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63,495 Commits over 2,618 Days - 1.01cph!

Yesterday
Plugin update
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Yesterday
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Yesterday
first pass AI setup (as prefab).
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Yesterday
Merge from voiceprops/dlc
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Yesterday
Compile fix
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Yesterday
DLC app id
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Yesterday
Merge from voiceprops/dlc
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Yesterday
Added discofloor.largetiles.deployed prefab for testing
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Yesterday
Fixed incorrect preloaded audio on cassettes
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Yesterday
Update twist convar name
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Yesterday
Update unlock settings on dance emotes
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Yesterday
Added admin command player.gesture_radius to make all players in a radius gesture Supports multiple gestures eg. "player.gesture_radius 10 wave thumbsup"
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Yesterday
Adjusting microphone stand building bounds and dismount position
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Yesterday
Disable r/w on laser lights gibs
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Yesterday
Syringe use on a wounded player now revives them again (was disabled intentionally in #15918, Aug 2016)
comment3 Comments
Yesterday
Cap health to 20HP when revived
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Yesterday
Merge from voiceprops/dlc
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Yesterday
Recover properly
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Yesterday
Change to large medkit recovery. Only use up the large medkit to recover if the player fails their recovery check and was going to die. So if they get lucky and would have recovered for free anyway, the medkit is not used up.
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Yesterday
Increase woundedmaxfoodandwaterbonus from 20% to 25%
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Yesterday
Fix inverse lerp that should have been a lerp.
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Yesterday
Added some point lights to the impact points of the lasers
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Yesterday
Minor syntax edit
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Yesterday
Toned down origin light and flares on laser light
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Yesterday
Can no longer change voice pitch on cargo ship PA Changed voice ranges, falloffs and volume for all voice broadcasting items (connected speakers, megaphones and microphone stands)
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Yesterday
Is player has a large medkit in their belt when becoming wounded, their chance to recover when time runs out is locked at 100%. Recovering then uses up the medkit but doesn't provide any bonus health.
comment1 Comment
Yesterday
Reworked boom box lod setup
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2 Days Ago
Food and water levels now affect recovery chance from wounded state. Added convar woundedmaxfoodandwaterbonus that sets the maximum percent chance increase
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2 Days Ago
Add a slight additional buffer to the clipping check for vehicle seats that are right at ground level (e.g. Chippy arcade machine)
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2 Days Ago
Fixed not being able to mount minicopter due to overzealous clipping check
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2 Days Ago
merge from humantweaks
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2 Days Ago
Merge from main
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2 Days Ago
Chase and combat state improvements.
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2 Days Ago
Bypass tunnel progress backup
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2 Days Ago
Prefab & scene
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2 Days Ago
Default usecalculatepath to true
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2 Days Ago
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2 Days Ago
updated human AI designs with extra combat->cover transition
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2 Days Ago
merge from animaltweaks. Distance changes.
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2 Days Ago
Updated mipbias for terrain textures
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2 Days Ago
Don't allow updating settings too often.
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2 Days Ago
2 Days Ago
Looking at updating postprocessing package
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3 Days Ago
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
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3 Days Ago
Underwater lab moonpool ladder socket fix
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3 Days Ago
Underwater lab prefab setup: tube, leg and end pieces
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3 Days Ago
Underwater lab test scene updates
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3 Days Ago
Underwater lab procedural generation progress
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