reporust_rebootcancel

154,985 Commits over 4,536 Days - 1.42cph!

Today
Preemptive decal layer fix before shader is fixed. S2P.
Today
merge from automated_testing
Today
Fixed a bunch of incorrect mesh collider import settings that the automated tests flagged up
Stop character creator windows moving when orbiting around
Today
Add crouch blends for turning anims, it used to just snap before.
Today
merge from critter_animals
Today
Fixed remaining ceiling light layers. S2P.
Today
add warning ignore for compiler fix
Today
Generator LODs and WIP Col shape
Today
removed inventory controller, pointed player preview to base player animation controller
Today
anim removals
Today
Apartment render layers. Fixed shadow proxy issue on kiosks.
Today
merge from main
Today
fis hitboxes and death anim loops
Smoother crossfades
Yesterday
merge from main -> optimize_json_garbage
Yesterday
merge from main
Yesterday
Fix shields and diving tanks not showing up in the backpack slot in the loadout UI
Yesterday
merge from loadout_backpack_slot_fix
Yesterday
Merge: from ui_store_slim_ram - Bugfix: carousel buttons no longer have garbage textures when opening an store overlay page Tests: opened an overlay page
Yesterday
Bugfix: HttpImage - when picking nearest mip, use a cpu-side copy Doing gpu side copy seems to cause garbage if mip isn't streamed in Tests: made a standalone build and navigated to pack page, carousel buttons were okay
Yesterday
Stop c4 and satchels from matching roation when thrown - everyone agreed it looks worse
Yesterday
Added 2 rendering layers for light exclusion. Created exclusion rules for the new RP that match the old culling masks.
Yesterday
Fix composters getting bricked when splashed by water
Yesterday
merge from composter_sprinkler_fix
Yesterday
merge from machete refresh
Yesterday
Dont use none as a category
Yesterday
updated 3p throw and drop grenade anims to match viewmodel timing
Yesterday
Start with 'none' and have a full body camera
Yesterday
merge from crash_uploader_error_code -> main
Yesterday
Log HTTP error code to console / logs when the crash fails to upload
Yesterday
merge from skinnable_ladder_hatch
Yesterday
New updated fur shader with livestock pattern. just for testing
Yesterday
updated collision to match rig
Yesterday
Do the walk out animation first rather than the ground pose
Yesterday
Fix errors
Yesterday
WIP trying to fix frog animation
Yesterday
Added Beef and Mutton Pie Topper Model, Materials, and Textures Updated Pies Viewmodel and Model to include new toppers
Yesterday
widened armored triangle frame a smidgen (real word) so it doesnt clip various building tier frames
Yesterday
added shears icon
Yesterday
Undoing last commit ;)
Yesterday
merge from main -> base_occlusion
Yesterday
Dung gives 1 fuel
Rin
Yesterday
Move small heavy fuse box in front of a window to allow players to add up to 5 fuses without needing a green key card S2P powerplant
Yesterday
added shears view model mesh and .worldmodel setup - no .item
Yesterday
Add additional tests
Yesterday
merge from loadouts_pos_fix
Yesterday
Updating triangle ladder hatch door position
Yesterday
Ensure you cant stir the biofuel generator when it overhangs an edge
Yesterday
Fix dismount not removing the stir bar