reporust_rebootcancel

157,399 Commits over 4,566 Days - 1.44cph!

3 Days Ago
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3 Days Ago
merge from server_packet_capture -> main
3 Days Ago
merge from boat_dismount_points_preprocess
3 Days Ago
Add `packet_capture` command to capture outbound packets on the server - will capture up until a certain size or time limit is reached - writes to disk with 8MB buffer - intended to allow capturing network data so we can simulate optimizations on the raw data - no overhead when turned off
3 Days Ago
Codegen
3 Days Ago
rust 13th birthday cake; - textures added - icon updated - material updated - prefab updated
3 Days Ago
Playerboat dismount points are now baked into prefab attributes instead of a transform array on the block Authoring is the same in the prefab but the transforms can now get stripped during preprocess Saves a couple gameobjects and the array per block, but opens the door to do more stripping on all building blocks
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
merge from render_pipeline_testing
3 Days Ago
implement texel density vizzer in RRP
3 Days Ago
Merge from icon_ui_optim
3 Days Ago
don't render water in preview cameras
3 Days Ago
merge from boateditmode_priv_fix
3 Days Ago
Fixed client showing boat privilege for edit mode boats you have no auth on
3 Days Ago
Budget group-change entity snapshots to fix client stutters when loading grids with large bases. The server sent up to 512 snapshots per player tick, which flooded the clients receive tick instantly anyway New server.snapshotsendrate (default 800/s per player) sets a budget from seconds (rather than ticks)
3 Days Ago
Canvas/UI gamepad optimisations
3 Days Ago
biofuel_generator_anim_fixes -> main
3 Days Ago
Security room cleanup
3 Days Ago
tattoo shader fixes - fix player looking hella dead - fix tattoos cappe at 65% opacity also lowered brush max size again, 0.5-3
3 Days Ago
added seagull flock mesh, textures and material. created a seagull flock prefab
3 Days Ago
network_optims -> main
3 Days Ago
Hook missing cow and sheep eating variants, and sheep happy canter
3 Days Ago
merge from 3p_idle_throw_grenades_fix
3 Days Ago
merge from main
3 Days Ago
Set up custom offset in alien costume
4 Days Ago
Prototyped added custom bone option in wearableholsteroffset override Uses GetTransformSlow so we can use it with the bone retarget component
4 Days Ago
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4 Days Ago
merge from main
4 Days Ago
Remove support for direct connections to the Rust+ websocket, not used anymore
4 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
4 Days Ago
merge from deepsea_unloading
4 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
4 Days Ago
codegen fix after merge
4 Days Ago
Remove unneeded CausedBy function
4 Days Ago
Renaming and retuning
4 Days Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
4 Days Ago
Updating nailgun viewmodel rig with updated mesh
4 Days Ago
merge from ui_misc_optims
4 Days Ago
Update supported shaders list
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
4 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
4 Days Ago
fix tattoos not showing on first-person legs
4 Days Ago
Tweaked foundation mortar color
4 Days Ago
Fix merge conflicts
4 Days Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
4 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.