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137,499 Commits over 4,474 Days - 1.28cph!

Yesterday
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
pool table - updated item desc / localization
Yesterday
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
Yesterday
merge from admin_status_indicators
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from main
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from gas_station_maintainables
Yesterday
apply prefab changes to scene + S2P gas station
Yesterday
merge from codeanalyzer_getwrapperattrib
Yesterday
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
Yesterday
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
Yesterday
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
Yesterday
merge from gamemode_tag_active_fix
Yesterday
merge from editor_hotbar_swap -> main
Yesterday
Cleanup redundant UIBeltSecondRowPreview.cs
Yesterday
FX updates
Yesterday
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
Yesterday
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
Yesterday
Add undo/redo to demo2 ui
Yesterday
Default satellite client positioning changes to off. Default flat land serverside gating on.
Yesterday
Merge from terrain_renderer
Yesterday
changed SculptingToolData from mono to static helper class
Yesterday
rewmoving now-redundant SculptingToolData PrefabAttribute
Yesterday
Merge from terrain_renderer/holes
Yesterday
mark ice sculpture as hidden
Yesterday
cleaned up tooltips and icons a bit in the sculpting gui
Yesterday
Remove some left over logging, and testing holes from foundations
Yesterday
Crash fixes/tweaks/wip
Yesterday
merge from main
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
merge from buried_item_null_checks
2 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
2 Days Ago
merge from main
2 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
2 Days Ago
GetExtrapolationTime tweak
2 Days Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
2 Days Ago
Change min region size to meters, include oom logs
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Merge from main
2 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
2 Days Ago
Remove old placeholder explosion/effect, use new one.
2 Days Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
2 Days Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
2 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes