reporust_rebootcancel

129,374 Commits over 4,232 Days - 1.27cph!

Today
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
Today
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
Today
Removed save file name from Craggy's GameSetup
Today
Developer tool nav bar buttons
Today
Client compile fix
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
Today
Command block tests
Today
Added the old console to the new developer tool prefab for now
Today
Added indirect instancing for the ballpit spheres
Today
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
Today
Baseline, bootstrap spawns EngineUI2
Today
Merging fpbuild related changes to main branch
Add a network graph
Today
Setting up EngineUI2_DeveloperTools prefab
Today
Implemented a simplified version of the ball pit physics in a test scene
Today
Auto auth player on placing steering wheel
Today
console tools
Yesterday
Burlap shirt repose/lods
Yesterday
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Yesterday
plastic please
Yesterday
Renamed the prefabs
Yesterday
easel lods
Yesterday
Fix for texture issue on 3p m15
Yesterday
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
Yesterday
WIP code, parameters, setup
Yesterday
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
Yesterday
Console Info Panel
Yesterday
Merge from parent
Yesterday
merge from automatedtesting
Yesterday
Merge from parent
Yesterday
Merge from parent
Yesterday
new console items ui
Yesterday
merge from SeparatePhysicsScenes
Yesterday
That's all folks
Yesterday
Almost done...
Yesterday
Even more...
Yesterday
More...
Yesterday
More...
Yesterday
Some more...
Yesterday
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Yesterday
merge from directional_foliage_displacement
Yesterday
merge from puzzle_reset_hotfix
Yesterday
merge from sort_fixes
Yesterday
merge from fix_terrain_nametags
Yesterday
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Yesterday
Fix displacement clamping