reporust_rebootcancel

133,900 Commits over 4,293 Days - 1.30cph!

Yesterday
p19
Yesterday
p18
Yesterday
p17
Yesterday
p16
Yesterday
p15
Yesterday
p14
Yesterday
p13
Yesterday
p12
Yesterday
p11
Yesterday
p10
Yesterday
14k files to go
Yesterday
Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
Yesterday
p8
Yesterday
p7
Yesterday
p5
Yesterday
p6
Yesterday
p2
Yesterday
p3
Yesterday
p4
Yesterday
Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
Yesterday
Updating the shadow cascade splits when the shadow preset convar is set
Yesterday
More old menu deleted prefabs
Yesterday
mountplayersync_ai_bypass
Yesterday
Roll out parenting syncing to the turret seat and the double 50 cal seat
Yesterday
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
Yesterday
Buildfix: add SERVER guards Tests: none, trivial change
Yesterday
Fixed incorrect set parent check on the right branch this time
Yesterday
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
Yesterday
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
Yesterday
Fixed incorrect set parent check
Yesterday
corpse tweaks for various boxes
Yesterday
surface material for various boxes
Yesterday
Deleting more old menu stuff
Yesterday
pt_boat_fixes -> main
Yesterday
main -> mountplayersync_ai_bypass
Yesterday
Add another query check for native grids. dont set water infos if queries dont find anything
Yesterday
Audio chanes for the large creak sounds on modular boats steering
Yesterday
Started deleting old menu stuff, moved things around
Yesterday
Get rid of a .toarray
Yesterday
stone box matrix added, icon updated, prefabs updated
Yesterday
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
Yesterday
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected
Yesterday
▌▋▍▉▆▋▉▋▅ █▊▅▋ ▅▉▍▄██▇ ▌▅▋▋ ▄█▄ ██▄▇ ▇▋▉▌▊ ▉▄▌ ▆▋█▆▄▅▍ ▅▉▉ ▌▄▍▋▉ █▊▍▆ █▌▊ ▄▇▅▄▇ █▆ ▆▌ █ ▍▊▆▉▇▌▋▉ ▄▇█▍
Yesterday
Dev tools tab are instantiated on init instead of sitting in the prefab Admin only tab setup Added teleport button to admin UI player panel
Yesterday
▉▋▍█▋▍▄ ▋▍▋▆▇▍▍▉▋▌ ▆▅██▊▄▆ ▄▄█▆▊▍▋▊▋▇ ▇▆▆▆▅▉ ▅▋▉▌ ▍▅▋█▉▉▌█▉█ █▍▊▋▇▋ ▉▋▅▍▄▉▊▉▉▇█▉ ▅▊▇▋ ▅▆▇▍▆▄
Yesterday
cherrypicking 139699 Mark Box_2, Santa-Hat, snowman fbx's as r/w
Yesterday
merge from sss_profile_cleanup
Yesterday
merge from naval_update
Yesterday
merge from naval_ITem_desc
Yesterday
main -> naval_update