127,186 Commits over 4,109 Days - 1.29cph!
Improved current shot name test settings (ellipsis, no line breaking)
Shot name widget should now match length of timeline buttons
Potentially fixed exceptions when saving
Fixed exceptions when switching demo while a shot was being played or recorded
Shift the centre of mass forward/back slightly when rising or descending, so that the sub will tend to angle towards the direction it's going
Fix for black marks appearing in fur materials
Added specular scale to fur shader
Fixed Storage Monitor bounds, often causing LOS to fail resulting in not sending the paring notification to app
Remaining full screen effects sans NVG pending blend features
couple sounds + anim events for newer animal idles
Partial night vision effect, pending additional features
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New cold, hot, hurt, and radiation screen effects
Hurt blood texture is properly red instead of pinkish red(?)
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bear updates - prefab, ragdoll, skeleton definition, walk anim, idle anim
Daytime brightness tweaks
Only set targetId in death notifications if the killer was a player (previously included NPCs)
Baseline env changes with the new post stack
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initial swimming implementation
Added markers on post fx for frame debugger
Allow gestures to be used while mounted on Secretlab chair
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Bunker hatch rig / controller
Bunker hatch animations and door prefab setup
Updated bunker hatch textures with some polish
Fixed shots list not being refreshed when switching between demos that are on the same map
Better default name of a new shot (if the previously recorded shot ended with a number, increment the number)
Better input field handling for renames
Fixed debug camera resetting when switching between shots in the same demo while autodebugcam is turned on
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Fixed demo UI not scaling correctly based on the ui scale setting
Can no longer enable the cursor if in camera mode and UI is disabled
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