153,656 Commits over 4,536 Days - 1.41cph!
merge from 3p_weapon_double_sounds_fix
merge from 2026_worldmodels
Increase padding on livestock UI
merge from wooden_loot_crate_gib_fix
merge from hqm_collectable_scale
merge from arrow_breaking_fix
merge from holsteredwep_chest_armour_fix
Fix for playing 3p sounds x2 on weapons
- applied glass ak specifc sounds to 3p weapon instead of base ak
- removed reload anim events in lr300 space, added correct space deploy sounds
- Stop carpet feet clipping
- Move title down a bit
- Reduce no color picker spacing
- Stop colour swatch's being squashed
- Stop colour swatches having thick borders
- Fix edit system not working
FIrst pass on the gene system, clean up the UI (right now I show everything in the UI, but we have convars to hide genes / recessive genes / age / trust etc which I want to explore)
- Make it so that we can run the livestock balance setup at 32x speed instead of only 2x, required a few logic changes like carryovers, but end results now match normal speed
- Fix time progressing between tests, causing some tests to suddenly run at night
enable mipmapping on tiger textures
Update: make store page fallback to assets from UI bundle if failed to load textures from backend
- item tile now only initializes once it's shown (as was intended this entire time)
- fixed duplicating OnImageLoaded callbacks
- reactive cover image if httpImage failed
Tests: navigated through store - right images are in place, but wrong layout. need to figure out how to unify it all
Squirrel new animation set
Added textures for procuderal calf patterns, set up new material.
enable mipmapping on polarbear textures
visual pass on existing fur materials
Apply GrabPass fix to 5 more shaders
exported nailgun refresh vm anims
Fixed the crate outside the entrance of cave_small_easy spawning inside the cave wall, S2P cavesmalleasy
- Ensure icons use the studio lights
- Turn off animations when you zoom in enough
- Bring back 'rotate' text
Merge from Livestock_animals
merge from Seaturtle -> critter_animals
fixed the metal detector worldmodel bulb being turned on
Add temporary tool for solving animal animation speeds exactly to match motion so there's no foot sliding
Updated all critter animators and speeds with new values to better match each other
- Desaturate unselected slots
- Fix dust not showing
Created Cow Meat Cooked, Raw and Spoiled Icon
Created Lamb Meat Cooked, Raw and Spoiled Icon
Hooked Up New Icons
merge from locomotive_bell_fix
Delete the now unused physics material
Fix the locomotive bell sound being clientside only, now other players can hear it
Fixed reverb in the lighthouse being heard outdoors near the ladder, S2P lighthouse
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Construction sockets
Relaxed prevent building volumes for easier deployment
Merge from render_pipeline_testing
Updated Lamb and Sheep Prefab to give Lamb Meat when harvested
Merge from playerboat_wheel_codelock_change
Added an option to change the steering wheel code lock for player boats
Added Lamb Meat Model and Textures
Setup Lamb Cooked, Raw and Spoiled Meat Materials
Setup Lamb Cooked, Raw and Spoiled Prefabs
Updated Lamb Meat item names and descriptions
Merge glass AR motion blur fix
Rebuild dll (will still need linux and mac built before we deploy, only windows for now)
Keep the current slot icon rendered until its replacement is ready
- Stops flip flopping between empty and full
Updated fur shader to use the standard shading model, fixes broken specular path, broken fresnel, simplifies fur parameters.
Subtract the subtraction that nuked the navmesh doors
- Reduced the thumbnail stage from 523 objects to 21
- Spread thumbnail work across frames
- Stopped thumbnails forcing unrelated textures into full detail
Overall reduction from 300 ish ms to 80ms
Airfield and Harbor 1 loot rooms
Merge from main (need to subtract navmesh doors deletion after + dll rebuild)
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