reporust_rebootcancel

156,316 Commits over 4,566 Days - 1.43cph!

Today
Merge from auto_turret_pitch_cover_lods
Today
Merge from terrain_config_load
Today
Merge from audio_compression_oct_26
Today
Marked some longer loops as streaming
Today
Applied standard compression to 6410 audio clips
Today
Deleted 26 unused animal audio clips
Today
▉▋▋▅▌ ▊▄▌▋ ▌▊▆█▋▄ ▉▊ ▍▉▋▆▌ █▉ ▋▉▊ ▇▍█▄ █▅▄▊▊▄▍▋▋██
Today
Disable the 4 RotationConstraint on horses when not wearing the LNY armour
Today
Fixed map UI allocating 2.5KB per frame when open, UpdateTerrainShaderConstants now reads the splat settings directly instead of going through the TerrainConfig getters
Yesterday
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
Yesterday
merge from main
Yesterday
merge from entityflagtoggle_skipsounds
Yesterday
Compile fix
Yesterday
Fixed the map fade never settling after closing it, every frame for ~4s it was notifying all its children UI behaviours (0.3ms/frame)
Yesterday
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
Yesterday
merge from laserbeam_jobs_2
Yesterday
merge from main
Yesterday
merge from entityflagtoggle_skipsounds
Yesterday
Added 3 new listener kinds to EntityFlag_Toggle so BBQ and flame turrets can benefit from the optim on 166947 Fixes BBQ and flame turrets playing wrong sounds when deployed
Yesterday
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
Yesterday
Merge from main
Yesterday
meger from main
Yesterday
Compile fix
Yesterday
EntityFlag_Toggle events now skips one shot sounds the first time it runs, when entity spawns - fixes furnaces playing their extinguish sound when spawned (many other entities had the same issue: campfire, mixing table..) - it didn't cause any perf issues before: the sound manager drops one shot sounds beyond their audible range, and entities spawned at network range, far beyond it - now that we have base occlusion, you could hear them spawning which was an issue for both gameplay and performance
Yesterday
merge from entityspawning_optims
Yesterday
Codegen
Yesterday
Show TCs on the map - only enabled when the TC limit convar is enabled - combines TCs with sleeping bags into clusters just like bags - can toggle TC visibility on the map with a new button just like toggling bags - TC map icons are slightly larger than sleeping bag icons
Yesterday
Pooled industrial conveyors switch their hum off when retired
Yesterday
merge from misc_alloc_cleanup
Yesterday
Localize the "s" and "m"
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
Merge from underwaterlabs_mission_fixes
Yesterday
merge from main
Yesterday
Fix some pool leaks (global entity data, copy paste ui)
Yesterday
merge from arabic_ellipsis_fix
Yesterday
merge from genericpopup_rrp_fix
Yesterday
Forgot a file
Yesterday
Fixed oversized and misplaced ellipsis "..." on Arabic text, was causing "Line breaking recursion max threshold hit"
Yesterday
▌ ▆▊▌▍▇ ▆▆ ▅▆▉▌ ▄▅▍█▇▄▅▅▆▌█ ▄▉█▄█ ▇▋██ ▌▊▅▇▅ ▌▊▋▋▋▅ ▆▅▅▍ ▆▍▌▊▅▇ ▆▇▄▋▊ ▇ █▆▌▍█▌ ▄▄▇▍▊ ▆▉▇███▊▆▌ ▇▉▌▉█▅▇▅▉▇▅▉▉█▅█▍▋▋█▅▄▊ ▆▆▉ ▄▋▌▌▌▇ ▉▋▍ ▍█▆█▆▉ ▍█▍▌▄▋▅▆▄▉▊▌▌▋ ▆▍▉▆▍▄▉▆▋▉▋▄ ▋▉▆▍▊ ▇█ ▍▆▊▊█▆ ▌▍ ▉▌▇▅▉▋ ▄▊▄▌▍▉ ▆▍ ▊▋▇▄▄ ▍▉▍ ▄▌▇▇▍▉▊ ▆▅▄▅▄▄▇██▆▇▋▍▆ ▄▋▋▆▍▉▍ ▇▇▅▌█ ▉▋▉ ▋▅▋▉▍▋▋▌ █▅▌ ▆▇▍▌▋▆▊▋ ▄▄▉▅▍ ▍▋▍▌▍ ▆▊▉▉ ▍▊▄▉▅ ▍█ ▇▌▇▄ ▅▆▊▇▉█▉▋ ▋▋█▆▄▌▉▆ ▋▍▍▅▉▇ ▊▇▇ ▋▆▄▋▆▊ ▆▆▄▋ ▊▄▊ ▆█▋▌▋ ▌██▄▊ ▊▊▊▇ ▌▅▉▌▉ ▆▄▋▆ ▉▄█▅▅▍▍
Yesterday
Fixed generic popup sorting issue with rrp enabled
Yesterday
merge from genericpopup_rrp_fix
Yesterday
merge from itemcrafttask_pooling
Yesterday
Fixed flying horse bullshit
Yesterday
merge from flyinghorse_fix
Yesterday
Replace the protobuf code generator exe in the repo The external bat/sh files will use the included csproj to build and run the same protobuf code the editor uses You'll need .NET SDK 8 or newer installed for it to run
Yesterday
Use SetText
Yesterday
merge from vm_alloc_fix
Yesterday
fix allocations in viewmodel renderer feature
Yesterday
Fix wounded UI formatting every frame