterday
merge from fix_serverport_editor -> main
Yesterday
Cleaned out old ground plane
Yesterday
Sat remains improvements.
Yesterday
merge from main
2 Days Ago
In the editor use server.port for the connect command (if you didn't overwrite it) so you can run multiple editors on different ports - much easier than overwriting the connect command & initialization commands inside GameSetup
3 Days Ago
Fix waiting for navmesh check on island being inverted (only trying to spawn scientists when no navmesh is there)
3 Days Ago
Prevent ghostships from checking mainland navmesh
3 Days Ago
merge from cui_updates
3 Days Ago
Added blocksRaycast available for all CUI graphic components (included in PR 92) Use CanvasGroup fade routine when it's being created and faded-in
3 Days Ago
merge from main
3 Days Ago
merge from demo_ui_2
3 Days Ago
Rename puppet mode to Sandbox, add hierarchy view + inspector panels, you can also add lights from the hierarchy now.
3 Days Ago
merge from fix_itemmanager_domain_reload -> main
3 Days Ago
Fix ItemManager not resetting it's newer static fields - caused NRE when entering certain scenes with SkipDomainReload enabled
3 Days Ago
merge from demo_ui_2
3 Days Ago
- Fixed time of day keyframes flickering when scrubbing the demo - Fixed developer console rendering under demo2 ui. - Allow typing values into demo options sliders by double clicking. - Re-open options when toggling UI - C key now cycles between the modes (the help menu) - Bump up max blur slider. - Tooltips (i did a bunch, i'll add more in the future)
3 Days Ago
update from main
4 Days Ago
Fix NRE in FinishLoadingRoutine
4 Days Ago
Remove debug logging "Debug.Log("Hit client yield");"
4 Days Ago
Fix attempt for the flaky rocket splash tests, added damage tolerance for blocks taking very low damage due to physics not being deterministic
4 Days Ago
merge from fix_elevator_button_restart -> main
4 Days Ago
Fix elevator buttons not working after server restart until the elevator is used - store elevator floors as EntityRef and only resolve them when building radial menu - remove TopFloor from being networked (keep proto field) as it wasn't used for the final radial menu implementation
4 Days Ago
Bump CPS
4 Days Ago
Additional potential UI state/race fix
4 Days Ago
Merge from satellite_crash
4 Days Ago
Fixed a tricky save/load bug for non-locked in targets. Also removed some specific-player control tracking that we don't need any more.
4 Days Ago
merge from game_room_dlc
4 Days Ago
fix darts animationevent tag
4 Days Ago
fix airfield having 2 duplicate doors at the bottom S2P for airfield