reporust_rebootcancel

141,516 Commits over 4,383 Days - 1.35cph!

4 Hours Ago
binoculars_fix -> main
4 Hours Ago
Merge from workbench_upgrades
4 Hours Ago
Add poolable to upgrade visuals
4 Hours Ago
- Codecleanup - New binocular effects toggle at night
4 Hours Ago
Flagged tests that need to be ignored by CI
4 Hours Ago
Batchmode testrunner is now using a dedicated CI testlist by default, can be overriden with any testlist by adding a path to the +autotest command line CI testlist is generated when we generate the regular test list Tests can be excluded from CI with the ExcludeFromCI attribute Test parameter can be filtered too with FilterForCI in TestParameterSource
4 Hours Ago
Do not build the unity navmesh when in recast mode
4 Hours Ago
Assert inside all recast methods that the useUnityNavmesh is false
4 Hours Ago
Progress on parquet floor (replacing concrete floor) in penthouse apartment
4 Hours Ago
Fix generic overlay scaling causing mortar UI to scale the wrong way
4 Hours Ago
Add reset static fields to base screen shake
5 Hours Ago
merge from main
5 Hours Ago
Quick icon panel cleanup. Static RPC guard.
5 Hours Ago
merge from main
5 Hours Ago
merge from placement_ignoreentity
5 Hours Ago
Added an ignore entity field to Construction.Placement that can be used by socket mods down the line This allows us to ignore the entity being upgraded/reskinned when running SimpleUpgrade::IsUpgradeBlocked. Fixes large furnace reskins always failing
5 Hours Ago
Make useUnityNavmesh convar only work on server start, do not build recast navmesh if it's set
5 Hours Ago
mortar anim updates
5 Hours Ago
Merge from SalvagedRecycle - Fixed salvaged workbench upgrade not recycling into anything
5 Hours Ago
- Stop unity complaining about main tex - Ensure ping markers show up
5 Hours Ago
Fixed salvaged workbench upgrade not recycling into anything
5 Hours Ago
marketplace set dressing backup
5 Hours Ago
Remove unused WS methods, fixed more usages of subNavmesh in unity mode
5 Hours Ago
Updated Freestanding Sink Prop Textures
5 Hours Ago
Move mortar shell visual to the prop bone on mortars
5 Hours Ago
Fix cases where rotation could still be using recast in unity mode
5 Hours Ago
Industrial Storage - tweaked icon settings in prefabs
6 Hours Ago
Merge from workbench_upgrades
6 Hours Ago
Merge from test_fixes
6 Hours Ago
Fixed a few more test issues causes by correctly testing all benches. All tests now pass.
6 Hours Ago
changed bowless crossbow steamid to 10492
6 Hours Ago
Fix other cases where it was possible to fallback to recast code path when agent is null but useUnityNavmesh is true
6 Hours Ago
merge from weapon_refresh_salvaged_cleaver
6 Hours Ago
merge from main
6 Hours Ago
Bunch of text fixes. Tests now correctly run on all 4 benches. Tests now output which bench failed a test.
6 Hours Ago
manifest, fixing industrial garage doors not skinning
6 Hours Ago
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Today
merge from main
Today
Fix old animals dying when spawned on a navmesh tile that has yet to be built
Today
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Today
merge from batteringramhead_health_fix
Today
Fixed battering ram head not showing its health
Today
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Today
Increase prototype fail chance to 25%
Today
Initial workbench upgrades loot pass - comfort, defensive, recycle bin, range found in regular crates - prototype, reinforced, efficiency found in military crates - accelerated & salvage found in elite and locked crates
Today
Industrial Storage - final textures, icons
Today
Remove mount anchor grounding on mortar
Today
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