reporust_rebootcancel

145,155 Commits over 4,444 Days - 1.36cph!

Today
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
Today
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
Today
Make each slide in the mailbox it's own entity with correct mesh
Bring usages of obsolete SetFlag back to 0 after merge
Today
Merge: from main
Today
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Today
Push starting targeting radius out of its own monument bounds.
Today
naming updates for 3p inventory idles
Today
Updated inventory idle anims so they are on the new player update rig
Today
Glass AR - updated viewmodel FBX for rigging
Today
Remove duplicate line
Today
Fix deploy guide not rendering when in a map without water
Today
Skin bundle update (fixes several skin icons not being loaded from the bundles)
Today
Temporarily make the control computer a monument so I can test stuff. Also bake the monument topology for computer when in editor mode and we have the monument script.
Today
merge from main
- More involved 'needs compatability' check - Only show popup provided compatability is previously turned off
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Kill any construction/deployables/vehicles that are somehow in the impact are during impact. Should only really be vehicles possible, due to pre-checking and reserving the space, but still...do em all
Yesterday
fixed clothing mannequin wearable (admin only)
Yesterday
Glass AR - icon, mesh tweaks
Yesterday
Debug rendering for pending crash site
Yesterday
Created SatellitePendingCrashSite entity - prefab with prevent building volume and script for future use. Assign to control computer. Spawns at satellite lock, keeps the target crash site clear of construction while the satellite descends.
Yesterday
Merge from main
Yesterday
main -> demo_compatability_layer
Yesterday
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Yesterday
Merge from main
Yesterday
Merge from editorshortcut_selectprefabroot
Yesterday
Merge from lr300space_display_fix
Yesterday
Changed physics material on barricades blocker from metalore to metal Remove some debug logs from MonumentBlocker script
Yesterday
AK deploy animation update
Yesterday
Merge: from relax_stringview Merge to cleanup plastic branch view, no actual files changed
Yesterday
Merge: from playervoice_allocs - Optim: PlayerVoice processing no longer requires allocations - Clean: removed most deprecated or generic ClientRPC/ServerRPC calls, now relying fully on our RPC source generator - Update: Rust.SourceGenerator supports ReadOnlySpan and similar types Tests: unit tests, 2p session on Craggy with voice going both ways
Yesterday
Merge from main
Yesterday
Collision for individual stages in barricades. Deleted obsolete prefab.
Yesterday
Merge: from main
Yesterday
merge from addtoterrain_fix
Yesterday
wake rhib buoyancy on release
Yesterday
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Yesterday
fixed skin constraint setup on frontier hazmat
Yesterday
Merge: from main
Yesterday
Fix static causing reused initial positions across multiple computers
Yesterday
More map debug dot functionality
Yesterday
Fix s2p AddToHeightMap not filtering colliders
Yesterday
merge from cannon_fuseburn
Yesterday
adding detail texture sheet + material (contains screws, weld, etc.)
Yesterday
Default obstruction_tc_reorder to true
Yesterday
merge from heli_crate_train_wagon_fix