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141,070 Commits over 4,383 Days - 1.34cph!

2 Days Ago
isFKey goes from F1 to F24
2 Days Ago
Parachute fbx and skinning update
2 Days Ago
matched space lr, pipe shotty, rocket launcher, pump shotty, sar, sks, spas, salvaged sword and thompson holster positions to match main
2 Days Ago
merge back load animation blending
2 Days Ago
industrial large furnace - updated LODs, baked LOD3, added collider
2 Days Ago
Darts viewmodel block out animation files
2 Days Ago
Updating horse mask burst cloth settings
2 Days Ago
wood stove fbx update and rug lods added
2 Days Ago
Updating horse mask burst cloth
2 Days Ago
matched the spears, g launcher, mgl .m249, m39, m4 shotgun, mace, mil flamethrower, mp5 and paintballgun holster positions to match main
2 Days Ago
Updating heavy plate skinning
2 Days Ago
updated apartment wood stove with lods
2 Days Ago
server_browser_update_2 -> main (MERGING EARLY TO GET SOME EARLY FEEDBACK) (NO SORTING SUPPORT YET)
2 Days Ago
matched the hunting bow, crossbow, db shotgun, flame thrower, hmlmg, l96, legacy bow, lr300, smg, long sword and krieg shotgun holster positions to match main
2 Days Ago
Updating shorts skinning
2 Days Ago
Fix an nre with country phrases Fix conenct modal nt showing ping
2 Days Ago
set useFlatBackCharm on viewmodels that need it
2 Days Ago
Switched active input handling to new input system only
2 Days Ago
Updated input system package to 1.19 Dunno why the package manager is recommending 1.11.2 as the last version Fixes no domain reload breaking InputSystemUIInputModule
2 Days Ago
setup flatback variants for some other larger charms
2 Days Ago
Add ping display to connection and session modal
2 Days Ago
Cherry pick anim inspector
2 Days Ago
Misc folder cleanup
2 Days Ago
- Add translation layer for each of the server browser names - Remove a bunch of excess name conversion stuff - Add to server browser
2 Days Ago
Fix IK not applying weights, adjust ammo visibility during loading, disable IK transition at the end of loading.
2 Days Ago
merge from main
2 Days Ago
prototype upgrade textures
2 Days Ago
Replaced all the old input system calls to use the new input sytem API (113 files)
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Added some helpers to standardize mouse scroll and mouse axis deltas as they need to be multiplied by a magic number to feel exactly the same as before
2 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
2 Days Ago
BC simulation space delta accounts for root motion strength and MaxOriginDelta as well, also corrected issue with simulation delta accumulation which would only present at high framerates
2 Days Ago
Setup clearance for io tablle
2 Days Ago
early playground layout
2 Days Ago
Updated binoculars following refresh merge
2 Days Ago
matched the ak's, blowpipe, blunderbus, bolt rifle and compound bow holster position to main
2 Days Ago
merge from clearance
2 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
2 Days Ago
Merge from hierachy_optim
2 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
2 Days Ago
NeedsKeyboard cleanup
2 Days Ago
Updated NeedsKeyboard to work with the new input system
2 Days Ago
Reapplying meta file changes
2 Days Ago
Auto update keys.cfg file to use the new names Updated keys_default.cfg
2 Days Ago
Changed to using the shadow strength directly as the shadow caching flag
2 Days Ago
Potential fix for "stop can only be called on active agent on navmesh" spawm
2 Days Ago
Potential fix for ghostship scientists endless recursion
2 Days Ago
CodeGen for adding back Shadow Caching ConVars
2 Days Ago
exported edited 3p jump anims
2 Days Ago
FpStandaloneInputModule now inherits InputSystemUIInputModule UI is working