111,918 Commits over 3,928 Days - 1.19cph!
Increased siege tower constructable prevent building
Fixed incorrect entity extents
Ensured crossbow sits correctly on players back with and without a backpack
Disable horse collision debug and logs
- Fixed offset siege tower guide
- Decreased guide mesh scale
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
cherrypicking lunar_new_year_2025 changes
4ShotMiniCrossbow -> primitive
merge from lunar_new_year_2025 (contains protocol update)
LNY wall divider additional volumes to prevent deployable clipping
Improved horse collision damage detection, balancing
Stop fire arrow flames spawning below the player in 3p animations
4ShotMiniCrossbow -> primitive
- Adjust optimal temperature values
- Bees now make honey relative to population (stored in ml)
- Logs
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets
Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall
Catapult expolsive ammo crafting cost more in-line with traditional rockets
Catapult incen ammo explosionRadius 6 to help with inaccuracies
Catapult incen ammo crafting inline wtih traditional rockets
Disable improvised shield (for now)
Reinforced Wood sheild WB1 (wood default, metal WB2)
Mini crossbow cost reduction, reduced rope and gear requirment
Battering ram head repair 200 HQM
Heavy plate armour takes additional damage from heat type sources, fire arrows for example
Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode)
All subject to change.
- Create beehive deployable
- Bee population increases fast relative to its existing population
- Bee growth rate is affected by temperature, too cold or too warm then no growth
- Bee growth rate is affected by being inside or outside
Fixed hip motion jittering when pressing ctrl
Pressing CTRL now helps with sharp turns
Fixed some animations issues when entering water
- Further rotation code changes
- Prevent some animations from looping when they shouldn't be
▍▌▊▋▌▉▄▋▉ █▌▍▋▇▆, ▉▋▄▍▆▌▅▌▋ █▇▍ ▉█▄
Ram lighting & instruments.
▇▍▉▄█▌▋ ▆▅▇▊▊▋▌▅▊▉▆▍▄██▇▊▅▇ ▇▊▊▊ ▉▇▅ ▄▊▅▄▄▇▉▍▍ ▅▆▌ ▊▉▋▍▄▅▅▇ ▍▆▍▉▍▍▄, ▉▄▊ █▋▆█▊▅▄ ▊█▌▇ ▅█▇▅▋█▌▊▋▉█▇▄ ▆▋▋▉▄▅▆▄
Fixed cata incen using the wrong splash fx.
Ram window reflection tweak.
med assault rifle world model and lods
will need some some refinements but good enough for now
Fixed basket ammo models prefabs
Show killed by catapult when dying from a catapult
Improved catapulted player ragdoll physics, randomized spins
Added blunt radial damage on corpse impact (just in case you land on a player by chance)
Added sounds
Updated horse phrases
Added setforsale command
Hidden old unused saddle
Fixed new horses not claimable at ranches
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
Catapult ammo world model prefabs
lots of siege weapn sounds (few things still WIP)
Headlight mats enabled+disabled.
Same fire effect rotation fix for battering ram and ballista
Tuned screenshake on fire.
Boulder impact matches target normal.
Moved to the correct folder.
Catapult fire effect rotation fix