reporust_rebootcancel

141,273 Commits over 4,383 Days - 1.34cph!

Today
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Today
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Today
merge from storepage_crypt
Today
Crypt store page media
Add tick marks across binoculars
Today
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Today
merge from main
Today
merge from automated_testing
Today
Added +autotest command line arguments for server batchmode test runs
Today
scoring fixes, first pass on basic ui for seeing scores
Today
merge from cpu_batching_submesh -> main
Today
Fix compile error after merge
Today
merge from main -> cpu_batching_submesh
Today
Codegen
Today
merge from terrain_lower_fixes
Today
Link up launch site height texture again S2P launch site, military tunnels
Today
Mortar UI
Today
industrial garage door - model update - placeholder textures - material update all still wip
Today
merge from s2p_terrain_fix
Today
merge from main Keep source on launch site scene
Today
Add a comment
Today
merge from automated_testing
Today
merge from physicsmaterial_stringpool_fix
Today
Fix impact effect / stringpool warning spam issues
Today
merge from main -> cpu_batching_submesh
Today
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Today
Launch site fix test
Today
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Today
Explicitly request linear colours for R and RG render targets
Today
hooked up industrial pack as steam unlock not the furnace
Today
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
Today
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
Today
Industrial Storage - LODs and gibs, small texture update
Today
Fix TestCooking item leaks
Today
merge from main
Fix female swimwear clipping with trousers
Today
Merge from main
Today
Merge from lod_baker_multiple_source_meshes
Today
Updated LOD Baker's baked textures' naming conventions
Today
Merge from main
Today
Updating pilot hazmat burst cloth constraints iterations
Today
Added tint mask for apartment trims
Today
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
Material changes, visual polish
Today
first pass of dart projectile prefab, with lerping animation curve movement (clientside only rn) connected all parts together usin the board entity as the middle layer with RPCs (controller -> board -> reticle -> board -> dart -> board -> controller)
Today
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
Today
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Today
Change `renderer_submeshes` convar from 1 -> 2 but keep it scoped to only work with RendererBatch components that specifically enable AllowSubmeshes - allows batching on container to be toggled by changing `renderer_submeshes` convar
Today
TestGuns maintenance
Today
added base decor pack sitem as required item for storage barrels in their steam item files