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155,691 Commits over 4,566 Days - 1.42cph!

Yesterday
Bull texture optimisations
Yesterday
Potential fix for animals not eating from troughs
Yesterday
hierarchal topology map - saved ~19.5s locally on a 4k procgen, identical results
Yesterday
Sheep baas are occluded too for consistency
Yesterday
Lowered their occluded volume cause they won't shut up
Yesterday
Potential fix for cows dying of hunger in a well setup farm
Yesterday
Merge from main
Yesterday
Cow moo sounds are now occluded
Yesterday
Calf texture optimisations
Yesterday
Store bg blur mat tweaks
Yesterday
Cow textures optimisation
Yesterday
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Yesterday
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Yesterday
merge from plague doctor hazmat
Yesterday
Fixed black background in all store pages with RRP enabled Also changed how we handle the background assets so they dont pull the entire atlas when using http store
Yesterday
Unarmed ROM animation test
Yesterday
Fix static fence gate layer
Yesterday
Final bit of polishy bits on random room J pipes / wires
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Crab texture size optimisations
Yesterday
Added legacy shadow keywords sets for point and spot lights for shaders that don't explicitly set the depth bias in their shadow caster pass
Yesterday
Frog texture optimisations
Yesterday
Jellyfish texture optimisations
Yesterday
merge from storepage_plaguedoctor
Yesterday
Plague doctor store video
Yesterday
Fixed featured tab showing the same item twice: grids stopped recording spawned items after the loading changes
Yesterday
Squirrel texture optimisations
Yesterday
Added a convar killswitch for the general store loading images from http
Yesterday
merge from plague doctor - store icon, square steam images, fixed ingame icon
Yesterday
Rabbit texture optimisations and material update
Yesterday
Editor: fixed store item grid preview button not working in edit mode
Yesterday
Plague doctor hazmat store page
Yesterday
Plague hazmat icon uses legacy bind pose to match other hazmats
Yesterday
legacy bind pose setting works in renderer window, not just the prefab value.
Yesterday
Reimported Nailgun World Model to have seperated magazine
Yesterday
Seaturtle texture optimisations
Yesterday
Merge from main
Yesterday
merge from plague doctor - store icon
Yesterday
Merge from main
Yesterday
Wire and decal pass on small room J, server room (still WIP)
Yesterday
Disable pass culling on PostOpaqueDepth since it is a global texture and fixes depth in sculpture paintmode
Yesterday
Restore foliage SHDO in RRP
Yesterday
Foliage and namespace fix
Rin
Yesterday
merge from skinnable_ladder_hatch
Yesterday
merge from fix_browser_invalid_operation -> main
Rin
Yesterday
Sandbag barrcaide stack 10 > 20 Sandbag barrcaides found in loot will be a stack of 4
Yesterday
Remove start of cached query storing all addresses in a hashset and comparing them to the list of banned servers - the code became redundant at some point
Yesterday
Merge from livestock_animals
Yesterday
Show genetics on cow panel as well