reporust_rebootcancel

156,564 Commits over 4,566 Days - 1.43cph!

- Fix PT turret ammo refilling on restart (caused by rewrite) - Fix toast being removed - Fix being able to show reload animation for other types of ammo - Fix reload animation playing after dismounting mid reload
Today
Fix cows clipping through walls, causing their head to stick out of buildings
Yesterday
Add ObjectDispatcher wrapper
Yesterday
Small Random Room B - Generic - WIP
Yesterday
Updated RRP to use the new RenderGraph API
Yesterday
vending_ui_fixes -> main
Yesterday
Fix 'add sell order' exceeding stack size
Yesterday
Fix always showing 1x when hovering over things in the vending ui
Yesterday
merge from main
Yesterday
electronic chessboard; - ran manifest and localization - ms texture
Yesterday
electronic chessboard; - textures updated - prefab updated - icon updated - converted to metalsmooth for transmission benifits - updated skins
Yesterday
merge from flexvirtualscroll_optim
Yesterday
merge from uicompass_optim
Yesterday
boomerang_damage_fix -> main
Yesterday
Fix boomerang not doing any real damage to BaseNPC2
Yesterday
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Yesterday
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Yesterday
scrap king - updated colliders
Yesterday
Small Cleanups
Yesterday
Merge from render_pipeline_testing
Yesterday
Moved the projection reset for the jitter code to happen before culling as it caused an issue where it would reset the physical camera projection matrix incorrectly
Yesterday
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Yesterday
Stop most server projectiles from colliding with the Ragdoll layer. Fixes shooting a rocket near a dead body and it exploding mid air because the collider on the server was in a position the client couldn't see
Yesterday
pt_boat_turret_rewrite -> turret_viewmodels
Yesterday
Revert CodeGen
Yesterday
CodeGen
Yesterday
Merge from terrain_config_load
Yesterday
Compile fix
Yesterday
pt_boat_turret_rewrite -> main
Yesterday
Fixed animal footstep sounds not playing until its first idle animation finished
Yesterday
merge setflags_fix
Yesterday
enable for triangle frames and foundations as well
Yesterday
Merge from render_pipeline_testing
Yesterday
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Yesterday
simplified 3-triangle closest point test to a single triangle for XZ and then clamping Y to the prismatic extents, more accurate and cheaper
Yesterday
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Yesterday
Fixed PT boat turrets not being able to be reloaded after rewrite
Yesterday
10 year old bug: Call OnFlagsChanged if SetFlagLocal gets called from CLIENT only ifdefs, it already gets called in editor with CLIENT && SERVER which is causing bugs to only show up when the server code is missing.
Yesterday
Merge from terrain_config_load
Yesterday
Terrain config swap state debugging
Yesterday
main -> pt_boat_turret_rewrite
Yesterday
storage box - fix component storage box bounds causing block by wall
Yesterday
Merge from batch_renderer_group
Yesterday
Fixed boars bulls cows and wolves having 4 left foot
Yesterday
merge from console_autocomplete_improvements
Yesterday
Ignore actively animated building block entities when calculating headroom for player movement - fixes awkward autocrouch when overlapping on a closing door
Yesterday
merge from main
Yesterday
electronic chessboard - model updates - texture updates - prefab updates
Yesterday
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
Yesterday
merge from main