reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

Yesterday
Added support for BiRP's hard shadows in RRP
Yesterday
merge from piemenu_icons_stacked_fix
Yesterday
Fix attempt for pie menu icons stacked top right and emojis offset
Yesterday
codegen
Yesterday
wip support for gamepad selection of button press belt items (food, etc)
Yesterday
Don't use AppDomain to get assemblies, use TypeCache instead
Yesterday
Fixed limited store grid NRE
Yesterday
merge from store_gridnre_fix
Yesterday
Merge from main
Yesterday
Remove deprecated UNITY_64 platform checks
Yesterday
Testing rendering foliage cells for shadow areas vs culling per split
Yesterday
Merge from main
Yesterday
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Rin
2 Days Ago
Increase wool armour insert cold protection from 3% to 4%
2 Days Ago
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
2 Days Ago
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
2 Days Ago
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
2 Days Ago
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
2 Days Ago
Merge from new_phone_conversations
2 Days Ago
Undo change to ApartmentBuilding
2 Days Ago
Codegen
2 Days Ago
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2 Days Ago
Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
2 Days Ago
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2 Days Ago
merge from vclouds_optim
2 Days Ago
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
2 Days Ago
Merge from wolf_eye
2 Days Ago
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
2 Days Ago
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
2 Days Ago
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2 Days Ago
Merge from livestock_animals (shears animations)
2 Days Ago
Merge from box_collider_authoring
2 Days Ago
Revert all biofuel asset changes and remove the test asset
2 Days Ago
Allow fog density convars to be sent from server again
2 Days Ago
Merge from main
2 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
2 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
2 Days Ago
Restored codegen
2 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
2 Days Ago
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2 Days Ago
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2 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
2 Days Ago
increase seagull flapping rate
2 Days Ago
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2 Days Ago
merge from bird_critters
2 Days Ago
more tweaking for flock patterns
2 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats
3 Days Ago
scrap king - updated collider and gibs sounds
3 Days Ago
mess with some values to make flocks move more like scavenger birds, with flitting movements and less obvious circling
3 Days Ago
Add shield compatibility when stock is folded