reporust_rebootcancel

67,208 Commits over 2,740 Days - 1.02cph!

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Today
raised the dwellings spawns a little in desert_military_base_d (tents ground mats clipping in terrain)
Today
merge from Desert_Military_bases
Today
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Today
Fixed desert military base not spawn desert military base now highest priority manifest S2P
Today
Merge from halloween2021
Today
Signs will now only re use the last rotation if the dialog is the same type as the previously opened dialog.
Today
Possible fix for the bug Paddy found with uncarved pumpkins.
Today
merge from Desert_Military_bases
Today
Added ability to sit down at some dwellings modules furniture
Today
cherrypicking BillB commits to Aux back to Desert_Military_bases
merge from halloween
Today
Single desert dwelling AI respawn
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Today
Merge from halloween2021
Today
Fixed redirect rock skins not being assigned correctly when respawning
Today
Military base spawn rules - target count =1 (S2C)
Today
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Today
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Today
merge from main 65544 10/10/21 merge from/halloween2021
Today
include deployed layer in carvable pumpkin ground watch
Yesterday
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Yesterday
Set MLRS rockets to Global Broadcast. See them coming. Not that it'll help you.
Yesterday
Clamp MLRS target point to within the map edge bounds
Yesterday
Remove UnparentOnDestroy from the MLRS rocket smoke trail again (Petur see Asana)
Yesterday
Merge DMb -> Aux
Yesterday
Merge from general_qol
Yesterday
Stop gimbal locking paintables when they get rotated at some angles Fixed panning in paint UI not working
Yesterday
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
Yesterday
Merge MLRS_Mesh -> DMb
Yesterday
Some final edits
Yesterday
Fix SAM currentTarget NRE
Yesterday
Set up final colliders and storage subent
Yesterday
Cull the MLRS from further away
Yesterday
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
Yesterday
Merge from main
Yesterday
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
Yesterday
profiling fix
Yesterday
Yesterday
LOD setup WIP
Yesterday
Final model setup WIP
Yesterday
Fix undo not updating correctly when changing frame on neon signs Fix undo not updating when first action after opening sign UI is a clear
Yesterday
Merge DMb -> MLRS_Mesh
Yesterday
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Yesterday
Merge from main
Yesterday
Created icons for the aiming module and MLRS rocket
Yesterday
Merge from halloween2021
Yesterday
Added a world model for the aiming module item. Adjusted rocket model LOD
Yesterday
Fix item name on skull skin Update skins list
Yesterday
Get the MLRS working with the updated broken-down effect