reporust_rebootcancel

97,430 Commits over 3,653 Days - 1.11cph!

Today
renamed weapons with multiple material id so part name corresponds with material
Today
Merging main into electricity_power_fixes/2/doorcontroller
Today
Unfucking foundation.triangle prefab (scary)
Today
ConsoleSystem merge fixes
Today
PingEstimater merge fixes
Today
Merge from fix_pve_tag
Today
Merge from material_reserializer (not merging the materials in right now)
Today
Prevent pve tag from potentially being included twice if set in server.tags and server.pve
Today
Merge from item_drop_analytics_improvements
Today
Merge from fix_explosive_rotate_wall
Today
Merge from fix_clipping_c4_through_walls
Today
Merge from disable_ui_pooling_unity_2022
Today
Merge from AttackHeliItemFix
Today
Merge from nightlight_debugcamera
Today
Merge from nightlight_workshop
Today
Merge from fix_hover_loot_clothing_full_backpack
Today
Merge from qol_drag_into_backpack
Today
Merge from fix_hidesightmeshes_nre
Today
Merge from NudityNREFix
Today
Merge from ScientistEyeCheck
Today
Merge from viewmodelrenderers
Today
Merge from arrowhead_fixes
Today
Merge from cargo_ship_container_lod_fix
Today
Reapply bradley_scientists_changes
Today
Merge from powerlines monuments prefab rebuild
Today
Merge from elevator_fix
Today
Merge from junkyard_crane_col_fix
Today
Merge from fix_triangle_foundations_offset
Today
Merge from analytics_load_times
Today
Merge from fix_f8_menu_author_stripped
Today
Merge from nexus
Today
Merge from fix_pve_tag
Today
Merge from StickyPhysicsFix
Today
PatrolHelicopterAI serialization fix (cc Ian)
Today
Meta file fuckery
Today
Another kinematic rigidbody velocity fix
Today
Use Continuous Speculative on scrap heli as well (was Discrete)
Today
Switched all boats and helicopters that used Continuous collision types to use Continuous Speculative collision instead of Continuous/Continuous Dynamic
Today
Revert to the earlier, simpler HarborAudioFix
Today
Fix `server.tags` convar not working with `pve` tag
Today
Reapply helicopter changes from 71402, 71406, 71415 Fixes mini and scrap helis falling into the ocean when flying to another zone
Today
Switch `Vis.Entities()` to iterate through `List<MLRSRocket>` Move `AddTargetSet()` from local method to private method Reduce random variance of `TargetScan()`
Today
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Today
Prevent Tesla Coils and Igniter from self-destructing, they are now disabled when they reach <10% of their max health https://files.facepunch.com/Flavien/jkXjJPRaeI8BdNez.mp4
Today
big scene cleanup, recentred, scaled and positioned every drop, added mannequins to all clothing items, added some new mannequins for under hoodie and armour
Today
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Today
3p sks updates
Yesterday
Merge patrol helicopter improvements. Including monument crashing, and zone fixes.
Yesterday
Deleted old crane meshes
Yesterday
Removed debugging