reporust_rebootcancel

154,513 Commits over 4,536 Days - 1.42cph!

3 Days Ago
Item schema generation collects bundles
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
Fix formatting of Visibility.cs
3 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
3 Days Ago
Merge from main
3 Days Ago
Merge from livestock_sheep_shearing
3 Days Ago
- Medical tool setup - Global mask support
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
3 Days Ago
Add mask support for grenades
3 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
3 Days Ago
Fix room export tool not writing to the temp directory in the editor
3 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
3 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
3 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
avoid atmosphere volume NRE
3 Days Ago
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3 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
3 Days Ago
Forgot to push localization changes
3 Days Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
3 Days Ago
muzzle_flash_optimisations -> main
3 Days Ago
Fix line endings
3 Days Ago
Save and restore item positions when creating or deploying loadouts
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
More cleanup
3 Days Ago
Codegen again
3 Days Ago
Codegen
3 Days Ago
Set room occlusion and the admin bypass for it to be saved in editor - avoid us having to keep turning it on & disable the admin bypass every time we enter play mode but keep the feature disabled by default in standalone builds
3 Days Ago
Add support for convars to only be saved in the editor
3 Days Ago
Connect sheep coat material parameters and genes
3 Days Ago
Sheep anim update and adding new eat animations
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Dont spawn muzzle flash for distance gunshots (I was showing flash as well as sound for all distant gunshots) - Caused some un-needed CPU overhead for distant shots since they had particle systems
3 Days Ago
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab
3 Days Ago
Can still try to shave wild sheep, they just run away
3 Days Ago
Merge from livestock_animals
3 Days Ago
fix missing underwater color grading in RRP
3 Days Ago
Instead of arbitrary IsShearTool flag, just make items that are good at harvesting corpses usable for shearing, less state to keep track of and more intuitive
3 Days Ago
Show livestock popup to the right same as plant popup, better as it doesn't hide the livestock
3 Days Ago
- Set up subsystems for megaphone and mobile phone - Deleted their override controllers ( not needed now)
3 Days Ago
fix pathing, crabs now move as a swarm, with random (size-influenced) speeds for each individual
3 Days Ago
Reduced the size of the AdditionalLightData buffer elements from 160 to 128 bytes to be more cache friendly
3 Days Ago
Don't run lights or particle system IK effects ion muzzle flashes if they've faded out Lights and particle system IK were still running on the background for complete muzzle flashes that weren't yet recycled With 20 bots firing AK shots simultaneously: - Saves ~0.5 ms on particle systems - Saves ~0.3ms on lights - More savings with reduced shadow jobs and update handler not having to go over each of the stale lights Around ~1ms in savings
3 Days Ago
Fix sheep corse not carrying over the shaved state, also fix the corpse not copying the pose and flopping in the air
3 Days Ago
Hide horns on female sheep
3 Days Ago
First pass on the Procgen Replay visualisation tool to trace all steps of generating a procedural map and then visualising each placement from candidate positions. Intended for bug finding and development testing. Play/pause/restart/seek to each procgen step to see how the final map was created. Starts at heightmap generation and follows (today's) 91 stages until the map is complete. Added editor-only hooks in SpawnFilter, Prefab, World, WorldSetup and LODUtil. Any editor effect requires first arming in the `Tools > Procedural > Procgen Replay` window, use the ProcgenReplay scene to (optionally generate and) replay map seeds.
3 Days Ago
better fleeing/startle mechanics
3 Days Ago
Updated Mutton Meat Icon