reporust_rebootcancel

97,028 Commits over 3,653 Days - 1.11cph!

3 Days Ago
Mission editor now detects missing accept/failed/victory effects and shows appropriate warnings Also added some buttons to automatically assign the default effects
3 Days Ago
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4 Days Ago
server.tutorialEnabled is now replicated The tutorial button in the main menu will no longer appear ift he player isn't conencted to a server with the tutorial enabled Once connected to a valid server the section in the options menu shows a button that will close the menu and prompt the player to start the tutorial, without needing to die Removed the text mentioning that a players sleeping bags will be destroyed when starting teh tutorial, this is no longer true
4 Days Ago
Set alpha cutoff to 0 on the tutorial island material, prevents alpha noise causing holes in the terrain in some map size/position combinations
4 Days Ago
Merge from unity_2022.3.24
4 Days Ago
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
4 Days Ago
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
4 Days Ago
Compile fix
4 Days Ago
4 Days Ago
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Fix for workshop normal issue
4 Days Ago
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4 Days Ago
Merge from unity_2022.3.24
4 Days Ago
Namespace fix
4 Days Ago
Merge from unity_2022.3.24
4 Days Ago
Serialization fixes
4 Days Ago
Merge from unity_2022.3.24
4 Days Ago
Removing UnityEngine.Profiling.Memory.Experimental references
4 Days Ago
Override throttle for crash
4 Days Ago
Stopped heli death until spinout starts
4 Days Ago
player update. exported/set up 3p smg animations
4 Days Ago
Fixed some bugs preventing spin out state after reaching monument position
4 Days Ago
merge from harmony2_3
4 Days Ago
Merge from non_los_chase
4 Days Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
4 Days Ago
Increase max range of random positioning
4 Days Ago
Ignore max distance check for subsequent spawn waves
4 Days Ago
Unpair all door controllers when TC is destroyed
4 Days Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
4 Days Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
4 Days Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
4 Days Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
4 Days Ago
Spinout no longer tied to death state
4 Days Ago
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4 Days Ago
Merge from unity_2022.3.24
4 Days Ago
more splats/terrain tweaks
4 Days Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
4 Days Ago
Swapped weakspot pools over to using GetList
4 Days Ago
Minigun plus ammopack world model
4 Days Ago
Merge main
4 Days Ago
Meta files
4 Days Ago
Code changes
4 Days Ago
CurrentVersion, ProjectSettings
4 Days Ago
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4 Days Ago
player update. exported edited 3p thompson anim set and set up holster position for it and the mp5