reporust_rebootcancel
2 Days Ago
Reduced recipe costs
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2 Days Ago
Explosive tea recipe changes
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3 Days Ago
Mixing table particle functionality
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3 Days Ago
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3 Days Ago
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3 Days Ago
Improved locker fix that keeps the right amount of belt slots
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3 Days Ago
Merge from main
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3 Days Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
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3 Days Ago
Fixed the fix
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3 Days Ago
Fixed wood tea sounds
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3 Days Ago
Fixed invisible item slot in the locker UI
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3 Days Ago
Mixing Table VFX + lighting & related files. Instanced some materials that weren't.
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3 Days Ago
Table effects backup
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3 Days Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
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3 Days Ago
Compile fix
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3 Days Ago
Respect max stack size when creating items. Recipes can include liquid as an ingredient and will forward the liquid container's contents item.
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3 Days Ago
typo
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3 Days Ago
Fixed two modular car presets not having an engine!
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3 Days Ago
water entry sound tweaks
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3 Days Ago
Merge from main
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3 Days Ago
recipe book
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3 Days Ago
Cherry pick Mac IL2CPP build fixes
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3 Days Ago
Set Mac IL2CPP back to release mode now that it (hopefully) works
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3 Days Ago
Refactor skin approval list to use about a million methods instead of a one gigantic constructor (fixes clang trying to use 100GB of RAM to compile)
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3 Days Ago
merge from /excess
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3 Days Ago
merge from main
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3 Days Ago
Testing out using forceRenderingOff instead of renderer.enabled
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3 Days Ago
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3 Days Ago
mixing duration changes
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3 Days Ago
Double berry spawn densities, added grass splat type.
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3 Days Ago
Load RandomUsernames from a json file
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3 Days Ago
Fixed Holmzy's barrel problem
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3 Days Ago
Remove black berry from spawn population
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3 Days Ago
Don't display a blank tooltip
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3 Days Ago
changes to scrap calculation
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3 Days Ago
Cherry pick fixes
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3 Days Ago
packages-lock.json
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3 Days Ago
Unity 2019.4.6f1
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3 Days Ago
Some new mats Changed the albedo of wood_panel_a to lose the AO baked in, change red balance to fit fishing villages wood
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3 Days Ago
Fix path for memsnap commands Some build config fixes
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3 Days Ago
allow mixing to start with any amount of items in matching recipes, return any excess ingredients to the player
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3 Days Ago
Re-baked walkways normal map texture to be more forgiving at being re-used across other assets Updated some models
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3 Days Ago
Faster mixing table tick rate
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3 Days Ago
Mixing table Gun powder and low grade recipe
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3 Days Ago
Fixed blue berry name
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3 Days Ago
phrases
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3 Days Ago
fishing town - Further updates to meshes. Adding collision meshes. Update to prefabs
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3 Days Ago
boat monument updated anchor, barrel and oar decorative positions and adjusted scale.
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3 Days Ago
Fishing_village_c initial layout and detailing
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4 Days Ago
Above ground pool now has more health
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4 Days Ago
Barricade cover spawn changes
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4 Days Ago
Merge from main
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4 Days Ago
Scene backups
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4 Days Ago
Manifest, more item changes
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4 Days Ago
moved Easter menu video back into archive
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4 Days Ago
Fishing_village_b progress backup
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4 Days Ago
Marked some items as non-researchable
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4 Days Ago
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
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4 Days Ago
Allow mountables to resize the player's collider when mounted. Set custom sizes for the modular car seats. Get player components in PreInitShared instead of InitShared so we don't need a special case for playerCollider.
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4 Days Ago
Cleanup, fix compile error
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4 Days Ago
Codegen, manifest Redo player prefab changes
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4 Days Ago
Merge from main
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4 Days Ago
Run the texture import analyzer
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4 Days Ago
Run the audio import analyzer
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4 Days Ago
Revert analyzer run because the model one broke a ew things
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4 Days Ago
Don't need PlayerCollider null checks anymore
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4 Days Ago
Comment TimeCachedValue
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4 Days Ago
Revert line of sight change on sprinkler
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4 Days Ago
Bring the import analyzers back on the right branch
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4 Days Ago
Merge from parent
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4 Days Ago
Remove import analyzers (moving branches)
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4 Days Ago
Run all the import analyzers Also disabled texture compression on a few LUTs
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4 Days Ago
Refactoring to tidy up playerCollider and physicsRigidbody a bit.
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4 Days Ago
Cleanup, some comments
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4 Days Ago
Rename triggerCollider to playerCollider as it's not a trigger
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4 Days Ago
Cleanup, fixed some more edge cases
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4 Days Ago
Fix release builds building with development mode for some reason
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4 Days Ago
Cherry pick import analyzers
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4 Days Ago
Some fixes to get building, running, and joining games to work
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5 Days Ago
Fix compile errors when building asset bundles
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5 Days Ago
Remaining military tunnels & related files
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5 Days Ago
Client+server can run in editor without steam now
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5 Days Ago
Merge from main
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5 Days Ago
Client+server now boots up in editor
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5 Days Ago
Server now compiles, kind of
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6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
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6 Days Ago
▌▅-▄▋▇▋▍█▇▅ ██▌▊▄ ▍▄▍▆▅
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6 Days Ago
merge new tea icons to main
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6 Days Ago
added new tea icons.
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6 Days Ago
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6 Days Ago
network++
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6 Days Ago
~ merge from mixing table
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6 Days Ago
merge from main
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6 Days Ago
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6 Days Ago
picking 53426
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6 Days Ago
Fix for terrain margin bug
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