124,169 Commits over 4,171 Days - 1.24cph!
Greatly reduced the density of small arctic rock formations because they were preventing trees and bushes from spawning properly
Reduced the density of tree populations to be around the same number as on main (roughly 25k) / bush populations remain mostly unchanged because they need more testing
Properly grabbing and transferring all relevant buffers now.
Added globalBillboard toggle to BushEntity
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
StagAd placeholder prefab with the new AI setup on
scene 2 prefab all - prefabs only
All bushes are now BushEntity instead of TreeEntity
Separate BushEntity (much more minimal than TreeEntity)
Optimizing Distance flares culling distances
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Tundra variants of overgrowth grasses
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
scene 2 prefab all - prefabs only
BaseNavigator now correctly sets turn & max speed at init
merge from trees_bushes_spawn_settings
Added animal Chase state.
Fixed chase speeds.
Updated animal AI design file.
Repainted LS splats
Most monuments now dont export grass splat to give way to snow or sand in respective biomes
Removed forest toplogy from bandit town, and reduced swamp topology surface
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
Merge from tree_bushes_spawn_settings
Tree entity updates (collider and layer)
Added CullBushes toggle to BuildingBlock (enabled on square and triangle foundations)
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Caves terrain alpha map polish, draw distance overrides for a few surface visible tunnel segments to avoid seeing under terrain
Merge CardGames->Main. Protocol++. Adds:
- Only the winner(s) in a showdown is now forced to show their hand. Others players can choose to show.
- Local player can still see what cards they had in the left-side UI after folding.
- Winner's hand is now shown in the central UI alert.
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If players get some scrap back (due to varied all-in amounts), show them as neutral in the UI instead of red
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Fix winner score not being sent anymore
Fix LeftRoundEarly bool check
Clear local player card data properly if they leave the table
Local player stop holding cards after folding (broke with the new changes to remember the cards they had)
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Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
Increase local player folded card opacity
Arctic forest topology tweaks