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136,256 Commits over 4,474 Days - 1.27cph!

2 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
2 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
2 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
2 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
2 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
2 Days Ago
S2P powerplant
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
2 Days Ago
Rock Sculpture - texture update and new shader features
2 Days Ago
Powerplant exterior updates.
2 Days Ago
game_room_dlc -> main (missed files)
2 Days Ago
game_room_dlc -> main
2 Days Ago
merge from darts_game
2 Days Ago
monument blocker texture cleanup
2 Days Ago
LOD3s for stacked terminals
2 Days Ago
Boar animation exports and rig set up
2 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
2 Days Ago
Adding world model rig for m92
2 Days Ago
New ladder hatches and prefab setup
2 Days Ago
Clean up of now unused code + inspector hookups
2 Days Ago
Fixed recharge countdown display
2 Days Ago
Rock Sculpture - added new material, shader, textures
2 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
2 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
2 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
2 Days Ago
merge from apartment_s2p_spawner
2 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
2 Days Ago
Hide the timer when mounting after lockin
2 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
2 Days Ago
merge from automated_testing
2 Days Ago
Fix small backpack broken world model outline Testlist
2 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
2 Days Ago
merge from main
2 Days Ago
Updating mini crossbow with new arrow meshes
2 Days Ago
remove a bunch of ? nullable wrappers
2 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
2 Days Ago
merge from darts_game
2 Days Ago
fix invokes from strings to actions
2 Days Ago
Remove old slow mip map bias code
3 Days Ago
merge from raid_window_door_melee
3 Days Ago
Reduce noise locker retexture
3 Days Ago
merge from AK_ReloadUpdate
3 Days Ago
merge from metabolism_optimization_2
3 Days Ago
Revert PlayerAnimation controller - merge issues
3 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
3 Days Ago
merge from rust_relay_server
3 Days Ago
merge from apartment_day_limit
3 Days Ago
Apply additional mip map bias when upscaling (DLSS)
3 Days Ago
fixed nasty memory leak with mesh data
3 Days Ago
refactored mesh data to be written directly with the native API and calculate normals ourselves, removes another gross mainthread bottleneck