reporust_rebootcancel

154,766 Commits over 4,536 Days - 1.42cph!

Yesterday
Add audio muffling when wearing the prisoner hood Not as muffled as heavy plate helmet so voice chat is still mostly unaffected
Yesterday
updated vm and 3p grenade drop anims
Yesterday
merge from main
Yesterday
Reverts my changes to odds for good and bad genes, instead make white sheep the good one
Yesterday
main -> biofuel_generator
Yesterday
pool_cue_quality_fix_2 -> main
Yesterday
Fix pool cue quality breaking in first person when swapping between different cues
Yesterday
Merge from main
Yesterday
Fix non-inbred cows being more solid on the whole body instead of just masking/tinting specific parts
Yesterday
Optim: make StoreItemTile lazy load fallback sprite Tests: navigated to general tab with failload 0 and 1
Yesterday
Fix fire arrow sticking onto the 3p bow for other players
Yesterday
fire_arrow_3p_fix -> main
Yesterday
Warning popup if you're trying to buy something you already own
Yesterday
Warning text if you have dupe items in your cart + popup on checkout
Yesterday
Codegen
Yesterday
Yesterday
merge from improved_event_saveloading
Yesterday
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
Yesterday
Merge from render_pipeline_testing
Yesterday
Fixed a NaN value in the MeshGuideRender shader caused by a power with a negative exponent
Yesterday
merge from main
Yesterday
Hunting trophy sheep model updated
Yesterday
merge from vending_fontsize_fix
Yesterday
Fix a fontsize inconsistency in the vending machine purchase UI
Yesterday
merge from skinnable_ladder_hatches, new art/rebuilt all 4 ladder hatches, added workshop script for camera controls and open/close toggle, tweaked workshop export code to allow for differernt animation states and camera positions for screenshots/icon. Checked over by Elliot
Yesterday
merge from single_door_controller_reskin_fix
Yesterday
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
Yesterday
merge from main
Yesterday
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Yesterday
Merge from egg_drop_fix
Yesterday
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
Yesterday
Hooked up mount/dismount animations for cow
Yesterday
Fixed cow using croc protection
Yesterday
Hooked up temp icons for new pies
Yesterday
Added visual food entries for the cooking workbench for the new pies
Yesterday
Swapped icon for milk interaction
Yesterday
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
Yesterday
Swapped the eat sfx for drink on milk
Yesterday
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
Yesterday
Compile fix
Yesterday
- Fix hair and eyebrows being overriden - Support charater slot in connections trings
Yesterday
Missed files
Yesterday
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
Yesterday
Fix debug collider shader only drawing one pass
Yesterday
Lambs no longer drop dung (syncs them up with calves)
Yesterday
Fix sheep not dropping dung
Yesterday
Client compile fix
Yesterday
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
Yesterday
Added an equivalent to skins.asset for steam skin bundles, makes it easier for the client to pull info from them
Yesterday
Network++