reporust_rebootcancel

132,222 Commits over 4,262 Days - 1.29cph!

2 Days Ago
Fixed deep sea manager not generating the island navmeshs after loading a save, causing the island scientist to never spawn Fixed ores respawning Added deepsea.printloot command
2 Days Ago
Male Mummy wraps reposed
2 Days Ago
notifications_indicator_fix_2 -> main
2 Days Ago
Dont read all noticies on init
2 Days Ago
Merge from space_station_weapon_skin
2 Days Ago
main -> notifications_indicator_fix_2
2 Days Ago
main -> mountplayersync_ai_bypass
2 Days Ago
- Added CLIENT/SERVER seperate profiling versions - Cleanup - Codegen
2 Days Ago
network_profiler_accumulate_packets -> main
2 Days Ago
- Swapped detailed packet profiler from an array over to a concurrent collection - Append new packets to a prexisting list rather than worrying about indicies and a fixed array size - Snapshot size finally reflects packets captured
2 Days Ago
merge boat perf optimizations to main
2 Days Ago
Merge from boat_costs (hull pieces can now be pricely separately to the rest of boat pieces - repair cost accounts for this too)
2 Days Ago
Mummywraps female top and bottom reposed
2 Days Ago
Use child entity count for MotionToggle cache invalidation.
2 Days Ago
Merge from parent
2 Days Ago
2 Days Ago
* Remove the need for HasValidMesh() on LOD components * Renamed a bunch of things for clarity
2 Days Ago
Wrapped the new time tracking in editor defines
2 Days Ago
TC's now cache their allowed construction items in a ListHashSet for faster checks Not really worth doing in normal circumstances but it seems common to have junk items attempting to transfer into a TC constantly, this saves about 0.01ms on each attempt
2 Days Ago
Added an Input and Output item list that is populated during a conveyor move, allowing us to read and write items faster without having to use GetSlot (which could potentially iterate over the whole container each call) Restructure some of the iterators in IndustrialConveyor.Move to iterate over the item list directly instead of using GetSlot This removes all usages of GetSlot in the conveyor move system which can be called over 3k times in a bad conveyor move Added a shortcut for LookAtIOEnt to resolve what item a storge cotnainer is attached to when holding the wire tool, resolves the multi second freeze in the editor (was faster in builds, but this should still be faster)
2 Days Ago
Fixed deep sea dwelling spawning their NPC and crates again after a server restart They now spawn once when the deep sea opens Also load balanced the whole thing so we don't spawn too much stuff at the same time
3 Days Ago
rebase on main
3 Days Ago
WIP: TriggerParent managed queue, no batching, no burst Still need to implement using PersistentObjectWorkQueue and experiment with batched-burst queries and compare all, as this version should have a bit more overhead due to bookkeeping. Tests: none, not plugged in
3 Days Ago
Merge from main
3 Days Ago
scientist_boat_work_queue -> main
3 Days Ago
Codegen
3 Days Ago
Hack to get around boat steering and gas pedal ref values in a work queue
3 Days Ago
Swap boat ai to run on instructions handled by a work queue rather than letting each boat handle itself
3 Days Ago
Fixed deep sea dwellings changing position after a server restart - Disabled auto spawn and enabled saving on all islands SpawnGroups - We now trigger the SpawnGroup initial spawn when the deep sea is opening Also fixes ores and collectables respawning after a server restart S2P all islands
3 Days Ago
merge from better_smoothing
3 Days Ago
hooked smoothing up to brush hardness in the GUI re-mapping 0-1 values to sane internal values
3 Days Ago
code support for SmoothMin and SmoothMax to allow per-modifier smoothing to be applied (using as a standin for brush hardness or smoothing)
3 Days Ago
Gated a NPCSpawner log behind a convar (npcspawner.debug) Improved the log to be more useful
3 Days Ago
Infrequently cache water factor check per in-range boat for PlayerBoatSounds, not every client Update()
3 Days Ago
exported paintball gun world model rig and 3p anims
3 Days Ago
Fixing skinning on m92 mag
3 Days Ago
merge from main
3 Days Ago
merge from cargo_cam_rotation_fix
3 Days Ago
Simplify the way the cargo cameras get their rotation, it was stupid and only worked because the event always spawns cargo at the same initial rotation
3 Days Ago
Merge from iconrender_texture_streaming_fix
3 Days Ago
Add parameterless constructor to Grid<T> to make it compatible with reset static fields code gen.
3 Days Ago
partyhat_worldmodel_fix -> main
3 Days Ago
Merge from main
3 Days Ago
Dropped Party Hats are no longer white. They are now the same as the colour when worn
3 Days Ago
merge from naval_update
3 Days Ago
merge from main
3 Days Ago
Merge from standardwithdecal_shader_additional_maps
3 Days Ago
Merge from main
3 Days Ago
Added the initial implementation of inflated normal bias for hard shadows
3 Days Ago
WIP, it's getting annoying to drag these changes across branches: - Move a good chunk of buoyancy into burst. - Add burst methods for filling buoyancy point data arrays. - Introduce methods for running buoyancy in a batch rather than on every component separately.