reporust_rebootcancel

143,803 Commits over 4,413 Days - 1.36cph!

Yesterday
BC pass on the industrial torch VM
Yesterday
Bugfix: convert bench durations from 120frames to 1s Seems to accumulate more data from ProfilingRecorders, but it's sample count doesn't follow linear extrapolation. Weird. Tests: ran the bench scene
Yesterday
Yesterday
SetupPass: supply global_MainLightingAtten for particle/billboard shading
Yesterday
Merge from parent
Yesterday
Merge fixes
Yesterday
Cleanup Make sure its explicitly named/works with only parents Parenting doesnt allow to mountables all the time so going down a pure parenting route catches the cases we need
Yesterday
Merge from main
Yesterday
edited 3p jump anims
Yesterday
Update: rename Perf.PlayerModel scene into PlayerModelBenchmark - Purged it of original setup, instead controlled by a script New bench script spawns 100 nakeds at various LOD levels and measures rendering stats Tests: ran benchmark scene
Yesterday
Fix broken meta file for blue noise 64px, 38
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Merge from ioeditor_fix
Yesterday
Fix IO editor GUI consuming all input in Unity 6 Fixes not being able to use right-click to move camera in scene view whilst this GUI is active
Yesterday
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Yesterday
Static mannequin work - LOD3 redo, LOD3 bake and material, cleanup, renamed store mannequin material to be clearer
Yesterday
merge from main
Yesterday
fixed auto turret gibs not inherting skinned material
Yesterday
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Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Update: format output by recoder's unit type - updated recorder's idents to for easier parsing - skip recorders that didn't accumulate any data Tests: ran the scene in editor
Yesterday
Redo changes from 152372 disabling automatic lightmap baking on powerplant and sphere_tank scenes
Yesterday
merge from industrial_dlc
Yesterday
merge from main
Yesterday
merge from /unity_6.3.15/ddraw_text_color_fix
Yesterday
merge from unity_6.3.15/ddraw_text_spacing_fix
Yesterday
Bugfix(editor): silence UIBlackoutOverlay.Get error when running benchmarks in editor Tests: ran ClothingBenchmark in editor, no longer blasted by errors
Yesterday
Update: BenchmarkScene - add support to gather simple rendering and animation perf telemetry - ClothingBenchmark uses it for normal standing pass Tests: ran ClothingBenchmark, checked debug output
Yesterday
Fix compile error (UnityToolbarExtender)
Yesterday
merge from main
Yesterday
exposed pipes art and prefab
Yesterday
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Yesterday
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Yesterday
Merge from main Conflicts on powerplant and sphere_tank scenes, chose PlayerMaintainedMonuments version
Yesterday
Post merge fixes
Yesterday
Re-run disable Bake on Scene Load for the cave
Yesterday
merge from terrain_lowering_nms_large_cave Stomp cave scene
Yesterday
merge from heli_crate_train_wagon_fix
Yesterday
merge from industrial_torch_weaponrack_setup
Yesterday
merge from bowless_crossbow
Yesterday
merge from excavator_light_fix
Yesterday
merge from industrial_dlc
Yesterday
merge from main
Yesterday
Merge from indirect_instancing (main)
Yesterday
Merge from main
Yesterday
merge from main