128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                small lighthouse location
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress on grounds - road break up and vertex painting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Train fuel wagon LGF max 300->900 and min 100->400
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated deer raw, cooked and burned icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Don't send the dealer's hidden card to the client at all until the end of the round
- Widget shows dealer's score
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Icon sprite wasn't included in commit
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Players can bust (value over 21). Round can end with only one player left.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Progress bar when smelting items, new burning icon for items
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add support for going all-in. WIP basic actions and turns.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ferry terminal lighthouse 
- Tweaked the vertex painting and UVs
- Created LODs and baked the last LOD texture map
- Updated the prefab and modeled the collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Calculate score for player's cards and show it in the UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Paddle viewmodel
- Fixed bug with vm vanishing during attack anim
- Added admire anim & hooked up in animator
 
                
                
                
                
                
             
         
        
            
            
            
                
                Debris building blocker now immune to explosive damage - Often destroyed in follow-up rocket hit allowing rapid repairs
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cook all slots at once rather than the 1st slot, then the 2nd slot, etc
 
                
                
                
                
                
             
         
        
            
            
            
                
                CardGamePlayerWidget now has a dynamic layout. Added optional extra area, will be used to show the player's card value in Blackjack
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                If in editor, auto-give the player some scrap when they play a card game (similar to how vehicles get free fuel).
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow changing dynamic bet amount with mouse wheel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> furnace_ui_rework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled vehicle collision on pumpkins
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> cached_server_browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> cached_server_browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> map_encryption
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from server_browser_ui
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Change rotate behavior for the sign painting UI so it's more intuitive (rotates in the direction you move the mouse)
Increase the sensitivity for panning in the painting UI
Also in case you didn't know like me, you can pan in the painting UI by moving the mouse with shift+RMB held down
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update the painting UI palette to one that has a lot more colors (last changed in 2015!)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix extra gap between server tags caused by empty tag groups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update tag search behavior to find servers with all of the selected tags instead of any of them
Tags are now grouped so selecting monthly+biweekly for example will still match either monthly or biweekly, but other tags will still need to match too
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow admins to use printpos & such in hardcore
 
                
                
                
                
                
             
         
        
            
            
            
                
                monument navmesh tool won't override any existing navmesh bound overrides
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix rendermap NRE on client when no gamemode is loaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                monument navmesh tool bounds setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabling "position" vertex compression due to persistent decals flickering across many areas - requires additional performance testing and verification but local testing shows no issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                update to basemesh 95% there
- size more balanced, nicer to stand on
- working out mechanism
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Atlas padding fixes
Scene backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                New atlas renders for generic floating flame particles.