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158,466 Commits over 4,566 Days - 1.45cph!

Today
S2P All tropical islands, both ranches, outpost, sat dish and apartment complex. This fixes those scenes using older versions of the apple/coconut trees.
Yesterday
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
Yesterday
merge from main
Yesterday
Fix beehive.natural kill warning. Removed apples from oak_d. Increased apple spawn chance on oak_e to 50% to compensate.
Yesterday
merge from socialmenu_perf_fixs
Yesterday
Virtualised the friend sections so we don't have a ton of prefab instantiated Changed the friends name sort to ordinal ignore case 1000 friends rebuild, menu opened: ~159ms -> ~14ms
Yesterday
Subtract current wind swaying implementation for the apple trees. Going to explore doing this with a shader in the future instead as the current implementation can be expensive.
Yesterday
update from main
Yesterday
more keyframe code cleanup
Yesterday
merge from seagull_update
Yesterday
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
Yesterday
Merge from livestock_animals, fix slow leading, cows clipping through walls, sheep starving, old animals sleeping or attacking from far away
Yesterday
merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
potential fix for contacts mugshots weirdness on first render
Yesterday
Prevent cows and bulls from pushing you when you lead them
Yesterday
nuke more unused code
Yesterday
-clean up input handling between dolly/director/sandbox -throw all demo session code into #if CLIENT -remove old timeline grid
Yesterday
- fix invisble players after switching demoui2 scenes - fix baked animation clips not being cleaned up properly - fix weather settings not being applied - backup scene save files if they can't be read. - a bunch of curve editor fixes - clean up a lot of per frame updates for options that aren't needed
Yesterday
Bugfix: batch of potential use-after-free fixes for Item.LoseCondition Just one dangerous method left (plz no more) Tests: industrial + turret automated tests
Yesterday
added wool armour plate, worldmodel/LODs. materials/textures. Icon and prefab setup will need values adjusting - used wood as a base.
Yesterday
merge from aibrain_sleep_spawn_fix
Yesterday
AI movement tick is not ran on AI init if they are sleeping on spawn - long-standing bug, because Think never runs on sleeping AI a destination is never actually set and movement tick is wasted processing
Yesterday
Cinelight mesh fix
Yesterday
Changing the uzi stock now blocks other actions, like a reload Holstering before the stock change animation finishes cancels the stock change Fix animation issue when firing first shot upon entering play mode Fix admire animation not being cancelled Adjust ADS settings again
Yesterday
.meta file
Yesterday
merge from cannon_dismount_rotation_fix
Yesterday
Fix for facing the wrong way after dismounting a cannon on a boat
Yesterday
Bugfix: another batch of fixes from Item.Remove audit - removed 1 alloc DropUtil Tests: ItemContainer unit tests
Yesterday
merge from weapon_refresh_nailgun
Yesterday
Set renderparam bounds to coarse culling camera bounds Add separate shadow pass with shadow distance convar for testing
Yesterday
Yesterday
merge from main
Yesterday
boataicoordinate_tryclaim_fix -> main (broken merge last time)
Yesterday
boataicoordinate_tryclaim_fix -> main
Yesterday
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Yesterday
Ensure dead drivers dont keep stale HasDriver flags around
Yesterday
boataicoordinate_tryclaim_fix -> main
Yesterday
boat_ai_movement_improvements -> main
Yesterday
workshopskin_warmup_server -> main
Yesterday
repairbench_reskin_stall_fix -> main
Yesterday
radiation_watergun_fix -> main
Yesterday
Fixed the NRE in BoatAICoordination.TryClaimTarget
Yesterday
Bugfix: another batch of fixes after review of Item.UseItem usages Tests: none, trivial changes
Yesterday
Apples now sway on trees. Moved apple locations on oak_d to the end of the branch. Increased apple LOD distance.
Yesterday
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Yesterday
Merge from render_pipeline_testing
Yesterday
- Minor code cleanup
Yesterday
Merge from main
Yesterday
merge from 3p_head_wobble_fixes