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111,918 Commits over 3,928 Days - 1.19cph!

Today
network++
Increased siege tower constructable prevent building
Fixed incorrect entity extents
Ensured crossbow sits correctly on players back with and without a backpack
Today
Disable horse collision debug and logs
- Fixed offset siege tower guide - Decreased guide mesh scale
Today
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
Today
cherrypicking lunar_new_year_2025 changes
4ShotMiniCrossbow -> primitive
Today
merge from lunar_new_year_2025 (contains protocol update)
Today
LNY wall divider additional volumes to prevent deployable clipping
Today
Improved horse collision damage detection, balancing
Stop fire arrow flames spawning below the player in 3p animations
4ShotMiniCrossbow -> primitive
- Adjust optimal temperature values - Bees now make honey relative to population (stored in ml) - Logs
Today
Protocol++
Today
Catapult expolsive ammo splash damage range 5.2, larger splash than traditional rockets Catapult expolsive ammo range explosive damage 330 - higher than traditional rockets, 3 compared to 4 vs stone wall Catapult expolsive ammo crafting cost more in-line with traditional rockets Catapult incen ammo explosionRadius 6 to help with inaccuracies Catapult incen ammo crafting inline wtih traditional rockets Disable improvised shield (for now) Reinforced Wood sheild WB1 (wood default, metal WB2) Mini crossbow cost reduction, reduced rope and gear requirment Battering ram head repair 200 HQM Heavy plate armour takes additional damage from heat type sources, fire arrows for example Revolver crafting override WB2, 15 HQM, 200 metal fragment, 30 cloth (Only in primitive gamemode) All subject to change.
- Create beehive deployable - Bee population increases fast relative to its existing population - Bee growth rate is affected by temperature, too cold or too warm then no growth - Bee growth rate is affected by being inside or outside
Today
Improve line covers
Today
merge from primitive
Today
Compile fixes
Today
Fixed hip motion jittering when pressing ctrl
Today
Pressing CTRL now helps with sharp turns Fixed some animations issues when entering water
- Further rotation code changes - Prevent some animations from looping when they shouldn't be
Yesterday
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Yesterday
Ram exhaust prefab WIP.
Yesterday
Ram lighting & instruments.
Yesterday
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Yesterday
Ram lighting tweak.
Yesterday
Fixed cata incen using the wrong splash fx. Ram window reflection tweak.
Yesterday
med assault rifle world model and lods will need some some refinements but good enough for now
Yesterday
Fixed basket ammo models prefabs Show killed by catapult when dying from a catapult
Yesterday
Improved catapulted player ragdoll physics, randomized spins Added blunt radial damage on corpse impact (just in case you land on a player by chance) Added sounds
Yesterday
Updated horse phrases Added setforsale command Hidden old unused saddle
Yesterday
Fix compile error
Yesterday
Add line cover component
Yesterday
Fixed new horses not claimable at ranches
Yesterday
Incentivize peeking when hearing sound ahead, clean up unused states, fix compile error from merge
Yesterday
Catapult ammo world model prefabs
2 Days Ago
Ram lighting.
2 Days Ago
lots of siege weapn sounds (few things still WIP)
2 Days Ago
Light texture.
2 Days Ago
Headlight mats enabled+disabled.
2 Days Ago
Same fire effect rotation fix for battering ram and ballista
2 Days Ago
Tuned screenshake on fire.
2 Days Ago
Boulder impact matches target normal.
2 Days Ago
Moved to the correct folder.
2 Days Ago
Catapult fire effect rotation fix
2 Days Ago
Missing file.
2 Days Ago
Catapult fire.