reporust_rebootcancel

137,785 Commits over 4,352 Days - 1.32cph!

Yesterday
Update: basic FPTask + dumb single task scheduler This gives us 1 alloc/40bytes per task baseline, but with a bit of hacking I think can bring it to 0 Tests: ran unit test
Yesterday
set up salvaged axe skinnable and tested on workshop
Yesterday
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Yesterday
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Yesterday
Updating mortar biped rig
Yesterday
Ensure added bones in NVGM scientist prefab are restored before pooling, fixes NRE when downed
Yesterday
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Yesterday
progress on vpaint, facade set dressing
Yesterday
Added Salvaged Axe Workshop Source OBJ
Yesterday
Refactor of TerrainMeta and TerrainExtensions with swappable terrain/terrain renderer using ConVar or in editor view (WIP) Changed keyword to _GEO_CLIPMAP and made shader feature Added geoclip material to terrain config Terrain mesh colliider with terrain holes functionality
Yesterday
Prevent path leaking when agent is destroyed
Yesterday
merge main -> rust_server_relay
Yesterday
Update: more research - looks like we do need our own task type Tests: uni tests
Yesterday
Compile fix
Yesterday
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Yesterday
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Yesterday
homing missile launcher, hmlmg, handmade smg, hcr, hunting bow, ice assault rifle, krieg shotgun, l96
Yesterday
Merge from cargo_player_boats
Yesterday
Merge from main
Yesterday
Fix convar behaviour
Yesterday
Rapido underwear fix attempt
Yesterday
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Yesterday
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Yesterday
Add TriggerDestroyPlayerBoats.Activer servervar.
2 Days Ago
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2 Days Ago
Fixed tank top model clipping with swimsuit
2 Days Ago
merge from shield_idle_collider
2 Days Ago
Fix a logic issue causing the colliders to be enabled while the shield is not deployed
2 Days Ago
Fix the wooden and reinforced shield colliders not working at all
2 Days Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
2 Days Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
2 Days Ago
Merge from main
2 Days Ago
Fix metal shield new collider exclude layers
2 Days Ago
fixed skeleton issues in all cocoknight prefabs
2 Days Ago
armoured hatch and triangle hatch building guide mesh
2 Days Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
2 Days Ago
Updated eye controller fudge rotations to account for eyetransform changes
2 Days Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
2 Days Ago
Krieg backpack skin fix
2 Days Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
2 Days Ago
merge from weapon_refresh_salvaged_axe
2 Days Ago
edited 3p beach chair anim
2 Days Ago
Fixed first person legs stretched/glitched
2 Days Ago
exported edited 3p sitting 360 shooting/sit boat anims
2 Days Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
2 Days Ago
texture for bulky sofa
2 Days Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
2 Days Ago
merge from main
2 Days Ago
merge from main
2 Days Ago
merge from main preserve destination deletes of meta files