127,178 Commits over 4,109 Days - 1.29cph!
no longer mark victim as enemy
added 'forget' button, tightened up control UI
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Night vision goggle post effects
Small exposure speed tweaks on main_base
BaseNavigator returns false (and states return an error) if the target position is not within attack range
no mugshots of sleeping/dead people
phrases, tighter mugshotDot, removed debug.logs
fixed nametag indicators not visible when teams were mismatched
fixed nametag colors not updating immediately
New grading profiles for each biome.
changed optimisation settings on wolf & boar idle
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Set boar fur to cast no shadows
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin)
Don't store relationship data if either player is an npc
Human GetBestTarget improvements and human AI design updates.
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Simplify and improve the sub dive/climb method
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Fixed buoyancy regression bug that broke buoyancy with other water sources (swimming pool etc)
Adjusted sub mass and buoyancy
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Refactor and standardise playback controls for future tracks
Adjusted duo sub driver view pos. Increased sub user's underwater view distance.
IK setup for driver and passenger hands and feet
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Adjusted solo sub mount and eye pos so that it works well in both first and third person. Viewing eye pos and ACTUAL eye pos were quite different.
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merge from the water_catcher_fixes
Overlays are mostly controlled by weight only now.