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64,719 Commits over 2,648 Days - 1.02cph!

2 Days Ago
Added local space option to the RotateObject script for the torpedo propellers to use
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2 Days Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
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2 Days Ago
Minor edit
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2 Days Ago
Finished torpedo object setup
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2 Days Ago
Merge save215->Torpedoes
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2 Days Ago
Remove orphaned meta files for BubbleTrail.mat and speargun_spear.worldmodel.prefab
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2 Days Ago
Another one, same bug
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2 Days Ago
An extra safe check. Include IsValid() test.
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2 Days Ago
Fixed the same error in MixerSnapshotManager
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2 Days Ago
Fixed error in WaterOverlay if the player was mounted to something that isn't a vehicle
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2 Days Ago
Torpedo setup WIP
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2 Days Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
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2 Days Ago
Underwater explosion WIP
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2 Days Ago
Merge Save215->Aux
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2 Days Ago
Torpedo setup WIP
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2 Days Ago
Set up torpedo world models + extras
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3 Days Ago
Move torpedo content to the Ammo prefabs section
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3 Days Ago
Torpedo item icons
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3 Days Ago
Merge the latest underwater content->Torpedoes
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3 Days Ago
Torpedo FX & related files. Added some more primitive meshes for general FX purposes.
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3 Days Ago
skinned up current fish to existing rigs
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3 Days Ago
fishing bobber model and materials
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3 Days Ago
Dwellings AI spawn/cover/move and obstacles setup - progress backup
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3 Days Ago
Added secondary moonpool entrance / exit to underwater labs Added MaxCountLocal and MaxCountGlobal to DungeonBaseLink (can specify per-lab and per-map limit for certain underwater lab modules)
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3 Days Ago
▆▍▍▆█▇▇▊ ▄▆▍▍▋█▊▍
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3 Days Ago
Added InRangeOfHome event
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3 Days Ago
speargun->save215
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3 Days Ago
speargun->submarine
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3 Days Ago
merge in
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3 Days Ago
remove fish idle debug visuals
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3 Days Ago
Added a static variant of the deployed boom box, added to mess hall module Reduced the audio range from 30->20 to fit more nicely in the module
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3 Days Ago
Fixed SSRR
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3 Days Ago
added fish_shoal
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3 Days Ago
Save++ Network++
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3 Days Ago
Multiple bug fixes with normals, spectrum interpolation, etc.
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3 Days Ago
Mark moon pool as fishable
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3 Days Ago
infirmary initial dressing pass
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3 Days Ago
merge from submarine
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3 Days Ago
prepare prefabs
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3 Days Ago
Dwellings prefabs - deep versions to accomodate walls without fillers Updated necessary modules
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3 Days Ago
300x200_04 curved now its own piece, moved 150x200_05 back so it touches the wall, moved the wallvent planes on all applicable pipe meshes to not clip the walls
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3 Days Ago
Merge in the compile fix
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3 Days Ago
Fixed ConsoleSystem merge error from 63548.
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3 Days Ago
Compile fix
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3 Days Ago
Cherry-pick 63533 since it includes a protocol bump; better to put it in now. Allows ItemContainer to specify more than one exclusive allowed item definition.
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3 Days Ago
Merge from main/fishing
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3 Days Ago
Merge from main/train_tunnels_new_content/bypass_tunnels/new_content/train_tunnels_bypass/making_this_up_as_i_go/console_version
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3 Days Ago
Merge from main/Submarine aka main/Underwater_Update
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