reporust_rebootcancel

145,005 Commits over 4,444 Days - 1.36cph!

Yesterday
main -> demo_compatability_layer
Yesterday
update_metabolism_network_optimization -> main
Yesterday
Code cleanup
Yesterday
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Yesterday
merge from main
Yesterday
Fix SenseComponent.Tick InvalidOperationException
Yesterday
Fix ai sense adding to a dictionnary while iterating on it
Yesterday
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Yesterday
Merge from new_navmesh_fixes, fix wolves eating corpses using telepathy, fix look rotation error spam
Yesterday
FIx ternary operator precedence oversight causing ai stopping distance being incorrect, remove unused string creation in -useNewNavmeshPath, fix ais not taking into account stopping distance properly
Yesterday
large apartment tweaks
Yesterday
collapsed blocker update
Yesterday
more optimisations in large apartment added a proper static prefab for the bear rug
Yesterday
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Yesterday
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
Yesterday
merge from hanging pot plants
Yesterday
set dressing progress in floor 5
Yesterday
Log warning instead of error when no save file for navmesh is found
Yesterday
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
Yesterday
Fix compile errors
Yesterday
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Yesterday
Yesterday
merge from main
Yesterday
renamed to wip title bar games, rebuilt skins
Yesterday
merge from main
Yesterday
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Yesterday
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
Yesterday
update from main
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
set dressing progress in floor 5
Yesterday
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
Yesterday
Merge from main
Yesterday
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
Yesterday
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Yesterday
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Yesterday
Created a separate Electrical Branch config UI prefab so all I/O cant be named
3 Days Ago
update SetRenderFunc calls
3 Days Ago
subtract 153677 areacheck_parent_fix
3 Days Ago
cherrypicking 153697
3 Days Ago
merge from spraycan_reskin_refactor
3 Days Ago
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4 Days Ago
fix for last thrown dart in 2p counting as next players first throw
4 Days Ago
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4 Days Ago
Communal interiors progress / top floor dressing
4 Days Ago
Glass AR - worldmodel