reporust_rebootcancel

131,325 Commits over 4,232 Days - 1.29cph!

Yesterday
PlayerBoat.MaxVelocity is now a replicatedvar
Yesterday
merge from fix_batching_ghosting -> naval_update
Yesterday
Steering is no longer applied if anchored.
Yesterday
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
Yesterday
null check
Yesterday
Revert BoatBuildingStation.GetForPlayer changes
Yesterday
Remove unused function
Yesterday
Refactored separate creation of OBBs into a single function. Steering wheel check uses same entity finding as rest of BBS functionality.
Yesterday
Some cleanup.
Yesterday
missing null check
Yesterday
Add shield stats display to techtree selections
Yesterday
GetBoatBuildingStation uses FindTrigger on player instead of a vis check.
Yesterday
Boatbuilding UI: Only check vis every second,
Yesterday
Extra profiling
Yesterday
Refactored BoatBuildingStation.GetPlayerCount to HasPlayerInBuildArea and it uses the bbs trigger instead of a vis. We don't care how many players, just if there are any or not.
Yesterday
Fix tropical underwater overlay logic issue
Yesterday
Regenerate tropical2
Yesterday
Fix dwelling NRE causing deep sea islands to not spawn fully.
Yesterday
Removed unused functions
Yesterday
merge from main/naval_update/floating_cities/island_ambience
Yesterday
Null check reloaded sound for cannons
Yesterday
consolidate hull creak local stings to single instance on the casino_base_ambience gameObject
Yesterday
Yesterday
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Yesterday
Bump the BoatBuildingStation autoclose check interval up now that most people are gonna be using deploy & edit
Yesterday
merge from main
Yesterday
merge from Techtree_PrimHard_Nava
Yesterday
Remove some redundant checks from CanClearArea. Misc rate limiting. Calculate and cache CanClear once a frame for the client when called - reuse it when there are multiple calls a frame (option menu show stuff)
Yesterday
Added ramp up parameter for homing missiles, to control accuracy over lifetime.
2 Days Ago
2 Days Ago
reapply changes post merge
2 Days Ago
Merge: from spectate_3p_fix - Bugfix for spectating yourself causing a client crash Tests: tried to spectate via F1 menu - no longer possible
2 Days Ago
Clean: fix formatting for PlayerInfo Tests: none, trivial change
2 Days Ago
Update: Block Spectate button in F1 Server menu when selected player is local player - updated engineui.serveradmin.playerinfo.prefab to link up the button Tests: Opened Server tab, selected self in list - button was not interactible
2 Days Ago
Bugfix: Spectating - prevent server accepting spectating yourself Tests: Used F1 Server tab to spectate myself - no crash
2 Days Ago
merge from main/naval_update
2 Days Ago
2 Days Ago
Reasign sound class to 50call sound and change pitch on loot storage
2 Days Ago
merge from main/naval_update
2 Days Ago
Swimwear_03 reposed
2 Days Ago
Missed tape on canvas M
2 Days Ago
Mat instancing for tropical foliage. (Respecting auto-change)
2 Days Ago
Full spawns on 4
2 Days Ago
merge from space_station_weapon_skin
2 Days Ago
fixed wrong description on LR300 and space station LR300
2 Days Ago
Fixed sulfur on 3.
2 Days Ago
Texture polish for frameless artist canvas atlas. Icon generation for all canvas sizes. Vert AO polish to some of the canvases.
2 Days Ago
Test saves
2 Days Ago
Island 4 initial spawner setup and deep sea script.
2 Days Ago
HeadsetCap and NightVisionGoogles repose