reporust_rebootcancel

139,096 Commits over 4,352 Days - 1.33cph!

Today
Add unitask assembly as dependency for tests
Today
Test list
Today
Codegen
Merge from main
Today
Added a progress bar for the test export
Today
merge from new_console-ui
Today
Compile fix
Today
merge from easter2026_dlc - store icons and square images
Today
easter egg wallpaper store icon and square images
Today
Bowless Crossbow - split bowstring to different material to allow UV scrolling when animated
Today
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Today
Gesture audio event updates
Today
merge from new_console-ui
Today
Console background blur matches the old console, blur is stronger when the main menu is open
Today
Merge from main
Set up hair sets to debug seed issues
Today
merge from main
Today
fpb-config: 2022.3.41f1 -> 6000.3.11f1
Yesterday
Merge from main
Yesterday
Gesture animation polish pass - start/end pose update and timing adjustments
Yesterday
merge from new_console-ui
Yesterday
Restored [?] color in autocomplete
Yesterday
Fixed console auto complete not working well with chained commands
Yesterday
Server admin UI: - Fixed player list mask - Added scrollbars to player and UGC lists
Yesterday
Merge from terrain_renderer
Yesterday
Merge from main
Yesterday
Remove debug colour terrain instance data Remove terrain mesh collider tests Disable on deepsea Update terrain quality on init
Yesterday
merge from skinviewer_easter
Yesterday
New rustige egg skin viewer music
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Mark the position/rotation offset fields on ShieldHeldEntitiyOffset as read only, they should only be applied with the editor button Update butcher knife offset, very minor change
Yesterday
Allow spine movement during kick gesture (see forceAllowSpineMovement toggle, we normally don't want spine look during full body gestures)
Yesterday
Fix FoliagePlacements when using MeshRootTerrain
Yesterday
Fix merge issues Fix non-procedural scenes where the terrainRenderer has not been setup Clean up Geoclipmap debug code
Yesterday
Fixed a bunch of gestures set to loop incorrectly Gestures now start fading out the upper/full body layer 0.25s earlier, so the layer is fully faded out by the time the gesture finishes Prevents the state machine switching to the idle state and still being visible during the fade Fixed spine IK not applying correct weights while in an upper body gesture, fixes slight angle changes when entering/exiting gestures
Yesterday
Merge from parent
Yesterday
water wheel deploy fires effects instead of using RPC footsteps now play when a player pushing the water wheel
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
Female head UVset updates
Yesterday
Disabled Has Exit Time on the SItting -> Exit animation state The animator pose type will now persist it's value when a player dismounts, it used to reset to 0 as soon as a player dismounts This fixes mountables using a different pose type to the default sit animation transitioning to the default sit animation as soon as a player dismounts It always did this, but because the default sit animation was a single frame it was unnoticable
Yesterday
Call UpdatePlayerModel the same frame as a held entity is deployed, not the following frame This fixes the weapon appearing in the wrong location for a frame when it's parented to a prop bone and the prop bone is animated
Yesterday
fix sky compositing regression
Yesterday
Merge from projectile_visibility_fix
Yesterday
Fix projectile effects instigated by other players spawning under the map
Yesterday
FX/lighting prefab.
Yesterday
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Yesterday
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