reporust_rebootcancel

139,190 Commits over 4,505 Days - 1.29cph!

Yesterday
merge from desalination_collider_fix
Yesterday
merge from dome_tree_spawn_fix
Yesterday
merge from static_chair_variant
Yesterday
Remove all unnecessary components from the static chair S2P launch, outpost, bandit, gas station, junkyard, large oilrig, sewer branch
Yesterday
merge from main
Yesterday
optimised world models for the following weapons: custom smg, skinning knife, diver assault rifle, cny dragon launcher, lr300 all of these were using the rigged setup - skinned meshes, bone hierachies, unconsolodated LOD groups where the usage wasn't noticeable/used when dropped. - LOD0 triangles: 60,828 -> 26,234 across the 5 - LOD0 renderers: 17 -> 5 - Skinned meshes: 59 -> 0 - Meshes: 64 -> 16
Yesterday
exported edited 3p slavaged hammer anims and assigned drop/pickup anims to override controller
Yesterday
glass ar store icon placeholder, set correct steam id
Yesterday
merge from automated_testing
Yesterday
Update a bunch of entity flag toggles to fix issues after flag changes S2P floating cities
Yesterday
Reflection hack to call ISteamInput::Init
Yesterday
Merge from MonumentBlockers
Yesterday
Codegen, manifest
Yesterday
S2P military tunnel, oilrig, launch site
Yesterday
Bugfix: make sure we modify EnsureMainThread in release builds That check is always active Tests: booted TLS scene
Yesterday
Merge from main
Yesterday
Update: integrate TLSTest into client bootstrap and server boot routines - copied over linux rustnative.so, to be tested Temp measure to test standalone builds Tests: booted both bootstrap and craggy in win editor - saw output (disabled in client, enabled in server)
Yesterday
triangulated wood armour gloves fbx file.
Yesterday
building blocks test
Yesterday
Merge: from main
Yesterday
Codegen
Yesterday
merge from main
Yesterday
Added SocketMod_LevelPlacement, added to animal fence/gate
Yesterday
merge from main
Yesterday
merge from DeepSeaTreasure_rw_fix
Yesterday
Enable Read/Write on primativelootbox_gibs
Yesterday
More prefab setup/cleanup
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Started work on large control-room-themed randomised room
Yesterday
Merge from hlod_tex_sizes
Yesterday
Update the LOD baker to apply these sizes
Yesterday
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
Yesterday
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
Yesterday
merge from lootcrate_refresh
Rin
Yesterday
merge from SAR_LOD_fix
Rin
Yesterday
merge from toolgun_LOD_fix
Rin
Yesterday
merge from m4_flashlight_laserlight_attachment_fix
Rin
Yesterday
merge from minicrossbow_adssfx_fix
Rin
Yesterday
merge from spas12_3psfx_fix
Rin
Yesterday
merge from supplydrop_LOD_fix
Yesterday
Infant animals will now stay close to their mother
Yesterday
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
Yesterday
All stats need to be >50% to allow breeding
Yesterday
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
Yesterday
Fixed sizing of stats widget
Yesterday
Added pilot flame to 3rd person flamethrower.
Yesterday
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
Yesterday
Merge from unused_assets_tool